Commit graph

156 commits

Author SHA1 Message Date
zicodxx 558977d846 make Joystick Deadzone save in PLX file (Thanks xatmes) 2007-03-04 15:41:11 +00:00
zicodxx 28f3d619c2 removed WANT_AWE32 flag - too buggy; scaled space between Hud-messages; block Hudlog output messages beginning with you (your ... maxed out, you already have ...) 2007-03-04 15:01:17 +00:00
zicodxx d5edbc0b2f improved create_name_canv(); cleaned up hud_show_weapons_mode(); fixed palette loading in RegisterPlayer(); only show newline in network_get_game_params() if MenuHires 2007-03-04 14:23:19 +00:00
zicodxx ee6a516c94 improved Error-handling for starting a mission, making the game not crash if Level file is not found 2007-03-04 11:54:32 +00:00
zicodxx 8756f8f065 some menu fixes 2007-03-03 18:27:55 +00:00
zicodxx 1083d396f5 newdemo-related fixes 2007-02-28 20:43:10 +00:00
zicodxx 64749f0328 reverting rev429 - fixing GameTime as D2X does 2007-02-26 13:50:59 +00:00
zicodxx 89ec716e75 improved DepthTest, fixing Clipping bugs 2007-02-26 13:32:00 +00:00
zicodxx 0e78f2d4f0 reset GameTime properly if needed 2007-02-20 02:16:42 +00:00
zicodxx 2adab0807e amd64 fix - last revision was wrong, using hack now to prevent Ai_last_missile_camera goes wild in do_ai_frame_all() 2007-02-19 23:15:55 +00:00
zicodxx aaaa7cb92f amd64 fix 2007-02-19 22:38:59 +00:00
zicodxx 97e1f497ed make 'Press any key ...'- and 'Demo recording' messages not overlap 2007-02-19 21:18:04 +00:00
zicodxx d773518061 block 'You already have'-messages in HudLog output 2007-02-19 15:21:53 +00:00
zicodxx 543dfd9f88 added Alex' patch to add FPS independent and physics homing missiles - also implemented command-line to switch back to legacy homers 2007-02-17 22:52:23 +00:00
zicodxx 83e332acf6 improved debris random stuff, added -persistentdebris feature 2007-02-10 23:19:21 +00:00
zicodxx 5e3aa12b3d added -gl_voodoo to OpenGL command-line switches and INI 2007-02-09 15:34:10 +00:00
zicodxx 7c9f8bf7fe set MENU_SCREEN_MODE at init to set movie according to -menu parameter and also prevent unnecessary screen changes 2007-02-09 12:38:21 +00:00
zicodxx a8d491f130 created offset for LOCK message string if demo record or playback 2007-02-08 17:34:34 +00:00
zicodxx b9e25ca7e5 position alignment for alt-hud2 to prevent overlay with extra views 2007-02-08 17:09:42 +00:00
zicodxx f9512e917c since Movies are initiated once in runtime, indroduced SCREEN_MOVIE to set desired movie resolutions seperatly from menu or game resolution 2007-02-08 15:36:56 +00:00
zicodxx 1423ebb324 fixed demo playback Afterburner gauge and Primary weapon ammo info 2007-02-08 02:43:55 +00:00
zicodxx bfee9d219c close EXTRA_ROBOT_LIB correctly 2007-02-07 00:42:43 +00:00
zicodxx a09bf9b953 force show_fullscreen to software drawing if image is bigger than screen, showing Automap background in low resolutions via software, removed obsolete robot briefing fix in OGL, code cleanup 2007-02-06 19:23:33 +00:00
zicodxx 552cf239f3 fixed secret level name canvas 2007-02-05 13:03:53 +00:00
zicodxx 121602b660 make sure Menu_pcx_name gets loaded correctly if resolution is lowres 2007-02-05 10:45:16 +00:00
zicodxx 0e65fa0cac complete removal of broken Autosave feature 2007-02-02 18:57:42 +00:00
zicodxx 4edc974310 corrected Y alignment of hud_show_homing_warning 2007-02-02 10:17:34 +00:00
zicodxx f6ffb1d784 If bright ships are enabled cast F1_0*2 light instead of F1_0 which is too dark 2007-01-31 12:21:38 +00:00
zicodxx b2dc083439 set movie resolution correctly when no parameter is given - referring to rev365 2007-01-30 01:44:26 +00:00
zicodxx f9788e5b5f added transparency effects for some bitmaps like explosions, powerups, weapons, etc. - to enable with -gl_transparency 2007-01-29 23:31:20 +00:00
zicodxx 6fb8e560e6 fixed energy->shield transfer message output showing 'No transfer: Shields already at max' everytime if there is enough energy 2007-01-29 15:55:57 +00:00
zicodxx 1897828dbc reverting rev372 - fast movement noticed in DOS version was caused by too high FPS because of the different behaviour of FrameTime. Divisor in pitch time is correct to stay as close as possible to 30FPS behaviour 2007-01-27 23:01:42 +00:00
zicodxx 98fc9a1e00 corrected position of multi-message entry string 2007-01-27 15:48:22 +00:00
zicodxx 632cfa3633 made pitching time as fast as heading time - compared with original Descent1 & 2 2007-01-27 15:24:03 +00:00
zicodxx 9aad531b09 use ogl_ubitmapm_cs instead of show_fullscr in OGL to render faster 2007-01-27 02:48:36 +00:00
zicodxx 52bb848084 improved credits scrolling - not that smooth anymore, but less CPU intense 2007-01-25 23:58:28 +00:00
zicodxx 87c42e791f don't display lives and score if hud message is longer than 40 chars. preventing overlay of message and lives/score 2007-01-25 13:49:17 +00:00
zicodxx f72c060886 improved resolution-check method - removed old code 2007-01-25 13:01:39 +00:00
zicodxx d4de0c28d3 write screenshots to subdirectory 2007-01-25 10:30:33 +00:00
zicodxx 895a4aaee4 made thief messages brighter 2007-01-22 11:58:30 +00:00
zicodxx c043e7b579 fixed multi summary reactor lifetime refresh 2007-01-22 11:34:03 +00:00
zicodxx 184a7e133a fixed PRINTSCREEN key for WINDOWS 2007-01-22 10:52:01 +00:00
zicodxx 59270fc137 additional newline line in netgame menu - looks better 2007-01-20 14:17:18 +00:00
zicodxx 619de6e551 made short packets default on. long packets are still available but in general cause more problems than short 2007-01-20 13:48:19 +00:00
zicodxx 9f22ea1c0e corrected -maxfps switch: MAX_FPS is 80, not 100 2007-01-20 12:42:49 +00:00
zicodxx ab706d7ceb removed inaccurate 4D hack 2007-01-20 12:29:57 +00:00
zicodxx 1043cb9950 for OGL don't display background bitmap if screen height < 400 because it won't fit - just draw grey; adjusted level name alignment in secret levels 2007-01-20 12:07:02 +00:00
zicodxx 90fcd625da only read and write lowercase pilots - prevents mistakes in -pilot option as well as multisaves 2007-01-18 18:58:18 +00:00
zicodxx 7c9fde3780 prevent changing weapons if automap is active 2007-01-18 15:19:45 +00:00
zicodxx 84bf61baa8 fixed suddenly broken special chars 2007-01-18 15:09:12 +00:00