Remove unused net_udp parameters

This commit is contained in:
Kp 2015-04-19 04:18:49 +00:00
parent 150e2d2686
commit 29a57b0dc0

View file

@ -89,9 +89,9 @@ static void net_udp_send_rejoin_sync(int player_num);
static void net_udp_do_refuse_stuff (UDP_sequence_packet *their);
static void net_udp_read_sync_packet(const uint8_t *data, uint_fast32_t data_len, const _sockaddr &sender_addr);
static void net_udp_ping_frame(fix64 time);
static void net_udp_process_ping(const uint8_t *data, uint_fast32_t data_len, const _sockaddr &sender_addr);
static void net_udp_process_pong(const uint8_t *data, uint_fast32_t data_len, const _sockaddr &sender_addr);
static void net_udp_read_endlevel_packet(const uint8_t *data, uint_fast32_t data_len, const _sockaddr &sender_addr);
static void net_udp_process_ping(const uint8_t *data, const _sockaddr &sender_addr);
static void net_udp_process_pong(const uint8_t *data, const _sockaddr &sender_addr);
static void net_udp_read_endlevel_packet(const uint8_t *data, const _sockaddr &sender_addr);
static void net_udp_send_mdata(int needack, fix64 time);
static void net_udp_process_mdata (uint8_t *data, uint_fast32_t data_len, const _sockaddr &sender_addr, int needack);
static void net_udp_send_pdata();
@ -2896,20 +2896,20 @@ static void net_udp_process_packet(ubyte *data, const _sockaddr &sender_addr, in
case UPID_PING:
if (multi_i_am_master() || length != UPID_PING_SIZE)
break;
net_udp_process_ping(data, length, sender_addr);
net_udp_process_ping(data, sender_addr);
break;
case UPID_PONG:
if (!multi_i_am_master() || length != UPID_PONG_SIZE)
break;
net_udp_process_pong(data, length, sender_addr);
net_udp_process_pong(data, sender_addr);
break;
case UPID_ENDLEVEL_H:
if ((!multi_i_am_master()) && ((Network_status == NETSTAT_ENDLEVEL) || (Network_status == NETSTAT_PLAYING)))
net_udp_read_endlevel_packet( data, length, sender_addr );
net_udp_read_endlevel_packet(data, sender_addr);
break;
case UPID_ENDLEVEL_C:
if ((multi_i_am_master()) && ((Network_status == NETSTAT_ENDLEVEL) || (Network_status == NETSTAT_PLAYING)))
net_udp_read_endlevel_packet( data, length, sender_addr );
net_udp_read_endlevel_packet(data, sender_addr);
break;
case UPID_PDATA:
net_udp_process_pdata( data, length, sender_addr );
@ -2938,7 +2938,7 @@ static void net_udp_process_packet(ubyte *data, const _sockaddr &sender_addr, in
}
// Packet for end of level syncing
void net_udp_read_endlevel_packet(const uint8_t *data, uint_fast32_t data_len, const _sockaddr &sender_addr)
void net_udp_read_endlevel_packet(const uint8_t *data, const _sockaddr &sender_addr)
{
int len = 0;
ubyte tmpvar = 0;
@ -5183,7 +5183,7 @@ void net_udp_ping_frame(fix64 time)
}
// Got a PING from host. Apply the pings to our players and respond to host.
void net_udp_process_ping(const uint8_t *data, uint_fast32_t data_len, const _sockaddr &sender_addr)
void net_udp_process_ping(const uint8_t *data, const _sockaddr &sender_addr)
{
fix64 host_ping_time = 0;
array<uint8_t, UPID_PONG_SIZE> buf;
@ -5207,7 +5207,7 @@ void net_udp_process_ping(const uint8_t *data, uint_fast32_t data_len, const _so
}
// Got a PONG from a client. Check the time and add it to our players.
void net_udp_process_pong(const uint8_t *data, uint_fast32_t data_len, const _sockaddr &sender_addr)
void net_udp_process_pong(const uint8_t *data, const _sockaddr &sender_addr)
{
const uint_fast32_t playernum = data[1];
if (playernum >= MAX_PLAYERS || playernum < 1)