Remove unused net_udp parameters
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150e2d2686
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@ -89,9 +89,9 @@ static void net_udp_send_rejoin_sync(int player_num);
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static void net_udp_do_refuse_stuff (UDP_sequence_packet *their);
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static void net_udp_read_sync_packet(const uint8_t *data, uint_fast32_t data_len, const _sockaddr &sender_addr);
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static void net_udp_ping_frame(fix64 time);
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static void net_udp_process_ping(const uint8_t *data, uint_fast32_t data_len, const _sockaddr &sender_addr);
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static void net_udp_process_pong(const uint8_t *data, uint_fast32_t data_len, const _sockaddr &sender_addr);
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static void net_udp_read_endlevel_packet(const uint8_t *data, uint_fast32_t data_len, const _sockaddr &sender_addr);
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static void net_udp_process_ping(const uint8_t *data, const _sockaddr &sender_addr);
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static void net_udp_process_pong(const uint8_t *data, const _sockaddr &sender_addr);
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static void net_udp_read_endlevel_packet(const uint8_t *data, const _sockaddr &sender_addr);
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static void net_udp_send_mdata(int needack, fix64 time);
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static void net_udp_process_mdata (uint8_t *data, uint_fast32_t data_len, const _sockaddr &sender_addr, int needack);
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static void net_udp_send_pdata();
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@ -2896,20 +2896,20 @@ static void net_udp_process_packet(ubyte *data, const _sockaddr &sender_addr, in
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case UPID_PING:
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if (multi_i_am_master() || length != UPID_PING_SIZE)
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break;
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net_udp_process_ping(data, length, sender_addr);
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net_udp_process_ping(data, sender_addr);
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break;
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case UPID_PONG:
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if (!multi_i_am_master() || length != UPID_PONG_SIZE)
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break;
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net_udp_process_pong(data, length, sender_addr);
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net_udp_process_pong(data, sender_addr);
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break;
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case UPID_ENDLEVEL_H:
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if ((!multi_i_am_master()) && ((Network_status == NETSTAT_ENDLEVEL) || (Network_status == NETSTAT_PLAYING)))
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net_udp_read_endlevel_packet( data, length, sender_addr );
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net_udp_read_endlevel_packet(data, sender_addr);
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break;
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case UPID_ENDLEVEL_C:
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if ((multi_i_am_master()) && ((Network_status == NETSTAT_ENDLEVEL) || (Network_status == NETSTAT_PLAYING)))
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net_udp_read_endlevel_packet( data, length, sender_addr );
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net_udp_read_endlevel_packet(data, sender_addr);
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break;
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case UPID_PDATA:
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net_udp_process_pdata( data, length, sender_addr );
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@ -2938,7 +2938,7 @@ static void net_udp_process_packet(ubyte *data, const _sockaddr &sender_addr, in
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}
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// Packet for end of level syncing
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void net_udp_read_endlevel_packet(const uint8_t *data, uint_fast32_t data_len, const _sockaddr &sender_addr)
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void net_udp_read_endlevel_packet(const uint8_t *data, const _sockaddr &sender_addr)
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{
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int len = 0;
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ubyte tmpvar = 0;
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@ -5183,7 +5183,7 @@ void net_udp_ping_frame(fix64 time)
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}
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// Got a PING from host. Apply the pings to our players and respond to host.
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void net_udp_process_ping(const uint8_t *data, uint_fast32_t data_len, const _sockaddr &sender_addr)
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void net_udp_process_ping(const uint8_t *data, const _sockaddr &sender_addr)
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{
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fix64 host_ping_time = 0;
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array<uint8_t, UPID_PONG_SIZE> buf;
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@ -5207,7 +5207,7 @@ void net_udp_process_ping(const uint8_t *data, uint_fast32_t data_len, const _so
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}
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// Got a PONG from a client. Check the time and add it to our players.
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void net_udp_process_pong(const uint8_t *data, uint_fast32_t data_len, const _sockaddr &sender_addr)
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void net_udp_process_pong(const uint8_t *data, const _sockaddr &sender_addr)
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{
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const uint_fast32_t playernum = data[1];
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if (playernum >= MAX_PLAYERS || playernum < 1)
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