kreatordxx
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751cbe1a91
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add gr_flip, allowing significant cleanup including the moving of gr_show_canvas, Pages and VR_screen_pages to arch/dos/gr.c
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2007-03-21 11:32:33 +00:00 |
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zicodxx
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c0643d8b23
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implemented expanded Joystick configuration panel (Thanks xatmes); corrected draw functions for kconfig_sub() and Scoreboard to show them correct in non 4/3 aspects; corrected Close-boxes for Mouse Menu control
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2007-03-06 10:36:37 +00:00 |
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zicodxx
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558977d846
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make Joystick Deadzone save in PLX file (Thanks xatmes)
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2007-03-04 15:41:11 +00:00 |
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zicodxx
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28f3d619c2
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removed WANT_AWE32 flag - too buggy; scaled space between Hud-messages; block Hudlog output messages beginning with you (your ... maxed out, you already have ...)
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2007-03-04 15:01:17 +00:00 |
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zicodxx
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d5edbc0b2f
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improved create_name_canv(); cleaned up hud_show_weapons_mode(); fixed palette loading in RegisterPlayer(); only show newline in network_get_game_params() if MenuHires
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2007-03-04 14:23:19 +00:00 |
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zicodxx
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ee6a516c94
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improved Error-handling for starting a mission, making the game not crash if Level file is not found
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2007-03-04 11:54:32 +00:00 |
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zicodxx
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8756f8f065
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some menu fixes
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2007-03-03 18:27:55 +00:00 |
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zicodxx
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1083d396f5
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newdemo-related fixes
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2007-02-28 20:43:10 +00:00 |
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zicodxx
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64749f0328
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reverting rev429 - fixing GameTime as D2X does
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2007-02-26 13:50:59 +00:00 |
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zicodxx
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89ec716e75
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improved DepthTest, fixing Clipping bugs
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2007-02-26 13:32:00 +00:00 |
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zicodxx
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0e78f2d4f0
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reset GameTime properly if needed
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2007-02-20 02:16:42 +00:00 |
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zicodxx
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ddb6fd331c
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removed unreliable gr_fade_table check in c_tmap_scanline_per()
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2007-02-19 23:44:21 +00:00 |
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zicodxx
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effde7d236
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Added ENTER as Game key
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2007-02-19 23:28:43 +00:00 |
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zicodxx
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2adab0807e
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amd64 fix - last revision was wrong, using hack now to prevent Ai_last_missile_camera goes wild in do_ai_frame_all()
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2007-02-19 23:15:55 +00:00 |
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zicodxx
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aaaa7cb92f
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amd64 fix
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2007-02-19 22:38:59 +00:00 |
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zicodxx
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97e1f497ed
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make 'Press any key ...'- and 'Demo recording' messages not overlap
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2007-02-19 21:18:04 +00:00 |
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zicodxx
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d773518061
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block 'You already have'-messages in HudLog output
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2007-02-19 15:21:53 +00:00 |
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zicodxx
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24c673dc13
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SDL compile fix
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2007-02-19 14:02:28 +00:00 |
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kreatordxx
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f0265ea26f
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use generic 'struct object' instead of including object.h, so gcc4.0 with Xcode doesn't complain about FSCALE being passed to CLIPLINE in 2d/line.c (strange indeed)
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2007-02-18 07:29:26 +00:00 |
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zicodxx
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543dfd9f88
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added Alex' patch to add FPS independent and physics homing missiles - also implemented command-line to switch back to legacy homers
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2007-02-17 22:52:23 +00:00 |
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md2211
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51eee895c7
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Adding missing stuff from previous revision
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2007-02-14 22:28:49 +00:00 |
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md2211
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7db969b9fe
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* Going back to PHYSFS_file type (lower-case 'f') for compatibility
* Turning off sound debug flags
* Optional micro versions (see SConstruct)
* Makefile emulation for SCons
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2007-02-14 21:02:46 +00:00 |
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zicodxx
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83e332acf6
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improved debris random stuff, added -persistentdebris feature
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2007-02-10 23:19:21 +00:00 |
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zicodxx
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52d4c96602
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added default lflag path for *NIX build
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2007-02-09 15:50:50 +00:00 |
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zicodxx
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5e3aa12b3d
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added -gl_voodoo to OpenGL command-line switches and INI
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2007-02-09 15:34:10 +00:00 |
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zicodxx
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7c9f8bf7fe
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set MENU_SCREEN_MODE at init to set movie according to -menu parameter and also prevent unnecessary screen changes
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2007-02-09 12:38:21 +00:00 |
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zicodxx
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a8d491f130
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created offset for LOCK message string if demo record or playback
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2007-02-08 17:34:34 +00:00 |
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zicodxx
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b9e25ca7e5
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position alignment for alt-hud2 to prevent overlay with extra views
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2007-02-08 17:09:42 +00:00 |
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zicodxx
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f9512e917c
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since Movies are initiated once in runtime, indroduced SCREEN_MOVIE to set desired movie resolutions seperatly from menu or game resolution
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2007-02-08 15:36:56 +00:00 |
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zicodxx
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1423ebb324
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fixed demo playback Afterburner gauge and Primary weapon ammo info
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2007-02-08 02:43:55 +00:00 |
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zicodxx
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068c023f3b
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on-screen network error messages
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2007-02-07 12:50:08 +00:00 |
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zicodxx
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8ed319a441
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amd64 fixes
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2007-02-07 12:14:10 +00:00 |
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zicodxx
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bfee9d219c
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close EXTRA_ROBOT_LIB correctly
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2007-02-07 00:42:43 +00:00 |
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zicodxx
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a09bf9b953
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force show_fullscreen to software drawing if image is bigger than screen, showing Automap background in low resolutions via software, removed obsolete robot briefing fix in OGL, code cleanup
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2007-02-06 19:23:33 +00:00 |
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zicodxx
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552cf239f3
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fixed secret level name canvas
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2007-02-05 13:03:53 +00:00 |
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zicodxx
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c983910fb2
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DOS-style newline
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2007-02-05 12:24:37 +00:00 |
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zicodxx
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121602b660
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make sure Menu_pcx_name gets loaded correctly if resolution is lowres
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2007-02-05 10:45:16 +00:00 |
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zicodxx
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0e65fa0cac
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complete removal of broken Autosave feature
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2007-02-02 18:57:42 +00:00 |
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zicodxx
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b8b765e9a9
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removed -gl_transparency debug message
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2007-02-02 13:30:31 +00:00 |
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zicodxx
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b8d2f3e038
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don't draw bombs with transparency even if -gl_transparency is enabled
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2007-02-02 12:58:59 +00:00 |
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zicodxx
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4edc974310
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corrected Y alignment of hud_show_homing_warning
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2007-02-02 10:17:34 +00:00 |
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zicodxx
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f6ffb1d784
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If bright ships are enabled cast F1_0*2 light instead of F1_0 which is too dark
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2007-01-31 12:21:38 +00:00 |
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zicodxx
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143033c288
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preparations for v0.51 release
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2007-01-30 17:58:25 +00:00 |
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zicodxx
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b2dc083439
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set movie resolution correctly when no parameter is given - referring to rev365
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2007-01-30 01:44:26 +00:00 |
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zicodxx
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58847c344e
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corrected UDP/IP error output
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2007-01-30 00:00:53 +00:00 |
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zicodxx
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f9788e5b5f
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added transparency effects for some bitmaps like explosions, powerups, weapons, etc. - to enable with -gl_transparency
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2007-01-29 23:31:20 +00:00 |
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zicodxx
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6fb8e560e6
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fixed energy->shield transfer message output showing 'No transfer: Shields already at max' everytime if there is enough energy
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2007-01-29 15:55:57 +00:00 |
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zicodxx
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1897828dbc
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reverting rev372 - fast movement noticed in DOS version was caused by too high FPS because of the different behaviour of FrameTime. Divisor in pitch time is correct to stay as close as possible to 30FPS behaviour
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2007-01-27 23:01:42 +00:00 |
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zicodxx
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98fc9a1e00
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corrected position of multi-message entry string
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2007-01-27 15:48:22 +00:00 |
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zicodxx
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632cfa3633
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made pitching time as fast as heading time - compared with original Descent1 & 2
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2007-01-27 15:24:03 +00:00 |
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