..
ai.cpp
Move WallAnims into d_game_shared_state
2020-04-04 19:30:22 +00:00
aipath.cpp
Use susegment for WALL_IS_DOORWAY
2019-12-27 02:02:23 +00:00
automap.cpp
Move WallAnims into d_game_shared_state
2020-04-04 19:30:22 +00:00
bm.cpp
Move WallAnims into d_game_shared_state
2020-04-04 19:30:22 +00:00
bmread.cpp
Move WallAnims into d_game_shared_state
2020-04-04 19:30:22 +00:00
cntrlcen.cpp
Simplify valptridx types where possible
2019-12-22 05:34:08 +00:00
collide.cpp
Add experimental support for autosaves
2020-04-19 20:47:07 +00:00
config.cpp
initial version of this, trying to catch MCI events
2019-10-27 02:47:45 +03:00
console.cpp
Enable -Wimplicit-fallthrough=5; fix resulting breaks
2019-04-04 04:29:03 +00:00
controls.cpp
Move Seismic_tremor_magnitude to d_level_unique_seismic_state
2019-08-06 02:59:41 +00:00
credits.cpp
Downgrade PCX failures from Error to CON_URGENT
2019-07-07 22:00:02 +00:00
digiobj.cpp
Simplify valptridx types where possible
2019-12-22 05:34:08 +00:00
dumpmine.cpp
Move WallAnims into d_game_shared_state
2020-04-04 19:30:22 +00:00
effects.cpp
Move Control_center_destroyed to d_level_unique_control_center_state
2019-08-15 01:34:22 +00:00
endlevel.cpp
Split object_move_all for game/endlevel
2019-12-22 05:34:08 +00:00
fireball.cpp
Move WallAnims into d_game_shared_state
2020-04-04 19:30:22 +00:00
fuelcen.cpp
Pass context to morph_start
2020-02-26 05:07:34 +00:00
fvi.cpp
Use susegment for WALL_IS_DOORWAY
2019-12-27 02:02:23 +00:00
game.cpp
Add experimental support for autosaves
2020-04-19 20:47:07 +00:00
gamecntl.cpp
Pass context to morph_start
2020-02-26 05:07:34 +00:00
gamefont.cpp
gamemine.cpp
Use susegment for segment2_read
2019-12-27 02:02:23 +00:00
gamerend.cpp
Move Countdown_seconds_left to d_level_unique_control_center_state
2019-08-15 01:34:22 +00:00
gamesave.cpp
Move WallAnims into d_game_shared_state
2020-04-04 19:30:22 +00:00
gameseg.cpp
Use susegment for WALL_IS_DOORWAY
2019-12-27 02:02:23 +00:00
gameseq.cpp
Add experimental support for autosaves
2020-04-19 20:47:07 +00:00
gauges.cpp
Use std::chrono::duration for ThisLevelTime, PlayTimeAllowed
2020-04-19 20:47:07 +00:00
generate-kconfig-udlr.py
Make kconfig.ui-table.cpp compile when freestanding
2019-12-22 05:34:08 +00:00
hostage.cpp
Track headlights in d_level_unique_light_state
2019-04-13 18:00:07 +00:00
hud.cpp
iff.cpp
inferno.cpp
Fix bogus unused variable warning from clang in inferno.cpp
2020-01-18 22:43:19 +00:00
kconfig.cpp
Add experimental support for autosaves
2020-04-19 20:47:07 +00:00
kconfig.ui-table.cpp
Make kconfig.ui-table.cpp compile when freestanding
2019-12-22 05:34:08 +00:00
kmatrix.cpp
Move Countdown_seconds_left to d_level_unique_control_center_state
2019-08-15 01:34:22 +00:00
laser.cpp
Simplify valptridx types where possible
2019-12-22 05:34:08 +00:00
lighting.cpp
Use xrange for render loops
2019-05-04 18:27:37 +00:00
menu.cpp
Fix bug in select_file_handler
2020-04-26 11:39:03 -07:00
mglobal.cpp
Move WallAnims into d_game_shared_state
2020-04-04 19:30:22 +00:00
mission.cpp
Fix saving/loading games for missions in subdirectories
2020-01-18 21:57:39 +00:00
morph.cpp
Allocate morph_data vectors dynamically
2020-02-26 05:07:34 +00:00
multi.cpp
Add experimental support for autosaves
2020-04-19 20:47:07 +00:00
multibot.cpp
Pass context to morph_start
2020-02-26 05:07:34 +00:00
net_udp.cpp
Add experimental support for autosaves
2020-04-19 20:47:07 +00:00
newdemo.cpp
Move WallAnims into d_game_shared_state
2020-04-04 19:30:22 +00:00
newmenu.cpp
Fix mouse-selection in listboxes
2020-04-04 19:30:23 +00:00
object.cpp
Split object_move_all for game/endlevel
2019-12-22 05:34:08 +00:00
paging.cpp
Move WallAnims into d_game_shared_state
2020-04-04 19:30:22 +00:00
physics.cpp
Use susegment for WALL_IS_DOORWAY
2019-12-27 02:02:23 +00:00
piggy.cpp
Make read_sndfile static for D1
2019-08-15 01:34:22 +00:00
player.cpp
Add experimental support for guidebot in multiplayer
2019-06-27 03:26:20 +00:00
playsave.cpp
Add experimental support for autosaves
2020-04-19 20:47:07 +00:00
polyobj.cpp
some changes as per comments in #479
2019-12-18 13:44:43 +02:00
powerup.cpp
Move Difficulty_level to GameUniqueState
2019-06-27 03:26:20 +00:00
render.cpp
Use susegment for WALL_IS_DOORWAY
2019-12-27 02:02:23 +00:00
robot.cpp
Clean invalid robot joint data on load
2020-01-08 04:32:39 +00:00
scores.cpp
Fix Win32 build of scores.cpp
2019-11-19 02:42:24 +00:00
segment.cpp
Use susegment
for references introduced by valptridx conversion
2019-12-22 05:34:08 +00:00
slew.cpp
Move object::last_pos to LevelUniqueObjectState
2019-12-22 05:34:08 +00:00
songs.cpp
Fix crash entering secret level with music on, and no songs
2019-11-02 04:36:15 +00:00
state.cpp
Add experimental support for autosaves
2020-04-19 20:47:07 +00:00
switch.cpp
Convert segment &
to susegment
where possible
2019-12-22 05:34:08 +00:00
terrain.cpp
Include segment.h for terrain.cpp to handle over-eager instantiation
2019-12-16 01:56:59 +00:00
texmerge.cpp
text.cpp
Simplify text decoding
2020-02-11 04:48:14 +00:00
titles.cpp
Simplify Descent2 briefing removal of carriage returns
2020-02-26 05:07:34 +00:00
vclip.cpp
is_proximity_bomb_or_smart_mine*: s/smart/player_smart/g
2019-08-15 01:34:22 +00:00
vers_id.cpp
wall.cpp
Raise minimum required gcc version to gcc-7
2020-04-19 20:47:07 +00:00
weapon.cpp
Prevent sound stacking when all primary weapons are exhausted
2020-03-28 17:09:28 +00:00