dxx-rebirth/similar/main
Kp c93e7f44c3 Move object::last_pos to LevelUniqueObjectState
Only the console player's last position needs to be remembered across
frames.  Copy the console player's position out before processsing
object movement.  For all other objects, retain a temporary for use by
the position recovery code.
2019-12-22 05:34:08 +00:00
..
ai.cpp Simplify valptridx types where possible 2019-12-22 05:34:08 +00:00
aipath.cpp Simplify valptridx types where possible 2019-12-22 05:34:08 +00:00
automap.cpp Simplify valptridx types where possible 2019-12-22 05:34:08 +00:00
bm.cpp Use xrange for loops with zero start and simple identifier end 2019-05-04 18:27:37 +00:00
bmread.cpp Remove test for unconverted characters after a superx= line 2019-11-18 00:22:34 +00:00
cntrlcen.cpp Simplify valptridx types where possible 2019-12-22 05:34:08 +00:00
collide.cpp Simplify valptridx types where possible 2019-12-22 05:34:08 +00:00
config.cpp initial version of this, trying to catch MCI events 2019-10-27 02:47:45 +03:00
console.cpp
controls.cpp Move Seismic_tremor_magnitude to d_level_unique_seismic_state 2019-08-06 02:59:41 +00:00
credits.cpp Downgrade PCX failures from Error to CON_URGENT 2019-07-07 22:00:02 +00:00
digiobj.cpp Simplify valptridx types where possible 2019-12-22 05:34:08 +00:00
dumpmine.cpp Simplify valptridx types where possible 2019-12-22 05:34:08 +00:00
effects.cpp Move Control_center_destroyed to d_level_unique_control_center_state 2019-08-15 01:34:22 +00:00
endlevel.cpp Move object::last_pos to LevelUniqueObjectState 2019-12-22 05:34:08 +00:00
fireball.cpp Simplify valptridx types where possible 2019-12-22 05:34:08 +00:00
fuelcen.cpp Convert segment & to susegment where possible 2019-12-22 05:34:08 +00:00
fvi.cpp Simplify valptridx types where possible 2019-12-22 05:34:08 +00:00
game.cpp Move Countdown_seconds_left to d_level_unique_control_center_state 2019-08-15 01:34:22 +00:00
gamecntl.cpp Make del+shift+b do fatal damage to every robot it explodes 2019-09-01 00:20:28 +00:00
gamefont.cpp
gamemine.cpp Move Secret_return_orient to d_level_shared_segment_state 2019-08-06 02:59:41 +00:00
gamerend.cpp Move Countdown_seconds_left to d_level_unique_control_center_state 2019-08-15 01:34:22 +00:00
gamesave.cpp Move object::last_pos to LevelUniqueObjectState 2019-12-22 05:34:08 +00:00
gameseg.cpp Convert segment & to susegment where possible 2019-12-22 05:34:08 +00:00
gameseq.cpp Move object::last_pos to LevelUniqueObjectState 2019-12-22 05:34:08 +00:00
gauges.cpp Hide lives-remaining count during demo playback 2019-08-24 18:14:16 +00:00
generate-kconfig-udlr.py Make kconfig.ui-table.cpp compile when freestanding 2019-12-22 05:34:08 +00:00
hostage.cpp Track headlights in d_level_unique_light_state 2019-04-13 18:00:07 +00:00
hud.cpp
iff.cpp
inferno.cpp Align capitalization of Data directory in instructions with the code 2019-08-25 17:06:34 +00:00
kconfig.cpp Make kconfig.ui-table.cpp compile when freestanding 2019-12-22 05:34:08 +00:00
kconfig.ui-table.cpp Make kconfig.ui-table.cpp compile when freestanding 2019-12-22 05:34:08 +00:00
kmatrix.cpp Move Countdown_seconds_left to d_level_unique_control_center_state 2019-08-15 01:34:22 +00:00
laser.cpp Simplify valptridx types where possible 2019-12-22 05:34:08 +00:00
lighting.cpp Use xrange for render loops 2019-05-04 18:27:37 +00:00
menu.cpp initial version of this, trying to catch MCI events 2019-10-27 02:47:45 +03:00
mglobal.cpp Move transition_segnum to d_player_unique_endlevel_state 2019-08-15 01:34:22 +00:00
mission.cpp Sort mission directories to the top of the list, behind builtin missions 2019-11-17 01:42:09 +00:00
morph.cpp Change object::signature to be a generation counter 2019-07-07 22:00:02 +00:00
multi.cpp Move object::last_pos to LevelUniqueObjectState 2019-12-22 05:34:08 +00:00
multibot.cpp Simplify valptridx types where possible 2019-12-22 05:34:08 +00:00
net_udp.cpp Move Countdown_seconds_left to d_level_unique_control_center_state 2019-08-15 01:34:22 +00:00
newdemo.cpp Move object::last_pos to LevelUniqueObjectState 2019-12-22 05:34:08 +00:00
newmenu.cpp Downgrade PCX failures from Error to CON_URGENT 2019-07-07 22:00:02 +00:00
object.cpp Move object::last_pos to LevelUniqueObjectState 2019-12-22 05:34:08 +00:00
paging.cpp Simplify valptridx types where possible 2019-12-22 05:34:08 +00:00
physics.cpp Move object::last_pos to LevelUniqueObjectState 2019-12-22 05:34:08 +00:00
piggy.cpp Make read_sndfile static for D1 2019-08-15 01:34:22 +00:00
player.cpp Add experimental support for guidebot in multiplayer 2019-06-27 03:26:20 +00:00
playsave.cpp Avoid reducing player's highest-level when replaying a non-MRU level 2019-08-24 04:32:24 +00:00
polyobj.cpp
powerup.cpp Move Difficulty_level to GameUniqueState 2019-06-27 03:26:20 +00:00
render.cpp Move Control_center_destroyed to d_level_unique_control_center_state 2019-08-15 01:34:22 +00:00
robot.cpp
scores.cpp Fix Win32 build of scores.cpp 2019-11-19 02:42:24 +00:00
segment.cpp Simplify valptridx types where possible 2019-12-22 05:34:08 +00:00
slew.cpp Move object::last_pos to LevelUniqueObjectState 2019-12-22 05:34:08 +00:00
songs.cpp Fix crash entering secret level with music on, and no songs 2019-11-02 04:36:15 +00:00
state.cpp Move object::last_pos to LevelUniqueObjectState 2019-12-22 05:34:08 +00:00
switch.cpp Convert segment & to susegment where possible 2019-12-22 05:34:08 +00:00
terrain.cpp Include segment.h for terrain.cpp to handle over-eager instantiation 2019-12-16 01:56:59 +00:00
texmerge.cpp
text.cpp
titles.cpp Avoid copying background to itself 2019-07-07 22:00:02 +00:00
vclip.cpp is_proximity_bomb_or_smart_mine*: s/smart/player_smart/g 2019-08-15 01:34:22 +00:00
vers_id.cpp
wall.cpp Simplify valptridx types where possible 2019-12-22 05:34:08 +00:00
weapon.cpp Move Seismic_tremor_magnitude to d_level_unique_seismic_state 2019-08-06 02:59:41 +00:00