..
ai.cpp
Use susegment for WALL_IS_DOORWAY
2019-12-27 02:02:23 +00:00
aipath.cpp
Use susegment for WALL_IS_DOORWAY
2019-12-27 02:02:23 +00:00
automap.cpp
Use susegment for WALL_IS_DOORWAY
2019-12-27 02:02:23 +00:00
bm.cpp
revert to old load behavior when emulating D1
2019-12-21 23:42:04 +02:00
bmread.cpp
Remove test for unconverted characters after a superx= line
2019-11-18 00:22:34 +00:00
cntrlcen.cpp
Simplify valptridx types where possible
2019-12-22 05:34:08 +00:00
collide.cpp
Use susegment for WALL_IS_DOORWAY
2019-12-27 02:02:23 +00:00
config.cpp
initial version of this, trying to catch MCI events
2019-10-27 02:47:45 +03:00
console.cpp
Enable -Wimplicit-fallthrough=5; fix resulting breaks
2019-04-04 04:29:03 +00:00
controls.cpp
Move Seismic_tremor_magnitude to d_level_unique_seismic_state
2019-08-06 02:59:41 +00:00
credits.cpp
Downgrade PCX failures from Error to CON_URGENT
2019-07-07 22:00:02 +00:00
digiobj.cpp
Simplify valptridx types where possible
2019-12-22 05:34:08 +00:00
dumpmine.cpp
Use susegment for dumpmine iteration
2019-12-27 02:02:23 +00:00
effects.cpp
Move Control_center_destroyed to d_level_unique_control_center_state
2019-08-15 01:34:22 +00:00
endlevel.cpp
Split object_move_all for game/endlevel
2019-12-22 05:34:08 +00:00
fireball.cpp
Simplify valptridx types where possible
2019-12-22 05:34:08 +00:00
fuelcen.cpp
Convert segment &
to susegment
where possible
2019-12-22 05:34:08 +00:00
fvi.cpp
Use susegment for WALL_IS_DOORWAY
2019-12-27 02:02:23 +00:00
game.cpp
Use susegment for WALL_IS_DOORWAY
2019-12-27 02:02:23 +00:00
gamecntl.cpp
Make del+shift+b do fatal damage to every robot it explodes
2019-09-01 00:20:28 +00:00
gamefont.cpp
Enforce separation of font X/Y scaling
2018-06-08 04:04:05 +00:00
gamemine.cpp
Use susegment for segment2_read
2019-12-27 02:02:23 +00:00
gamerend.cpp
Move Countdown_seconds_left to d_level_unique_control_center_state
2019-08-15 01:34:22 +00:00
gamesave.cpp
Move object::last_pos to LevelUniqueObjectState
2019-12-22 05:34:08 +00:00
gameseg.cpp
Use susegment for WALL_IS_DOORWAY
2019-12-27 02:02:23 +00:00
gameseq.cpp
Use susegment for WALL_IS_DOORWAY
2019-12-27 02:02:23 +00:00
gauges.cpp
Hide lives-remaining count during demo playback
2019-08-24 18:14:16 +00:00
generate-kconfig-udlr.py
Make kconfig.ui-table.cpp compile when freestanding
2019-12-22 05:34:08 +00:00
hostage.cpp
Track headlights in d_level_unique_light_state
2019-04-13 18:00:07 +00:00
hud.cpp
Rename ObjectState to LevelUniqueObjectState for consistency
2018-12-30 00:43:57 +00:00
iff.cpp
Simplify test for corrupt IFF file
2018-04-03 03:20:08 +00:00
inferno.cpp
Use base32 instead of base64+extended-identifiers
2019-12-29 22:24:20 +00:00
kconfig.cpp
Make kconfig.ui-table.cpp compile when freestanding
2019-12-22 05:34:08 +00:00
kconfig.ui-table.cpp
Make kconfig.ui-table.cpp compile when freestanding
2019-12-22 05:34:08 +00:00
kmatrix.cpp
Move Countdown_seconds_left to d_level_unique_control_center_state
2019-08-15 01:34:22 +00:00
laser.cpp
Simplify valptridx types where possible
2019-12-22 05:34:08 +00:00
lighting.cpp
Use xrange for render loops
2019-05-04 18:27:37 +00:00
menu.cpp
initial version of this, trying to catch MCI events
2019-10-27 02:47:45 +03:00
mglobal.cpp
Move transition_segnum to d_player_unique_endlevel_state
2019-08-15 01:34:22 +00:00
mission.cpp
Sort mission directories to the top of the list, behind builtin missions
2019-11-17 01:42:09 +00:00
morph.cpp
Change object::signature to be a generation counter
2019-07-07 22:00:02 +00:00
multi.cpp
Move object::last_pos to LevelUniqueObjectState
2019-12-22 05:34:08 +00:00
multibot.cpp
Simplify valptridx types where possible
2019-12-22 05:34:08 +00:00
net_udp.cpp
Move Countdown_seconds_left to d_level_unique_control_center_state
2019-08-15 01:34:22 +00:00
newdemo.cpp
Move object::last_pos to LevelUniqueObjectState
2019-12-22 05:34:08 +00:00
newmenu.cpp
Downgrade PCX failures from Error to CON_URGENT
2019-07-07 22:00:02 +00:00
object.cpp
Split object_move_all for game/endlevel
2019-12-22 05:34:08 +00:00
paging.cpp
Use susegment for WALL_IS_DOORWAY
2019-12-27 02:02:23 +00:00
physics.cpp
Use susegment for WALL_IS_DOORWAY
2019-12-27 02:02:23 +00:00
piggy.cpp
Make read_sndfile static for D1
2019-08-15 01:34:22 +00:00
player.cpp
Add experimental support for guidebot in multiplayer
2019-06-27 03:26:20 +00:00
playsave.cpp
Avoid reducing player's highest-level when replaying a non-MRU level
2019-08-24 04:32:24 +00:00
polyobj.cpp
some changes as per comments in #479
2019-12-18 13:44:43 +02:00
powerup.cpp
Move Difficulty_level to GameUniqueState
2019-06-27 03:26:20 +00:00
render.cpp
Use susegment for WALL_IS_DOORWAY
2019-12-27 02:02:23 +00:00
robot.cpp
Move robot_create out of line
2019-03-03 00:31:09 +00:00
scores.cpp
Fix Win32 build of scores.cpp
2019-11-19 02:42:24 +00:00
segment.cpp
Use susegment
for references introduced by valptridx conversion
2019-12-22 05:34:08 +00:00
slew.cpp
Move object::last_pos to LevelUniqueObjectState
2019-12-22 05:34:08 +00:00
songs.cpp
Fix crash entering secret level with music on, and no songs
2019-11-02 04:36:15 +00:00
state.cpp
Move object::last_pos to LevelUniqueObjectState
2019-12-22 05:34:08 +00:00
switch.cpp
Convert segment &
to susegment
where possible
2019-12-22 05:34:08 +00:00
terrain.cpp
Include segment.h for terrain.cpp to handle over-eager instantiation
2019-12-16 01:56:59 +00:00
texmerge.cpp
text.cpp
titles.cpp
Avoid copying background to itself
2019-07-07 22:00:02 +00:00
vclip.cpp
is_proximity_bomb_or_smart_mine*: s/smart/player_smart/g
2019-08-15 01:34:22 +00:00
vers_id.cpp
Switch most in-tree http:// links to https://
2018-09-02 00:57:29 +00:00
wall.cpp
Use susegment for WALL_IS_DOORWAY
2019-12-27 02:02:23 +00:00
weapon.cpp
Move Seismic_tremor_magnitude to d_level_unique_seismic_state
2019-08-06 02:59:41 +00:00