Move net_udp.cpp specific defines out of header
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@ -37,10 +37,6 @@ void net_udp_send_mdata_direct(const ubyte *data, int data_len, int pnum, int pr
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void net_udp_send_netgame_update();
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// Some defines
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#ifdef IPv6
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#define UDP_MCASTv6_ADDR "ff02::1"
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#endif
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#define UDP_BCAST_ADDR "255.255.255.255"
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// Our default port - easy to remember: D = 4, X = 24, X = 24
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const uint16_t UDP_PORT_DEFAULT = 42424;
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#define UDP_MANUAL_ADDR_DEFAULT "localhost"
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@ -51,11 +47,6 @@ const uint16_t UDP_PORT_DEFAULT = 42424;
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#endif
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const uint16_t TRACKER_PORT_DEFAULT = 42420;
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#endif
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#if defined(DXX_BUILD_DESCENT_I)
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#define UDP_REQ_ID "D1XR" // ID string for a request packet
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#elif defined(DXX_BUILD_DESCENT_II)
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#define UDP_REQ_ID "D2XR" // ID string for a request packet
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#endif
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#define UDP_MAX_NETGAMES 900
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#define UDP_NETGAMES_PPAGE 12 // Netgames on one page of Netlist
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#define UDP_NETGAMES_PAGES 75 // Pages available on Netlist (UDP_MAX_NETGAMES/UDP_NETGAMES_PPAGE)
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@ -68,6 +68,12 @@
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#include "highest_valid.h"
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#include "partial_range.h"
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#if defined(DXX_BUILD_DESCENT_I)
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#define UDP_REQ_ID "D1XR" // ID string for a request packet
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#elif defined(DXX_BUILD_DESCENT_II)
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#define UDP_REQ_ID "D2XR" // ID string for a request packet
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#endif
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// player position packet structure
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struct UDP_frame_info : prohibit_void_ptr<UDP_frame_info>
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{
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@ -122,7 +128,9 @@ static unsigned num_active_udp_games;
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static int num_active_udp_changed;
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static uint16_t UDP_MyPort;
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static sockaddr_in GBcast; // global Broadcast address clients and hosts will use for lite_info exchange over LAN
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#define UDP_BCAST_ADDR "255.255.255.255"
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#ifdef IPv6
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#define UDP_MCASTv6_ADDR "ff02::1"
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static sockaddr_in6 GMcast_v6; // same for IPv6-only
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#define dispatch_sockaddr_from from.sin6
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#else
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