zicodxx
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84f7b9ee2a
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reverting rev429 - fixing GameTime as D2X does
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2007-02-26 13:50:59 +00:00 |
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zicodxx
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09ea33ca94
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improved DepthTest, fixing Clipping bugs
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2007-02-26 13:32:00 +00:00 |
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zicodxx
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9e46ec19c8
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reset GameTime properly if needed
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2007-02-20 02:16:42 +00:00 |
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zicodxx
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93b4b0fea9
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don't show Radar box-fading in SDL; fixed OGL gr_ucircle()
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2007-02-20 00:00:28 +00:00 |
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zicodxx
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ad64582cb8
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make 'Press any key ...'- and 'Demo recording' messages not overlap
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2007-02-19 21:18:04 +00:00 |
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zicodxx
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e67272af3b
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fixed memory corruption in Demo-Playback
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2007-02-19 19:57:23 +00:00 |
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zicodxx
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508b95178b
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seperated Controls-reading functions in HandleEndlevelKey, HandleEndlevelKey, FinalCheatsKey, HandleGamekey; improved Game-key handling is Player_is_dead
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2007-02-19 17:57:15 +00:00 |
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zicodxx
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e3faa7bcf6
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removed BADTEXTURE cheat
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2007-02-19 15:30:13 +00:00 |
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zicodxx
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545680b27e
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block 'You already have'-messages in HudLog output
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2007-02-19 15:21:53 +00:00 |
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zicodxx
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40e11ebe8c
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fixed player restriction at robot-/coop-games - code cleanup
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2007-02-19 13:29:19 +00:00 |
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zicodxx
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464b92d54b
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fixed player restriction at robot-/coop-games - code cleanup
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2007-02-19 12:57:30 +00:00 |
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zicodxx
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dc0a72029a
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added Alex' patch to add FPS independent and physics homing missiles - also implemented command-line to switch back to legacy homers
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2007-02-17 22:52:23 +00:00 |
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md2211
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2546a5e24a
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Adding missing stuff from previous revision
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2007-02-14 22:28:49 +00:00 |
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zicodxx
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6fd80133ce
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improved debris random stuff, added -persistentdebris feature
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2007-02-10 23:19:21 +00:00 |
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zicodxx
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d33ef5ab00
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removing debug message
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2007-02-09 19:17:22 +00:00 |
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zicodxx
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59f9083a52
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added -gl_voodoo to OpenGL command-line switches and INI
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2007-02-09 15:34:10 +00:00 |
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zicodxx
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6657906849
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created offset for LOCK message string if demo record or playback
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2007-02-08 17:34:34 +00:00 |
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zicodxx
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871fd0374d
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introducing HandleDeathKey - allows sending multi messages and options menu while dead
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2007-02-07 16:25:40 +00:00 |
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zicodxx
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4783d9263d
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on-screen network error messages
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2007-02-07 12:50:08 +00:00 |
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zicodxx
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eebedcca6f
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expanded help menu and fixed d1x help
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2007-02-07 11:47:48 +00:00 |
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zicodxx
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9e995fdafc
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force show_fullscreen to software drawing if image is bigger than screen, showing Automap background in low resolutions via software, removed obsolete robot briefing fix in OGL, code cleanup
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2007-02-06 19:23:33 +00:00 |
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zicodxx
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5df99b88c8
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use remove instead of unlink to delete plx-file safely
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2007-02-06 15:08:05 +00:00 |
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zicodxx
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c7db8ea672
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fixed -demo and -autodemo switches to work with DEMO_DIR
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2007-02-06 15:03:10 +00:00 |
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zicodxx
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d636883a64
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corrected UDP/IP error output
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2007-01-30 00:00:53 +00:00 |
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zicodxx
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1bb867d617
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added transparency effects for some bitmaps like explosions, powerups, weapons, etc. - to enable with -gl_transparency
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2007-01-29 23:31:20 +00:00 |
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zicodxx
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ca73263ae3
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corrected radar positions and gave it a grey background so it's better visible
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2007-01-28 18:11:53 +00:00 |
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zicodxx
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d1d739c8ff
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reverting rev372 - fast movement noticed in DOS version was caused by too high FPS because of the different behaviour of FrameTime. Divisor in pitch time is correct to stay as close as possible to 30FPS behaviour
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2007-01-27 23:01:42 +00:00 |
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zicodxx
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163bdd65ac
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corrected position of multi-message entry string
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2007-01-27 15:48:22 +00:00 |
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zicodxx
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c8984f0fb0
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made pitching time as fast as heading time - compared with original Descent1 & 2
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2007-01-27 15:24:03 +00:00 |
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zicodxx
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b3720dfcdb
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use ogl_ubitmapm_cs instead of show_fullscr in OGL to render faster
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2007-01-27 02:48:36 +00:00 |
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zicodxx
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850aaf5635
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scale menus properly when dealing with hiresfont
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2007-01-26 12:10:19 +00:00 |
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zicodxx
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0bac16fc48
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re-added -hudlines and -msgcolorlevel
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2007-01-26 11:15:18 +00:00 |
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zicodxx
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d9124c0d33
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improved credits scrolling - not that smooth anymore, but less CPU intense
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2007-01-25 23:58:28 +00:00 |
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zicodxx
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60ba7257f9
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don't display lives and score if hud message is longer than 40 chars. preventing overlay of message and lives/score
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2007-01-25 13:49:17 +00:00 |
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zicodxx
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ccd94920f5
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improved resolution-check method - removed old code
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2007-01-25 13:01:39 +00:00 |
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zicodxx
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a6cd6d8d27
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fixed buffer for demo_mode
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2007-01-25 10:14:51 +00:00 |
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zicodxx
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f798c8b2fd
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correction for last commit (god I am stupid)
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2007-01-25 10:06:40 +00:00 |
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zicodxx
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363a7afd48
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added some forgotten includes to avoid warnings
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2007-01-25 10:05:14 +00:00 |
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zicodxx
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db2c91597e
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read/save Hires fonts/briefings, demos, AddOn missions, screenshots from/to subdirectories
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2007-01-25 09:56:05 +00:00 |
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zicodxx
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b6a1f15666
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fixed multi summary reactor lifetime refresh
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2007-01-22 11:34:03 +00:00 |
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zicodxx
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210281b4f6
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re-added missing command-line switches for SUPPORTS_NET_IP
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2007-01-21 11:09:41 +00:00 |
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zicodxx
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b4ada54247
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fixed EDITOR build
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2007-01-21 11:03:36 +00:00 |
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zicodxx
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52415a42ff
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removed inaccurate 4D hack, use GL_ALWAYS for special segments in level 19 only - typo corrected
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2007-01-20 16:06:03 +00:00 |
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zicodxx
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055b728847
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made short packets default on. long packets are still available but in general cause more problems than short
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2007-01-20 13:48:19 +00:00 |
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zicodxx
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485a345d60
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removed inaccurate 4D hack, use GL_ALWAYS for special segments in level 19 only
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2007-01-20 12:29:27 +00:00 |
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zicodxx
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6c874e25a1
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for OGL don't display background bitmap if screen height < 400 because it won't fit - just draw grey
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2007-01-20 12:06:01 +00:00 |
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zicodxx
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6d8cc7ff30
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tell user where descent.hog/pig should be if it isn't there, removed broken -hudlogdir code
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2007-01-19 14:27:21 +00:00 |
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zicodxx
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cf971d1130
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only read and write lowercase pilots - prevents mistakes in -pilot option as well as multisaves
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2007-01-18 18:58:18 +00:00 |
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zicodxx
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73843e88c2
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prevent changing weapons if automap is active
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2007-01-18 15:19:45 +00:00 |
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zicodxx
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6d0ac87505
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draw spheres instead of pixels in draw_stars to show correctly in OGL
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2007-01-17 15:35:14 +00:00 |
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