dxx-rebirth/similar/main
Kp e2a108bbf5 Use base32 instead of base64+extended-identifiers
Extended identifiers have proved to cause more problems than they solve.
Switch to base32 which, while less commonly supported, is available in
Python and uses an alphabet that is almost a subset of the C identifier
alphabet.  Padding characters are still a problem, but can be remapped
to a valid C identifier that is not a valid base32 character.
2019-12-29 22:24:20 +00:00
..
ai.cpp Use susegment for WALL_IS_DOORWAY 2019-12-27 02:02:23 +00:00
aipath.cpp Use susegment for WALL_IS_DOORWAY 2019-12-27 02:02:23 +00:00
automap.cpp Use susegment for WALL_IS_DOORWAY 2019-12-27 02:02:23 +00:00
bm.cpp revert to old load behavior when emulating D1 2019-12-21 23:42:04 +02:00
bmread.cpp Remove test for unconverted characters after a superx= line 2019-11-18 00:22:34 +00:00
cntrlcen.cpp Simplify valptridx types where possible 2019-12-22 05:34:08 +00:00
collide.cpp Use susegment for WALL_IS_DOORWAY 2019-12-27 02:02:23 +00:00
config.cpp initial version of this, trying to catch MCI events 2019-10-27 02:47:45 +03:00
console.cpp Enable -Wimplicit-fallthrough=5; fix resulting breaks 2019-04-04 04:29:03 +00:00
controls.cpp Move Seismic_tremor_magnitude to d_level_unique_seismic_state 2019-08-06 02:59:41 +00:00
credits.cpp Downgrade PCX failures from Error to CON_URGENT 2019-07-07 22:00:02 +00:00
digiobj.cpp Simplify valptridx types where possible 2019-12-22 05:34:08 +00:00
dumpmine.cpp Use susegment for dumpmine iteration 2019-12-27 02:02:23 +00:00
effects.cpp Move Control_center_destroyed to d_level_unique_control_center_state 2019-08-15 01:34:22 +00:00
endlevel.cpp Split object_move_all for game/endlevel 2019-12-22 05:34:08 +00:00
fireball.cpp Simplify valptridx types where possible 2019-12-22 05:34:08 +00:00
fuelcen.cpp Convert segment & to susegment where possible 2019-12-22 05:34:08 +00:00
fvi.cpp Use susegment for WALL_IS_DOORWAY 2019-12-27 02:02:23 +00:00
game.cpp Use susegment for WALL_IS_DOORWAY 2019-12-27 02:02:23 +00:00
gamecntl.cpp Make del+shift+b do fatal damage to every robot it explodes 2019-09-01 00:20:28 +00:00
gamefont.cpp Enforce separation of font X/Y scaling 2018-06-08 04:04:05 +00:00
gamemine.cpp Use susegment for segment2_read 2019-12-27 02:02:23 +00:00
gamerend.cpp Move Countdown_seconds_left to d_level_unique_control_center_state 2019-08-15 01:34:22 +00:00
gamesave.cpp Move object::last_pos to LevelUniqueObjectState 2019-12-22 05:34:08 +00:00
gameseg.cpp Use susegment for WALL_IS_DOORWAY 2019-12-27 02:02:23 +00:00
gameseq.cpp Use susegment for WALL_IS_DOORWAY 2019-12-27 02:02:23 +00:00
gauges.cpp Hide lives-remaining count during demo playback 2019-08-24 18:14:16 +00:00
generate-kconfig-udlr.py Make kconfig.ui-table.cpp compile when freestanding 2019-12-22 05:34:08 +00:00
hostage.cpp Track headlights in d_level_unique_light_state 2019-04-13 18:00:07 +00:00
hud.cpp Rename ObjectState to LevelUniqueObjectState for consistency 2018-12-30 00:43:57 +00:00
iff.cpp Simplify test for corrupt IFF file 2018-04-03 03:20:08 +00:00
inferno.cpp Use base32 instead of base64+extended-identifiers 2019-12-29 22:24:20 +00:00
kconfig.cpp Make kconfig.ui-table.cpp compile when freestanding 2019-12-22 05:34:08 +00:00
kconfig.ui-table.cpp Make kconfig.ui-table.cpp compile when freestanding 2019-12-22 05:34:08 +00:00
kmatrix.cpp Move Countdown_seconds_left to d_level_unique_control_center_state 2019-08-15 01:34:22 +00:00
laser.cpp Simplify valptridx types where possible 2019-12-22 05:34:08 +00:00
lighting.cpp Use xrange for render loops 2019-05-04 18:27:37 +00:00
menu.cpp initial version of this, trying to catch MCI events 2019-10-27 02:47:45 +03:00
mglobal.cpp Move transition_segnum to d_player_unique_endlevel_state 2019-08-15 01:34:22 +00:00
mission.cpp Sort mission directories to the top of the list, behind builtin missions 2019-11-17 01:42:09 +00:00
morph.cpp Change object::signature to be a generation counter 2019-07-07 22:00:02 +00:00
multi.cpp Move object::last_pos to LevelUniqueObjectState 2019-12-22 05:34:08 +00:00
multibot.cpp Simplify valptridx types where possible 2019-12-22 05:34:08 +00:00
net_udp.cpp Move Countdown_seconds_left to d_level_unique_control_center_state 2019-08-15 01:34:22 +00:00
newdemo.cpp Move object::last_pos to LevelUniqueObjectState 2019-12-22 05:34:08 +00:00
newmenu.cpp Downgrade PCX failures from Error to CON_URGENT 2019-07-07 22:00:02 +00:00
object.cpp Split object_move_all for game/endlevel 2019-12-22 05:34:08 +00:00
paging.cpp Use susegment for WALL_IS_DOORWAY 2019-12-27 02:02:23 +00:00
physics.cpp Use susegment for WALL_IS_DOORWAY 2019-12-27 02:02:23 +00:00
piggy.cpp Make read_sndfile static for D1 2019-08-15 01:34:22 +00:00
player.cpp Add experimental support for guidebot in multiplayer 2019-06-27 03:26:20 +00:00
playsave.cpp Avoid reducing player's highest-level when replaying a non-MRU level 2019-08-24 04:32:24 +00:00
polyobj.cpp some changes as per comments in #479 2019-12-18 13:44:43 +02:00
powerup.cpp Move Difficulty_level to GameUniqueState 2019-06-27 03:26:20 +00:00
render.cpp Use susegment for WALL_IS_DOORWAY 2019-12-27 02:02:23 +00:00
robot.cpp Move robot_create out of line 2019-03-03 00:31:09 +00:00
scores.cpp Fix Win32 build of scores.cpp 2019-11-19 02:42:24 +00:00
segment.cpp Use susegment for references introduced by valptridx conversion 2019-12-22 05:34:08 +00:00
slew.cpp Move object::last_pos to LevelUniqueObjectState 2019-12-22 05:34:08 +00:00
songs.cpp Fix crash entering secret level with music on, and no songs 2019-11-02 04:36:15 +00:00
state.cpp Move object::last_pos to LevelUniqueObjectState 2019-12-22 05:34:08 +00:00
switch.cpp Convert segment & to susegment where possible 2019-12-22 05:34:08 +00:00
terrain.cpp Include segment.h for terrain.cpp to handle over-eager instantiation 2019-12-16 01:56:59 +00:00
texmerge.cpp
text.cpp
titles.cpp Avoid copying background to itself 2019-07-07 22:00:02 +00:00
vclip.cpp is_proximity_bomb_or_smart_mine*: s/smart/player_smart/g 2019-08-15 01:34:22 +00:00
vers_id.cpp Switch most in-tree http:// links to https:// 2018-09-02 00:57:29 +00:00
wall.cpp Use susegment for WALL_IS_DOORWAY 2019-12-27 02:02:23 +00:00
weapon.cpp Move Seismic_tremor_magnitude to d_level_unique_seismic_state 2019-08-06 02:59:41 +00:00