.. |
ai.cpp
|
Use susegment for WALL_IS_DOORWAY
|
2019-12-27 02:02:23 +00:00 |
aipath.cpp
|
Use susegment for WALL_IS_DOORWAY
|
2019-12-27 02:02:23 +00:00 |
automap.cpp
|
Use susegment for WALL_IS_DOORWAY
|
2019-12-27 02:02:23 +00:00 |
bm.cpp
|
|
|
bmread.cpp
|
Remove test for unconverted characters after a superx= line
|
2019-11-18 00:22:34 +00:00 |
cntrlcen.cpp
|
Simplify valptridx types where possible
|
2019-12-22 05:34:08 +00:00 |
collide.cpp
|
Use susegment for WALL_IS_DOORWAY
|
2019-12-27 02:02:23 +00:00 |
config.cpp
|
initial version of this, trying to catch MCI events
|
2019-10-27 02:47:45 +03:00 |
console.cpp
|
|
|
controls.cpp
|
Move Seismic_tremor_magnitude to d_level_unique_seismic_state
|
2019-08-06 02:59:41 +00:00 |
credits.cpp
|
|
|
digiobj.cpp
|
Simplify valptridx types where possible
|
2019-12-22 05:34:08 +00:00 |
dumpmine.cpp
|
Use susegment for dumpmine iteration
|
2019-12-27 02:02:23 +00:00 |
effects.cpp
|
Move Control_center_destroyed to d_level_unique_control_center_state
|
2019-08-15 01:34:22 +00:00 |
endlevel.cpp
|
Split object_move_all for game/endlevel
|
2019-12-22 05:34:08 +00:00 |
fireball.cpp
|
Simplify valptridx types where possible
|
2019-12-22 05:34:08 +00:00 |
fuelcen.cpp
|
Convert segment & to susegment where possible
|
2019-12-22 05:34:08 +00:00 |
fvi.cpp
|
Use susegment for WALL_IS_DOORWAY
|
2019-12-27 02:02:23 +00:00 |
game.cpp
|
Use susegment for WALL_IS_DOORWAY
|
2019-12-27 02:02:23 +00:00 |
gamecntl.cpp
|
Make del+shift+b do fatal damage to every robot it explodes
|
2019-09-01 00:20:28 +00:00 |
gamefont.cpp
|
|
|
gamemine.cpp
|
Use susegment for segment2_read
|
2019-12-27 02:02:23 +00:00 |
gamerend.cpp
|
Move Countdown_seconds_left to d_level_unique_control_center_state
|
2019-08-15 01:34:22 +00:00 |
gamesave.cpp
|
Move object::last_pos to LevelUniqueObjectState
|
2019-12-22 05:34:08 +00:00 |
gameseg.cpp
|
Use susegment for WALL_IS_DOORWAY
|
2019-12-27 02:02:23 +00:00 |
gameseq.cpp
|
Use susegment for WALL_IS_DOORWAY
|
2019-12-27 02:02:23 +00:00 |
gauges.cpp
|
Hide lives-remaining count during demo playback
|
2019-08-24 18:14:16 +00:00 |
generate-kconfig-udlr.py
|
Make kconfig.ui-table.cpp compile when freestanding
|
2019-12-22 05:34:08 +00:00 |
hostage.cpp
|
|
|
hud.cpp
|
|
|
iff.cpp
|
|
|
inferno.cpp
|
Align capitalization of Data directory in instructions with the code
|
2019-08-25 17:06:34 +00:00 |
kconfig.cpp
|
Make kconfig.ui-table.cpp compile when freestanding
|
2019-12-22 05:34:08 +00:00 |
kconfig.ui-table.cpp
|
Make kconfig.ui-table.cpp compile when freestanding
|
2019-12-22 05:34:08 +00:00 |
kmatrix.cpp
|
Move Countdown_seconds_left to d_level_unique_control_center_state
|
2019-08-15 01:34:22 +00:00 |
laser.cpp
|
Simplify valptridx types where possible
|
2019-12-22 05:34:08 +00:00 |
lighting.cpp
|
|
|
menu.cpp
|
initial version of this, trying to catch MCI events
|
2019-10-27 02:47:45 +03:00 |
mglobal.cpp
|
Move transition_segnum to d_player_unique_endlevel_state
|
2019-08-15 01:34:22 +00:00 |
mission.cpp
|
Sort mission directories to the top of the list, behind builtin missions
|
2019-11-17 01:42:09 +00:00 |
morph.cpp
|
|
|
multi.cpp
|
Move object::last_pos to LevelUniqueObjectState
|
2019-12-22 05:34:08 +00:00 |
multibot.cpp
|
Simplify valptridx types where possible
|
2019-12-22 05:34:08 +00:00 |
net_udp.cpp
|
Move Countdown_seconds_left to d_level_unique_control_center_state
|
2019-08-15 01:34:22 +00:00 |
newdemo.cpp
|
Move object::last_pos to LevelUniqueObjectState
|
2019-12-22 05:34:08 +00:00 |
newmenu.cpp
|
|
|
object.cpp
|
Split object_move_all for game/endlevel
|
2019-12-22 05:34:08 +00:00 |
paging.cpp
|
Use susegment for WALL_IS_DOORWAY
|
2019-12-27 02:02:23 +00:00 |
physics.cpp
|
Use susegment for WALL_IS_DOORWAY
|
2019-12-27 02:02:23 +00:00 |
piggy.cpp
|
Make read_sndfile static for D1
|
2019-08-15 01:34:22 +00:00 |
player.cpp
|
|
|
playsave.cpp
|
Avoid reducing player's highest-level when replaying a non-MRU level
|
2019-08-24 04:32:24 +00:00 |
polyobj.cpp
|
|
|
powerup.cpp
|
|
|
render.cpp
|
Use susegment for WALL_IS_DOORWAY
|
2019-12-27 02:02:23 +00:00 |
robot.cpp
|
|
|
scores.cpp
|
Fix Win32 build of scores.cpp
|
2019-11-19 02:42:24 +00:00 |
segment.cpp
|
Use susegment for references introduced by valptridx conversion
|
2019-12-22 05:34:08 +00:00 |
slew.cpp
|
Move object::last_pos to LevelUniqueObjectState
|
2019-12-22 05:34:08 +00:00 |
songs.cpp
|
Fix crash entering secret level with music on, and no songs
|
2019-11-02 04:36:15 +00:00 |
state.cpp
|
Move object::last_pos to LevelUniqueObjectState
|
2019-12-22 05:34:08 +00:00 |
switch.cpp
|
Convert segment & to susegment where possible
|
2019-12-22 05:34:08 +00:00 |
terrain.cpp
|
Include segment.h for terrain.cpp to handle over-eager instantiation
|
2019-12-16 01:56:59 +00:00 |
texmerge.cpp
|
|
|
text.cpp
|
|
|
titles.cpp
|
|
|
vclip.cpp
|
is_proximity_bomb_or_smart_mine*: s/smart/player_smart/g
|
2019-08-15 01:34:22 +00:00 |
vers_id.cpp
|
|
|
wall.cpp
|
Use susegment for WALL_IS_DOORWAY
|
2019-12-27 02:02:23 +00:00 |
weapon.cpp
|
Move Seismic_tremor_magnitude to d_level_unique_seismic_state
|
2019-08-06 02:59:41 +00:00 |