refactor: create general player interface.

create utility function for acting on player properties, and refactor
code for running and step height to make use of this.
This commit is contained in:
trans_soup 2023-10-13 08:48:11 +02:00
parent 732a8cb88a
commit 1aecdeb752
3 changed files with 50 additions and 33 deletions

View file

@ -1,3 +1,5 @@
local utils = load_file("util_misc")
local walk_speed = 1
local walk_time = 2
local speedup_time = 6
@ -9,40 +11,34 @@ local jump_factor = 1.5
local speed_data = {}
local function handle_speed (player, delta_time)
speed_data[player] = speed_data[player] or {}
local data = speed_data[player]
utils.handle_player(player, function (player, p_data)
speed_data[player] = speed_data[player] or {}
local data = speed_data[player]
-- data.start = data.start or minetest.get_gametime()
data.duration = (data.duration or 0) + delta_time
data.duration = (data.duration or 0) + delta_time
local control = player:get_player_control()
local control = p_data.control
local moving = control.up or control.down or control.left or control.right
if not moving then
data.duration = data.duration - delta_time * (slowdown_factor + 1)
end
if data.duration < 0 then data.duration = 0 end
if data.duration > walk_time + speedup_time then data.duration = walk_time + speedup_time end
local moving = control.up or control.down or control.left or control.right
if not moving then
data.duration = data.duration - delta_time * (slowdown_factor + 1)
end
if data.duration < 0 then data.duration = 0 end
if data.duration > walk_time + speedup_time then data.duration = walk_time + speedup_time end
if data.duration < walk_time then
p_data.physics.speed = walk_speed
p_data.physics.jump = jump_height
else
local run_time = data.duration - walk_time
local t = run_time / speedup_time
local duration = data.duration
local factor = (run_factor - 1) * t + 1
if factor > run_factor then factor = run_factor end
local physics = player:get_physics_override()
if duration < walk_time then
physics.speed = walk_speed
physics.jump = jump_height
else
local run_time = duration - walk_time
local t = run_time / speedup_time
local factor = (run_factor - 1) * t + 1
if factor > run_factor then factor = run_factor end
physics.speed = walk_speed * factor
physics.jump = jump_height + (jump_height * jump_factor - 1) * t
end
player:set_physics_override(physics)
p_data.physics.speed = walk_speed * factor
p_data.physics.jump = jump_height + (jump_height * jump_factor - 1) * t
end
end)
end
minetest.register_globalstep(function(delta_time)

View file

@ -1,8 +1,9 @@
local utils = load_file("util_misc")
minetest.register_globalstep(function(delta_time)
for _, player in pairs(minetest.get_connected_players()) do
local control = player:get_player_control()
local properties = player:get_properties()
properties.stepheight = control.sneak and 0.01 or 1.05
player:set_properties(properties)
utils.handle_player(player, function (_, data)
data.properties.stepheight = data.control.sneak and 0.01 or 1.05
end)
end
end)

View file

@ -0,0 +1,20 @@
local function handle_player (player, fn)
local data = {}
data.control = player:get_player_control()
data.properties = player:get_properties()
data.physics = player:get_physics_override()
local result = fn(player, data)
player:set_properties(data.properties)
player:set_physics_override(data.physics)
return result
end
return {
handle_player = handle_player,
}