Decreasing delay from timer_delay2 to timer_delay for sending/receiving packets when connecting to UDP host due to FPS-dependent inconsistencies in timer_delay2 causing packets possibly not received or sent frequently
This commit is contained in:
parent
3995cb9d05
commit
b2036d7048
|
@ -387,7 +387,7 @@ int UDPConnectManual(char *textaddr)
|
|||
memcpy(outbuf+0,DXXcfgid,4);
|
||||
outbuf[4]=CFG_FIRSTCONTACT_REQ;
|
||||
sendto (UDP_sock, outbuf, sizeof(outbuf), 0, (struct sockaddr *) &HostAddr, sizeof(struct _sockaddr));
|
||||
timer_delay2(10);
|
||||
timer_delay(500);
|
||||
// ... and wait for answer
|
||||
udp_receive_packet(NULL,inbuf,6,NULL);
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue