Commit graph

1698 commits

Author SHA1 Message Date
Kp 8e5a63700b Use enum class for ai_mode 2015-04-26 20:15:51 +00:00
Kp f15ec9c86a Use enum for AIM constants 2015-04-26 20:15:51 +00:00
Kp e883d7c872 Use enum class for AIB constants 2015-04-26 20:15:51 +00:00
Kp c3925353fd Use null_sentinel_iterator for PHYSFS_list_t 2015-04-26 20:15:51 +00:00
Kp 143c536c77 Use PHYSFS_list_t for more functions 2015-04-26 20:15:50 +00:00
Kp fd6ac87c25 Fix trigger_none checks 2015-04-26 20:15:50 +00:00
Kp 65a0d35678 Remove bogus Int3 in object_to_object_visibility
A Future Pilot reports that find_vector_intersection can return an
unhandled fate.  When Int3 is enabled, this crashes the game.  Replace
the Int3 with a debug print.

Reported-by: A Future Pilot <http://www.dxx-rebirth.com/frm/index.php/topic,2024.msg21633.html#msg21633>
2015-04-24 01:39:35 +00:00
Kp 9cfdc1d376 Fix game_leave_menus infinite loop if menu rejects close 2015-04-22 02:44:30 +00:00
Kp 08ee591e21 Fix ODR collision between ui/file browser and main/menu browser 2015-04-22 02:44:30 +00:00
Kp 834ae3b885 Fix find_escort build with gcc-5 2015-04-22 02:44:30 +00:00
Kp d4080c2505 Pass vcobjptr_t to draw_player 2015-04-22 02:44:30 +00:00
Kp 4d6d7fbbc7 Simplify automap door coloring 2015-04-22 02:44:30 +00:00
Kp 3eb8f4813e Pass vcobjptr_t to apply_damage_to_controlcen 2015-04-22 02:44:30 +00:00
Kp 863b429eb9 Only visit valid robots 2015-04-22 02:44:30 +00:00
Kp 3c64abb90b Use vsegptridx for load_mine_data segment loop 2015-04-22 02:44:30 +00:00
Kp 4572099403 Make endlevel globals static 2015-04-22 02:44:29 +00:00
Kp eedfaab822 Remove OGL Max_linear_depth 2015-04-22 02:44:29 +00:00
Kp ba4fdd8a0e Prevent debugger trap for hands-off multi_robot_request_change 2015-04-19 19:12:33 +00:00
Kp 9ec82b6856 Fix array overread 2015-04-19 19:12:33 +00:00
Kp bb9930bf5b multi_robot_request_change: check robot_controlled[slot] for object_none 2015-04-19 04:18:54 +00:00
Kp b46ecbb3e9 Add netgame parameter to duplicate powerups 2015-04-19 04:18:53 +00:00
Kp 4381b81497 Pack spawn granted items in D1 2015-04-19 04:18:53 +00:00
Kp b32298df5a Rewrite powerup cap code to centralize logic 2015-04-19 04:18:53 +00:00
Kp 96d92f6eaf Use partial_range for player trigger check 2015-04-19 04:18:53 +00:00
Kp b88c232f9f Use powerup_type_t for *_weapon_to_powerup 2015-04-19 04:18:53 +00:00
Kp 62d04866c4 Propagate hud_show_weapons_mode for variable i 2015-04-19 04:18:53 +00:00
Kp d7066c3eb9 Remove constant arguments to pick_up_ammo 2015-04-19 04:18:53 +00:00
Kp 28b4a65547 Centralize ammo rack bonus 2015-04-19 04:18:52 +00:00
Kp adbefd39c4 Minimize unnecessary fields passed to check_effect_blowup 2015-04-19 04:18:52 +00:00
Kp bee882dc99 Refactor gauges weapon coloring
Move logic into smaller functions to give the compiler more choices
about inlining.
2015-04-19 04:18:52 +00:00
Kp 98dc7cb90c Optimize D1 super weapon handling
D1 has no super weapons.  Remove the check for them.
2015-04-19 04:18:52 +00:00
Kp cd6be09547 Reduce kconfig.h includes 2015-04-19 04:18:51 +00:00
Kp c338862ad6 Reduce gauges.h includes 2015-04-19 04:18:51 +00:00
Kp 516b8b2397 Reduce collide.h includes 2015-04-19 04:18:51 +00:00
Kp 8582907b91 Reduce ai.h includes 2015-04-19 04:18:51 +00:00
Kp aa4c5efbb9 Replace HAS_PRIMARY_FLAG(x) with HAS_x_FLAG 2015-04-19 04:18:50 +00:00
Kp 12673084a0 Remove obsolete player_has_primary_weapon D1 special case 2015-04-19 04:18:50 +00:00
Kp 9d213b5282 Wrap player_has_weapon return type 2015-04-19 04:18:50 +00:00
Kp f74f879145 Simplify do_weapon_select call 2015-04-19 04:18:50 +00:00
Kp 0a1d643442 Remove obsolete weapon_num check 2015-04-19 04:18:50 +00:00
Kp 84c638ed64 Move PHYSFS_list_t to separate header 2015-04-19 04:18:49 +00:00
Kp 29a57b0dc0 Remove unused net_udp parameters 2015-04-19 04:18:49 +00:00
Kp 150e2d2686 Convert local arrays to array<> 2015-04-19 04:18:49 +00:00
Kp 32b4b8f0bb Use enum class for level save/load 2015-04-19 04:18:49 +00:00
zico 17f5f67948 Fixed regression from 2645d41b5f - must use UDP_MDATA_STOR_QUEUE_SIZE for UDP_mdata_trace as it it a looping list 2015-04-18 22:15:52 +02:00
zico 03f9f11b6d Reworked net_udp_noloss_validate_mdata() to properly REsend MDATA ACK for packets that have been received before 2015-04-18 15:00:24 +02:00
Kp 8c106ea2e9 Avoid potential underflow when n_phys_segs==0 2015-04-11 04:01:29 +00:00
Kp e99a9236cf Avoid redundant vsegptridx calculation in object_move_one 2015-04-11 04:01:29 +00:00
zico 1fd7cb8929 Fusion cannon in Descent 1 was nerfed for Multiplayer after it was made stronger in 1.1 patch. This is fine but players expressed it being not desirable for Coop - which makes sense to me. This fix only applies the nerf to non-Coop games. 2015-04-08 15:05:03 +02:00
zico c60eb9c412 since the game keeps running during kmatrix, bail out of start_player_death_sequence if connect state != CONNECT_PLAYING to prevent incorrect suicide scoring 2015-04-08 14:37:33 +02:00
zico b512127328 fixed player ships not disappearing upon kill which was caused by removal of PKilledFlags and the improper undoing of hack to keep player exploding and respawning events in order 2015-04-08 14:23:55 +02:00
Kp 55fada5c14 Fix texture filtering menu
Reported-by: derhass <https://github.com/dxx-rebirth/dxx-rebirth/issues/59>
Fixes: a84a05c701 ("Move graphics menu to macro")
2015-04-07 01:55:57 +00:00
derhass 49e7cfe37e GLES: never declare the unused variable gl_draw_buffer
Move the declarition directly to the code part where it is used
(always in a #ifndef OGLES block).
2015-04-04 22:58:02 +02:00
Kp df9ce26dfb Fix WORDS_NEED_ALIGNMENT build
Integer promotion changed short+short into an int, but INTEL_SHORT only
takes short or unsigned short.  Add a cast to force the result back to
short.

Reported-by: derhass <https://github.com/dxx-rebirth/dxx-rebirth/issues/56>
2015-04-04 17:23:47 +00:00
Kp a9c81c5614 Move Weapon_is_energy to collide.cpp 2015-04-02 02:36:57 +00:00
Kp 1c7bae4fc4 Use local array<> for object_buffer 2015-04-02 02:36:57 +00:00
Kp 5ae5033fed Use enum for AIB constants 2015-04-02 02:36:57 +00:00
Kp 6b6eaef226 Include polyobj.h from robot.h
Swap the inclusion order since all robots are polyobjects, but not all
polyobjects are robots.
2015-04-02 02:36:57 +00:00
Kp 2f86499144 Remove do_cockpit_window_view unused parameters 2015-04-02 02:36:57 +00:00
Kp b0ec49f8e5 Remove unused file+line from get_seg_masks 2015-04-02 02:36:56 +00:00
Kp aa75a398d9 Move Wall_names to dumpmine.cpp 2015-04-02 02:36:56 +00:00
Kp ae8b99ae7d Use RAIIdigi_sound for briefing printing_channel 2015-04-02 02:36:55 +00:00
Kp b60c603e21 Avoid redundant PHYSFSX_exists checks 2015-04-02 02:36:55 +00:00
Kp 61ee6463aa Remove unused show_title_screen return value 2015-04-02 02:36:55 +00:00
Kp b36ce28382 Remove unnecessary strcpy in titles.cpp 2015-04-02 02:36:55 +00:00
Kp 6a4c7ed78e Inline away D1 secret_restore values 2015-04-02 02:36:53 +00:00
Kp b1d8114b7d Reduce sb_show_lives lookup of HIRESMODE 2015-04-02 02:36:53 +00:00
Kp 6e1a1873cc Fix D1 behavior/mode confusion 2015-04-02 02:36:53 +00:00
Kp 9157e5f970 Use enum class for player_awareness_type_t 2015-04-02 02:36:53 +00:00
Kp 2c0755b117 Factor out AI timesplice check 2015-04-02 02:36:52 +00:00
Kp 90fbebf8fd Convert most global arrays to array<> 2015-04-02 02:36:52 +00:00
Kp 66a70fd373 Prepare for global arrays to be array<> 2015-04-02 02:36:52 +00:00
Kp 6e96ff3e00 Fix ambiguous use of INTEL_SHORT/INTEL_INT 2015-04-02 02:36:52 +00:00
Kp d4351a9457 Fix gcc-4.6 for loop variable warning 2015-04-02 02:36:52 +00:00
Kp 66806e1f34 Enable -Wmissing-braces
clang includes it in -Wall, so add it for gcc
2015-04-02 02:36:52 +00:00
Kp f76b112304 Allow dropping laser powerups 2015-03-28 17:18:02 +00:00
Kp 598a5e42a2 Allow granting items at player spawn 2015-03-28 17:18:02 +00:00
Kp da3cb31a0e Refactor powerup allow code 2015-03-28 17:18:02 +00:00
Kp b32d1c76c9 Move powerup size reset into set_powerup_id 2015-03-28 17:18:02 +00:00
Kp ccc440df57 Optimize cloak/invuln cleanup 2015-03-28 17:18:02 +00:00
Kp 12ad357b8d Move Wimp Menu to macro 2015-03-28 17:18:02 +00:00
Kp 9fa052f5b1 Remove unused Multi_killed_yourself 2015-03-28 17:18:01 +00:00
Kp 7ecb605a58 Combine tracker message formatting 2015-03-28 17:18:01 +00:00
Kp 12b5d6c94e Stringize packets per second limits 2015-03-28 17:18:01 +00:00
Bradley Bell 0f88195dba use <cstdlib> instead of <stdlib.h>
to use definitions in the std namespace
2015-03-27 02:50:23 +00:00
Kp 75680578e1 Move CROSS_* into guard
Suggested-by: btb <c3efc342bc>
2015-03-26 02:42:26 +00:00
Kp 99e4fedcd3 Guard kernel_accepts_extra_sockaddr_bytes in defined(IPv6) 2015-03-26 02:42:26 +00:00
Christian 97fc714970 Merge pull request #53 from derhass/unification/syncgl
cleaned-up syncgl patch for unification
2015-03-24 12:37:55 +01:00
Kp 5d6e2c16c6 Fix kill accounting
Fixes: c4ae4e5379 ("Pass player number to multi functions")
2015-03-24 02:35:37 +00:00
Kp 0707664ae1 Use enum for kmatrix_view result 2015-03-24 02:07:42 +00:00
derhass daf6b7a29a add missing line break in -gl_syncwait help message 2015-03-23 20:18:27 +01:00
derhass 639b569496 Merge branch 'unification/master' into unification/syncgl_v2
Conflicts:
	similar/arch/ogl/gr.cpp
	similar/misc/args.cpp
2015-03-23 20:18:17 +01:00
zico 8d686ab23b implemented return value for kmatrix_view() so we can properly bail out of the game loop in AdvanceLevel() 2015-03-23 03:03:22 +01:00
zico 8292efe622 made code for level progression more similar between D1X and D2X 2015-03-23 02:43:31 +01:00
Kp 1e5acb5f6e Fix guided missile crash
Check type before checking signature.  Objects with type OBJ_NONE are
not guaranteed to have any particular signature.  Commit 91d31b1 removed
the statement which cleared the signature when the type changes to
OBJ_NONE.

Fixes: 91d31b1952 ("Wrap object signature in subtype")
2015-03-22 22:48:47 +00:00
Kp d63be36fb3 Fix bogus trap on remote_owner check
Some call sites pass a uint8_t to objnum_remote_to_local, which is
zero-extended up to an int.  The check for owner==-1 then fails, causing
the sanity check to trap to the debugger, even though the situation is
normal and harmless.  Switch the type to int8_t to ensure that the value
is not sign/zero-extended.
2015-03-22 22:48:47 +00:00
Kp 95eccebcb3 Fix parsing of MULTI_FIRE_TRACK/MULTI_FIRE_BOMB
Fixes: 04d84ae61d ("Pass shot orientation with each weapon packet")
2015-03-22 22:48:47 +00:00
Kp 677e48bc7e Warn when aspect ratio is ignored 2015-03-22 18:49:21 +00:00
Kp 627547371f Improve change_res error checking 2015-03-22 18:49:21 +00:00
Kp 2b44a352ca Remove redundant sc_mode
sc_mode is a packed copy of sc_w/sc_h.  Switch to an accessor that uses
the copy.
2015-03-22 18:49:21 +00:00