dxx-rebirth/similar/main
Kp 65a0d35678 Remove bogus Int3 in object_to_object_visibility
A Future Pilot reports that find_vector_intersection can return an
unhandled fate.  When Int3 is enabled, this crashes the game.  Replace
the Int3 with a debug print.

Reported-by: A Future Pilot <http://www.dxx-rebirth.com/frm/index.php/topic,2024.msg21633.html#msg21633>
2015-04-24 01:39:35 +00:00
..
ai.cpp Only visit valid robots 2015-04-22 02:44:30 +00:00
aipath.cpp Convert local arrays to array<> 2015-04-19 04:18:49 +00:00
automap.cpp Pass vcobjptr_t to draw_player 2015-04-22 02:44:30 +00:00
bm.cpp Convert most global arrays to array<> 2015-04-02 02:36:52 +00:00
cntrlcen.cpp Propagate special types for distance/magnitude 2015-03-12 02:21:19 +00:00
collide.cpp Pass vcobjptr_t to apply_damage_to_controlcen 2015-04-22 02:44:30 +00:00
config.cpp Use ntstring for LastMission 2015-03-22 18:49:20 +00:00
console.cpp Use RAIIPHYSFS_File to manage PHYSFS_File 2015-01-17 18:31:42 +00:00
controls.cpp Fix guided missile crash 2015-03-22 22:48:47 +00:00
credits.cpp Pass gr_remap_bitmap_good arg by & 2015-01-25 05:32:45 +00:00
digiobj.cpp Use RAIIdigi_sound for briefing printing_channel 2015-04-02 02:36:55 +00:00
dumpmine.cpp Move Wall_names to dumpmine.cpp 2015-04-02 02:36:56 +00:00
effects.cpp Reduce inclusion of wall.h 2014-12-22 04:35:49 +00:00
endlevel.cpp Make endlevel globals static 2015-04-22 02:44:29 +00:00
fireball.cpp Rewrite powerup cap code to centralize logic 2015-04-19 04:18:53 +00:00
fuelcen.cpp Use enum for AIB constants 2015-04-02 02:36:57 +00:00
fvi.cpp Remove unused file+line from get_seg_masks 2015-04-02 02:36:56 +00:00
game.cpp Fix game_leave_menus infinite loop if menu rejects close 2015-04-22 02:44:30 +00:00
gamecntl.cpp Reduce gauges.h includes 2015-04-19 04:18:51 +00:00
gamefont.cpp Convert most global arrays to array<> 2015-04-02 02:36:52 +00:00
gamemine.cpp Use vsegptridx for load_mine_data segment loop 2015-04-22 02:44:30 +00:00
gamerend.cpp Reduce gauges.h includes 2015-04-19 04:18:51 +00:00
gamesave.cpp Rewrite powerup cap code to centralize logic 2015-04-19 04:18:53 +00:00
gameseg.cpp Remove unused file+line from get_seg_masks 2015-04-02 02:36:56 +00:00
gameseq.cpp Pack spawn granted items in D1 2015-04-19 04:18:53 +00:00
gauges.cpp Propagate hud_show_weapons_mode for variable i 2015-04-19 04:18:53 +00:00
hostage.cpp Reduce gauges.h includes 2015-04-19 04:18:51 +00:00
hud.cpp Use ntstring for hudmsg 2015-01-29 04:27:36 +00:00
iff.cpp Remove RAIIdmem::operator pointer 2015-02-17 03:52:59 +00:00
inferno.cpp add missing line break in -gl_syncwait help message 2015-03-23 20:18:27 +01:00
kconfig.cpp Reduce kconfig.h includes 2015-04-19 04:18:51 +00:00
kmatrix.cpp Use enum for kmatrix_view result 2015-03-24 02:07:42 +00:00
laser.cpp Remove bogus Int3 in object_to_object_visibility 2015-04-24 01:39:35 +00:00
lighting.cpp Convert most global arrays to array<> 2015-04-02 02:36:52 +00:00
menu.cpp Fix ODR collision between ui/file browser and main/menu browser 2015-04-22 02:44:30 +00:00
mglobal.cpp Fix clang -Wmissing-braces warnings 2015-03-22 18:49:21 +00:00
mission.cpp Use ntstring for LastMission 2015-03-22 18:49:20 +00:00
morph.cpp Convert most global arrays to array<> 2015-04-02 02:36:52 +00:00
multi.cpp Add netgame parameter to duplicate powerups 2015-04-19 04:18:53 +00:00
multibot.cpp Prevent debugger trap for hands-off multi_robot_request_change 2015-04-19 19:12:33 +00:00
net_udp.cpp Add netgame parameter to duplicate powerups 2015-04-19 04:18:53 +00:00
newdemo.cpp Minimize unnecessary fields passed to check_effect_blowup 2015-04-19 04:18:52 +00:00
newmenu.cpp use <cstdlib> instead of <stdlib.h> 2015-03-27 02:50:23 +00:00
object.cpp Remove OGL Max_linear_depth 2015-04-22 02:44:29 +00:00
paging.cpp Include polyobj.h from robot.h 2015-04-02 02:36:57 +00:00
physics.cpp Fix array overread 2015-04-19 19:12:33 +00:00
piggy.cpp Convert most global arrays to array<> 2015-04-02 02:36:52 +00:00
player.cpp Pass PHYSFSX_readVector vector by & 2014-10-26 22:08:58 +00:00
playsave.cpp Add netgame parameter to duplicate powerups 2015-04-19 04:18:53 +00:00
polyobj.cpp Fix WORDS_NEED_ALIGNMENT build 2015-04-04 17:23:47 +00:00
powerup.cpp Remove constant arguments to pick_up_ammo 2015-04-19 04:18:53 +00:00
render.cpp Remove OGL Max_linear_depth 2015-04-22 02:44:29 +00:00
robot.cpp Convert local arrays to array<> 2015-04-19 04:18:49 +00:00
scores.cpp Convert most global arrays to array<> 2015-04-02 02:36:52 +00:00
segment.cpp Remove unused delta_light dummy 2015-02-28 19:36:01 +00:00
slew.cpp Remove vm_angles_2_matrix return value 2015-02-05 03:03:51 +00:00
songs.cpp Provide SndDisableSdlMixer=true if !USE_SDLMIXER 2015-02-08 17:43:29 +00:00
state.cpp Reduce gauges.h includes 2015-04-19 04:18:51 +00:00
switch.cpp Reduce gauges.h includes 2015-04-19 04:18:51 +00:00
terrain.cpp Pass iff_read_bitmap arg by & 2015-01-25 05:32:44 +00:00
texmerge.cpp Remove gauges.h #include "piggy.h" 2015-01-29 04:27:35 +00:00
text.cpp Convert most global arrays to array<> 2015-04-02 02:36:52 +00:00
titles.cpp Include polyobj.h from robot.h 2015-04-02 02:36:57 +00:00
vclip.cpp Switch Laser_render to vobjptr_t 2014-11-30 22:09:23 +00:00
vers_id.cpp Support overriding build date/time 2015-03-11 02:19:15 +00:00
wall.cpp Minimize unnecessary fields passed to check_effect_blowup 2015-04-19 04:18:52 +00:00
weapon.cpp Pack spawn granted items in D1 2015-04-19 04:18:53 +00:00