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ai.cpp
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Use on-stack bit array for tracking AI segment visits
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2013-12-15 18:50:39 +00:00 |
aipath.cpp
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Normalize con_printf newline usage
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2013-12-07 21:13:37 +00:00 |
automap.cpp
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Simplify automap key powerup color setup
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2013-12-20 03:02:25 +00:00 |
bm.cpp
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Use RAII to manage function-local heap objects
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2013-12-08 19:04:52 +00:00 |
cntrlcen.cpp
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Use D1 reactor times when emulating D1
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2013-12-18 04:53:07 +00:00 |
collide.cpp
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Added MULTI_EFFECT_BLOWUP to remotely blast switches connected to triggers, ensuring sync and preventing misguided (i.e. delayed) player fire accidentially make puzzles or game progress impossible
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2013-12-19 13:48:33 +01:00 |
config.cpp
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Use RAII to manage function-local heap objects
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2013-12-08 19:04:52 +00:00 |
console.cpp
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Fix con_puts buffer overread
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2013-12-19 03:31:24 +00:00 |
controls.cpp
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Move Controls ubyte values into substructure
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2013-12-13 03:47:57 +00:00 |
credits.cpp
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Check type of window handler function
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2013-12-15 18:51:26 +00:00 |
digiobj.cpp
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dumpmine.cpp
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Use warning_puts instead of warning_printf where possible
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2013-12-17 04:03:35 +00:00 |
effects.cpp
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endlevel.cpp
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Normalize con_printf newline usage
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2013-12-07 21:13:37 +00:00 |
fireball.cpp
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Use buddy_message_str instead of buddy_message where possible
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2013-12-17 04:03:34 +00:00 |
fuelcen.cpp
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fvi.cpp
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game.cpp
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Add type checking to newmenu subfunction userdata
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2013-12-15 21:54:38 +00:00 |
gamecntl.cpp
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Add type checking to newmenu subfunction userdata
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2013-12-15 21:54:38 +00:00 |
gamefont.cpp
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gamemine.cpp
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Make Segments[] a C++ array
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2013-12-19 03:31:24 +00:00 |
gamerend.cpp
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Assign per-type missile names in miniview
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2013-12-18 05:01:00 +00:00 |
gamesave.cpp
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Make Segments[] a C++ array
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2013-12-19 03:31:24 +00:00 |
gameseg.cpp
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Use C++ array for Automap_visited
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2013-12-15 18:46:42 +00:00 |
gameseq.cpp
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Use do_screen_message instead of do_screen_message_fmt where possible
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2013-12-17 04:03:35 +00:00 |
gauges.cpp
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Advertise map-mode via overload of typing-mode
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2013-12-18 04:51:46 +00:00 |
hostage.cpp
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hud.cpp
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Use HUD_init_message_literal instead of HUD_init_message where possible
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2013-12-17 04:03:34 +00:00 |
iff.cpp
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Use RAII to manage function-local heap objects
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2013-12-08 19:04:52 +00:00 |
inferno.cpp
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Normalize con_printf newline usage
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2013-12-07 21:13:37 +00:00 |
kconfig.cpp
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Check type of window handler function
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2013-12-15 18:51:26 +00:00 |
kmatrix.cpp
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Simplify kmatrix escape handling
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2013-12-20 03:01:36 +00:00 |
laser.cpp
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lighting.cpp
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menu.cpp
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Add type checking for select_file_recursive
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2013-12-17 04:01:21 +00:00 |
mglobal.cpp
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Make Segments[] a C++ array
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2013-12-19 03:31:24 +00:00 |
mission.cpp
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Add type checking for newmenu_listbox
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2013-12-17 03:58:17 +00:00 |
morph.cpp
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multi.cpp
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Added MULTI_EFFECT_BLOWUP to remotely blast switches connected to triggers, ensuring sync and preventing misguided (i.e. delayed) player fire accidentially make puzzles or game progress impossible
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2013-12-19 13:48:33 +01:00 |
multibot.cpp
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Make Objects[] a C++ array
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2013-12-18 04:51:46 +00:00 |
net_udp.cpp
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Add EVENT_WINDOW_CREATED to centralize window init/deinit logic
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2013-12-20 02:51:24 +00:00 |
newdemo.cpp
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Added MULTI_EFFECT_BLOWUP to remotely blast switches connected to triggers, ensuring sync and preventing misguided (i.e. delayed) player fire accidentially make puzzles or game progress impossible
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2013-12-19 13:48:33 +01:00 |
newmenu.cpp
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Use nm_messagebox_str instead of nm_messagebox where possible
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2013-12-17 04:03:34 +00:00 |
object.cpp
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Pass glow_values as array<> to retain size information
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2013-12-19 03:31:24 +00:00 |
paging.cpp
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physics.cpp
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piggy.cpp
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Use static_assert where available
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2013-12-13 03:44:02 +00:00 |
player.cpp
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playsave.cpp
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Removed short packets and added segment number to quaternion structure
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2013-12-09 14:00:23 +01:00 |
polyobj.cpp
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Pass glow_values as array<> to retain size information
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2013-12-19 03:31:24 +00:00 |
powerup.cpp
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Use powerup_basic_str instead of powerup_basic where possible
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2013-12-17 04:03:34 +00:00 |
render.cpp
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robot.cpp
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scores.cpp
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Use score_rputs instead of score_rprintf where possible
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2013-12-17 04:03:35 +00:00 |
slew.cpp
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songs.cpp
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Fix audio file matching broken by cb4fd7c1b4
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2013-12-19 03:31:24 +00:00 |
state.cpp
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Avoid memcpy on object
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2013-12-18 04:51:46 +00:00 |
switch.cpp
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Add type checking to nm_messagebox format string
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2013-12-15 21:54:17 +00:00 |
terrain.cpp
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texmerge.cpp
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text.cpp
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titles.cpp
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Check type of window handler function
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2013-12-15 18:51:26 +00:00 |
vclip.cpp
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vers_id.cpp
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wall.cpp
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Added MULTI_EFFECT_BLOWUP to remotely blast switches connected to triggers, ensuring sync and preventing misguided (i.e. delayed) player fire accidentially make puzzles or game progress impossible
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2013-12-19 13:48:33 +01:00 |
weapon.cpp
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Move Controls ubyte values into substructure
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2013-12-13 03:47:57 +00:00 |