Commit graph

6630 commits

Author SHA1 Message Date
zicodxx 52d4c96602 added default lflag path for *NIX build 2007-02-09 15:50:50 +00:00
zicodxx a6d6ec118c added default lflag path for *NIX build 2007-02-09 15:50:50 +00:00
zicodxx 5e3aa12b3d added -gl_voodoo to OpenGL command-line switches and INI 2007-02-09 15:34:10 +00:00
zicodxx 59f9083a52 added -gl_voodoo to OpenGL command-line switches and INI 2007-02-09 15:34:10 +00:00
zicodxx 7c9f8bf7fe set MENU_SCREEN_MODE at init to set movie according to -menu parameter and also prevent unnecessary screen changes 2007-02-09 12:38:21 +00:00
zicodxx 6657906849 created offset for LOCK message string if demo record or playback 2007-02-08 17:34:34 +00:00
zicodxx a8d491f130 created offset for LOCK message string if demo record or playback 2007-02-08 17:34:34 +00:00
zicodxx b9e25ca7e5 position alignment for alt-hud2 to prevent overlay with extra views 2007-02-08 17:09:42 +00:00
zicodxx f9512e917c since Movies are initiated once in runtime, indroduced SCREEN_MOVIE to set desired movie resolutions seperatly from menu or game resolution 2007-02-08 15:36:56 +00:00
zicodxx 1423ebb324 fixed demo playback Afterburner gauge and Primary weapon ammo info 2007-02-08 02:43:55 +00:00
zicodxx 871fd0374d introducing HandleDeathKey - allows sending multi messages and options menu while dead 2007-02-07 16:25:40 +00:00
zicodxx 068c023f3b on-screen network error messages 2007-02-07 12:50:08 +00:00
zicodxx 4783d9263d on-screen network error messages 2007-02-07 12:50:08 +00:00
zicodxx 0adb299c15 code cleanup 2007-02-07 12:22:22 +00:00
zicodxx 8ed319a441 amd64 fixes 2007-02-07 12:14:10 +00:00
zicodxx ac5cf1fe60 amd64 fixes 2007-02-07 12:14:10 +00:00
zicodxx eebedcca6f expanded help menu and fixed d1x help 2007-02-07 11:47:48 +00:00
zicodxx bfee9d219c close EXTRA_ROBOT_LIB correctly 2007-02-07 00:42:43 +00:00
zicodxx 9e995fdafc force show_fullscreen to software drawing if image is bigger than screen, showing Automap background in low resolutions via software, removed obsolete robot briefing fix in OGL, code cleanup 2007-02-06 19:23:33 +00:00
zicodxx a09bf9b953 force show_fullscreen to software drawing if image is bigger than screen, showing Automap background in low resolutions via software, removed obsolete robot briefing fix in OGL, code cleanup 2007-02-06 19:23:33 +00:00
zicodxx 5df99b88c8 use remove instead of unlink to delete plx-file safely 2007-02-06 15:08:05 +00:00
zicodxx c7db8ea672 fixed -demo and -autodemo switches to work with DEMO_DIR 2007-02-06 15:03:10 +00:00
zicodxx 552cf239f3 fixed secret level name canvas 2007-02-05 13:03:53 +00:00
zicodxx c983910fb2 DOS-style newline 2007-02-05 12:24:37 +00:00
zicodxx 121602b660 make sure Menu_pcx_name gets loaded correctly if resolution is lowres 2007-02-05 10:45:16 +00:00
zicodxx 0e65fa0cac complete removal of broken Autosave feature 2007-02-02 18:57:42 +00:00
zicodxx b15b093caa removed -gl_transparency debug message 2007-02-02 13:30:31 +00:00
zicodxx b8b765e9a9 removed -gl_transparency debug message 2007-02-02 13:30:31 +00:00
zicodxx c3cd727ff2 don't draw bombs with transparency even if -gl_transparency is enabled 2007-02-02 12:58:59 +00:00
zicodxx b8d2f3e038 don't draw bombs with transparency even if -gl_transparency is enabled 2007-02-02 12:58:59 +00:00
zicodxx d136627b86 let ogl_ubitblt not return alpha channel to ogl_ubitblt_i 2007-02-02 10:26:13 +00:00
zicodxx 4edc974310 corrected Y alignment of hud_show_homing_warning 2007-02-02 10:17:34 +00:00
zicodxx f6ffb1d784 If bright ships are enabled cast F1_0*2 light instead of F1_0 which is too dark 2007-01-31 12:21:38 +00:00
zicodxx 15c8b32568 preparations for v0.51 release 2007-01-30 18:25:39 +00:00
zicodxx 143033c288 preparations for v0.51 release 2007-01-30 17:58:25 +00:00
zicodxx 226d5140d0 preparations for v0.51 release 2007-01-30 17:58:25 +00:00
zicodxx b2dc083439 set movie resolution correctly when no parameter is given - referring to rev365 2007-01-30 01:44:26 +00:00
zicodxx d636883a64 corrected UDP/IP error output 2007-01-30 00:00:53 +00:00
zicodxx 58847c344e corrected UDP/IP error output 2007-01-30 00:00:53 +00:00
zicodxx 1bb867d617 added transparency effects for some bitmaps like explosions, powerups, weapons, etc. - to enable with -gl_transparency 2007-01-29 23:31:20 +00:00
zicodxx f9788e5b5f added transparency effects for some bitmaps like explosions, powerups, weapons, etc. - to enable with -gl_transparency 2007-01-29 23:31:20 +00:00
zicodxx 6fb8e560e6 fixed energy->shield transfer message output showing 'No transfer: Shields already at max' everytime if there is enough energy 2007-01-29 15:55:57 +00:00
zicodxx ca73263ae3 corrected radar positions and gave it a grey background so it's better visible 2007-01-28 18:11:53 +00:00
zicodxx 1897828dbc reverting rev372 - fast movement noticed in DOS version was caused by too high FPS because of the different behaviour of FrameTime. Divisor in pitch time is correct to stay as close as possible to 30FPS behaviour 2007-01-27 23:01:42 +00:00
zicodxx d1d739c8ff reverting rev372 - fast movement noticed in DOS version was caused by too high FPS because of the different behaviour of FrameTime. Divisor in pitch time is correct to stay as close as possible to 30FPS behaviour 2007-01-27 23:01:42 +00:00
zicodxx 98fc9a1e00 corrected position of multi-message entry string 2007-01-27 15:48:22 +00:00
zicodxx 163bdd65ac corrected position of multi-message entry string 2007-01-27 15:48:22 +00:00
zicodxx 632cfa3633 made pitching time as fast as heading time - compared with original Descent1 & 2 2007-01-27 15:24:03 +00:00
zicodxx c8984f0fb0 made pitching time as fast as heading time - compared with original Descent1 & 2 2007-01-27 15:24:03 +00:00
zicodxx 9aad531b09 use ogl_ubitmapm_cs instead of show_fullscr in OGL to render faster 2007-01-27 02:48:36 +00:00