add running.
create mod for player-related stuff and move hand setup from core mod to this new mod. add feature where, while moving, players gradually speed up up to a certain limit. their jump height is also increased while this happens.
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5 changed files with 57 additions and 1 deletions
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@ -2,4 +2,3 @@ local modname = minetest.get_current_modname()
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load_file("node")
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load_file("biome")
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load_file("hand")
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2
mods/bg_player/init.lua
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2
mods/bg_player/init.lua
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@ -0,0 +1,2 @@
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load_file("hand")
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load_file("run")
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3
mods/bg_player/mod.conf
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3
mods/bg_player/mod.conf
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@ -0,0 +1,3 @@
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name = player
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description = blockgame player-related stuff.
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depends = core, api
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52
mods/bg_player/run.lua
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52
mods/bg_player/run.lua
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@ -0,0 +1,52 @@
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local walk_speed = 1
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local walk_time = 2
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local speedup_time = 6
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local run_factor = 3
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local slowdown_factor = 8
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local jump_height = 1
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local jump_factor = 1.5
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local speed_data = {}
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local function handle_speed (player, delta_time)
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speed_data[player] = speed_data[player] or {}
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local data = speed_data[player]
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-- data.start = data.start or minetest.get_gametime()
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data.duration = (data.duration or 0) + delta_time
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local control = player:get_player_control()
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local moving = control.up or control.down or control.left or control.right
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if not moving then
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data.duration = data.duration - delta_time * (slowdown_factor + 1)
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end
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if data.duration < 0 then data.duration = 0 end
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local duration = data.duration
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local physics = player:get_physics_override()
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if duration < walk_time then
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physics.speed = walk_speed
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physics.jump = jump_height
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else
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local run_time = duration - walk_time
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local t = run_time / speedup_time
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if t > 1 then t = 1 end
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local factor = (run_factor - 1) * t + 1
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if factor > run_factor then factor = run_factor end
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physics.speed = walk_speed * factor
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physics.jump = jump_height + (jump_height * jump_factor - 1) * t
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end
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player:set_physics_override(physics)
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end
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minetest.register_globalstep(function(delta_time)
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for _, player in pairs(minetest.get_connected_players()) do
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handle_speed(player, delta_time)
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end
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end)
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