allow universal binaries to be built using Xcode 2.1 or later (from D2X CVS)
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@ -1,3 +1,8 @@
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2006-12-16 Chris Taylor <chris@icculus.org>
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* arch/carbon/conf.h: allow universal binaries to be built using
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Xcode 2.1 or later
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2006-12-13 Chris Taylor <chris@icculus.org>
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* texmap/tmapflat.c: divide negative window x-coordinates properly,
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@ -101,7 +101,11 @@
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/* Define to 1 if your processor stores words with the most significant byte
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first (like Motorola and SPARC, unlike Intel and VAX). */
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#define WORDS_BIGENDIAN 1
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#ifdef __LITTLE_ENDIAN__ // Intel Macs
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# define WORDS_BIGENDIAN 0
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#else
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# define WORDS_BIGENDIAN 1
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#endif
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/* Define if your processor needs data to be word-aligned */
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/* #undef WORDS_NEED_ALIGNMENT */
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@ -7,6 +7,7 @@ arch/ogl/gr.c: avoid loading OpenGL textures before they have been paged in, bug
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main/weapon.c: only autoselect a secondary weapon if the player didn't have any of that type before (fix bug #2671) (from D2X CVS)
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texmap/scanline.c: divide negative light rates of change properly (fix bug #2575) (from D2X CVS)
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texmap/tmapflat.c: divide negative window x-coordinates properly, fixing random crashes (from D2X CVS)
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arch/carbon/conf.h: allow universal binaries to be built using Xcode 2.1 or later (from D2X CVS)
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20061219
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--------
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