zicodxx
cf14254e01
small code cleanup; improved texture caching in menus to save RAM
2007-06-15 12:32:44 +00:00
zicodxx
37b563d4cd
complete removal of hmiplay-code usage
2007-06-15 08:10:19 +00:00
zicodxx
b5a5352a41
fixed axis direction for vertical and sideways thrust time; fixed y-Offset for mouse selection in kconfig_sub; removed (useless) Shrink/Grow window feature to clean code a bit; improved grabmouse so mouse is always released in non-SCREEN_GAME modes
2007-06-14 20:52:14 +00:00
zicodxx
ee7448eeac
using size_t when it comes to integer to pointer conversions
2007-06-14 12:32:18 +00:00
zicodxx
b7f02568c0
fixed more compiler warnings
2007-06-11 15:54:09 +00:00
zicodxx
e22e079b56
fixed a bunch of compiler warnings
2007-06-11 09:06:14 +00:00
zicodxx
5bcb0e1ed5
introduced new bitmap flag to draw cockpit bitmap with transparency; draw transparent cockpit bitmap over gauges to make it more pixel-correct; code cleanups
2007-06-10 16:21:53 +00:00
kreatordxx
82a39224b9
fix more Mac errors for new UDP/IP
2007-06-10 04:52:39 +00:00
kreatordxx
4f0ab045ff
fix Mac errors involving use of 'VERSION'
2007-06-10 02:27:12 +00:00
zicodxx
5f26019972
improved pixel-correct (almost) scaling of menus; new Netgame info screen which can show up necessary game rules
2007-05-31 22:30:18 +00:00
zicodxx
f1134f0bc3
Removed old UDP/IP and MCAST4 code; Implemented online-capable UDP/IP interface
2007-05-30 14:16:49 +00:00
kreatordxx
ed025f3779
close add-on hog when loading another mission, so the add-on hog's custom MIDI music isn't played when playing the built-in mission
2007-05-27 05:48:16 +00:00
kreatordxx
657e71fc93
look for music files in "Music" dir, store MIDI's in "Music/<hogfile>" to better support custom MIDI music
2007-05-27 05:27:17 +00:00
kreatordxx
5c7f38f8e2
add add_to_end parameter to cfile_init, allowing custom MIDI music to be found in an add-on hog
2007-05-27 02:24:00 +00:00
kreatordxx
0de587cadf
make sure gl functions are not called before OpenGL is initialised, when fullscreen switching
2007-05-23 11:34:53 +00:00
kreatordxx
8348ed9bac
make sure the right slot is saved to, and it shows the save screen if appropriate, when using fast save (F6)
2007-05-22 11:06:19 +00:00
xatmes
0cfd37f0c9
SConstruct: Added conditions to add compiler/linker flags from user's environemn
...
t if they have any set.
2007-05-22 01:20:06 +00:00
kreatordxx
fd8471138f
add use_players_dir argument, which puts player files and saved games in Players subdirectory, like original Mac D2 folder layout
2007-05-21 11:24:27 +00:00
kreatordxx
1a404cb1f5
use new 3 argument mouse_get_delta to avoid compiler errors
2007-05-21 10:55:43 +00:00
kreatordxx
c6ceb43507
allow built-in data files to go in the 'Data' directory, like original Mac D2 folder layout
2007-05-20 02:01:35 +00:00
kreatordxx
977eaf742d
allow built-in data files to go in the 'Data' directory, like original Mac D2 folder layout
2007-05-20 02:00:57 +00:00
zicodxx
c2270758ef
free grabbed mouse in Demo Playback; improved Player-files deletion
2007-05-16 11:26:34 +00:00
zicodxx
90ee584b28
make sure Game_window_w/h is always set to a valid value in every cockpit mode
2007-05-14 14:02:12 +00:00
zicodxx
046b534f3a
fixed speeding bug in homing system
2007-05-14 13:45:11 +00:00
zicodxx
f20ec1e42e
Added config field to map a Mouse Axis/Wheel to cycle Primary and Secondary weapons; lots of controls-related code cleaning
2007-05-14 13:38:44 +00:00
xatmes
373524ae14
main/endlevel.c: Changed RAND_MAX to D_RAND_MAX in vector multipler so that resu
...
lting scale equals something logical. Fixes explosions/attached sound when chas
ing player during endlevel tunnel exit
main/switch.c: Added condition so that sounds keep playing through exit sequence
when exiting a D1 level
2007-05-13 01:57:04 +00:00
zicodxx
5741e093c4
if movielib isn't found in requested resolution, do NOT select other version, since the game is unable to determinate to switch correctly - instead skip playback in that case
2007-05-11 09:23:47 +00:00
zicodxx
e03925096d
read -pilot arg with and without filename extension
2007-05-10 09:34:27 +00:00
zicodxx
0bc374acf9
moved load_palette() call in StartNewLevelSub() to show HOARD textures and bitmaps correctly in OGL
2007-05-10 08:53:35 +00:00
zicodxx
6c0a00ac07
fixed Assembler Compile Build error
2007-05-09 09:53:36 +00:00
zicodxx
d758d1bda6
update viewing values at Fullscreen Toggle; added Fullscreen Toggle to Menus and Demo Playback
2007-05-09 09:44:45 +00:00
zicodxx
9c7b97dfe7
removed unnecessary gr_set_mode() call causing annoying resolution change (hopefully)
2007-05-05 23:25:32 +00:00
zicodxx
e9017c4a02
fixed broken Textures for Custom levels caused by load_palette() call
2007-05-05 09:36:33 +00:00
zicodxx
146ada52d3
Version-Tag 0.52
2007-05-03 19:01:28 +00:00
zicodxx
f496f380e2
updated docs
2007-05-03 15:44:52 +00:00
zicodxx
49eaa12468
removed deprecated Makefile stuff
2007-05-03 15:16:27 +00:00
zicodxx
0a198ccc62
rev432 revisited - do not send multi De-Cloak packet in Demo Playback
2007-05-02 18:42:46 +00:00
zicodxx
392f0209ad
resolved some overlapping HUD elements
2007-05-01 22:57:31 +00:00
zicodxx
8b023aa928
re-added RealFrameTime assignment, lost in last revision (503). Should be removed some day however
2007-04-29 17:55:58 +00:00
zicodxx
236160666b
removed FrameTime limiter since it is only messing if 150FPS or more is reached
2007-04-29 11:51:08 +00:00
kreatordxx
8067b11be7
add Mac OS X support to SConstruct
2007-04-25 02:39:10 +00:00
zicodxx
8541d2d403
prevent string placeholders in HUD Messages which may crash the game
2007-04-21 08:27:21 +00:00
zicodxx
d568b27777
increased offset to detect movement on Joystick axis for mapping function
2007-04-20 07:25:23 +00:00
zicodxx
082950e742
made smart blobs easier to dodge
2007-04-19 22:17:46 +00:00
zicodxx
9a7a7932ef
forbid % to read into multi messages to not mess up the string
2007-04-15 16:33:04 +00:00
zicodxx
f1d191f665
removed -nocdrom argument, only use Redbook audio if specified with -redbook
2007-04-15 11:02:55 +00:00
zicodxx
5ba9f82e76
only draw copyright stuff if there is really the menu background (not being changed by draw_stars())
2007-04-15 06:51:35 +00:00
zicodxx
c8c866dddf
removed use of VR_render_buffer (almost completly)
2007-04-14 20:57:48 +00:00
zicodxx
a4077fd291
fixing D1 Secret Level routines (thanks to xatmes)
2007-04-14 20:44:09 +00:00
zicodxx
1eab13eb7b
2007-04-14 20:18:57 +00:00