..
ai.cpp
Use on-stack bit array for tracking AI segment visits
2013-12-15 18:50:39 +00:00
aipath.cpp
automap.cpp
Advertise map-mode via overload of typing-mode
2013-12-18 04:51:46 +00:00
bm.cpp
cntrlcen.cpp
Use D1 reactor times when emulating D1
2013-12-18 04:53:07 +00:00
collide.cpp
config.cpp
console.cpp
Fix con_puts buffer overread
2013-12-19 03:31:24 +00:00
controls.cpp
Move Controls ubyte values into substructure
2013-12-13 03:47:57 +00:00
credits.cpp
Check type of window handler function
2013-12-15 18:51:26 +00:00
digiobj.cpp
dumpmine.cpp
Use warning_puts instead of warning_printf where possible
2013-12-17 04:03:35 +00:00
effects.cpp
endlevel.cpp
fireball.cpp
Use buddy_message_str instead of buddy_message where possible
2013-12-17 04:03:34 +00:00
fuelcen.cpp
fvi.cpp
game.cpp
Add type checking to newmenu subfunction userdata
2013-12-15 21:54:38 +00:00
gamecntl.cpp
Add type checking to newmenu subfunction userdata
2013-12-15 21:54:38 +00:00
gamefont.cpp
gamemine.cpp
gamerend.cpp
Assign per-type missile names in miniview
2013-12-18 05:01:00 +00:00
gamesave.cpp
Store group lists as countarray objects
2013-12-18 03:48:52 +00:00
gameseg.cpp
Use C++ array for Automap_visited
2013-12-15 18:46:42 +00:00
gameseq.cpp
Use do_screen_message instead of do_screen_message_fmt where possible
2013-12-17 04:03:35 +00:00
gauges.cpp
Advertise map-mode via overload of typing-mode
2013-12-18 04:51:46 +00:00
hostage.cpp
hud.cpp
Use HUD_init_message_literal instead of HUD_init_message where possible
2013-12-17 04:03:34 +00:00
iff.cpp
inferno.cpp
kconfig.cpp
Check type of window handler function
2013-12-15 18:51:26 +00:00
kmatrix.cpp
Add type checking to newmenu subfunction userdata
2013-12-15 21:54:38 +00:00
laser.cpp
lighting.cpp
menu.cpp
Add type checking for select_file_recursive
2013-12-17 04:01:21 +00:00
mglobal.cpp
mission.cpp
Add type checking for newmenu_listbox
2013-12-17 03:58:17 +00:00
morph.cpp
multi.cpp
Advertise map-mode via overload of typing-mode
2013-12-18 04:51:46 +00:00
multibot.cpp
Make Objects[] a C++ array
2013-12-18 04:51:46 +00:00
net_udp.cpp
Make Objects[] a C++ array
2013-12-18 04:51:46 +00:00
newdemo.cpp
Avoid memcpy on object
2013-12-18 04:51:46 +00:00
newmenu.cpp
Use nm_messagebox_str instead of nm_messagebox where possible
2013-12-17 04:03:34 +00:00
object.cpp
Make Objects[] a C++ array
2013-12-18 04:51:46 +00:00
paging.cpp
physics.cpp
piggy.cpp
player.cpp
playsave.cpp
polyobj.cpp
powerup.cpp
Use powerup_basic_str instead of powerup_basic where possible
2013-12-17 04:03:34 +00:00
render.cpp
robot.cpp
scores.cpp
Use score_rputs instead of score_rprintf where possible
2013-12-17 04:03:35 +00:00
slew.cpp
songs.cpp
state.cpp
Avoid memcpy on object
2013-12-18 04:51:46 +00:00
switch.cpp
Add type checking to nm_messagebox format string
2013-12-15 21:54:17 +00:00
terrain.cpp
texmerge.cpp
text.cpp
titles.cpp
Check type of window handler function
2013-12-15 18:51:26 +00:00
vclip.cpp
vers_id.cpp
wall.cpp
weapon.cpp
Move Controls ubyte values into substructure
2013-12-13 03:47:57 +00:00