Commit graph

122 commits

Author SHA1 Message Date
zicodxx 9aad531b09 use ogl_ubitmapm_cs instead of show_fullscr in OGL to render faster 2007-01-27 02:48:36 +00:00
zicodxx 52bb848084 improved credits scrolling - not that smooth anymore, but less CPU intense 2007-01-25 23:58:28 +00:00
zicodxx 87c42e791f don't display lives and score if hud message is longer than 40 chars. preventing overlay of message and lives/score 2007-01-25 13:49:17 +00:00
zicodxx f72c060886 improved resolution-check method - removed old code 2007-01-25 13:01:39 +00:00
zicodxx d4de0c28d3 write screenshots to subdirectory 2007-01-25 10:30:33 +00:00
zicodxx 895a4aaee4 made thief messages brighter 2007-01-22 11:58:30 +00:00
zicodxx c043e7b579 fixed multi summary reactor lifetime refresh 2007-01-22 11:34:03 +00:00
zicodxx 184a7e133a fixed PRINTSCREEN key for WINDOWS 2007-01-22 10:52:01 +00:00
zicodxx 59270fc137 additional newline line in netgame menu - looks better 2007-01-20 14:17:18 +00:00
zicodxx 619de6e551 made short packets default on. long packets are still available but in general cause more problems than short 2007-01-20 13:48:19 +00:00
zicodxx 9f22ea1c0e corrected -maxfps switch: MAX_FPS is 80, not 100 2007-01-20 12:42:49 +00:00
zicodxx ab706d7ceb removed inaccurate 4D hack 2007-01-20 12:29:57 +00:00
zicodxx 1043cb9950 for OGL don't display background bitmap if screen height < 400 because it won't fit - just draw grey; adjusted level name alignment in secret levels 2007-01-20 12:07:02 +00:00
zicodxx 90fcd625da only read and write lowercase pilots - prevents mistakes in -pilot option as well as multisaves 2007-01-18 18:58:18 +00:00
zicodxx 7c9fde3780 prevent changing weapons if automap is active 2007-01-18 15:19:45 +00:00
zicodxx 84bf61baa8 fixed suddenly broken special chars 2007-01-18 15:09:12 +00:00
zicodxx 93245db50e made Omega selectable even if it has no energy left and can't fire 2007-01-18 15:06:51 +00:00
zicodxx 6195a1bb18 draw bomb count correctly in CM_FULL_SCREEN ... finally 2007-01-18 14:43:42 +00:00
zicodxx f7ae8684f6 draw spheres instead of pixels in draw_stars to show correctly in OGL 2007-01-17 15:35:38 +00:00
zicodxx cfcd1e39f9 moved hudlog printf's so they do not spam stdout with redundant messages 2007-01-14 01:55:59 +00:00
zicodxx 3431db5ab0 also use ALT-F9/F10 for demo playback 2007-01-13 14:20:48 +00:00
zicodxx 8ef450e17c removed mipmap for movies - makes not a real sense or effect 2007-01-13 14:14:56 +00:00
zicodxx 442e669dc5 do not select weapon if guide-bot shortcut has done and weapon key is mapped from 0 to 9 2007-01-13 13:51:47 +00:00
zicodxx 1724fff7ce removing the dead statement (leftover from WraithX Deathcam) from object_move_one() so the function will return correctly if player dies instead running further and creating invalid code and crashes 2007-01-13 13:18:42 +00:00
zicodxx 563fe826be removed timer_delay from DoJasonInterpolate - caused slowdowns in some demos 2007-01-12 16:58:00 +00:00
zicodxx 2b80efdce9 fixed canvas stuff to show summary correctly in OGL, added new strings for CTF and HOARD, code cleanup 2007-01-12 14:21:05 +00:00
zicodxx ef1a1de34b joystick axes can be reassigned; higher offset for axes moving detection; correction for menus that are bigger than screen 2007-01-10 00:50:36 +00:00
kreatordxx 901f66e6e9 allow an add-on mission to override the built-in hog file, such as the use of custom MIDI tracks 2006-12-31 01:51:01 +00:00
kreatordxx 812b641a51 if a Descent 2 hog file is not available, generate an error, not a warning 2006-12-31 00:09:49 +00:00
kreatordxx c557b38bbf fix a memory leak that occurs when listing the search paths 2006-12-31 00:00:44 +00:00
kreatordxx 83574d83b7 update version info, use DESCENT_VERSION instead of PACKAGE_NAME 2006-12-26 03:42:13 +00:00
kreatordxx ed899e7b5e fix crash where loading screen function is called before video mode is set (when SDL Video is used as well as -notitles) 2006-12-25 12:52:38 +00:00
kreatordxx 3cb7e16496 make sscanf look for "%i.%i" instead of "v%i.%i" because the 'v' isn't written to file (used to cause D2X for Mac OS 9 to crash), use PHYSFS_delete instead of unlink to be safe 2006-12-24 09:24:05 +00:00
kreatordxx d698e87960 warning fixes for gcc 4.0 2006-12-24 09:15:37 +00:00
kreatordxx 21ec5934ce use strncpy instead of snprintf, MPW on Mac OS 9 doesn't have snprintf 2006-12-24 09:01:10 +00:00
kreatordxx 8c773a79f5 only autoselect a secondary weapon if the player didn't have any of that type before (fix bug #2671) (from D2X CVS) 2006-12-24 07:43:11 +00:00
kreatordxx 38e2a3cb0b small brace tidy up to allow a source code editor to list all the functions (from D2X CVS) 2006-12-23 09:12:27 +00:00
zicodxx 3d3188473b GP2X handheld support; added SConstruct file (MAC support incomplete); code optimisations for software renderer; fixed memleaks 2006-12-19 02:25:50 +00:00
zicodxx 8cc35e82c7 command-line to set glScissor off if needed 2006-11-02 01:24:10 +00:00
zicodxx b8ea3bd6a2 just turn off detriangulation for OGL 2006-11-01 02:02:44 +00:00
zicodxx 1c821a4cea adding the checktime FindArg 2006-10-31 21:15:47 +00:00
zicodxx 999780ff58 moved some FindArgs to main() so they are not called in the game; added printf for DEBUG to track FindArgs 2006-10-31 15:46:06 +00:00
zicodxx 2dda3e9d8e make sliding use sensitivity - corrected superjoy 2006-10-31 15:11:22 +00:00
zicodxx 61a1768af4 make sliding use sensitivity 2006-10-31 15:07:17 +00:00
zicodxx 86eda83f03 removing -cockpit and -hiresfont parameters which actually belong to D1X-Rebirth 2006-10-31 12:48:31 +00:00
zicodxx 50f87850c0 turning detriangulation off by default; not really needed anymore and makes rendering nicer 2006-10-29 01:01:29 +00:00
zicodxx 449fef5dbc using global variable for sp-mouselook to save CPU usage 2006-10-21 09:23:52 +00:00
zicodxx 4d2a589c20 fixed compiler warnings in object header 2006-10-20 23:33:26 +00:00
zicodxx 8cb08cd86f removed calibrate joystick line from help menu 2006-10-20 22:41:48 +00:00
zicodxx 44bdbbb6e9 introducing draw_wbu_border to draw rounded weapon boxes with glScissor 2006-10-20 16:38:04 +00:00