Commit graph

4283 commits

Author SHA1 Message Date
Kp 399aee8d49 Use dedicated type for object render_type
Check conversions.  On invalid input, coerce to RT_NONE and print a
warning.
2020-05-02 21:18:43 +00:00
Kp 6f8ae448c7 Use exception, not Error, for invalid weapon render_type 2020-05-02 21:18:43 +00:00
Kp 3ce1f2b3ed Require support for C++11 addressof 2020-05-02 21:18:43 +00:00
Kp db7b4b3f88 Refer to <memory> directly, not through "compiler-make_unique.h" 2020-05-02 21:18:43 +00:00
Kp cc38cdf4b8 Qualify uses of std::make_unique 2020-05-02 21:18:42 +00:00
Kp 8839f538e0 Refer to <array> directly, not through "compiler-array.h" 2020-05-02 21:18:42 +00:00
Kp 3170b11997 Modernize typedefs for std::array types
Use `using x = y;` instead of `typedef y x;`.
2020-05-02 21:18:42 +00:00
Kp 53761500f1 Qualify uses of std::array 2020-05-02 21:18:42 +00:00
Kp 9cee93abb1 Require support for C++14 std::exchange 2020-05-02 21:18:42 +00:00
Kp ddc25b59b7 Explicitly zero-initialize object structure members
C++17 will require this in order for `object::object()` to be constexpr.
Add it here, before switching over.
2020-05-02 21:18:42 +00:00
Kp b2672ae79e Merge 'refs/pull/505/head' into master 2020-04-28 04:09:47 +00:00
Matt Montag 7ec771e89a Fix bug in select_file_handler
newpath is a std::array and does not decay to char* automatically.
Use data() method to get char[], which does decay to char*.

This compile-time issue only affected Mac OS X.
2020-04-26 11:39:03 -07:00
Kp df19889f61 Prefer NSDMI over simple default constructors
This protects against mistakes if more constructors are added, and makes
the code easier to read.
2020-04-26 17:26:23 +00:00
Kp a431f23817 Use enumerated constant for save slot indexes 2020-04-26 17:26:23 +00:00
Kp b396445efa Require support for std::index_sequence, std::make_index_sequence
The minimum supported compiler versions now provide a depth-efficient
implementation of std::make_index_sequence, which removes the last
reason to carry a private implementation.  In the case of clang, it
appears to have a special compiler intrinsic used to implement its
std::make_index_sequence.

Switch to the compiler-provided version for both gcc and clang.
2020-04-26 17:26:23 +00:00
Kp 5fa8c06914 Add experimental support for autosaves
Set autosave interval to 10 minutes, unless specified in the player's
configuration file.  Players can change the autosave to 0 minutes to
disable it.
2020-04-19 20:47:07 +00:00
Kp f9b90d4e8c Raise minimum required gcc version to gcc-7
gcc-4.9 support is now difficult to test due to system libraries linking
to newer symbols.  gcc-4.9 is unsupported upstream, as are gcc-5 and
gcc-6.  Raise the minimum required gcc version to the minimum version
supported upstream.

Debian Jessie shipped gcc-4.9.2, and support for this target was the
primary motivator for retaining gcc-4.9 support.  Jessie ended regular
support in June 2018, and will end Long Term Support in June 2020.  It
seems unlikely that Jessie would receive a snapshot build of Rebirth in
the months it has left.

Debian Stretch shipped gcc-6, but is currently considered "oldstable"
and has been superseded by Debian Buster.  Further, Debian Stretch
provides a package for gcc-7, so Stretch users can still build Rebirth
using only packages available from the package manager.
2020-04-19 20:47:07 +00:00
Kp a1b3a86cba Use std::chrono::duration for ThisLevelTime, PlayTimeAllowed
Store PlayTimeAllowed in ticks since it is frequently accessed for logic
tests, but only rarely accessed for display.
2020-04-19 20:47:07 +00:00
Kp d197ba42c3 Fix mouse-selection in listboxes
Commit d355ef4030 removed a seemingly unnecessary modification of the
global variable grd_curcanv->cv_font, after eliminating all local reads
of it.  However, a non-local read, buried in listbox_mouse, depended on
grd_curcanv->cv_font being set to a MEDIUM font.  After that commit,
grd_curcanv->cv_font retained its prior value, which is not a MEDIUM
font.  This caused listbox_mouse to compute an incorrect height of the
lines in the listbox, which manifested as the game choosing the wrong
line when the mouse is clicked in the listbox.

Fix the problem by explicitly using MEDIUM3_FONT, since that was
usually the value left in grd_curcanv->cv_font prior to that commit.  In
some cases, a different MEDIUM font would be left there, but all the
MEDIUM fonts have the same height, so they are interchangeable for this
purpose.

Reported-by: Q3BFG10K <https://github.com/dxx-rebirth/dxx-rebirth/issues/498>
Fixes: d355ef4030 ("Pass font to various drawing functions")
2020-04-04 19:30:23 +00:00
Kp 714c13b3c1 Move WallAnims into d_game_shared_state 2020-04-04 19:30:22 +00:00
Kp bcff9e6aaa Simplify wall flag assignment
Move the tests up and keep the flags ready to assign.
2020-04-04 19:30:22 +00:00
Kp 0fb82b47f6 SDL2: fix size of letterbox sequences
andrew-strong reported that using SDL2, with the window set to full
screen, but a windowed size less than full screen, caused letterbox
sequences, such as the player ship destroyed sequence, to render in a
subwindow sized to the dimensions game would have when unmaximized, even
if the game window is maximized at the time of the sequence.

tycho suggested a change that resolves this issue, and basic testing
showed no unwanted side effects.

Reported-by: andrew-strong <https://github.com/dxx-rebirth/dxx-rebirth/issues/399>
Suggested-by: tycho <https://github.com/dxx-rebirth/dxx-rebirth/issues/399#issuecomment-583688998>
2020-03-28 17:32:34 +00:00
Kp 2e682e140d Prevent sound stacking when all primary weapons are exhausted
ziplantil reported that in Descent 1, if a player has an empty Vulcan
cannon, and no energy, then attempting to fire a weapon would play the
SOUND_ALREADY_SELECTED clip every frame until the player ceased trying
to fire.  The problem does not impact Descent 2 since Descent 2 does not
play this sound sample when trying to activate a weapon that is already
active.

If the current weapon is already LASER_INDEX, then
select_primary_weapon(LASER_INDEX) simplifies to:

```

	// Pointless, player already using this weapon
	newdemo_record_player_weapon(LASER_INDEX)
	if (Primary_weapon != LASER_INDEX) {
		// skipped, path is false
	}
	else
	{
		if (wait_for_rearm)	// true for this path
			// Bad, plays every frame
			digi_play_sample(SOUND_ALREADY_SELECTED);
	}
	// Pointless, Primary_weapon already is LASER_INDEX
	Primary_weapon = LASER_INDEX;
	if (weapon_name)
	{
		// skipped, path is false
	}

```

Skipping the call avoids two pointless statements, one bad statement,
and nothing useful.  Therefore, the simplest fix for the problem is to
call select_primary_weapon(LASER_INDEX) only if the primary weapon is
not currently LASER_INDEX.

Reported-by: ziplantil <https://github.com/dxx-rebirth/dxx-rebirth/issues/499>
2020-03-28 17:09:28 +00:00
Kp ed4cb636b7 Fix memory leak when deleting listbox items 2020-03-14 03:41:30 +00:00
Kp a645fd2eba Allocate morph_data vectors dynamically
This greatly reduces the size of morph_data for most uses.
2020-02-26 05:07:34 +00:00
Kp 85a9034137 Move morph_data::morph_deltas into a trailing allocation
Initially, this just makes the code more complicated.  In the end, it
will allow choosing the array size dynamically.
2020-02-26 05:07:34 +00:00
Kp 73612f6667 Move morph_data::morph_vecs into a trailing allocation
Initially, this just makes the code more complicated.  In the end, it
will allow choosing the array size dynamically.
2020-02-26 05:07:34 +00:00
Kp 74f8fd0d4d Move morph_data::morph_times into a trailing allocation
Initially, this just makes the code more complicated.  In the end, it
will allow choosing the array size dynamically.
2020-02-26 05:07:34 +00:00
Kp 00df407381 Use a custom allocation for morph_data
This will enable shrinking the morph arrays to allocate only what is
needed.
2020-02-26 05:07:34 +00:00
Kp ce7cf4f7ef Rename gauges span to avoid conflict with C++20 type of the same name 2020-02-26 05:07:34 +00:00
Kp 5a08c40878 Use zip for morph update_points 2020-02-26 05:07:34 +00:00
Kp 4ec6a13bfa Zip morph polymodel sequences 2020-02-26 05:07:34 +00:00
Kp 9db512a9d6 Simplify Descent2 briefing removal of carriage returns
Read the entire buffer at once, then remove the carriage returns and set
a null terminator.  This reduces the number of calls to PHYSFS_read from
len to 1.
2020-02-26 05:07:34 +00:00
Kp 707df7b9de Move some newdemo functions into namespace dsx 2020-02-26 05:07:34 +00:00
Kp fd134851d1 Pass context to morph_start 2020-02-26 05:07:34 +00:00
Kp d876874475 Factor out morph model header parsing 2020-02-26 05:07:34 +00:00
Kp 94401b4085 Pass LevelUniqueMorphObjectState to find_morph_data 2020-02-26 05:07:34 +00:00
Kp c088f15384 Use std::fill to overwrite poisoned ranges
gcc can replace std::fill with memset when the code would be a loop
writing byte values.
2020-02-11 04:48:14 +00:00
Kp 3f7149a346 Simplify text decoding 2020-02-11 04:48:14 +00:00
Kp 88087fbbab Move Text_string to dsx 2020-02-11 04:48:14 +00:00
Kp bcf06623a5 Disable morph processing in demo files
It reads uninitialized values, so it was barely functional before
morph_data became a dynamic allocation, and it is broken now.  Disable
it to avoid crashing the game.  The demo code should have initialized
the morph_data structure properly, but does not.

Reported-by: tycho <https://github.com/dxx-rebirth/dxx-rebirth/issues/496>
Fixes: cac5f1da56 ("Move morph_data into dynamic allocations")
2020-02-06 03:22:45 +00:00
Kp f1c6177338 Poison morph_data on allocation
Require the caller to provide sane values later.
2020-02-06 03:22:45 +00:00
Kp edc8819409 Add hint about range of bitmap indices
When building with AddressSanitizer, gcc warns that `i` may not fit,
because the compiler fails to adequately constrain the possible values
for `i`.  Add a control-flow hint to inform gcc about valid values.
2020-02-06 03:22:45 +00:00
Kp 74271443ed Add definition of d_level_shared_boss_state::D1_Boss_*_interval
These variables are used, but optimized builds eliminate all reference
to their address, so the build normally succeeds.  Unoptimized builds
retain references to the address, so a definition is required for them.

Reported-by: tycho <https://github.com/dxx-rebirth/dxx-rebirth/issues/496>
Fixes: 595c3ca086 ("Move Boss_cloak_interval to d_level_shared_boss_state")
Fixes: c61dee7e6a ("Move Boss_teleport_interval to d_level_shared_boss_state")
2020-02-06 03:22:45 +00:00
Kp 8ebb66c5c9 Remember player's hostages_on_board across secret level return
Returning from a secret level clears the player's `hostages_on_board` to
0 as part of initializing a "new" ship, but this is not desirable
behavior.  Copy the counter out before and back afterward.

    ```
    Thread 1 "d2x-rebirth-edi" hit Hardware watchpoint 1: -location d2x::LevelUniqueObjectState.Objects._M_elems[0].ctype.player_info.mission.hostages_on_board

    Old value = 5 '\005'
    New value = 0 '\000'

    #0  d2x::init_player_stats_ship (GameTime64=<optimized out>, plrobj=...) at similar/main/gameseq.cpp:613
    #1  d2x::init_player_stats_level (secret_flag=d2x::secret_restore::survived, plrobj=..., plr=...) at similar/main/gameseq.cpp:615
    #2  d2x::StartNewLevelSub (level_num=level_num@entry=3, page_in_textures=page_in_textures@entry=1, secret_flag=secret_flag@entry=d2x::secret_restore::survived) at similar/main/gameseq.cpp:1901
    #3  d2x::state_restore_all_sub (LevelSharedDestructibleLightState=..., secret=d2x::secret_restore::survived, filename=<optimized out>) at similar/main/state.cpp:1670
    #4  d2x::state_restore_all (in_game=in_game@entry=1, secret=secret@entry=d2x::secret_restore::survived, filename_override=<optimized out>, blind=blind@entry=dcx::blind_save::no) at similar/main/state.cpp:1490
    #5  d2x::ExitSecretLevel ()
    ```

Reported-by: teratorn <https://github.com/dxx-rebirth/dxx-rebirth/issues/495>
2020-02-01 22:33:31 +00:00
Kp 0ea0a5ff31 Avoid scaling morph vector by length 0 2020-02-01 22:33:31 +00:00
Kp 7c9b8d61b8 Zip morph elements for traversal
This generates code that increments a group of pointers, instead of
incrementing an index and repeatedly multiplying it to compute each
index.
2020-02-01 22:33:31 +00:00
Kp 2bbda9d92c Factor out morph bounding box setup 2020-02-01 22:33:31 +00:00
Kp 669c341147 Move d_level_unique_morph_object_state to d_level_unique_object_state 2020-02-01 22:33:31 +00:00
Kp cac5f1da56 Move morph_data into dynamic allocations
This improves poison detection, and eliminates some large static
allocations (MAX_VECS * ((2 * vms_vector) + fix)).
2020-02-01 22:33:31 +00:00
Kp c55c7d1bd6 Move morph_data to dcx
Only one member was part of dsx, and it could be dcx instead.
2020-02-01 22:33:31 +00:00
Kp 0db0230689 Use enumerate to manage morph index/pointer 2020-02-01 22:33:31 +00:00
Kp 25d782812c Make some update_points variables const 2020-02-01 22:33:31 +00:00
Kp f65ce8bbe4 Make some init_points variables const 2020-02-01 22:33:31 +00:00
Kp 7eaa8f03d7 Hold polymodel data const in morph code 2020-02-01 22:33:31 +00:00
Kp 0aaa263adf Use enum class for morph_data submodel_state
Name the state members, instead of using magic constants.  Also, switch
from `int` to `uint8_t`, since there are only 3 valid values.
2020-02-01 22:33:31 +00:00
Kp 5653124a43 Move MAX_VECS into morph_data 2020-02-01 22:33:31 +00:00
AlumiuN 915172478f Initial fix for doors with linked walls other than their connected side 2020-01-24 14:12:43 +13:00
Kp 4b48e0cd14 Fix Windows build break
Commit d879fc7f6b changed the type of `newpath` and updated all uses
in common code.  A Windows-only block was skipped.  Update that now.

Fixes: d879fc7f6b ("Convert file selection to use array<char, N>, not char[N]")
2020-01-19 00:33:47 +00:00
Kp 19c5f4064e Fix bogus unused variable warning from clang in inferno.cpp
Fixes: 59b94a4dcb ("Call arch_close before atexit hooks begin")
2020-01-18 22:43:19 +00:00
Kp 81e0b95e1b Merge 'thief-suppress-fix' into master 2020-01-18 21:57:47 +00:00
Kp 844e5f92b2 Fix stack buffer overruns in newdemo code
When presented with an overlong string, throw std::runtime_error instead
of corrupting memory.  Either way, the result is a crash, but this crash
is safe, deterministic, and probably easier to debug.
2020-01-18 21:57:39 +00:00
Kp 1a2cfa35ba Fix saving/loading games for missions in subdirectories
The historical savegame format cannot support finding a mission in a
subdirectory.  Add a backwards-incompatible modification to store the
full path in the savegame, and store it in a way that old versions will
fail gracefully.[1]  When loading demos, or legacy savegames, search for
the mission in all available directories.  Demos are still written with
an unqualified path because the demo loading code would crash if given
an oversized path.  Mission names sent over the network as part of
multiplayer use the guess logic now, so that guests do not need to have
the mission in the same path as the host.

[1] Versions affected by issue #486 may fail ungracefully.

Reported-by: AlumiuN <https://github.com/dxx-rebirth/dxx-rebirth/issues/491>
2020-01-18 21:57:39 +00:00
Kp 3e2d47f879 Track mission type correctly when loading mission list
- In D2X, do not accept Descent2-specific directives from Descent 1
  `.msn` files.
- Set the descent_version field correctly in the `mle`.  Previously,
  `.msn` was set to descent1 and all `.mn2` were set to descent2,
  regardless of whether the `.mn2` used `name`, `xname`, `zname`, or
  `!name`.
- Avoid rewinding the file and rereading the same line while checking
  the possible name types.
- Avoid recomputing end-of-string when it is already known.
- Avoid re-reading the mission file's version when the mission is
  chosen.  Instead, use the version that was recorded when the mission
  was loaded into the mission list.  This also fixes a bug where Descent
  1 `.msn` files would be classified as descent_version_type::descent2
  since both use `name =`, but that string has a different meaning
  depending on whether the file is `.msn` or `.mn2`.
2020-01-18 21:57:39 +00:00
Kp 3d09f4544b Remove macro Current_mission_filename 2020-01-18 21:57:39 +00:00
Kp 99356e0cdb Use enum for include/exclude anarchy mode 2020-01-18 21:57:39 +00:00
Kp d879fc7f6b Convert file selection to use array<char, N>, not char[N]
Eliminate some uses of strncpy as part of the conversion.
2020-01-18 21:57:39 +00:00
AlumiuN f98d8caea1 Make thief bot drop any map-specified items if option to suppress it is enabled 2020-01-10 19:58:54 +13:00
Kp 47a3df9fab Clean invalid robot joint data on load
Some levels have robots with n_joints=0 and an invalid offset.  If the
number of joints is zero, the offset is irrelevant.  Reset it to 0, so
that a later call to partial_range will not trap.

Reported-by: kakhome1 <https://github.com/dxx-rebirth/dxx-rebirth/issues/485>
2020-01-08 04:32:39 +00:00
Kp b0185e44ad Fix displacing players when synthesizing player start positions
TORRaven reported an issue where `Descent: First Strike` level 4 in
cooperative games would cause the player 0 ship to be unable to move.
On investigation, this occurs when the host has enabled extra player
starts, and the resulting synthesis of new player start positions moves
the player 0 start out of its origin segment.  The physics engine reacts
poorly to this situation, causing the object to be unable to move and to
report HIT_BAD_P0 in debug builds.  Add a test to cancel the
displacement if get_seg_masks reports that the center point would move
outside the origin segment.  More clever logic might be appropriate, but
since this is the first report of problems with the feature since its
introduction in 5a64ee5132, this commit just eliminates the
immediate problem.  Possible future improvements if the existing
displacement causes collisions:

- Reduce the magnitude of the existing displacement, instead of
  abandoning it entirely.
- Move the player start to the segment's center before displacing it.
- Add logic to move the player into a nearby logically connected
  segment.

Reported-by: TORRaven <https://github.com/dxx-rebirth/dxx-rebirth/issues/483>
Fixes: 5a64ee5132 ("Add experimental support for larger cooperative games")
2020-01-06 01:25:35 +00:00
Kp ffb4240710 Report failure when a mission is not found in the mission list
AlumiuN reported a crash when a save game is unable to load the
underlying mission.  The crash is because the game proceeds to load the
savegame onto whatever level was loaded before this mission, which will
usually result in fatal inconsistencies in the data.

This commit does not fix the cause of the inability to load the mission,
but instead fixes the logic so that the user gets a reasonable error
message advising that the mission failed to load.  This was
unintentionally broken in db80a88ad2 when the sense of the return
value was inverted, and the fallthrough case was not adjusted.  This
impacts all uses of `load_mission_by_name`, though in practice restoring
from a savegame is the most obvious way to hit the problem.

Reported-by: AlumiuN <https://github.com/dxx-rebirth/dxx-rebirth/issues/486> (indirectly)
Fixes: db80a88ad2 ("Improve error message on failure to load mission")
2020-01-06 01:25:35 +00:00
Kp 59b94a4dcb Call arch_close before atexit hooks begin
arch_close calls various library shutdown routines, some of which may
not be in good order after atexit hooks begin executing.  Call it before
returning from main, so that the libraries are still fully initialized.
2020-01-06 01:25:35 +00:00
Kp e2a108bbf5 Use base32 instead of base64+extended-identifiers
Extended identifiers have proved to cause more problems than they solve.
Switch to base32 which, while less commonly supported, is available in
Python and uses an alphabet that is almost a subset of the C identifier
alphabet.  Padding characters are still a problem, but can be remapped
to a valid C identifier that is not a valid base32 character.
2019-12-29 22:24:20 +00:00
Kp 05a54ef7c1 Merge pull #479 into master 2019-12-27 02:08:58 +00:00
Kp ce906560ab Use susegment for segment2_read 2019-12-27 02:02:23 +00:00
Kp 34366d84c2 Use susegment for dumpmine iteration 2019-12-27 02:02:23 +00:00
Kp c9b1b5b1ec Use susegment for WALL_IS_DOORWAY 2019-12-27 02:02:23 +00:00
ziplantil 398d9013ef Merge remote-tracking branch 'upstream/master' into vertigo-exit-fix 2019-12-24 01:49:11 +02:00
Kp dfae1c7203 Split object_move_all for game/endlevel
endlevel wants to freeze the console player's last in-mine position.
Instead of copying the position out and back, refactor the flow to let
endlevel skip the update of the position.
2019-12-22 05:34:08 +00:00
Kp 36873ec12d Simplify maybe_ai_do_actual_firing_stuff
The second parameter always points to a substructure in the first
parameter.  Remove the second parameter.
2019-12-22 05:34:08 +00:00
Kp 5dfd62c4f6 Use susegment for references introduced by valptridx conversion 2019-12-22 05:34:08 +00:00
Kp c93e7f44c3 Move object::last_pos to LevelUniqueObjectState
Only the console player's last position needs to be remembered across
frames.  Copy the console player's position out before processsing
object movement.  For all other objects, retain a temporary for use by
the position recovery code.
2019-12-22 05:34:08 +00:00
Kp 30091902af Simplify valptridx types where possible
Switch valptridx::ptr to a reference type.
Switch valptridx::ptridx to a reference type or to ::ptr.

Fix up uses of operator-> accordingly.
2019-12-22 05:34:08 +00:00
Kp c3265f6b90 Convert segment & to susegment where possible 2019-12-22 05:34:08 +00:00
Kp 00d09b2bdb Move free_object_slots predicates to dcx 2019-12-22 05:34:08 +00:00
Kp cc144647b5 Make kconfig.ui-table.cpp compile when freestanding
Special macros are used to pass information to
`generate-kconfig-udlr.py`.  Provide default definitions for these
macros in `kconfig.ui-table.cpp`, and override them in the one build
where they need to be special.  This enables `kconfig.ui-table.cpp` to
build cleanly when invoked from the command line in the compilation
database.
2019-12-22 05:34:08 +00:00
Kp f26d91bbe2 Change kconfig type/state fields to enums 2019-12-22 05:34:08 +00:00
Kp d2f2f98850 Use symbolic STATE_NONE for kconfig entries with no state bit 2019-12-22 05:34:08 +00:00
ziplantil 4cb06c43f7 revert to old load behavior when emulating D1 2019-12-21 23:42:04 +02:00
ziplantil e5c7d47199 adjust exit bitmap indexes for hatch models 2019-12-19 15:33:58 +02:00
ziplantil 0a21784aa7 some changes as per comments in #479 2019-12-18 13:44:43 +02:00
Kp 6b637e856b Copy last_hitobj to a temporary before passing it to reset_hitobj
obj_rw is a packed structure, so configurations where reset_hitobj takes
its parameter by reference (or where its parameter requires passing
through a constructor that takes its input by reference) fail because
gcc refuses to bind a reference to a member of a packed structure.  Copy
the member variable into a local, which gcc will bind.
2019-12-16 01:56:59 +00:00
Kp 3f74084c0f Include segment.h for terrain.cpp to handle over-eager instantiation
In some configurations, gcc (but not clang) instantiate
valptridx<segment>::array_managed_type too eagerly, then fail if the
sizeof(segment) is unknown.  Include segment.h so that the size is
available.
2019-12-16 01:56:59 +00:00
Kp 219a3fcd11 Move laser_info::get_last_hitobj out of line
It is only used in two places, neither of which are hot paths.  Move it
out of line so that other files do not need to parse it.
2019-12-16 01:56:59 +00:00
Kp 28d9358b00 Expand local aliases to their target variables
This makes the code easier to read, at the price of a bit of churn.
2019-12-16 01:56:59 +00:00
ziplantil 341c622e69 that verbose one is no longer needed 2019-12-12 17:42:53 +02:00
ziplantil ed88836e9d make sure there is enough space to load exit data 2019-12-12 17:34:42 +02:00
ziplantil cb2b844af3 do not free extra models when loading exit stuff on D2 2019-12-12 17:25:11 +02:00
Kp ca383c1fe7 Fix Win32 build of scores.cpp
Fixes: 0b8f32d744 ("Set player name in Players[] at single-player game start")
2019-11-19 02:42:24 +00:00
Kp b399794a53 Remove test for unconverted characters after a superx= line
Historically, Descent ignored any trailing unconverted characters.  The
logic in Descent 1 was tightened in 3368390f37, and then the logic in
Descent 2 was made to mirror Descent 1 in 19699037ce.  Restore the lax
parsing logic in both games.

Reported-by: InsanityBringer <https://github.com/dxx-rebirth/dxx-rebirth/issues/464> (issue 5)
Fixes: 3368390f37 ("Check for valid SuperX number") (for Descent 1)
Fixes: 19699037ce ("Move d2x-rebirth/main/bmread.cpp -> similar/main/bmread.cpp") (for Descent 2)
2019-11-18 00:22:34 +00:00