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ai.cpp
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Move Seismic_tremor_magnitude to d_level_unique_seismic_state
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2019-08-06 02:59:41 +00:00 |
aipath.cpp
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Move Difficulty_level to GameUniqueState
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2019-06-27 03:26:20 +00:00 |
automap.cpp
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Recompute automap subcanvas on window size change
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2019-08-18 20:37:29 +00:00 |
bm.cpp
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some changes as per comments in #479
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2019-12-18 13:44:43 +02:00 |
bmread.cpp
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Remove test for unconverted characters after a superx= line
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2019-11-18 00:22:34 +00:00 |
cntrlcen.cpp
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Move controlcen_death_silence to d_level_unique_control_center_state
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2019-08-15 01:34:22 +00:00 |
collide.cpp
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Rework of the Descent 2 final boss fade-to-black effect introduced in 5b18219aac4dd535e2803de9310ba26dfa7acc28: In the original game the silent 2 second countdown would lapse before the screen faded to black. In restoration, it would fade to black as the countdown started. This rework fixes this discrepancy.
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2019-09-17 21:49:18 +02:00 |
config.cpp
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initial version of this, trying to catch MCI events
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2019-10-27 02:47:45 +03:00 |
console.cpp
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controls.cpp
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Move Seismic_tremor_magnitude to d_level_unique_seismic_state
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2019-08-06 02:59:41 +00:00 |
credits.cpp
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Downgrade PCX failures from Error to CON_URGENT
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2019-07-07 22:00:02 +00:00 |
digiobj.cpp
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Backport D2's Dont_start_sound_objects to D1
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2019-10-26 23:13:14 +00:00 |
dumpmine.cpp
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Eliminate unnecessary Gamesave_current_filename
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2019-08-06 02:59:40 +00:00 |
effects.cpp
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Move Control_center_destroyed to d_level_unique_control_center_state
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2019-08-15 01:34:22 +00:00 |
endlevel.cpp
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Fix crash loading endlevel data with no exit side
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2019-08-31 17:31:51 +00:00 |
fireball.cpp
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Fix robot accounting when robots drop robots
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2019-11-16 23:14:41 +00:00 |
fuelcen.cpp
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Only count a robot as dropped after the object is created
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2019-11-16 23:14:41 +00:00 |
fvi.cpp
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game.cpp
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Move Countdown_seconds_left to d_level_unique_control_center_state
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2019-08-15 01:34:22 +00:00 |
gamecntl.cpp
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Make del+shift+b do fatal damage to every robot it explodes
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2019-09-01 00:20:28 +00:00 |
gamefont.cpp
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gamemine.cpp
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Move Secret_return_orient to d_level_shared_segment_state
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2019-08-06 02:59:41 +00:00 |
gamerend.cpp
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Move Countdown_seconds_left to d_level_unique_control_center_state
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2019-08-15 01:34:22 +00:00 |
gamesave.cpp
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Move Reactor_strength to d_level_shared_control_center_state
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2019-08-15 01:34:22 +00:00 |
gameseg.cpp
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Remove __attribute__((packed)) on shortpos for gcc-9 support
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2019-05-11 20:18:29 +00:00 |
gameseq.cpp
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Backport D2's Dont_start_sound_objects to D1
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2019-10-26 23:13:14 +00:00 |
gauges.cpp
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Hide lives-remaining count during demo playback
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2019-08-24 18:14:16 +00:00 |
generate-kconfig-udlr.py
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hostage.cpp
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Track headlights in d_level_unique_light_state
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2019-04-13 18:00:07 +00:00 |
hud.cpp
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iff.cpp
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inferno.cpp
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Align capitalization of Data directory in instructions with the code
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2019-08-25 17:06:34 +00:00 |
kconfig.cpp
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Added axis buttons
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2019-09-01 13:11:14 -04:00 |
kconfig.ui-table.cpp
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kmatrix.cpp
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Move Countdown_seconds_left to d_level_unique_control_center_state
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2019-08-15 01:34:22 +00:00 |
laser.cpp
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Whitelist Vertigo smelter's phoenix cannon
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2019-10-21 03:45:29 +00:00 |
lighting.cpp
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Use xrange for render loops
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2019-05-04 18:27:37 +00:00 |
menu.cpp
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initial version of this, trying to catch MCI events
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2019-10-27 02:47:45 +03:00 |
mglobal.cpp
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Move transition_segnum to d_player_unique_endlevel_state
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2019-08-15 01:34:22 +00:00 |
mission.cpp
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Sort mission directories to the top of the list, behind builtin missions
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2019-11-17 01:42:09 +00:00 |
morph.cpp
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Change object::signature to be a generation counter
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2019-07-07 22:00:02 +00:00 |
multi.cpp
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Tighten checks on killer_obj type
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2019-08-21 02:54:08 +00:00 |
multibot.cpp
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Move Boss_hit_time to d_level_unique_boss_state
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2019-08-06 02:59:40 +00:00 |
net_udp.cpp
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Move Countdown_seconds_left to d_level_unique_control_center_state
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2019-08-15 01:34:22 +00:00 |
newdemo.cpp
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Move Countdown_seconds_left to d_level_unique_control_center_state
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2019-08-15 01:34:22 +00:00 |
newmenu.cpp
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Downgrade PCX failures from Error to CON_URGENT
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2019-07-07 22:00:02 +00:00 |
object.cpp
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Prevent markers spinning in marker-camera-enabled games
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2019-10-02 02:06:00 +00:00 |
paging.cpp
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physics.cpp
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is_proximity_bomb_or_smart_mine*: s/smart/player_smart/g
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2019-08-15 01:34:22 +00:00 |
piggy.cpp
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Make read_sndfile static for D1
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2019-08-15 01:34:22 +00:00 |
player.cpp
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Add experimental support for guidebot in multiplayer
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2019-06-27 03:26:20 +00:00 |
playsave.cpp
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Avoid reducing player's highest-level when replaying a non-MRU level
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2019-08-24 04:32:24 +00:00 |
polyobj.cpp
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some changes as per comments in #479
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2019-12-18 13:44:43 +02:00 |
powerup.cpp
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Move Difficulty_level to GameUniqueState
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2019-06-27 03:26:20 +00:00 |
render.cpp
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Move Control_center_destroyed to d_level_unique_control_center_state
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2019-08-15 01:34:22 +00:00 |
robot.cpp
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scores.cpp
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Fix Win32 build of scores.cpp
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2019-11-19 02:42:24 +00:00 |
segment.cpp
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slew.cpp
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songs.cpp
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Fix crash entering secret level with music on, and no songs
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2019-11-02 04:36:15 +00:00 |
state.cpp
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Set player name in Players[] at single-player game load
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2019-08-29 02:40:32 +00:00 |
switch.cpp
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Move Control_center_destroyed to d_level_unique_control_center_state
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2019-08-15 01:34:22 +00:00 |
terrain.cpp
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Move exit_segnum to d_player_unique_endlevel_state
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2019-08-15 01:34:22 +00:00 |
texmerge.cpp
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text.cpp
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titles.cpp
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Avoid copying background to itself
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2019-07-07 22:00:02 +00:00 |
vclip.cpp
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is_proximity_bomb_or_smart_mine*: s/smart/player_smart/g
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2019-08-15 01:34:22 +00:00 |
vers_id.cpp
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wall.cpp
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Remove exploding wall assertion
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2019-06-20 04:02:27 +00:00 |
weapon.cpp
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Move Seismic_tremor_magnitude to d_level_unique_seismic_state
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2019-08-06 02:59:41 +00:00 |