revert to old load behavior when emulating D1
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@ -662,15 +662,19 @@ int load_exit_models()
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{
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int start_num;
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#if defined(DXX_BUILD_DESCENT_I)
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bm_free_extra_models();
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bm_free_extra_objbitmaps();
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#elif defined(DXX_BUILD_DESCENT_II)
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/*
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don't free extra models -- ziplantil. it's our responsibility to make
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sure the exit stuff is already loaded rather than loading it all again
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don't free extra models in native D2 mode -- ziplantil. it's our
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responsibility to make sure the exit stuff is already loaded rather than
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loading it all again.
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however, in D1 mode, we always need to reload everything due to how
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the exit data is loaded (which is different from D2 native mode)
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*/
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#endif
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if (EMULATING_D1) // D1?
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{
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bm_free_extra_models();
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bm_free_extra_objbitmaps();
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}
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// make sure there is enough space to load textures and models
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if (!Exit_bitmaps_loaded && N_ObjBitmaps > ObjBitmaps.size() - 6)
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@ -775,7 +779,8 @@ int load_exit_models()
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return 0;
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}
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Exit_models_loaded = Exit_bitmaps_loaded = true;
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// set to be loaded, but only on D2 - always reload the data on D1
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Exit_models_loaded = Exit_bitmaps_loaded = !EMULATING_D1;
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return 1;
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}
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#endif
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