zicodxx
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d2ca16d4c1
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Implemented new UDP/IP interface with Server-Relay (for firewalled users) and IPv6 compability; Fixed memory issues; If arguments -gl_mipmap and -gl_trilinear used both, always select -gl_trilinear
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2007-12-17 22:45:45 +00:00 |
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zicodxx
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df7a1ca071
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Introduced timer_delay2 as replacement for timer_delay to sleep according to given FPS rate considering calc time between frames
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2007-11-21 12:46:09 +00:00 |
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kreatordxx
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e474abb5a0
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port the jukebox to PhysicsFS for Mac OS 9 compatibility
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2007-11-10 08:51:30 +00:00 |
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kreatordxx
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fef59bdb3f
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various fixes towards getting it to build for Mac OS 9 again
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2007-11-06 01:30:07 +00:00 |
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kreatordxx
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7363a2a5fa
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hard code userdir to ~/Library/Preferences/D2X Rebirth/ for Mac OS X
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2007-11-03 06:36:54 +00:00 |
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zicodxx
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453cf2d609
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Fixed problems with GameTime wraparound - delay sounds, cloak, invulnerability, ping; Added debug key to Reset GameTime for testing; Removed -gl_vidmem; Cheat-code cleanup; Some HUD message redundancy
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2007-10-28 20:14:25 +00:00 |
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zicodxx
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9577e61339
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Small fixes; Code cleanup; Implemented PR-Screenshot feature
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2007-10-18 14:44:02 +00:00 |
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zicodxx
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dd279061fe
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Fixed define mistake in PHYSFSX_init
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2007-10-15 16:24:30 +00:00 |
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zicodxx
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b334ff5b97
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Set SOUND_BUFFER_SIZE for SDL_mixer to 1024 to minimize delay; Removed MIDI-existance check and store all music to Music/ subdirectory of writedir - keeps clean if user has tons of levels; Added SDL_mixer command-line help output; Reworked PHYSFSX_init and removed SysUserDir so we can finally read args without a hassle; Stored MAXIMUM_FPS in game.h - where it belongs to
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2007-10-13 23:52:17 +00:00 |
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md2211
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69492c702f
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Big args code refactoring, fixed issue with userdir d2x.ini, and a few other small things
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2007-10-12 20:09:26 +00:00 |
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zicodxx
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f83dc0adb8
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Moved -nomovies to System Options
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2007-10-01 20:42:35 +00:00 |
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zicodxx
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631fe7149c
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Changed define path for SDL_types header for win32
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2007-09-29 10:48:02 +00:00 |
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zicodxx
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e955dff203
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Updated docs; Removed GP2X support since I won't support this device anymore
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2007-09-28 22:44:04 +00:00 |
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md2211
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a0b4cac982
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* Removed executable flag on most files
* Reverted value of SOUND_MAX_VOLUME
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2007-09-21 19:06:05 +00:00 |
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zicodxx
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9eb7dfc112
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Code-cleanup; Implemented new multi profile feature
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2007-09-20 14:22:57 +00:00 |
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md2211
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324c0df6a1
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* Huge SDL_mixer refactoring; sound backend now selectable at runtime, in D1X & D2X
* Sound system now uses a set of function pointers (digi.c) as a single interface to either SDL or SDL_mixer
* Ported jukebox functionality to D2X
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2007-09-18 13:37:39 +00:00 |
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zicodxx
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7316f617a3
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Fixed some mem-leaks; Made show_fullscr() use ogl_ubitmapm_cs(); Removed use of glScissor for menus - using Blitting; Code cleanup
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2007-08-27 23:01:34 +00:00 |
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zicodxx
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91c393fb54
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Added ipx_check_ready_to_join for driver element CheckReadyToJoin, making sure communication between UDP/IP clients
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2007-08-20 21:33:26 +00:00 |
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zicodxx
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0b523c15be
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Added -ip_hostaddr argument to specify a host IP address via command-line/INI
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2007-08-08 21:11:51 +00:00 |
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zicodxx
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2bc4cd32bb
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Cleanup in Config- and PLX-code; Saving Resolution in Config file so it will apply directly at game-init; Removed seperated resolution mode for menus, SCREEN_MENU now always uses Game_screen_mode; Last FindArg cleanups; Removed MenuHires(Available) and FontHires(Available) and replaced with HiresGFX(Available) to make a more common way to determinate if Hires data is used or not (interactive Demo); Improved support for Interactive Demo
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2007-07-26 23:57:29 +00:00 |
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zicodxx
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2434d100a8
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FindArg cleanup - GL-Debug and SDL arguments
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2007-07-23 18:13:49 +00:00 |
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zicodxx
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3354c26219
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Even more FindArg cleanups
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2007-07-22 20:56:23 +00:00 |
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zicodxx
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faa6122a4a
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Even more FindArg cleanups
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2007-07-22 20:40:39 +00:00 |
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zicodxx
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860b964ee4
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Code cleanup and small fixes
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2007-07-22 01:34:00 +00:00 |
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zicodxx
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6469faaafc
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Cleanups
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2007-07-18 22:23:06 +00:00 |
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zicodxx
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8e2aa8ea2a
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Cleaned up more FindArg's - general Debug Options; Cleanups
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2007-07-18 20:13:17 +00:00 |
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zicodxx
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7d23cb6772
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Cleaned up more FindArg's - Networking Options; Some fixes
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2007-07-16 02:34:51 +00:00 |
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zicodxx
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29ef28bef3
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Cleaned up more FindArg's - (most important) OpenGL Options
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2007-07-15 21:22:07 +00:00 |
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zicodxx
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a2a6959d39
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Cleaned up more FindArg's - Graphics Options
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2007-07-15 15:23:45 +00:00 |
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zicodxx
|
8217e50e0c
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Cleaned up more FindArg's - Sound Options
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2007-07-14 22:36:04 +00:00 |
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zicodxx
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8efe1ea653
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Placing FindArg calls to seperated function, putting variables to a struct - frist step, not finished, yet; Large code cleanup
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2007-07-14 20:33:42 +00:00 |
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zicodxx
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cf14254e01
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small code cleanup; improved texture caching in menus to save RAM
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2007-06-15 12:32:44 +00:00 |
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zicodxx
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b7f02568c0
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fixed more compiler warnings
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2007-06-11 15:54:09 +00:00 |
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zicodxx
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5bcb0e1ed5
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introduced new bitmap flag to draw cockpit bitmap with transparency; draw transparent cockpit bitmap over gauges to make it more pixel-correct; code cleanups
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2007-06-10 16:21:53 +00:00 |
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kreatordxx
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5c7f38f8e2
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add add_to_end parameter to cfile_init, allowing custom MIDI music to be found in an add-on hog
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2007-05-27 02:24:00 +00:00 |
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kreatordxx
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977eaf742d
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allow built-in data files to go in the 'Data' directory, like original Mac D2 folder layout
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2007-05-20 02:00:57 +00:00 |
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zicodxx
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f20ec1e42e
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Added config field to map a Mouse Axis/Wheel to cycle Primary and Secondary weapons; lots of controls-related code cleaning
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2007-05-14 13:38:44 +00:00 |
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kreatordxx
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4ff4ddd0a3
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include SDL/SDL.h for all platforms and physfs/physfs.h for Mac OS X to avoid having to add some hard-coded include paths
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2007-04-09 02:41:45 +00:00 |
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kreatordxx
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e89311954f
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move determination of WORDS_BIG_ENDIAN to pstypes.h as SCons can't do it (as far as I know). SCons doesn't make conf.h
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2007-04-09 01:16:31 +00:00 |
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zicodxx
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b41a8a437a
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Use Doublebuffer in OGL for all parts of the game and properly redraw elements, fixed Profiler build
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2007-03-22 11:32:22 +00:00 |
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kreatordxx
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751cbe1a91
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add gr_flip, allowing significant cleanup including the moving of gr_show_canvas, Pages and VR_screen_pages to arch/dos/gr.c
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2007-03-21 11:32:33 +00:00 |
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kreatordxx
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f0265ea26f
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use generic 'struct object' instead of including object.h, so gcc4.0 with Xcode doesn't complain about FSCALE being passed to CLIPLINE in 2d/line.c (strange indeed)
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2007-02-18 07:29:26 +00:00 |
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md2211
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7db969b9fe
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* Going back to PHYSFS_file type (lower-case 'f') for compatibility
* Turning off sound debug flags
* Optional micro versions (see SConstruct)
* Makefile emulation for SCons
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2007-02-14 21:02:46 +00:00 |
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zicodxx
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7c9f8bf7fe
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set MENU_SCREEN_MODE at init to set movie according to -menu parameter and also prevent unnecessary screen changes
|
2007-02-09 12:38:21 +00:00 |
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zicodxx
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f9788e5b5f
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added transparency effects for some bitmaps like explosions, powerups, weapons, etc. - to enable with -gl_transparency
|
2007-01-29 23:31:20 +00:00 |
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zicodxx
|
d4de0c28d3
|
write screenshots to subdirectory
|
2007-01-25 10:30:33 +00:00 |
|
zicodxx
|
a58dc03bab
|
special WINDOWS fixes and cleanups, corrected automated UDP broadcast
|
2007-01-22 10:40:14 +00:00 |
|
kreatordxx
|
96ee4e1082
|
use PhysicsFS to write MIDI file, make hmp2mid use PhysicsFS exclusively
|
2006-12-30 05:29:21 +00:00 |
|
kreatordxx
|
7e1502c454
|
chdir to application directory so it uses relative userdir and hogdir paths properly, in Mac OS X it can make the root directory the current one
|
2006-12-24 10:41:07 +00:00 |
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zicodxx
|
3d3188473b
|
GP2X handheld support; added SConstruct file (MAC support incomplete); code optimisations for software renderer; fixed memleaks
|
2006-12-19 02:25:50 +00:00 |
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