zicodxx
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acdcb77711
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Cleaned/Rewritten/Renamed lower level network layer to make it (look) less IPX-oriented
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2008-01-02 15:36:51 +00:00 |
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zicodxx
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62f6f40ab3
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Code cleanup - old/unused/obsolete multiplayer code and more
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2007-12-29 14:18:49 +00:00 |
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zicodxx
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24e25d966b
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Fixed compiler error because of removed header file; Removed connect state restore in multi_endlevel_score to make sure always state 7 is sent to other players while connect state is obviously restored later; Allocated memory for all sequence_packet's; Moved piggy_close() to main - replacing atexit; Rendering credits with timer_delay2 at constant 25FPS and save CPU
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2007-12-23 00:51:59 +00:00 |
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zicodxx
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d2ca16d4c1
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Implemented new UDP/IP interface with Server-Relay (for firewalled users) and IPv6 compability; Fixed memory issues; If arguments -gl_mipmap and -gl_trilinear used both, always select -gl_trilinear
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2007-12-17 22:45:45 +00:00 |
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zicodxx
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fc60cd575d
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Fixed new redundancy HUD messages check - made it more strictly
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2007-11-23 23:04:08 +00:00 |
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zicodxx
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1639e0f1f5
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Fixed some memory problems; Adjusted timer_delay2 for robot briefings
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2007-11-23 21:14:57 +00:00 |
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zicodxx
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df7a1ca071
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Introduced timer_delay2 as replacement for timer_delay to sleep according to given FPS rate considering calc time between frames
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2007-11-21 12:46:09 +00:00 |
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zicodxx
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a5e460e66e
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Correctly saving Reverse Stereo setting; Added Demo playback help keys; aligned Demo recording to 20 frames per second to save lots of hard drive space
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2007-11-06 20:33:22 +00:00 |
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zicodxx
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90225b5964
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Data types correction
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2007-11-01 18:49:28 +00:00 |
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zicodxx
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2d32bb7b3e
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Improvements for -gl_prshot; Improved show_netgame_info(); Removed obsolete multisave code
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2007-10-31 00:49:45 +00:00 |
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zicodxx
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4f79a95a46
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code cleaning
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2007-10-30 00:01:55 +00:00 |
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zicodxx
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c3b0baa1c3
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Memory stuff
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2007-10-29 21:40:49 +00:00 |
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zicodxx
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cab3ce124f
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Fixed cockpit_mode_save usage for Death sequence
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2007-10-29 13:16:29 +00:00 |
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zicodxx
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4ee1ca5020
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Using FONTSCALE_X instead of MENSCALE_X to scale netlist tabs
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2007-10-28 21:52:10 +00:00 |
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zicodxx
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cf27a22701
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For HUD messages redundancy check, compare all messages and check if message already printed and is a typical 'ALREADY HAVE' message - waste them if so
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2007-10-28 21:34:20 +00:00 |
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zicodxx
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453cf2d609
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Fixed problems with GameTime wraparound - delay sounds, cloak, invulnerability, ping; Added debug key to Reset GameTime for testing; Removed -gl_vidmem; Cheat-code cleanup; Some HUD message redundancy
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2007-10-28 20:14:25 +00:00 |
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zicodxx
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9577e61339
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Small fixes; Code cleanup; Implemented PR-Screenshot feature
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2007-10-18 14:44:02 +00:00 |
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zicodxx
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6923527b1a
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Removed -userdir switches from command-line and INI since it's not available anymore
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2007-10-15 13:36:46 +00:00 |
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zicodxx
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567af2ae9a
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Reworked Pause-screen
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2007-10-14 16:25:55 +00:00 |
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zicodxx
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b334ff5b97
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Set SOUND_BUFFER_SIZE for SDL_mixer to 1024 to minimize delay; Removed MIDI-existance check and store all music to Music/ subdirectory of writedir - keeps clean if user has tons of levels; Added SDL_mixer command-line help output; Reworked PHYSFSX_init and removed SysUserDir so we can finally read args without a hassle; Stored MAXIMUM_FPS in game.h - where it belongs to
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2007-10-13 23:52:17 +00:00 |
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zicodxx
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81760cfc9e
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Increased Rear_view_leave_time to 0x4000
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2007-10-12 14:25:58 +00:00 |
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zicodxx
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95533db358
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Fixed some command-line options
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2007-10-12 14:21:21 +00:00 |
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zicodxx
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487d3c55a9
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Fixed port deformation while sending handshake
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2007-10-12 14:02:34 +00:00 |
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md2211
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07245a0bc2
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Enabled SDL_mixer sound backend for D2 movie playback. Works with SDL_mixer 1.2.8.
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2007-10-11 13:23:00 +00:00 |
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zicodxx
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b371d65a19
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Moved show_bomb_count() to work with new transparency cockpit layer; Fixed nm_draw_background() for scores and show_game_rules()
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2007-10-09 10:15:58 +00:00 |
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zicodxx
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13631bd2c6
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Improvements for Cockpit mode save; Fixed -pilot switch
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2007-10-08 10:40:21 +00:00 |
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zicodxx
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3ef8539d83
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Reset Rear_view at beginning and end of demo playback
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2007-10-07 14:46:52 +00:00 |
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zicodxx
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b31fd2367e
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Changed name for Window Boxes - preventing redundancy in Windows build
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2007-10-07 14:05:18 +00:00 |
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zicodxx
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1b93499adb
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Changed collision handling between robots and controlcen; Aligned constant sounds to GameTime; Using turn radius of 0x0024*F1_0 for all homing objects while not aligning smart blobs to movement vector
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2007-10-07 13:42:21 +00:00 |
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zicodxx
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f80b7223f6
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Fixed size of kconfig_sub_table background; Fixed problems caused by use of load_stars()
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2007-10-06 14:51:30 +00:00 |
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zicodxx
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facee57d1f
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Not rendering additional transparency cockpit display anymore to ensure compability with custom cockpits; Improved overlay functions for cockpit elements
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2007-10-05 23:47:16 +00:00 |
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zicodxx
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f83dc0adb8
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Moved -nomovies to System Options
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2007-10-01 20:42:35 +00:00 |
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zicodxx
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5368e3b522
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Added line_scpacing in netgame info screen for every not-connected player to keep strings below player table in fixed position; Fixed memleak in kconfig code; Fixed show_title_screen function to cycle correctly 3 seconds or until broken by keypress
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2007-10-01 10:05:02 +00:00 |
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zicodxx
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e955dff203
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Updated docs; Removed GP2X support since I won't support this device anymore
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2007-09-28 22:44:04 +00:00 |
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zicodxx
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190ed46530
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Removed some strlwr calls for -use_players_dir since it uses Uppercase letters
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2007-09-28 15:12:55 +00:00 |
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zicodxx
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baf266b648
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Removed line_spacing for not connected players in Netgame info screen
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2007-09-26 21:57:03 +00:00 |
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zicodxx
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f8d02edc55
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Small fixes for new netgame info screen; Fixed PING routines; Once again fixed some newmenu mouse actions
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2007-09-26 18:32:00 +00:00 |
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zicodxx
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4bb97b0476
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Moved some game keys to not apply if Player_is_dead flag is set
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2007-09-24 21:25:47 +00:00 |
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zicodxx
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98fb90209b
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Removed key shortcuts for menus; Correctly aligned ScrollBox arrows; ScrollOffset now increments earlier is scrolling is done with keys; Fixed width for menu mouse selections; Fxied mouse selector for submenus in ScrollBoxes; Using defines for Arrow-chars in Weapon reordering
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2007-09-24 08:05:56 +00:00 |
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md2211
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a0b4cac982
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* Removed executable flag on most files
* Reverted value of SOUND_MAX_VOLUME
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2007-09-21 19:06:05 +00:00 |
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zicodxx
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02bad1ce39
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Removed briefing text shadows code
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2007-09-20 14:39:23 +00:00 |
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zicodxx
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9eb7dfc112
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Code-cleanup; Implemented new multi profile feature
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2007-09-20 14:22:57 +00:00 |
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md2211
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7c2945b5b8
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Removed unnecessary debugging output
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2007-09-18 19:57:49 +00:00 |
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md2211
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324c0df6a1
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* Huge SDL_mixer refactoring; sound backend now selectable at runtime, in D1X & D2X
* Sound system now uses a set of function pointers (digi.c) as a single interface to either SDL or SDL_mixer
* Ported jukebox functionality to D2X
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2007-09-18 13:37:39 +00:00 |
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zicodxx
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7ab0e53e2d
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Code Re-formatting; Preventing Redundancy in Restricted-game joining; Dumping refused player back to Join-menu; Expanded Game-help screen
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2007-09-13 10:05:36 +00:00 |
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zicodxx
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eb2c82b887
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Added complex netgame information screen (key PAUSE), Removed ping commands because ping handled in new screen
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2007-09-08 11:11:41 +00:00 |
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zicodxx
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cc61379226
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Color names in Multi-messages to Player- or Team-color
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2007-09-05 17:31:22 +00:00 |
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zicodxx
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bb0b2b6929
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Fixed embedded color strings
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2007-09-03 11:21:00 +00:00 |
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zicodxx
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2960bd519c
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Moved 'if' for HiresGFX to apply after gr_set_mode call; Fixed problems with HiresGFX=0 in Pilot selection and Briefings; Fixed define for CREDITS_FILE so cfexist checks for txb-, not tex-file
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2007-09-01 14:02:49 +00:00 |
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zicodxx
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4c5a908268
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HUD alignment improvements
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2007-08-31 00:10:43 +00:00 |
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