Commit graph

128 commits

Author SHA1 Message Date
zicodxx b2dc083439 set movie resolution correctly when no parameter is given - referring to rev365 2007-01-30 01:44:26 +00:00
zicodxx f9788e5b5f added transparency effects for some bitmaps like explosions, powerups, weapons, etc. - to enable with -gl_transparency 2007-01-29 23:31:20 +00:00
zicodxx 6fb8e560e6 fixed energy->shield transfer message output showing 'No transfer: Shields already at max' everytime if there is enough energy 2007-01-29 15:55:57 +00:00
zicodxx 1897828dbc reverting rev372 - fast movement noticed in DOS version was caused by too high FPS because of the different behaviour of FrameTime. Divisor in pitch time is correct to stay as close as possible to 30FPS behaviour 2007-01-27 23:01:42 +00:00
zicodxx 98fc9a1e00 corrected position of multi-message entry string 2007-01-27 15:48:22 +00:00
zicodxx 632cfa3633 made pitching time as fast as heading time - compared with original Descent1 & 2 2007-01-27 15:24:03 +00:00
zicodxx 9aad531b09 use ogl_ubitmapm_cs instead of show_fullscr in OGL to render faster 2007-01-27 02:48:36 +00:00
zicodxx 52bb848084 improved credits scrolling - not that smooth anymore, but less CPU intense 2007-01-25 23:58:28 +00:00
zicodxx 87c42e791f don't display lives and score if hud message is longer than 40 chars. preventing overlay of message and lives/score 2007-01-25 13:49:17 +00:00
zicodxx f72c060886 improved resolution-check method - removed old code 2007-01-25 13:01:39 +00:00
zicodxx d4de0c28d3 write screenshots to subdirectory 2007-01-25 10:30:33 +00:00
zicodxx 895a4aaee4 made thief messages brighter 2007-01-22 11:58:30 +00:00
zicodxx c043e7b579 fixed multi summary reactor lifetime refresh 2007-01-22 11:34:03 +00:00
zicodxx 184a7e133a fixed PRINTSCREEN key for WINDOWS 2007-01-22 10:52:01 +00:00
zicodxx 59270fc137 additional newline line in netgame menu - looks better 2007-01-20 14:17:18 +00:00
zicodxx 619de6e551 made short packets default on. long packets are still available but in general cause more problems than short 2007-01-20 13:48:19 +00:00
zicodxx 9f22ea1c0e corrected -maxfps switch: MAX_FPS is 80, not 100 2007-01-20 12:42:49 +00:00
zicodxx ab706d7ceb removed inaccurate 4D hack 2007-01-20 12:29:57 +00:00
zicodxx 1043cb9950 for OGL don't display background bitmap if screen height < 400 because it won't fit - just draw grey; adjusted level name alignment in secret levels 2007-01-20 12:07:02 +00:00
zicodxx 90fcd625da only read and write lowercase pilots - prevents mistakes in -pilot option as well as multisaves 2007-01-18 18:58:18 +00:00
zicodxx 7c9fde3780 prevent changing weapons if automap is active 2007-01-18 15:19:45 +00:00
zicodxx 84bf61baa8 fixed suddenly broken special chars 2007-01-18 15:09:12 +00:00
zicodxx 93245db50e made Omega selectable even if it has no energy left and can't fire 2007-01-18 15:06:51 +00:00
zicodxx 6195a1bb18 draw bomb count correctly in CM_FULL_SCREEN ... finally 2007-01-18 14:43:42 +00:00
zicodxx f7ae8684f6 draw spheres instead of pixels in draw_stars to show correctly in OGL 2007-01-17 15:35:38 +00:00
zicodxx cfcd1e39f9 moved hudlog printf's so they do not spam stdout with redundant messages 2007-01-14 01:55:59 +00:00
zicodxx 3431db5ab0 also use ALT-F9/F10 for demo playback 2007-01-13 14:20:48 +00:00
zicodxx 8ef450e17c removed mipmap for movies - makes not a real sense or effect 2007-01-13 14:14:56 +00:00
zicodxx 442e669dc5 do not select weapon if guide-bot shortcut has done and weapon key is mapped from 0 to 9 2007-01-13 13:51:47 +00:00
zicodxx 1724fff7ce removing the dead statement (leftover from WraithX Deathcam) from object_move_one() so the function will return correctly if player dies instead running further and creating invalid code and crashes 2007-01-13 13:18:42 +00:00
zicodxx 563fe826be removed timer_delay from DoJasonInterpolate - caused slowdowns in some demos 2007-01-12 16:58:00 +00:00
zicodxx 2b80efdce9 fixed canvas stuff to show summary correctly in OGL, added new strings for CTF and HOARD, code cleanup 2007-01-12 14:21:05 +00:00
zicodxx ef1a1de34b joystick axes can be reassigned; higher offset for axes moving detection; correction for menus that are bigger than screen 2007-01-10 00:50:36 +00:00
kreatordxx 901f66e6e9 allow an add-on mission to override the built-in hog file, such as the use of custom MIDI tracks 2006-12-31 01:51:01 +00:00
kreatordxx 812b641a51 if a Descent 2 hog file is not available, generate an error, not a warning 2006-12-31 00:09:49 +00:00
kreatordxx c557b38bbf fix a memory leak that occurs when listing the search paths 2006-12-31 00:00:44 +00:00
kreatordxx 83574d83b7 update version info, use DESCENT_VERSION instead of PACKAGE_NAME 2006-12-26 03:42:13 +00:00
kreatordxx ed899e7b5e fix crash where loading screen function is called before video mode is set (when SDL Video is used as well as -notitles) 2006-12-25 12:52:38 +00:00
kreatordxx 3cb7e16496 make sscanf look for "%i.%i" instead of "v%i.%i" because the 'v' isn't written to file (used to cause D2X for Mac OS 9 to crash), use PHYSFS_delete instead of unlink to be safe 2006-12-24 09:24:05 +00:00
kreatordxx d698e87960 warning fixes for gcc 4.0 2006-12-24 09:15:37 +00:00
kreatordxx 21ec5934ce use strncpy instead of snprintf, MPW on Mac OS 9 doesn't have snprintf 2006-12-24 09:01:10 +00:00
kreatordxx 8c773a79f5 only autoselect a secondary weapon if the player didn't have any of that type before (fix bug #2671) (from D2X CVS) 2006-12-24 07:43:11 +00:00
kreatordxx 38e2a3cb0b small brace tidy up to allow a source code editor to list all the functions (from D2X CVS) 2006-12-23 09:12:27 +00:00
zicodxx 3d3188473b GP2X handheld support; added SConstruct file (MAC support incomplete); code optimisations for software renderer; fixed memleaks 2006-12-19 02:25:50 +00:00
zicodxx 8cc35e82c7 command-line to set glScissor off if needed 2006-11-02 01:24:10 +00:00
zicodxx b8ea3bd6a2 just turn off detriangulation for OGL 2006-11-01 02:02:44 +00:00
zicodxx 1c821a4cea adding the checktime FindArg 2006-10-31 21:15:47 +00:00
zicodxx 999780ff58 moved some FindArgs to main() so they are not called in the game; added printf for DEBUG to track FindArgs 2006-10-31 15:46:06 +00:00
zicodxx 2dda3e9d8e make sliding use sensitivity - corrected superjoy 2006-10-31 15:11:22 +00:00
zicodxx 61a1768af4 make sliding use sensitivity 2006-10-31 15:07:17 +00:00