a minetest game.
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trans_soup 9585a7a4b3 add random ticks.
every server step, mapblocks near online players will have randomly
selected nodes within them receive a "random tick", the behaviour of
which is determined in node definitions.
2023-10-13 13:22:56 +02:00
menu initial commit. 2023-10-11 09:17:21 +02:00
mods add random ticks. 2023-10-13 13:22:56 +02:00
game.conf initial commit. 2023-10-11 09:17:21 +02:00
minetest.conf initial commit. 2023-10-11 09:17:21 +02:00
README.md create readme. 2023-10-12 11:38:09 +02:00

about

this is a game for the minetest engine. the main inspirations is nodecore.

basically all current recipes are placeholders.

how to install

download this entire directory and place it inside ~/.minetest/games/ (or wherever your minetest games are stored). then select this game (it's the one with a trans flag as icon) in the minetest menu.

how to do stuff

two decorative stone variants, tiles and bricks, can be created by pummeling cobblestone and tiles respectively. you must be holding cobblestone while doing this, and the targetted node must be on top of a stone-type node.

pummeling is when you punch a node repeatedly. it's a mechanic taken directly from nodecore.

you can turn a log into planks by pummeling it with stone.

you can grow a tree by placing a dirty node (dirt or grass) on top of a nut. this will create a sapling, which will grow into something vaguely resembling a tree (including roots in the ground). note that there's currently no way to get nuts, so you'll have to use cheats for now if you want trees.

you can create dirt by pummeling leaves with leaves.