kreatordxx
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64ff080a66
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Fix compile error with ai_restore_state and include necessary ogl_init.h in state.c (whoops)
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2009-09-11 05:15:53 +00:00 |
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kreatordxx
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f9e89df131
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Make state.c more similar between D1X and D2X
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2009-08-22 07:21:19 +00:00 |
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kreatordxx
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ceb4ff38fc
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Make the game screen into a \'window\', handling events through event_process
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2009-08-10 10:47:17 +00:00 |
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kreatordxx
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dd8f679724
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Make game.c more similar between D1X and D2X, making related changes to other files (\!)
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2009-07-01 11:35:33 +00:00 |
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kreatordxx
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532bdc3a2f
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Make inferno.c more similar between D1X and D2X
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2009-05-31 07:20:26 +00:00 |
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kreatordxx
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692a8ffa1e
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Add include directives for last commit (whoops)
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2009-05-22 10:53:14 +00:00 |
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kreatordxx
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a1c9e3986e
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Add new window system, not used yet
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2009-05-21 12:16:39 +00:00 |
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kreatordxx
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67fa9e0e49
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Add option to force either Redbook or Jukebox to use the playing order for the game CD
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2009-05-06 12:19:28 +00:00 |
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kreatordxx
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bed89343af
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Make some files more similar between D1X and D2X
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2009-05-03 12:31:30 +00:00 |
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kreatordxx
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19eacfa87f
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Make sure HoardEquipped returns 1 if hoard.ham is in the Data folder, hence properly allowing hoard.ham to be in the Data folder
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2009-05-03 12:14:16 +00:00 |
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kreatordxx
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bf512bb9ec
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Remove redundant conf.h directives
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2009-04-30 13:01:31 +00:00 |
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kreatordxx
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5d93e80473
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Disable network support for Mac OS X for now
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2009-04-30 12:30:14 +00:00 |
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zicodxx
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fb112d7dfb
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Abstracting networking protocols - Step 3: Renaming network_* functions to net_ipx_*, writing wrappers for protocol dependend functions in multi.c, Implementing protocol selection and Cleanup - Next up: Implementing new UDP layer
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2009-04-09 07:41:30 +00:00 |
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zicodxx
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b3bf4813df
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Abstracting networking protocols - Step 2: Introducing new structure to hold protocol-dependend and -independend information about Netgame and it's Players; Further isolation of the IPX code and renaming the netdrv_* code to ipxdrv_* as this is now actually IPX-only; Next up: Renaming network_* functions to net_ipx_*, writing wrappers for protocol dependend functions in multi.c, Implementing protocol selection and Cleanup
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2009-03-20 12:10:38 +00:00 |
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zicodxx
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8da36f8873
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Abstracting networking protocols - Step 1: Renaming network-related files; Removing net_ipx.h (former network.h) includes from as much files as possible to make isolation of IPX-related functions easier in Step 2; Version defines Cleanup - needed later for good Version-Checking
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2009-03-04 21:04:43 +00:00 |
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kreatordxx
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b537639fac
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Associate the jukebox with Redbook Audio via new 'extmusic' layer - separating from MIDI and making it handle ALL music (not just game music)
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2009-03-03 12:55:27 +00:00 |
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zicodxx
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ec28629cc3
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Small positional correction for homing-warning bitmap
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2009-02-23 10:21:25 +00:00 |
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zicodxx
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984e0c053f
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Made our Cockpit-Transparency decoding function a bit safer for current and possibly new code flow
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2009-02-23 10:15:23 +00:00 |
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zicodxx
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6d018dc5fc
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Fixed param handling of expl_obj in do_explosion_sequence for the case that free_object_slots might have it set to OF_SHOULD_BE_DEAD before it's actually attached to another object
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2009-02-22 10:53:10 +00:00 |
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zicodxx
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03db82be7d
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Made Max_used_objects an absolute defined value; Made num_objects globally available; Restricted Weapon drops to MAX_USED_OBJECTS; When dropping Secondary weapon, drop 4-pack if possible
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2009-02-17 11:34:16 +00:00 |
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zicodxx
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084295bf96
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Made connect-state handling in kmatrix flow even more failsafe
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2009-02-15 19:12:16 +00:00 |
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zicodxx
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80084bb032
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Added list to keep trace of received PDATA packets so receiver won't interpret them several times
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2009-02-15 19:03:57 +00:00 |
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zicodxx
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1ec572c7d1
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When creating new player, make sure string is long enough for use with players dir
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2009-02-09 10:59:59 +00:00 |
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zicodxx
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487fed2fbd
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Removed PH_SCALE on Keyboard readings as caps movement not in sync to FrameTime; Removed scaled Joystick reading as it's not necessary anymore
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2009-02-09 10:52:42 +00:00 |
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zicodxx
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256a60b1ce
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Make sure HostAddr buffer is directly saved as soon as we confirm it in the entry field
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2009-02-08 12:55:50 +00:00 |
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zicodxx
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33e2375db3
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Fixed connect-state mess in order of kmatrix flow
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2009-02-08 12:49:27 +00:00 |
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zicodxx
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eea393c935
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Small docs update; Noloss thinking flaw correccted: Add a special type for PDATA packets that need to be ACK'd so other clients won't ACK everything
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2009-02-06 09:40:00 +00:00 |
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zicodxx
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8d5657b472
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Close out fire from queue list as this is not necessarily needed to keep games in sync; While processing the noloss queue, only process 5 packets max
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2009-02-03 10:56:22 +00:00 |
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zicodxx
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98fe14c6d8
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Made FPS string statically right-justified - unrelated to actual FPS string width preventing jumps
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2009-02-02 09:02:29 +00:00 |
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zicodxx
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8e7fe53610
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Defined some default cockpit modes in Demo mode so we do not get invalid values when demo starts in non-default-view mode (as new HUD modes are only triggered at beginning and end of event); Removed Newdemo_flying_guided global; Init seismic disturbances in demo mode just to make sure tey are switched off when coming from game mode; Made initialisation for Missile_viewer signature saving global so we can reset it for each new level and make sure we get a correct missile view; Fixed regression in Ai_last_missile_camera
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2009-02-02 08:49:58 +00:00 |
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zicodxx
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4d59723cc2
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Added Packet-loss prevention code for Netgames
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2009-01-31 23:47:15 +00:00 |
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zicodxx
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28b1ccbb52
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Fixing bug with incorrect/missing UDP port termination
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2009-01-31 14:52:06 +00:00 |
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zicodxx
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b8ae980f86
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New level render order for better seperation and blending between transculent level geometry and sprites
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2009-01-30 11:50:25 +00:00 |
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zicodxx
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b2036d7048
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Decreasing delay from timer_delay2 to timer_delay for sending/receiving packets when connecting to UDP host due to FPS-dependent inconsistencies in timer_delay2 causing packets possibly not received or sent frequently
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2009-01-29 11:15:18 +00:00 |
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kreatordxx
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3995cb9d05
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Update version to 0.55.1 for Mac
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2009-01-26 05:41:45 +00:00 |
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zicodxx
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3217f39990
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Changed function naming convention in netdrv and below to general Descent code convention
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2009-01-26 05:01:18 +00:00 |
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zicodxx
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7b48d47be4
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Removed some old code to smooth FrameTime we don't need anymore
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2009-01-24 22:44:57 +00:00 |
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zicodxx
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3531adace7
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New condition to switch to Interpolated demo playback - the old one did NOT make ANY sense at all
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2009-01-22 12:30:32 +00:00 |
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zicodxx
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265ff9ed28
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Took out old missile tracking code to be selectable over command-line to preserve consistency
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2009-01-17 11:11:07 +00:00 |
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zicodxx
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4f535cff23
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Made MouseFilter selectable over Controls menu while defaulting to OFF - Saved in PLX
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2009-01-17 11:02:59 +00:00 |
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zicodxx
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85f46e5862
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Error handling while dumping TGA file - (partially) Patch by v66r
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2009-01-16 00:12:04 +00:00 |
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zicodxx
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ac3f773883
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Reduced size of vectorial reticle to match the size of the original one; Only scale fonts by float if Texture filtering is on - otherwise scale by int
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2009-01-15 23:58:36 +00:00 |
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zicodxx
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6f7e70bb82
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Fixed typo in mouse delta reading cleaning not up Z-Axis; Giving automap a nicer Frameloop; Small cleanup
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2009-01-15 20:55:35 +00:00 |
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zicodxx
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3fc96bf046
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Patch from Damjan Cvetko <zobo@lana.krneki.org> for better support building with a non-free compiler...
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2009-01-15 01:03:26 +00:00 |
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zicodxx
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fb939d8abb
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Patch from Damjan Cvetko <zobo@lana.krneki.org> for better support building with a non-free compiler...
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2009-01-15 01:00:19 +00:00 |
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zicodxx
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e0a87df7ee
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Added some randomness to collision sound delays and synced robot-player collision sprites to same steps
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2009-01-13 16:53:10 +00:00 |
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kreatordxx
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26a648365c
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Use a 2D array to allow playing of songs by track number in future
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2009-01-13 12:39:03 +00:00 |
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zicodxx
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8c4d0f62df
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Adjusted D1 Lifter collision damage according to D2 to scale with FPS as Melee combats can happen in every frame; Actually set velocity from movement when colliding with objects
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2009-01-13 01:19:19 +00:00 |
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zicodxx
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680a1527a7
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Fixed condition for protocol version checking when joining a game - must be allowed for both original and D2X version
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2009-01-08 01:20:05 +00:00 |
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md2211
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f176bd23da
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Debian packaging scripts
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2008-12-30 22:14:06 +00:00 |
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