Kp
88ec115c38
Show cloak/invulnerability time remaining on HUD
2013-12-22 20:02:23 +00:00
Kp
403d412000
Remove BEFORE/AFTER arguments to for_each_multiplayer_command
2013-12-22 20:02:22 +00:00
Kp
958100d676
Use visited_segment_bitarray_t for blast_nearby_glass
2013-12-22 05:33:18 +00:00
Kp
a14d729e2f
Use visited_segment_bitarray_t for set_segment_depths
2013-12-22 05:32:46 +00:00
Kp
6e1e9d0b24
Use visited_segment_bitarray_t for find_connected_distance
2013-12-22 05:32:29 +00:00
Kp
0de7bdc24c
Use visited_segment_bitarray_t in trace_segs
2013-12-22 05:32:19 +00:00
Kp
edc1f9e471
Use visited_segment_bitarray_t for pick_connected_segment
2013-12-22 05:30:44 +00:00
Kp
0978fcdab4
Use visited_segment_bitarray_t for create_path_points
2013-12-22 05:30:23 +00:00
Kp
99626b2f34
Clear visited segment array in constructor
2013-12-22 05:27:46 +00:00
Kp
9a7185f770
Store warning segments in countarray object
2013-12-22 05:27:16 +00:00
Kp
a8e9f9f624
Store found segments in countarray object
...
Raise MAX_FOUND_SEGS to MAX_SEGMENTS to ease code reuse.
2013-12-22 01:54:15 +00:00
Kp
c31c67c587
Store selected segments in countarray object
2013-12-22 01:54:15 +00:00
Kp
4fb6990b6c
Make Stolen_items[] a C++ array
2013-12-22 01:53:26 +00:00
Kp
5b5c8a3c6a
Remove write-only variable TmapList
2013-12-22 01:16:16 +00:00
Kp
0c30fa7cf3
Whitelist MAX flash missiles as valid laser type
2013-12-22 01:15:40 +00:00
Kp
b1c5307eb1
Use array for palette_array_t
2013-12-22 00:37:36 +00:00
Kp
a3d66a3b37
Add typedef palette_array_t for palette data
2013-12-22 00:05:13 +00:00
Kp
11f7bc51ee
Use unsigned count of frames in a vclip
2013-12-22 00:05:13 +00:00
Kp
1e8036bd24
Split compiler.h for PCH compatibility
2013-12-21 05:12:38 +00:00
Kp
c2f6e9f999
Remove obsolete setjmp/longjmp
2013-12-21 01:40:56 +00:00
zico
0e3e020323
merge
2013-12-20 09:22:33 +01:00
zico
9efd5ecaef
Restrict bright players feature to OBJ_PLAYER
2013-12-20 09:21:42 +01:00
Kp
f817a7e603
Fix array understep when mapping exit tunnel
2013-12-20 03:21:40 +00:00
Kp
3a8ca07132
Step powerup frame number carefully
...
Avoid relying on integer underflow when checking for moving the current
frame number outside the range of frames.
2013-12-20 03:20:05 +00:00
Kp
3bf16e57dc
Remove PHYSFSX_gets, PHYSFSX_readString
...
They do not check for a buffer overflow.
2013-12-20 03:16:46 +00:00
Kp
4e7e3fa0c8
Remove get_parm_value use for type=anarchy mission loader
2013-12-20 03:16:32 +00:00
Kp
86a88bedbd
Use enum for CockpitMode
...
This makes the debugger output nicer.
2013-12-20 03:14:16 +00:00
Kp
8340463ef2
Warn when objects are deleted due to invalid segment
2013-12-20 03:13:21 +00:00
Kp
d2a2103cc2
Combine MULTI_PLAYER_EXPLODE and MULTI_PLAYER_DROP
...
Add a selector byte and use a common primary command code.
2013-12-20 03:11:23 +00:00
Kp
3ca5b4af47
Inline multi_send_quit
2013-12-20 03:11:06 +00:00
Kp
c561c3d514
Move multi_send_data_direct type into template parameter
...
Optimizing compilers may now delete the size check.
2013-12-20 03:08:19 +00:00
Kp
ad90c245b6
Improve interaction of Del+F with normal map usage
...
Refactor edge computation into helper.
Let Automap_visited always be exactly what the player mapped normally.
This allows reversing Del+F.
2013-12-20 03:06:59 +00:00
Kp
61ac9c31f3
Simplify automap key powerup color setup
2013-12-20 03:02:25 +00:00
Kp
1b79e5648c
Simplify kmatrix escape handling
2013-12-20 03:01:36 +00:00
Kp
f0bae2c8cd
Add EVENT_WINDOW_CREATED to centralize window init/deinit logic
2013-12-20 02:51:24 +00:00
zico
35266309d0
Made version mismatch screen spill out some explanatory information about Multi protocol version
2013-12-19 14:03:00 +01:00
zico
5f005baa3b
Added MULTI_EFFECT_BLOWUP to remotely blast switches connected to triggers, ensuring sync and preventing misguided (i.e. delayed) player fire accidentially make puzzles or game progress impossible
2013-12-19 13:48:33 +01:00
Kp
d2c2dfe95c
Make Segments[] a C++ array
2013-12-19 03:31:24 +00:00
Kp
96bc008c72
Fix audio file matching broken by cb4fd7c1b4
2013-12-19 03:31:24 +00:00
Kp
022a5f8870
Fix array overstep in collide_weapon_and_wall
...
This is the same mistake as fixed in ca4f9e8b30
, but in a different
function.
2013-12-19 03:31:24 +00:00
Kp
aba6c2dfee
Pass glow_values as array<> to retain size information
2013-12-19 03:31:24 +00:00
Kp
a40c19f770
Fix con_puts buffer overread
...
ASan reports a 2K read from a small string literal.
Also, fix silly double copy in con_add_buffer_line and delete too-short
memset in con_add_buffer_line.
2013-12-19 03:31:24 +00:00
Kp
743893bd56
Assign per-type missile names in miniview
2013-12-18 05:01:00 +00:00
Kp
83f7427aad
Convert vsprintf to vsnprintf
2013-12-18 05:00:36 +00:00
Kp
49bcd3bb64
Use D1 reactor times when emulating D1
2013-12-18 04:53:07 +00:00
Kp
0938e819e5
Advertise map-mode via overload of typing-mode
...
Tell other clients when map mode is active, for the same reason that
typing mode is advertised.
2013-12-18 04:51:46 +00:00
Kp
76b4a6c57e
Avoid memcpy on object
2013-12-18 04:51:46 +00:00
Kp
9776827a33
Make Objects[] a C++ array
2013-12-18 04:51:46 +00:00
Kp
2f18c5037d
Store group lists as countarray objects
2013-12-18 03:48:52 +00:00
Kp
2d0c64ffb8
Fix generation of demo filename
...
Broken in cb4fd7c1b4
by removal of dot from DEMO_EXT.
2013-12-18 03:43:40 +00:00