dxx-rebirth/similar/main
2013-12-20 03:11:06 +00:00
..
ai.cpp Use on-stack bit array for tracking AI segment visits 2013-12-15 18:50:39 +00:00
aipath.cpp Normalize con_printf newline usage 2013-12-07 21:13:37 +00:00
automap.cpp Improve interaction of Del+F with normal map usage 2013-12-20 03:06:59 +00:00
bm.cpp Use RAII to manage function-local heap objects 2013-12-08 19:04:52 +00:00
cntrlcen.cpp Use D1 reactor times when emulating D1 2013-12-18 04:53:07 +00:00
collide.cpp Added MULTI_EFFECT_BLOWUP to remotely blast switches connected to triggers, ensuring sync and preventing misguided (i.e. delayed) player fire accidentially make puzzles or game progress impossible 2013-12-19 13:48:33 +01:00
config.cpp Use RAII to manage function-local heap objects 2013-12-08 19:04:52 +00:00
console.cpp Fix con_puts buffer overread 2013-12-19 03:31:24 +00:00
controls.cpp Move Controls ubyte values into substructure 2013-12-13 03:47:57 +00:00
credits.cpp Check type of window handler function 2013-12-15 18:51:26 +00:00
digiobj.cpp Mark private functions static 2013-11-02 04:23:55 +00:00
dumpmine.cpp Use warning_puts instead of warning_printf where possible 2013-12-17 04:03:35 +00:00
effects.cpp Move similar/main/effects.c -> similar/main/effects.cpp 2013-10-05 21:35:58 +00:00
endlevel.cpp Normalize con_printf newline usage 2013-12-07 21:13:37 +00:00
fireball.cpp Use buddy_message_str instead of buddy_message where possible 2013-12-17 04:03:34 +00:00
fuelcen.cpp Move similar/main/fuelcen.c -> similar/main/fuelcen.cpp 2013-11-24 22:51:56 +00:00
fvi.cpp Mark private functions static 2013-11-02 04:23:55 +00:00
game.cpp Add type checking to newmenu subfunction userdata 2013-12-15 21:54:38 +00:00
gamecntl.cpp Add type checking to newmenu subfunction userdata 2013-12-15 21:54:38 +00:00
gamefont.cpp Invert sense of hires/lowres options 2013-11-24 22:57:36 +00:00
gamemine.cpp Make Segments[] a C++ array 2013-12-19 03:31:24 +00:00
gamerend.cpp Assign per-type missile names in miniview 2013-12-18 05:01:00 +00:00
gamesave.cpp Make Segments[] a C++ array 2013-12-19 03:31:24 +00:00
gameseg.cpp Improve interaction of Del+F with normal map usage 2013-12-20 03:06:59 +00:00
gameseq.cpp Use do_screen_message instead of do_screen_message_fmt where possible 2013-12-17 04:03:35 +00:00
gauges.cpp Advertise map-mode via overload of typing-mode 2013-12-18 04:51:46 +00:00
hostage.cpp Move similar/main/hostage.c -> similar/main/hostage.cpp 2013-10-05 21:35:58 +00:00
hud.cpp Use HUD_init_message_literal instead of HUD_init_message where possible 2013-12-17 04:03:34 +00:00
iff.cpp Use RAII to manage function-local heap objects 2013-12-08 19:04:52 +00:00
inferno.cpp Normalize con_printf newline usage 2013-12-07 21:13:37 +00:00
kconfig.cpp Check type of window handler function 2013-12-15 18:51:26 +00:00
kmatrix.cpp Simplify kmatrix escape handling 2013-12-20 03:01:36 +00:00
laser.cpp Pass shot orientation with each weapon packet 2013-12-05 13:11:49 +01:00
lighting.cpp Make Obj_light_xlate const 2013-11-28 00:27:43 +00:00
menu.cpp Add type checking for select_file_recursive 2013-12-17 04:01:21 +00:00
mglobal.cpp Make Segments[] a C++ array 2013-12-19 03:31:24 +00:00
mission.cpp Add type checking for newmenu_listbox 2013-12-17 03:58:17 +00:00
morph.cpp Remove unnecessary packing on vms_vector 2013-11-08 03:14:43 +00:00
multi.cpp Inline multi_send_quit 2013-12-20 03:11:06 +00:00
multibot.cpp Make Objects[] a C++ array 2013-12-18 04:51:46 +00:00
net_udp.cpp Add EVENT_WINDOW_CREATED to centralize window init/deinit logic 2013-12-20 02:51:24 +00:00
newdemo.cpp Added MULTI_EFFECT_BLOWUP to remotely blast switches connected to triggers, ensuring sync and preventing misguided (i.e. delayed) player fire accidentially make puzzles or game progress impossible 2013-12-19 13:48:33 +01:00
newmenu.cpp Use nm_messagebox_str instead of nm_messagebox where possible 2013-12-17 04:03:34 +00:00
object.cpp Pass glow_values as array<> to retain size information 2013-12-19 03:31:24 +00:00
paging.cpp Make super_boss_gate_type_list const 2013-11-28 00:27:43 +00:00
physics.cpp Mark private functions static 2013-11-02 04:23:55 +00:00
piggy.cpp Use static_assert where available 2013-12-13 03:44:02 +00:00
player.cpp Move similar/main/player.c -> similar/main/player.cpp 2012-11-11 22:12:51 +00:00
playsave.cpp Removed short packets and added segment number to quaternion structure 2013-12-09 14:00:23 +01:00
polyobj.cpp Pass glow_values as array<> to retain size information 2013-12-19 03:31:24 +00:00
powerup.cpp Use powerup_basic_str instead of powerup_basic where possible 2013-12-17 04:03:34 +00:00
render.cpp Make render translation tables static const 2013-11-28 00:27:43 +00:00
robot.cpp Mark set_robot_state used for debuggers 2013-10-29 03:24:42 +00:00
scores.cpp Use score_rputs instead of score_rprintf where possible 2013-12-17 04:03:35 +00:00
slew.cpp Mark private functions static 2013-11-02 04:23:55 +00:00
songs.cpp Fix audio file matching broken by cb4fd7c1b4 2013-12-19 03:31:24 +00:00
state.cpp Avoid memcpy on object 2013-12-18 04:51:46 +00:00
switch.cpp Add type checking to nm_messagebox format string 2013-12-15 21:54:17 +00:00
terrain.cpp Move terrain lighting data onto stack 2013-11-28 00:27:43 +00:00
texmerge.cpp Move similar/main/texmerge.c -> similar/main/texmerge.cpp 2012-11-11 22:12:51 +00:00
text.cpp Move similar/main/text.c -> similar/main/text.cpp 2012-11-11 22:12:51 +00:00
titles.cpp Check type of window handler function 2013-12-15 18:51:26 +00:00
vclip.cpp Move similar/main/vclip.c -> similar/main/vclip.cpp 2012-11-11 22:12:51 +00:00
vers_id.cpp Record build environment in generated file 2013-12-01 00:56:24 +00:00
wall.cpp Added MULTI_EFFECT_BLOWUP to remotely blast switches connected to triggers, ensuring sync and preventing misguided (i.e. delayed) player fire accidentially make puzzles or game progress impossible 2013-12-19 13:48:33 +01:00
weapon.cpp Move Controls ubyte values into substructure 2013-12-13 03:47:57 +00:00