kreatordxx
|
21ec5934ce
|
use strncpy instead of snprintf, MPW on Mac OS 9 doesn't have snprintf
|
2006-12-24 09:01:10 +00:00 |
|
kreatordxx
|
5d10e0bb25
|
use d_strdup instead of strdup to avoid errors when compiling on Mac OS 9, free the joystick button texts when closing
|
2006-12-24 08:56:39 +00:00 |
|
kreatordxx
|
eae5a79ef2
|
add MIDI stubs for Mac, it doesn't have the 'real' functions yet
|
2006-12-24 08:46:12 +00:00 |
|
kreatordxx
|
f6616058c1
|
allow universal binaries to be built using Xcode 2.1 or later (from D2X CVS)
|
2006-12-24 08:23:23 +00:00 |
|
kreatordxx
|
c5d74a31ae
|
divide negative window x-coordinates properly, fixing random crashes (from D2X CVS)
|
2006-12-24 08:17:42 +00:00 |
|
kreatordxx
|
aaa7209146
|
divide negative light rates of change properly (fix bug #2575) (from D2X CVS)
|
2006-12-24 08:01:25 +00:00 |
|
kreatordxx
|
8c773a79f5
|
only autoselect a secondary weapon if the player didn't have any of that type before (fix bug #2671) (from D2X CVS)
|
2006-12-24 07:43:11 +00:00 |
|
kreatordxx
|
a59b4363ad
|
avoid loading OpenGL textures before they have been paged in, bug found by loading Abalyon 5 (from D2X CVS)
|
2006-12-24 07:38:33 +00:00 |
|
kreatordxx
|
ae2621d33b
|
use PhysicsFS to check for existing screenshots, previous method may have caused writing over of open screenshots (from D2X CVS)
|
2006-12-24 01:49:43 +00:00 |
|
kreatordxx
|
38e2a3cb0b
|
small brace tidy up to allow a source code editor to list all the functions (from D2X CVS)
|
2006-12-23 09:12:27 +00:00 |
|
zicodxx
|
3d3188473b
|
GP2X handheld support; added SConstruct file (MAC support incomplete); code optimisations for software renderer; fixed memleaks
|
2006-12-19 02:25:50 +00:00 |
|
md2211
|
b77a53e44b
|
* music volume now properly restored and remembered in D1 and D2, using a static int
* removed ugly hack that fixed this bug in D1 (inferno.c, revision 230)
|
2006-12-12 21:47:17 +00:00 |
|
md2211
|
a833d73d44
|
SDL_mixer backend implementation files for D2
|
2006-11-22 22:07:43 +00:00 |
|
zicodxx
|
ee851ecd7b
|
moving d2x-rebirth repo to trunk
|
2006-11-13 20:48:55 +00:00 |
|
md2211
|
2b2c6b283d
|
Providing hmp2mid code, which was previously forgotten when introducing sdl_mixer in r264
|
2006-11-13 20:23:44 +00:00 |
|
md2211
|
452ae2d800
|
Repository cleanup: removing leftover Makefile.in file
|
2006-11-06 23:36:36 +00:00 |
|
md2211
|
a4597bc8be
|
Initial integration of SDL_mixer sound system for Linux
|
2006-11-06 23:30:32 +00:00 |
|
zicodxx
|
d4a6facf93
|
improved joystick code for more buttons
|
2006-11-02 13:35:45 +00:00 |
|
zicodxx
|
8cc35e82c7
|
command-line to set glScissor off if needed
|
2006-11-02 01:24:10 +00:00 |
|
zicodxx
|
b8ea3bd6a2
|
just turn off detriangulation for OGL
|
2006-11-01 02:02:44 +00:00 |
|
zicodxx
|
1c821a4cea
|
adding the checktime FindArg
|
2006-10-31 21:15:47 +00:00 |
|
zicodxx
|
999780ff58
|
moved some FindArgs to main() so they are not called in the game; added printf for DEBUG to track FindArgs
|
2006-10-31 15:46:06 +00:00 |
|
zicodxx
|
2dda3e9d8e
|
make sliding use sensitivity - corrected superjoy
|
2006-10-31 15:11:22 +00:00 |
|
zicodxx
|
61a1768af4
|
make sliding use sensitivity
|
2006-10-31 15:07:17 +00:00 |
|
zicodxx
|
86eda83f03
|
removing -cockpit and -hiresfont parameters which actually belong to D1X-Rebirth
|
2006-10-31 12:48:31 +00:00 |
|
zicodxx
|
50f87850c0
|
turning detriangulation off by default; not really needed anymore and makes rendering nicer
|
2006-10-29 01:01:29 +00:00 |
|
zicodxx
|
0008295ff9
|
changelog filename extension
|
2006-10-23 14:50:19 +00:00 |
|
zicodxx
|
0bd5c539c7
|
dxx-changelog.txt update
|
2006-10-23 14:35:00 +00:00 |
|
zicodxx
|
449fef5dbc
|
using global variable for sp-mouselook to save CPU usage
|
2006-10-21 09:23:52 +00:00 |
|
zicodxx
|
4d2a589c20
|
fixed compiler warnings in object header
|
2006-10-20 23:33:26 +00:00 |
|
zicodxx
|
8de8a3f968
|
made lines width scale to resolution; fixed compiler warnings
|
2006-10-20 23:18:04 +00:00 |
|
zicodxx
|
8cb08cd86f
|
removed calibrate joystick line from help menu
|
2006-10-20 22:41:48 +00:00 |
|
zicodxx
|
44bdbbb6e9
|
introducing draw_wbu_border to draw rounded weapon boxes with glScissor
|
2006-10-20 16:38:04 +00:00 |
|
zicodxx
|
947503af25
|
adjusted credits scroll speed with MenuHires
|
2006-10-20 15:09:45 +00:00 |
|
zicodxx
|
d350a6b244
|
make write_bmp use PhysFS
|
2006-10-19 09:38:07 +00:00 |
|
zicodxx
|
f32434bdbb
|
cleaned up command-line help; removed old/redundant/unfunctional options; improved code to read -pilot argument
|
2006-10-18 12:53:34 +00:00 |
|
zicodxx
|
a4bc871cf8
|
fixing mem corruptions while closing joysticks - part 2
|
2006-10-17 22:28:10 +00:00 |
|
md2211
|
8f004f86a6
|
Fix for inherent limitation of pow2ize() and wrong description thereof
|
2006-10-17 18:19:20 +00:00 |
|
zicodxx
|
097bbbf81a
|
fixing mem corruptions while closing joysticks; removed Joystick calibration which should be unnecessary with SDL
|
2006-10-16 23:22:32 +00:00 |
|
zicodxx
|
26e2bf1d0c
|
re-activated Weapon Keys menu - aka D2X keys
|
2006-10-15 23:42:59 +00:00 |
|
zicodxx
|
fd2090c761
|
fixing OGL compile bug; fixing calculation of object light before and after restoring a saved game
|
2006-10-15 12:26:13 +00:00 |
|
zicodxx
|
09faf2d35f
|
last small hack for 4D effects... still does not work correctly and never will
|
2006-10-14 12:44:10 +00:00 |
|
zicodxx
|
a3c30f28d1
|
don't show alt hud while guilded missile view; removed unnbecessary delay in show_char_delay to make robo movies smoother
|
2006-10-13 10:00:15 +00:00 |
|
zicodxx
|
a38b0674b4
|
once again better restricion for glClear while screen change
|
2006-10-13 09:58:31 +00:00 |
|
zicodxx
|
f218c61513
|
fixes for alt huds
|
2006-10-12 23:08:33 +00:00 |
|
zicodxx
|
0333ef39ea
|
make scrolling smoother by changing time_delay
|
2006-10-12 22:48:55 +00:00 |
|
zicodxx
|
356b79e814
|
aligned 'press any key...' message on hud
|
2006-10-12 10:07:20 +00:00 |
|
zicodxx
|
5510ef2d44
|
switching SDL gammaramp off by default because uses too much CPU
|
2006-10-12 09:55:32 +00:00 |
|
zicodxx
|
2bf445a471
|
updates in dxx-readme.txt and dxx-compile.txt
|
2006-10-11 22:27:59 +00:00 |
|
zicodxx
|
f93a4d8841
|
improved 4D room detection
|
2006-10-11 19:10:00 +00:00 |
|