dxx-rebirth/similar/main
Kp a8e9f9f624 Store found segments in countarray object
Raise MAX_FOUND_SEGS to MAX_SEGMENTS to ease code reuse.
2013-12-22 01:54:15 +00:00
..
ai.cpp Store selected segments in countarray object 2013-12-22 01:54:15 +00:00
aipath.cpp Store selected segments in countarray object 2013-12-22 01:54:15 +00:00
automap.cpp Add typedef palette_array_t for palette data 2013-12-22 00:05:13 +00:00
bm.cpp Remove write-only variable TmapList 2013-12-22 01:16:16 +00:00
cntrlcen.cpp Use D1 reactor times when emulating D1 2013-12-18 04:53:07 +00:00
collide.cpp Make Stolen_items[] a C++ array 2013-12-22 01:53:26 +00:00
config.cpp Remove PHYSFSX_gets, PHYSFSX_readString 2013-12-20 03:16:46 +00:00
console.cpp Fix con_puts buffer overread 2013-12-19 03:31:24 +00:00
controls.cpp Move Controls ubyte values into substructure 2013-12-13 03:47:57 +00:00
credits.cpp Add typedef palette_array_t for palette data 2013-12-22 00:05:13 +00:00
digiobj.cpp Mark private functions static 2013-11-02 04:23:55 +00:00
dumpmine.cpp Use warning_puts instead of warning_printf where possible 2013-12-17 04:03:35 +00:00
effects.cpp Move similar/main/effects.c -> similar/main/effects.cpp 2013-10-05 21:35:58 +00:00
endlevel.cpp Use array for palette_array_t 2013-12-22 00:37:36 +00:00
fireball.cpp Use buddy_message_str instead of buddy_message where possible 2013-12-17 04:03:34 +00:00
fuelcen.cpp Move similar/main/fuelcen.c -> similar/main/fuelcen.cpp 2013-11-24 22:51:56 +00:00
fvi.cpp Mark private functions static 2013-11-02 04:23:55 +00:00
game.cpp Add typedef palette_array_t for palette data 2013-12-22 00:05:13 +00:00
gamecntl.cpp Use array for palette_array_t 2013-12-22 00:37:36 +00:00
gamefont.cpp Invert sense of hires/lowres options 2013-11-24 22:57:36 +00:00
gamemine.cpp Make Segments[] a C++ array 2013-12-19 03:31:24 +00:00
gamerend.cpp Use enum for CockpitMode 2013-12-20 03:14:16 +00:00
gamesave.cpp Store found segments in countarray object 2013-12-22 01:54:15 +00:00
gameseg.cpp Store selected segments in countarray object 2013-12-22 01:54:15 +00:00
gameseq.cpp Use array for palette_array_t 2013-12-22 00:37:36 +00:00
gauges.cpp Advertise map-mode via overload of typing-mode 2013-12-18 04:51:46 +00:00
hostage.cpp Move similar/main/hostage.c -> similar/main/hostage.cpp 2013-10-05 21:35:58 +00:00
hud.cpp Use HUD_init_message_literal instead of HUD_init_message where possible 2013-12-17 04:03:34 +00:00
iff.cpp Use array for palette_array_t 2013-12-22 00:37:36 +00:00
inferno.cpp Remove obsolete setjmp/longjmp 2013-12-21 01:40:56 +00:00
kconfig.cpp Split compiler.h for PCH compatibility 2013-12-21 05:12:38 +00:00
kmatrix.cpp Simplify kmatrix escape handling 2013-12-20 03:01:36 +00:00
laser.cpp Whitelist MAX flash missiles as valid laser type 2013-12-22 01:15:40 +00:00
lighting.cpp Use array for palette_array_t 2013-12-22 00:37:36 +00:00
menu.cpp Add type checking for select_file_recursive 2013-12-17 04:01:21 +00:00
mglobal.cpp Make Segments[] a C++ array 2013-12-19 03:31:24 +00:00
mission.cpp Remove get_parm_value use for type=anarchy mission loader 2013-12-20 03:16:32 +00:00
morph.cpp Remove unnecessary packing on vms_vector 2013-11-08 03:14:43 +00:00
multi.cpp Use array for palette_array_t 2013-12-22 00:37:36 +00:00
multibot.cpp Make Objects[] a C++ array 2013-12-18 04:51:46 +00:00
net_udp.cpp Split compiler.h for PCH compatibility 2013-12-21 05:12:38 +00:00
newdemo.cpp Added MULTI_EFFECT_BLOWUP to remotely blast switches connected to triggers, ensuring sync and preventing misguided (i.e. delayed) player fire accidentially make puzzles or game progress impossible 2013-12-19 13:48:33 +01:00
newmenu.cpp Add typedef palette_array_t for palette data 2013-12-22 00:05:13 +00:00
object.cpp merge 2013-12-20 09:22:33 +01:00
paging.cpp Make super_boss_gate_type_list const 2013-11-28 00:27:43 +00:00
physics.cpp Mark private functions static 2013-11-02 04:23:55 +00:00
piggy.cpp Use array for palette_array_t 2013-12-22 00:37:36 +00:00
player.cpp Move similar/main/player.c -> similar/main/player.cpp 2012-11-11 22:12:51 +00:00
playsave.cpp Remove PHYSFSX_gets, PHYSFSX_readString 2013-12-20 03:16:46 +00:00
polyobj.cpp Pass glow_values as array<> to retain size information 2013-12-19 03:31:24 +00:00
powerup.cpp Step powerup frame number carefully 2013-12-20 03:20:05 +00:00
render.cpp Make render translation tables static const 2013-11-28 00:27:43 +00:00
robot.cpp Mark set_robot_state used for debuggers 2013-10-29 03:24:42 +00:00
scores.cpp Use score_rputs instead of score_rprintf where possible 2013-12-17 04:03:35 +00:00
slew.cpp Mark private functions static 2013-11-02 04:23:55 +00:00
songs.cpp Fix audio file matching broken by cb4fd7c1b4 2013-12-19 03:31:24 +00:00
state.cpp Use array for palette_array_t 2013-12-22 00:37:36 +00:00
switch.cpp Add type checking to nm_messagebox format string 2013-12-15 21:54:17 +00:00
terrain.cpp Move terrain lighting data onto stack 2013-11-28 00:27:43 +00:00
texmerge.cpp Move similar/main/texmerge.c -> similar/main/texmerge.cpp 2012-11-11 22:12:51 +00:00
text.cpp Move similar/main/text.c -> similar/main/text.cpp 2012-11-11 22:12:51 +00:00
titles.cpp Use array for palette_array_t 2013-12-22 00:37:36 +00:00
vclip.cpp Move similar/main/vclip.c -> similar/main/vclip.cpp 2012-11-11 22:12:51 +00:00
vers_id.cpp Record build environment in generated file 2013-12-01 00:56:24 +00:00
wall.cpp Added MULTI_EFFECT_BLOWUP to remotely blast switches connected to triggers, ensuring sync and preventing misguided (i.e. delayed) player fire accidentially make puzzles or game progress impossible 2013-12-19 13:48:33 +01:00
weapon.cpp Move Controls ubyte values into substructure 2013-12-13 03:47:57 +00:00