zicodxx
|
9aad531b09
|
use ogl_ubitmapm_cs instead of show_fullscr in OGL to render faster
|
2007-01-27 02:48:36 +00:00 |
|
zicodxx
|
52bb848084
|
improved credits scrolling - not that smooth anymore, but less CPU intense
|
2007-01-25 23:58:28 +00:00 |
|
zicodxx
|
87c42e791f
|
don't display lives and score if hud message is longer than 40 chars. preventing overlay of message and lives/score
|
2007-01-25 13:49:17 +00:00 |
|
zicodxx
|
f72c060886
|
improved resolution-check method - removed old code
|
2007-01-25 13:01:39 +00:00 |
|
zicodxx
|
d4de0c28d3
|
write screenshots to subdirectory
|
2007-01-25 10:30:33 +00:00 |
|
zicodxx
|
895a4aaee4
|
made thief messages brighter
|
2007-01-22 11:58:30 +00:00 |
|
zicodxx
|
c043e7b579
|
fixed multi summary reactor lifetime refresh
|
2007-01-22 11:34:03 +00:00 |
|
zicodxx
|
184a7e133a
|
fixed PRINTSCREEN key for WINDOWS
|
2007-01-22 10:52:01 +00:00 |
|
zicodxx
|
59270fc137
|
additional newline line in netgame menu - looks better
|
2007-01-20 14:17:18 +00:00 |
|
zicodxx
|
619de6e551
|
made short packets default on. long packets are still available but in general cause more problems than short
|
2007-01-20 13:48:19 +00:00 |
|
zicodxx
|
9f22ea1c0e
|
corrected -maxfps switch: MAX_FPS is 80, not 100
|
2007-01-20 12:42:49 +00:00 |
|
zicodxx
|
ab706d7ceb
|
removed inaccurate 4D hack
|
2007-01-20 12:29:57 +00:00 |
|
zicodxx
|
1043cb9950
|
for OGL don't display background bitmap if screen height < 400 because it won't fit - just draw grey; adjusted level name alignment in secret levels
|
2007-01-20 12:07:02 +00:00 |
|
zicodxx
|
90fcd625da
|
only read and write lowercase pilots - prevents mistakes in -pilot option as well as multisaves
|
2007-01-18 18:58:18 +00:00 |
|
zicodxx
|
7c9fde3780
|
prevent changing weapons if automap is active
|
2007-01-18 15:19:45 +00:00 |
|
zicodxx
|
84bf61baa8
|
fixed suddenly broken special chars
|
2007-01-18 15:09:12 +00:00 |
|
zicodxx
|
93245db50e
|
made Omega selectable even if it has no energy left and can't fire
|
2007-01-18 15:06:51 +00:00 |
|
zicodxx
|
6195a1bb18
|
draw bomb count correctly in CM_FULL_SCREEN ... finally
|
2007-01-18 14:43:42 +00:00 |
|
zicodxx
|
f7ae8684f6
|
draw spheres instead of pixels in draw_stars to show correctly in OGL
|
2007-01-17 15:35:38 +00:00 |
|
zicodxx
|
cfcd1e39f9
|
moved hudlog printf's so they do not spam stdout with redundant messages
|
2007-01-14 01:55:59 +00:00 |
|
zicodxx
|
3431db5ab0
|
also use ALT-F9/F10 for demo playback
|
2007-01-13 14:20:48 +00:00 |
|
zicodxx
|
8ef450e17c
|
removed mipmap for movies - makes not a real sense or effect
|
2007-01-13 14:14:56 +00:00 |
|
zicodxx
|
442e669dc5
|
do not select weapon if guide-bot shortcut has done and weapon key is mapped from 0 to 9
|
2007-01-13 13:51:47 +00:00 |
|
zicodxx
|
1724fff7ce
|
removing the dead statement (leftover from WraithX Deathcam) from object_move_one() so the function will return correctly if player dies instead running further and creating invalid code and crashes
|
2007-01-13 13:18:42 +00:00 |
|
zicodxx
|
563fe826be
|
removed timer_delay from DoJasonInterpolate - caused slowdowns in some demos
|
2007-01-12 16:58:00 +00:00 |
|
zicodxx
|
2b80efdce9
|
fixed canvas stuff to show summary correctly in OGL, added new strings for CTF and HOARD, code cleanup
|
2007-01-12 14:21:05 +00:00 |
|
zicodxx
|
ef1a1de34b
|
joystick axes can be reassigned; higher offset for axes moving detection; correction for menus that are bigger than screen
|
2007-01-10 00:50:36 +00:00 |
|
kreatordxx
|
901f66e6e9
|
allow an add-on mission to override the built-in hog file, such as the use of custom MIDI tracks
|
2006-12-31 01:51:01 +00:00 |
|
kreatordxx
|
812b641a51
|
if a Descent 2 hog file is not available, generate an error, not a warning
|
2006-12-31 00:09:49 +00:00 |
|
kreatordxx
|
c557b38bbf
|
fix a memory leak that occurs when listing the search paths
|
2006-12-31 00:00:44 +00:00 |
|
kreatordxx
|
83574d83b7
|
update version info, use DESCENT_VERSION instead of PACKAGE_NAME
|
2006-12-26 03:42:13 +00:00 |
|
kreatordxx
|
ed899e7b5e
|
fix crash where loading screen function is called before video mode is set (when SDL Video is used as well as -notitles)
|
2006-12-25 12:52:38 +00:00 |
|
kreatordxx
|
3cb7e16496
|
make sscanf look for "%i.%i" instead of "v%i.%i" because the 'v' isn't written to file (used to cause D2X for Mac OS 9 to crash), use PHYSFS_delete instead of unlink to be safe
|
2006-12-24 09:24:05 +00:00 |
|
kreatordxx
|
d698e87960
|
warning fixes for gcc 4.0
|
2006-12-24 09:15:37 +00:00 |
|
kreatordxx
|
21ec5934ce
|
use strncpy instead of snprintf, MPW on Mac OS 9 doesn't have snprintf
|
2006-12-24 09:01:10 +00:00 |
|
kreatordxx
|
8c773a79f5
|
only autoselect a secondary weapon if the player didn't have any of that type before (fix bug #2671) (from D2X CVS)
|
2006-12-24 07:43:11 +00:00 |
|
kreatordxx
|
38e2a3cb0b
|
small brace tidy up to allow a source code editor to list all the functions (from D2X CVS)
|
2006-12-23 09:12:27 +00:00 |
|
zicodxx
|
3d3188473b
|
GP2X handheld support; added SConstruct file (MAC support incomplete); code optimisations for software renderer; fixed memleaks
|
2006-12-19 02:25:50 +00:00 |
|
zicodxx
|
8cc35e82c7
|
command-line to set glScissor off if needed
|
2006-11-02 01:24:10 +00:00 |
|
zicodxx
|
b8ea3bd6a2
|
just turn off detriangulation for OGL
|
2006-11-01 02:02:44 +00:00 |
|
zicodxx
|
1c821a4cea
|
adding the checktime FindArg
|
2006-10-31 21:15:47 +00:00 |
|
zicodxx
|
999780ff58
|
moved some FindArgs to main() so they are not called in the game; added printf for DEBUG to track FindArgs
|
2006-10-31 15:46:06 +00:00 |
|
zicodxx
|
2dda3e9d8e
|
make sliding use sensitivity - corrected superjoy
|
2006-10-31 15:11:22 +00:00 |
|
zicodxx
|
61a1768af4
|
make sliding use sensitivity
|
2006-10-31 15:07:17 +00:00 |
|
zicodxx
|
86eda83f03
|
removing -cockpit and -hiresfont parameters which actually belong to D1X-Rebirth
|
2006-10-31 12:48:31 +00:00 |
|
zicodxx
|
50f87850c0
|
turning detriangulation off by default; not really needed anymore and makes rendering nicer
|
2006-10-29 01:01:29 +00:00 |
|
zicodxx
|
449fef5dbc
|
using global variable for sp-mouselook to save CPU usage
|
2006-10-21 09:23:52 +00:00 |
|
zicodxx
|
4d2a589c20
|
fixed compiler warnings in object header
|
2006-10-20 23:33:26 +00:00 |
|
zicodxx
|
8cb08cd86f
|
removed calibrate joystick line from help menu
|
2006-10-20 22:41:48 +00:00 |
|
zicodxx
|
44bdbbb6e9
|
introducing draw_wbu_border to draw rounded weapon boxes with glScissor
|
2006-10-20 16:38:04 +00:00 |
|