.. |
ai.cpp
|
Store selected segments in countarray object
|
2013-12-22 01:54:15 +00:00 |
aipath.cpp
|
Store selected segments in countarray object
|
2013-12-22 01:54:15 +00:00 |
automap.cpp
|
Add typedef palette_array_t for palette data
|
2013-12-22 00:05:13 +00:00 |
bm.cpp
|
Remove write-only variable TmapList
|
2013-12-22 01:16:16 +00:00 |
cntrlcen.cpp
|
Use D1 reactor times when emulating D1
|
2013-12-18 04:53:07 +00:00 |
collide.cpp
|
Make Stolen_items[] a C++ array
|
2013-12-22 01:53:26 +00:00 |
config.cpp
|
Remove PHYSFSX_gets, PHYSFSX_readString
|
2013-12-20 03:16:46 +00:00 |
console.cpp
|
Fix con_puts buffer overread
|
2013-12-19 03:31:24 +00:00 |
controls.cpp
|
Move Controls ubyte values into substructure
|
2013-12-13 03:47:57 +00:00 |
credits.cpp
|
Add typedef palette_array_t for palette data
|
2013-12-22 00:05:13 +00:00 |
digiobj.cpp
|
Mark private functions static
|
2013-11-02 04:23:55 +00:00 |
dumpmine.cpp
|
Use warning_puts instead of warning_printf where possible
|
2013-12-17 04:03:35 +00:00 |
effects.cpp
|
Move similar/main/effects.c -> similar/main/effects.cpp
|
2013-10-05 21:35:58 +00:00 |
endlevel.cpp
|
Use array for palette_array_t
|
2013-12-22 00:37:36 +00:00 |
fireball.cpp
|
Use buddy_message_str instead of buddy_message where possible
|
2013-12-17 04:03:34 +00:00 |
fuelcen.cpp
|
Move similar/main/fuelcen.c -> similar/main/fuelcen.cpp
|
2013-11-24 22:51:56 +00:00 |
fvi.cpp
|
Mark private functions static
|
2013-11-02 04:23:55 +00:00 |
game.cpp
|
Add typedef palette_array_t for palette data
|
2013-12-22 00:05:13 +00:00 |
gamecntl.cpp
|
Use array for palette_array_t
|
2013-12-22 00:37:36 +00:00 |
gamefont.cpp
|
Invert sense of hires/lowres options
|
2013-11-24 22:57:36 +00:00 |
gamemine.cpp
|
Make Segments[] a C++ array
|
2013-12-19 03:31:24 +00:00 |
gamerend.cpp
|
Use enum for CockpitMode
|
2013-12-20 03:14:16 +00:00 |
gamesave.cpp
|
Store found segments in countarray object
|
2013-12-22 01:54:15 +00:00 |
gameseg.cpp
|
Store selected segments in countarray object
|
2013-12-22 01:54:15 +00:00 |
gameseq.cpp
|
Use array for palette_array_t
|
2013-12-22 00:37:36 +00:00 |
gauges.cpp
|
Advertise map-mode via overload of typing-mode
|
2013-12-18 04:51:46 +00:00 |
hostage.cpp
|
Move similar/main/hostage.c -> similar/main/hostage.cpp
|
2013-10-05 21:35:58 +00:00 |
hud.cpp
|
Use HUD_init_message_literal instead of HUD_init_message where possible
|
2013-12-17 04:03:34 +00:00 |
iff.cpp
|
Use array for palette_array_t
|
2013-12-22 00:37:36 +00:00 |
inferno.cpp
|
Remove obsolete setjmp/longjmp
|
2013-12-21 01:40:56 +00:00 |
kconfig.cpp
|
Split compiler.h for PCH compatibility
|
2013-12-21 05:12:38 +00:00 |
kmatrix.cpp
|
Simplify kmatrix escape handling
|
2013-12-20 03:01:36 +00:00 |
laser.cpp
|
Whitelist MAX flash missiles as valid laser type
|
2013-12-22 01:15:40 +00:00 |
lighting.cpp
|
Use array for palette_array_t
|
2013-12-22 00:37:36 +00:00 |
menu.cpp
|
Add type checking for select_file_recursive
|
2013-12-17 04:01:21 +00:00 |
mglobal.cpp
|
Make Segments[] a C++ array
|
2013-12-19 03:31:24 +00:00 |
mission.cpp
|
Remove get_parm_value use for type=anarchy mission loader
|
2013-12-20 03:16:32 +00:00 |
morph.cpp
|
Remove unnecessary packing on vms_vector
|
2013-11-08 03:14:43 +00:00 |
multi.cpp
|
Use array for palette_array_t
|
2013-12-22 00:37:36 +00:00 |
multibot.cpp
|
Make Objects[] a C++ array
|
2013-12-18 04:51:46 +00:00 |
net_udp.cpp
|
Split compiler.h for PCH compatibility
|
2013-12-21 05:12:38 +00:00 |
newdemo.cpp
|
Added MULTI_EFFECT_BLOWUP to remotely blast switches connected to triggers, ensuring sync and preventing misguided (i.e. delayed) player fire accidentially make puzzles or game progress impossible
|
2013-12-19 13:48:33 +01:00 |
newmenu.cpp
|
Add typedef palette_array_t for palette data
|
2013-12-22 00:05:13 +00:00 |
object.cpp
|
merge
|
2013-12-20 09:22:33 +01:00 |
paging.cpp
|
Make super_boss_gate_type_list const
|
2013-11-28 00:27:43 +00:00 |
physics.cpp
|
Mark private functions static
|
2013-11-02 04:23:55 +00:00 |
piggy.cpp
|
Use array for palette_array_t
|
2013-12-22 00:37:36 +00:00 |
player.cpp
|
Move similar/main/player.c -> similar/main/player.cpp
|
2012-11-11 22:12:51 +00:00 |
playsave.cpp
|
Remove PHYSFSX_gets, PHYSFSX_readString
|
2013-12-20 03:16:46 +00:00 |
polyobj.cpp
|
Pass glow_values as array<> to retain size information
|
2013-12-19 03:31:24 +00:00 |
powerup.cpp
|
Step powerup frame number carefully
|
2013-12-20 03:20:05 +00:00 |
render.cpp
|
Make render translation tables static const
|
2013-11-28 00:27:43 +00:00 |
robot.cpp
|
Mark set_robot_state used for debuggers
|
2013-10-29 03:24:42 +00:00 |
scores.cpp
|
Use score_rputs instead of score_rprintf where possible
|
2013-12-17 04:03:35 +00:00 |
slew.cpp
|
Mark private functions static
|
2013-11-02 04:23:55 +00:00 |
songs.cpp
|
Fix audio file matching broken by cb4fd7c1b4
|
2013-12-19 03:31:24 +00:00 |
state.cpp
|
Use array for palette_array_t
|
2013-12-22 00:37:36 +00:00 |
switch.cpp
|
Add type checking to nm_messagebox format string
|
2013-12-15 21:54:17 +00:00 |
terrain.cpp
|
Move terrain lighting data onto stack
|
2013-11-28 00:27:43 +00:00 |
texmerge.cpp
|
Move similar/main/texmerge.c -> similar/main/texmerge.cpp
|
2012-11-11 22:12:51 +00:00 |
text.cpp
|
Move similar/main/text.c -> similar/main/text.cpp
|
2012-11-11 22:12:51 +00:00 |
titles.cpp
|
Use array for palette_array_t
|
2013-12-22 00:37:36 +00:00 |
vclip.cpp
|
Move similar/main/vclip.c -> similar/main/vclip.cpp
|
2012-11-11 22:12:51 +00:00 |
vers_id.cpp
|
Record build environment in generated file
|
2013-12-01 00:56:24 +00:00 |
wall.cpp
|
Added MULTI_EFFECT_BLOWUP to remotely blast switches connected to triggers, ensuring sync and preventing misguided (i.e. delayed) player fire accidentially make puzzles or game progress impossible
|
2013-12-19 13:48:33 +01:00 |
weapon.cpp
|
Move Controls ubyte values into substructure
|
2013-12-13 03:47:57 +00:00 |