zicodxx
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d5edbc0b2f
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improved create_name_canv(); cleaned up hud_show_weapons_mode(); fixed palette loading in RegisterPlayer(); only show newline in network_get_game_params() if MenuHires
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2007-03-04 14:23:19 +00:00 |
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zicodxx
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ee6a516c94
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improved Error-handling for starting a mission, making the game not crash if Level file is not found
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2007-03-04 11:54:32 +00:00 |
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zicodxx
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8756f8f065
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some menu fixes
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2007-03-03 18:27:55 +00:00 |
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zicodxx
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1083d396f5
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newdemo-related fixes
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2007-02-28 20:43:10 +00:00 |
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zicodxx
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64749f0328
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reverting rev429 - fixing GameTime as D2X does
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2007-02-26 13:50:59 +00:00 |
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zicodxx
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89ec716e75
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improved DepthTest, fixing Clipping bugs
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2007-02-26 13:32:00 +00:00 |
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zicodxx
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0e78f2d4f0
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reset GameTime properly if needed
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2007-02-20 02:16:42 +00:00 |
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zicodxx
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2adab0807e
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amd64 fix - last revision was wrong, using hack now to prevent Ai_last_missile_camera goes wild in do_ai_frame_all()
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2007-02-19 23:15:55 +00:00 |
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zicodxx
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aaaa7cb92f
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amd64 fix
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2007-02-19 22:38:59 +00:00 |
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zicodxx
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97e1f497ed
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make 'Press any key ...'- and 'Demo recording' messages not overlap
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2007-02-19 21:18:04 +00:00 |
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zicodxx
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d773518061
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block 'You already have'-messages in HudLog output
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2007-02-19 15:21:53 +00:00 |
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zicodxx
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543dfd9f88
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added Alex' patch to add FPS independent and physics homing missiles - also implemented command-line to switch back to legacy homers
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2007-02-17 22:52:23 +00:00 |
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zicodxx
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83e332acf6
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improved debris random stuff, added -persistentdebris feature
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2007-02-10 23:19:21 +00:00 |
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zicodxx
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5e3aa12b3d
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added -gl_voodoo to OpenGL command-line switches and INI
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2007-02-09 15:34:10 +00:00 |
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zicodxx
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7c9f8bf7fe
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set MENU_SCREEN_MODE at init to set movie according to -menu parameter and also prevent unnecessary screen changes
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2007-02-09 12:38:21 +00:00 |
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zicodxx
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a8d491f130
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created offset for LOCK message string if demo record or playback
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2007-02-08 17:34:34 +00:00 |
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zicodxx
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b9e25ca7e5
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position alignment for alt-hud2 to prevent overlay with extra views
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2007-02-08 17:09:42 +00:00 |
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zicodxx
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f9512e917c
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since Movies are initiated once in runtime, indroduced SCREEN_MOVIE to set desired movie resolutions seperatly from menu or game resolution
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2007-02-08 15:36:56 +00:00 |
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zicodxx
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1423ebb324
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fixed demo playback Afterburner gauge and Primary weapon ammo info
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2007-02-08 02:43:55 +00:00 |
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zicodxx
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bfee9d219c
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close EXTRA_ROBOT_LIB correctly
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2007-02-07 00:42:43 +00:00 |
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zicodxx
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a09bf9b953
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force show_fullscreen to software drawing if image is bigger than screen, showing Automap background in low resolutions via software, removed obsolete robot briefing fix in OGL, code cleanup
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2007-02-06 19:23:33 +00:00 |
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zicodxx
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552cf239f3
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fixed secret level name canvas
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2007-02-05 13:03:53 +00:00 |
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zicodxx
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121602b660
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make sure Menu_pcx_name gets loaded correctly if resolution is lowres
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2007-02-05 10:45:16 +00:00 |
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zicodxx
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0e65fa0cac
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complete removal of broken Autosave feature
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2007-02-02 18:57:42 +00:00 |
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zicodxx
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4edc974310
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corrected Y alignment of hud_show_homing_warning
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2007-02-02 10:17:34 +00:00 |
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zicodxx
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f6ffb1d784
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If bright ships are enabled cast F1_0*2 light instead of F1_0 which is too dark
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2007-01-31 12:21:38 +00:00 |
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zicodxx
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b2dc083439
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set movie resolution correctly when no parameter is given - referring to rev365
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2007-01-30 01:44:26 +00:00 |
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zicodxx
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f9788e5b5f
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added transparency effects for some bitmaps like explosions, powerups, weapons, etc. - to enable with -gl_transparency
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2007-01-29 23:31:20 +00:00 |
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zicodxx
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6fb8e560e6
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fixed energy->shield transfer message output showing 'No transfer: Shields already at max' everytime if there is enough energy
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2007-01-29 15:55:57 +00:00 |
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zicodxx
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1897828dbc
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reverting rev372 - fast movement noticed in DOS version was caused by too high FPS because of the different behaviour of FrameTime. Divisor in pitch time is correct to stay as close as possible to 30FPS behaviour
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2007-01-27 23:01:42 +00:00 |
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zicodxx
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98fc9a1e00
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corrected position of multi-message entry string
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2007-01-27 15:48:22 +00:00 |
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zicodxx
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632cfa3633
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made pitching time as fast as heading time - compared with original Descent1 & 2
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2007-01-27 15:24:03 +00:00 |
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zicodxx
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9aad531b09
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use ogl_ubitmapm_cs instead of show_fullscr in OGL to render faster
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2007-01-27 02:48:36 +00:00 |
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zicodxx
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52bb848084
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improved credits scrolling - not that smooth anymore, but less CPU intense
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2007-01-25 23:58:28 +00:00 |
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zicodxx
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87c42e791f
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don't display lives and score if hud message is longer than 40 chars. preventing overlay of message and lives/score
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2007-01-25 13:49:17 +00:00 |
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zicodxx
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f72c060886
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improved resolution-check method - removed old code
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2007-01-25 13:01:39 +00:00 |
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zicodxx
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d4de0c28d3
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write screenshots to subdirectory
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2007-01-25 10:30:33 +00:00 |
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zicodxx
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895a4aaee4
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made thief messages brighter
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2007-01-22 11:58:30 +00:00 |
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zicodxx
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c043e7b579
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fixed multi summary reactor lifetime refresh
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2007-01-22 11:34:03 +00:00 |
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zicodxx
|
184a7e133a
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fixed PRINTSCREEN key for WINDOWS
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2007-01-22 10:52:01 +00:00 |
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zicodxx
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59270fc137
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additional newline line in netgame menu - looks better
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2007-01-20 14:17:18 +00:00 |
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zicodxx
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619de6e551
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made short packets default on. long packets are still available but in general cause more problems than short
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2007-01-20 13:48:19 +00:00 |
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zicodxx
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9f22ea1c0e
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corrected -maxfps switch: MAX_FPS is 80, not 100
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2007-01-20 12:42:49 +00:00 |
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zicodxx
|
ab706d7ceb
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removed inaccurate 4D hack
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2007-01-20 12:29:57 +00:00 |
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zicodxx
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1043cb9950
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for OGL don't display background bitmap if screen height < 400 because it won't fit - just draw grey; adjusted level name alignment in secret levels
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2007-01-20 12:07:02 +00:00 |
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zicodxx
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90fcd625da
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only read and write lowercase pilots - prevents mistakes in -pilot option as well as multisaves
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2007-01-18 18:58:18 +00:00 |
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zicodxx
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7c9fde3780
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prevent changing weapons if automap is active
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2007-01-18 15:19:45 +00:00 |
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zicodxx
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84bf61baa8
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fixed suddenly broken special chars
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2007-01-18 15:09:12 +00:00 |
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zicodxx
|
93245db50e
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made Omega selectable even if it has no energy left and can't fire
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2007-01-18 15:06:51 +00:00 |
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zicodxx
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6195a1bb18
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draw bomb count correctly in CM_FULL_SCREEN ... finally
|
2007-01-18 14:43:42 +00:00 |
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