Use susegment for dumpmine iteration

This commit is contained in:
Kp 2019-12-27 02:02:23 +00:00
parent c9b1b5b1ec
commit 34366d84c2

View file

@ -777,9 +777,9 @@ static void determine_used_textures_level(d_level_shared_destructible_light_stat
load_level(shareware_flag ? Shareware_level_names[level_num] : Registered_level_names[level_num]);
}
range_for (const auto &&segp, vcsegptr)
range_for (const cscusegment segp, vcsegptr)
{
range_for (const auto &&z, zip(segp->shared_segment::sides, segp->unique_segment::sides))
range_for (const auto &&z, zip(segp.s.sides, segp.u.sides))
{
auto &sside = std::get<0>(z);
if (sside.wall_num != wall_none)
@ -865,9 +865,9 @@ static void determine_used_textures_level(d_level_shared_destructible_light_stat
Ignore_tmap_num2_error = 0;
// Process walls and segment sides.
range_for (const auto &&segp, vmsegptr)
range_for (const csmusegment segp, vmsegptr)
{
range_for (const auto &&z, zip(segp->shared_segment::sides, segp->unique_segment::sides, segp->children))
range_for (const auto &&z, zip(segp.s.sides, segp.u.sides, segp.s.children))
{
auto &sside = std::get<0>(z);
auto &uside = std::get<1>(z);