trans_soup
dcb0eb257e
update decomposition to use increasing ABM:s.
2023-10-16 21:30:57 +02:00
trans_soup
453add021d
implement increasing ABM:s.
...
create public api function that registers "increasing ABM:s"; these
abstract over using numerical values associated with individual nodes in
ABM:s, allowing for straightforward creation of processes that occur
over time.
2023-10-16 21:27:59 +02:00
trans_soup
d04e92a15c
add decomposition of leaves into dirt.
...
make leaves decompose over time into dirt when near dirty nodes. also
remove placeholder pummel recipe that turns leaves into dirt.
2023-10-16 20:41:09 +02:00
trans_soup
06110f157b
refactor leaves node registrations.
2023-10-16 20:32:52 +02:00
trans_soup
5bc048eb12
separate leaf growth from other tree growth.
2023-10-16 19:18:29 +02:00
trans_soup
6478e66ef7
add get_neighbors
function to api.
2023-10-16 19:17:52 +02:00
trans_soup
da9fb8970d
change stone texture to custom texture.
...
(which accidentally looks very similar to minecraft clay.)
2023-10-16 18:31:56 +02:00
trans_soup
809d394e9a
remove unused textures.
2023-10-16 18:31:47 +02:00
trans_soup
b6699fcc68
add loose versions of some terrain nodes.
...
add loose versions of dirt, grass, and cobblestone nodes.
2023-10-16 10:50:25 +02:00
trans_soup
263e98d526
add basic api support for loose nodes.
...
expose an api function to register "loose" versions of existing nodes,
and implement some behaviour for such nodes; they will fall down if
there is air below them, and will eventually become their non-loose
counterparts if there is not air below them.
2023-10-16 10:46:32 +02:00
trans_soup
20b29c833f
complete cleanup after rename.
...
clean up things that were broken after renaming `bg_core` to
`bg_terrain`.
also clean up after global rename that added `bg_` prefix to every mod
name.
2023-10-16 10:14:34 +02:00
trans_soup
07987229b5
update the readme.
2023-10-16 08:59:41 +02:00
trans_soup
7755583fa4
rename mods and add hacky cleanup thing.
...
rename mods; add `bg_` prefix.
add hacky cleanup ABM (couldn't get LBM:s to work), that converts old
nodes into new ones according to this rename.
the cleanup doesn't do anything for items, though.
2023-10-15 18:22:13 +02:00
trans_soup
7f3535ca27
make util_stringify more robust.
2023-10-15 17:46:08 +02:00
trans_soup
d1a8ad952b
fix random tick crash possibility.
2023-10-15 17:38:11 +02:00
trans_soup
24ec93cd50
fix name fields in mod.conf
files.
2023-10-15 17:23:37 +02:00
trans_soup
8cc8a08f3d
create (currently usused) funnel mod.
2023-10-14 15:33:24 +02:00
trans_soup
68202b9c82
minor file rename.
2023-10-14 13:39:53 +02:00
trans_soup
9585a7a4b3
add random ticks.
...
every server step, mapblocks near online players will have randomly
selected nodes within them receive a "random tick", the behaviour of
which is determined in node definitions.
2023-10-13 13:22:56 +02:00
trans_soup
6040e73f6c
add debug utility to api.
2023-10-13 13:17:47 +02:00
trans_soup
a2ab91c992
fix math.random
usage.
...
fix usage of `math.random` in various places to provide both a minimum
and a maximum number, instead of just maximum.
also renamed some files very slightly.
2023-10-13 13:17:14 +02:00
trans_soup
eef0283c66
fix incorrect naming.
...
change description of stone tiles from "Brick" to "Tile".
2023-10-13 10:02:35 +02:00
trans_soup
2e32ca82ba
add register_lbm
wrapper.
2023-10-13 09:55:09 +02:00
trans_soup
568e8059f9
refactor: more wrappers
...
create more wrappers for built-in functions and use them instead.
2023-10-13 09:31:55 +02:00
trans_soup
ccd059aa29
generalize creating wrappers for built-ins.
...
create utility for creating wrapper functions for `minetest` methods.
2023-10-13 09:19:13 +02:00
trans_soup
1dd287a3c3
tweak hand reach range.
2023-10-13 09:00:05 +02:00
trans_soup
3eb6dc0f94
change miscellaneous player properties.
2023-10-13 08:59:51 +02:00
trans_soup
1aecdeb752
refactor: create general player interface.
...
create utility function for acting on player properties, and refactor
code for running and step height to make use of this.
2023-10-13 08:48:11 +02:00
trans_soup
732a8cb88a
tiny refactor.
2023-10-13 08:30:25 +02:00
trans_soup
3c25192944
increase player step height.
2023-10-13 08:30:16 +02:00
trans_soup
48a51a77ce
add running.
...
create mod for player-related stuff and move hand setup from core mod to
this new mod.
add feature where, while moving, players gradually speed up up to a
certain limit. their jump height is also increased while this happens.
2023-10-12 16:19:11 +02:00
trans_soup
8f956b2bfc
create readme.
2023-10-12 11:38:09 +02:00
trans_soup
bfc036389c
fix root growth error.
...
roots now extend from below the bottom log, instead of from the log
itself.
2023-10-12 11:13:44 +02:00
trans_soup
9133c0d5c4
minor tree growth changes.
...
make trees grow further before dying.
2023-10-12 11:12:21 +02:00
trans_soup
91807870fe
miscellaneous refactors & fixes.
...
move several functions into the api.
fix root growth directions.
clean up root and grass growth code.
2023-10-12 11:09:40 +02:00
trans_soup
203de199a3
increase hand range.
2023-10-12 10:35:40 +02:00
trans_soup
a68bed3c70
change stoneworking recipes.
...
tile and bricks recipes now use cobblestone instead of stone, to make
them available again now that stone drops cobblestone.
2023-10-12 10:26:02 +02:00
trans_soup
3bd1e66e29
improve grass growth.
...
grass now grows up and down diagonally in the cardinal directions.
2023-10-12 10:25:01 +02:00
trans_soup
7b86727e4b
create grass mod.
...
create a new mod that implements basic grass growth and death.
2023-10-12 08:26:37 +02:00
trans_soup
850d397a97
refactor: minor code style change.
...
change the way some functions are declared.
2023-10-11 19:12:47 +02:00
trans_soup
7df4ddec1c
create woodworking mod and refactor.
...
move plank registration and recipe out of tree mod into newly created
woodworking mod.
also update plank recipe to require cobblestone instead of stone to be
held while pummeling.
2023-10-11 19:05:38 +02:00
trans_soup
09feb14dbb
fix log textures.
2023-10-11 18:26:48 +02:00
trans_soup
c3fb8df14a
add growing tree nodes.
...
add `log_alive` and `leaves_alive`. make alive logs actually have a top
texture (bottom texture and dead logs are still wrong, though).
slightly refactor some tree growth code.
2023-10-11 18:23:09 +02:00
trans_soup
ac307233a1
add cobblestone and fix some drops.
...
add cobblestone node. make stone drop cobblestone and grass drop dirt.
2023-10-11 18:22:06 +02:00
trans_soup
2ed91bbcc3
update recipes.
...
add recipe for planting nuts with dirt.
change plank recipe into pummeling log with stone.
add (currently unusable) recipe to pummel leaves into dirt.
2023-10-11 12:04:16 +02:00
trans_soup
6d3412bba6
change stoneworking recipes.
...
replace recipes for bricks and tiles to make use of pummeling.
2023-10-11 11:40:41 +02:00
trans_soup
7581aba12a
fix pummel error in crafting api.
...
pummel recipes now successfully make use of a provided `used_item`
value, instead of having a redundant `used_node` value.
2023-10-11 11:39:39 +02:00
trans_soup
9aa96f456f
implement basic pummeling.
2023-10-11 11:15:08 +02:00
trans_soup
4e31d3219b
start working on stoneworking mod.
...
create stoneworking mod.
create nodes stone bricks and stone tile, then add placeholder recipe
for both.
2023-10-11 10:28:23 +02:00
trans_soup
6fb3f5fde3
refactor and fix errors.
...
move vector utilities out of tree api into own generic api. fix related
issues.
2023-10-11 10:01:54 +02:00