zicodxx
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d1d739c8ff
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reverting rev372 - fast movement noticed in DOS version was caused by too high FPS because of the different behaviour of FrameTime. Divisor in pitch time is correct to stay as close as possible to 30FPS behaviour
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2007-01-27 23:01:42 +00:00 |
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zicodxx
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163bdd65ac
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corrected position of multi-message entry string
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2007-01-27 15:48:22 +00:00 |
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zicodxx
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c8984f0fb0
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made pitching time as fast as heading time - compared with original Descent1 & 2
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2007-01-27 15:24:03 +00:00 |
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zicodxx
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b3720dfcdb
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use ogl_ubitmapm_cs instead of show_fullscr in OGL to render faster
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2007-01-27 02:48:36 +00:00 |
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zicodxx
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850aaf5635
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scale menus properly when dealing with hiresfont
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2007-01-26 12:10:19 +00:00 |
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zicodxx
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0bac16fc48
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re-added -hudlines and -msgcolorlevel
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2007-01-26 11:15:18 +00:00 |
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zicodxx
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d9124c0d33
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improved credits scrolling - not that smooth anymore, but less CPU intense
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2007-01-25 23:58:28 +00:00 |
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zicodxx
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60ba7257f9
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don't display lives and score if hud message is longer than 40 chars. preventing overlay of message and lives/score
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2007-01-25 13:49:17 +00:00 |
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zicodxx
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ccd94920f5
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improved resolution-check method - removed old code
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2007-01-25 13:01:39 +00:00 |
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zicodxx
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a6cd6d8d27
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fixed buffer for demo_mode
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2007-01-25 10:14:51 +00:00 |
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zicodxx
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f798c8b2fd
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correction for last commit (god I am stupid)
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2007-01-25 10:06:40 +00:00 |
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zicodxx
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363a7afd48
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added some forgotten includes to avoid warnings
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2007-01-25 10:05:14 +00:00 |
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zicodxx
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db2c91597e
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read/save Hires fonts/briefings, demos, AddOn missions, screenshots from/to subdirectories
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2007-01-25 09:56:05 +00:00 |
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zicodxx
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b6a1f15666
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fixed multi summary reactor lifetime refresh
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2007-01-22 11:34:03 +00:00 |
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zicodxx
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210281b4f6
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re-added missing command-line switches for SUPPORTS_NET_IP
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2007-01-21 11:09:41 +00:00 |
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zicodxx
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b4ada54247
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fixed EDITOR build
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2007-01-21 11:03:36 +00:00 |
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zicodxx
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52415a42ff
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removed inaccurate 4D hack, use GL_ALWAYS for special segments in level 19 only - typo corrected
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2007-01-20 16:06:03 +00:00 |
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zicodxx
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055b728847
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made short packets default on. long packets are still available but in general cause more problems than short
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2007-01-20 13:48:19 +00:00 |
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zicodxx
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485a345d60
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removed inaccurate 4D hack, use GL_ALWAYS for special segments in level 19 only
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2007-01-20 12:29:27 +00:00 |
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zicodxx
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6c874e25a1
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for OGL don't display background bitmap if screen height < 400 because it won't fit - just draw grey
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2007-01-20 12:06:01 +00:00 |
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zicodxx
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6d8cc7ff30
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tell user where descent.hog/pig should be if it isn't there, removed broken -hudlogdir code
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2007-01-19 14:27:21 +00:00 |
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zicodxx
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cf971d1130
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only read and write lowercase pilots - prevents mistakes in -pilot option as well as multisaves
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2007-01-18 18:58:18 +00:00 |
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zicodxx
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73843e88c2
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prevent changing weapons if automap is active
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2007-01-18 15:19:45 +00:00 |
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zicodxx
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6d0ac87505
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draw spheres instead of pixels in draw_stars to show correctly in OGL
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2007-01-17 15:35:14 +00:00 |
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zicodxx
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685216ca8d
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limit homing missle turn-rate
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2007-01-13 16:22:27 +00:00 |
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zicodxx
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b6481037db
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fixed key combo to shrink/grow window (lost while porting to GP2X)
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2007-01-13 14:20:24 +00:00 |
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zicodxx
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d6592bb624
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removing the dead statement (leftover from WraithX Deathcam) from object_move_one() so the function will return correctly if player dies instead running further and creating invalid code and crashes
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2007-01-13 13:18:25 +00:00 |
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zicodxx
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eb44193d3e
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joystick axes can be reassigned; higher offset for axes moving detection; correction for menus that are bigger than screen; plxver correction (is actually used)
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2007-01-10 00:50:07 +00:00 |
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zicodxx
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85e4151534
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allocate 'pixels' and 'texbuf' according to current screen resolution, saving over a hundred megabytes of memory; divide negative light rates of change properly (fix bug #2575) (from D2X CVS); divide negative window x-coordinates properly, fixing random crashes (from D2X CVS); make sscanf look for %i.%i instead of v%i.%i because the 'v' isn't written to file; added missing changelog entries
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2007-01-09 01:23:49 +00:00 |
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md2211
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10eedf6611
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* music volume now properly restored and remembered in D1 and D2, using a static int
* removed ugly hack that fixed this bug in D1 (inferno.c, revision 230)
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2006-12-12 21:47:17 +00:00 |
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zicodxx
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6d50fc24cd
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fixed mem-leak in load_text()
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2006-11-28 21:56:07 +00:00 |
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zicodxx
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f34a57f3f7
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code optimisation and fixed mem-leaks
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2006-11-28 08:56:24 +00:00 |
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zicodxx
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c5c8c6a4e7
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optimized movements for GP2X; formatted and optimized GP2X readme's
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2006-11-25 11:57:29 +00:00 |
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zicodxx
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994b27e990
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gp2x update: updated docs, prevent clocking menu using illegal values and hardlock the device
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2006-11-22 10:32:39 +00:00 |
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zicodxx
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aa58b64283
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ARM CPU support with words alignment and GP2X handheld support (part2 - added clock.c)
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2006-11-22 05:36:49 +00:00 |
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zicodxx
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3a2a5a0bd6
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ARM CPU support with words alignment and GP2X handheld support
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2006-11-22 05:35:10 +00:00 |
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zicodxx
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c5984ec045
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fixing small cockpit glitch in SDL mode
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2006-11-22 04:55:41 +00:00 |
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zicodxx
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ade9407122
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merged SDL keyboard functions from D2X
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2006-11-17 01:34:40 +00:00 |
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zicodxx
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c1859e1549
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corrected typo
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2006-11-15 03:13:03 +00:00 |
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zicodxx
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cc3bce44a3
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fixed missing automap side colors; re-added lost cheat; cleaned code to avoid warnings
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2006-11-15 02:37:45 +00:00 |
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zicodxx
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8a173d3454
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command-line to set glScissor off if needed
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2006-11-02 01:23:47 +00:00 |
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zicodxx
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f46246ac38
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just turn off detriangulation for OGL
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2006-11-01 02:02:20 +00:00 |
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zicodxx
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ea02b4440e
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removal of checktime - should go to d2x
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2006-10-31 21:15:18 +00:00 |
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zicodxx
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8fe5b5e171
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moved some FindArgs to main() so they are not called in the game; added printf for DEBUG to track FindArgs
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2006-10-31 15:45:48 +00:00 |
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zicodxx
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f9e9339a47
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make sliding use sensitivity
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2006-10-31 15:07:25 +00:00 |
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zicodxx
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111d17d981
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turning detriangulation off by default; not really needed anymore and makes rendering nicer
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2006-10-29 01:01:09 +00:00 |
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zicodxx
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e4b7678261
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using global variable for sp-mouselook to save CPU usage
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2006-10-21 09:23:39 +00:00 |
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zicodxx
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dcd1b3d683
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new handling for keys after player is exploded
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2006-10-20 23:52:57 +00:00 |
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zicodxx
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267890f9e3
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removed calibrate joystick line from help menu
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2006-10-20 22:41:36 +00:00 |
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zicodxx
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5548fc7fc4
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introducing draw_wbu_border to draw rounded weapon boxes with glScissor
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2006-10-20 16:37:47 +00:00 |
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