.. |
ai.cpp
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Use susegment for WALL_IS_DOORWAY
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2019-12-27 02:02:23 +00:00 |
aipath.cpp
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Use susegment for WALL_IS_DOORWAY
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2019-12-27 02:02:23 +00:00 |
automap.cpp
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Use susegment for WALL_IS_DOORWAY
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2019-12-27 02:02:23 +00:00 |
bm.cpp
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Use enum for include/exclude anarchy mode
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2020-01-18 21:57:39 +00:00 |
bmread.cpp
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Remove test for unconverted characters after a superx= line
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2019-11-18 00:22:34 +00:00 |
cntrlcen.cpp
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Simplify valptridx types where possible
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2019-12-22 05:34:08 +00:00 |
collide.cpp
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Use susegment for WALL_IS_DOORWAY
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2019-12-27 02:02:23 +00:00 |
config.cpp
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initial version of this, trying to catch MCI events
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2019-10-27 02:47:45 +03:00 |
console.cpp
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Enable -Wimplicit-fallthrough=5; fix resulting breaks
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2019-04-04 04:29:03 +00:00 |
controls.cpp
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Move Seismic_tremor_magnitude to d_level_unique_seismic_state
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2019-08-06 02:59:41 +00:00 |
credits.cpp
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Downgrade PCX failures from Error to CON_URGENT
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2019-07-07 22:00:02 +00:00 |
digiobj.cpp
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Simplify valptridx types where possible
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2019-12-22 05:34:08 +00:00 |
dumpmine.cpp
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Use susegment for dumpmine iteration
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2019-12-27 02:02:23 +00:00 |
effects.cpp
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Move Control_center_destroyed to d_level_unique_control_center_state
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2019-08-15 01:34:22 +00:00 |
endlevel.cpp
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Split object_move_all for game/endlevel
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2019-12-22 05:34:08 +00:00 |
fireball.cpp
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Simplify valptridx types where possible
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2019-12-22 05:34:08 +00:00 |
fuelcen.cpp
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Convert segment & to susegment where possible
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2019-12-22 05:34:08 +00:00 |
fvi.cpp
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Use susegment for WALL_IS_DOORWAY
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2019-12-27 02:02:23 +00:00 |
game.cpp
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Use susegment for WALL_IS_DOORWAY
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2019-12-27 02:02:23 +00:00 |
gamecntl.cpp
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Make del+shift+b do fatal damage to every robot it explodes
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2019-09-01 00:20:28 +00:00 |
gamefont.cpp
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Enforce separation of font X/Y scaling
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2018-06-08 04:04:05 +00:00 |
gamemine.cpp
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Use susegment for segment2_read
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2019-12-27 02:02:23 +00:00 |
gamerend.cpp
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Move Countdown_seconds_left to d_level_unique_control_center_state
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2019-08-15 01:34:22 +00:00 |
gamesave.cpp
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Move object::last_pos to LevelUniqueObjectState
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2019-12-22 05:34:08 +00:00 |
gameseg.cpp
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Use susegment for WALL_IS_DOORWAY
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2019-12-27 02:02:23 +00:00 |
gameseq.cpp
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Remove macro Current_mission_filename
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2020-01-18 21:57:39 +00:00 |
gauges.cpp
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Hide lives-remaining count during demo playback
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2019-08-24 18:14:16 +00:00 |
generate-kconfig-udlr.py
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Make kconfig.ui-table.cpp compile when freestanding
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2019-12-22 05:34:08 +00:00 |
hostage.cpp
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Track headlights in d_level_unique_light_state
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2019-04-13 18:00:07 +00:00 |
hud.cpp
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Rename ObjectState to LevelUniqueObjectState for consistency
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2018-12-30 00:43:57 +00:00 |
iff.cpp
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Simplify test for corrupt IFF file
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2018-04-03 03:20:08 +00:00 |
inferno.cpp
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Call arch_close before atexit hooks begin
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2020-01-06 01:25:35 +00:00 |
kconfig.cpp
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Make kconfig.ui-table.cpp compile when freestanding
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2019-12-22 05:34:08 +00:00 |
kconfig.ui-table.cpp
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Make kconfig.ui-table.cpp compile when freestanding
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2019-12-22 05:34:08 +00:00 |
kmatrix.cpp
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Move Countdown_seconds_left to d_level_unique_control_center_state
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2019-08-15 01:34:22 +00:00 |
laser.cpp
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Simplify valptridx types where possible
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2019-12-22 05:34:08 +00:00 |
lighting.cpp
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Use xrange for render loops
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2019-05-04 18:27:37 +00:00 |
menu.cpp
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Use enum for include/exclude anarchy mode
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2020-01-18 21:57:39 +00:00 |
mglobal.cpp
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Move transition_segnum to d_player_unique_endlevel_state
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2019-08-15 01:34:22 +00:00 |
mission.cpp
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Remove macro Current_mission_filename
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2020-01-18 21:57:39 +00:00 |
morph.cpp
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Change object::signature to be a generation counter
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2019-07-07 22:00:02 +00:00 |
multi.cpp
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Move object::last_pos to LevelUniqueObjectState
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2019-12-22 05:34:08 +00:00 |
multibot.cpp
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Simplify valptridx types where possible
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2019-12-22 05:34:08 +00:00 |
net_udp.cpp
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Remove macro Current_mission_filename
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2020-01-18 21:57:39 +00:00 |
newdemo.cpp
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Remove macro Current_mission_filename
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2020-01-18 21:57:39 +00:00 |
newmenu.cpp
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Downgrade PCX failures from Error to CON_URGENT
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2019-07-07 22:00:02 +00:00 |
object.cpp
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Split object_move_all for game/endlevel
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2019-12-22 05:34:08 +00:00 |
paging.cpp
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Use susegment for WALL_IS_DOORWAY
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2019-12-27 02:02:23 +00:00 |
physics.cpp
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Use susegment for WALL_IS_DOORWAY
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2019-12-27 02:02:23 +00:00 |
piggy.cpp
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Make read_sndfile static for D1
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2019-08-15 01:34:22 +00:00 |
player.cpp
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Add experimental support for guidebot in multiplayer
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2019-06-27 03:26:20 +00:00 |
playsave.cpp
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Remove macro Current_mission_filename
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2020-01-18 21:57:39 +00:00 |
polyobj.cpp
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some changes as per comments in #479
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2019-12-18 13:44:43 +02:00 |
powerup.cpp
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Move Difficulty_level to GameUniqueState
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2019-06-27 03:26:20 +00:00 |
render.cpp
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Use susegment for WALL_IS_DOORWAY
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2019-12-27 02:02:23 +00:00 |
robot.cpp
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Clean invalid robot joint data on load
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2020-01-08 04:32:39 +00:00 |
scores.cpp
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Fix Win32 build of scores.cpp
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2019-11-19 02:42:24 +00:00 |
segment.cpp
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Use susegment for references introduced by valptridx conversion
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2019-12-22 05:34:08 +00:00 |
slew.cpp
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Move object::last_pos to LevelUniqueObjectState
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2019-12-22 05:34:08 +00:00 |
songs.cpp
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Fix crash entering secret level with music on, and no songs
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2019-11-02 04:36:15 +00:00 |
state.cpp
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Remove macro Current_mission_filename
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2020-01-18 21:57:39 +00:00 |
switch.cpp
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Convert segment & to susegment where possible
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2019-12-22 05:34:08 +00:00 |
terrain.cpp
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Include segment.h for terrain.cpp to handle over-eager instantiation
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2019-12-16 01:56:59 +00:00 |
texmerge.cpp
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Make grs_bitmap::bm_flags private
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2017-01-15 00:03:13 +00:00 |
text.cpp
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Move conditionally compiled code into namespace dsx
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2016-08-25 04:05:32 +00:00 |
titles.cpp
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Avoid copying background to itself
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2019-07-07 22:00:02 +00:00 |
vclip.cpp
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is_proximity_bomb_or_smart_mine*: s/smart/player_smart/g
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2019-08-15 01:34:22 +00:00 |
vers_id.cpp
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Switch most in-tree http:// links to https://
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2018-09-02 00:57:29 +00:00 |
wall.cpp
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Use susegment for WALL_IS_DOORWAY
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2019-12-27 02:02:23 +00:00 |
weapon.cpp
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Move Seismic_tremor_magnitude to d_level_unique_seismic_state
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2019-08-06 02:59:41 +00:00 |