Commit graph

4531 commits

Author SHA1 Message Date
Kp 795eeecb3f Move marquee data to substructure 2017-03-26 21:53:47 +00:00
Kp d580328698 Combine direct_join allocations 2017-03-25 19:34:03 +00:00
Kp 7e19a790ae Use array<> for port strings 2017-03-25 19:34:02 +00:00
Kp b358946924 Show host address/port in timeout message 2017-03-25 19:34:02 +00:00
Kp d5ed019014 Add experimental MP-aware mouselook 2017-03-25 19:34:02 +00:00
Kp 17a09d83d2 Pass canvas to render_object_search 2017-03-18 18:07:39 +00:00
Kp ea7c44c680 Pass vcobjptridx_t to draw_polygon_object 2017-03-18 18:07:39 +00:00
Kp bafc96c76a Pass bounding bitmap to DefineBriefingBox 2017-03-18 18:07:38 +00:00
Kp 179b2e3fd4 Pass canvas to init_spinning_robot 2017-03-18 18:07:38 +00:00
Kp 866516f8f2 Shorten set_briefing_fontcolor 2017-03-18 18:07:38 +00:00
Kp 8fd6c13383 Fold briefing N/O handling 2017-03-18 18:07:38 +00:00
Kp d987f9e4ef Pass canvas to briefing_process_char 2017-03-18 18:07:38 +00:00
Kp f837cc9675 Clean up briefing get_message_name 2017-03-18 18:07:38 +00:00
Kp 99d45e8651 Pass font to put_char_delay 2017-03-18 18:07:38 +00:00
Kp ca8d62b108 Make briefing Current_color point to chosen element 2017-03-18 18:07:37 +00:00
Kp 6f086dbf90 Propagate briefing constants
Check array sizes, not the magic numbers which happen to match that
size.
2017-03-18 18:07:37 +00:00
Kp 8f0f7b7319 Simplify get_new_message_num 2017-03-18 18:07:37 +00:00
Kp 1335af4b51 Simplify get_message_num 2017-03-18 18:07:37 +00:00
Kp dd4bdcb770 Inline OGL_TEXTURE_LIST_SIZE 2017-03-18 18:07:37 +00:00
Kp 056115642b Move console.cpp specific constants out of header 2017-03-18 18:07:36 +00:00
Kp 0f57787601 Use enum for console priorities 2017-03-18 18:07:36 +00:00
Kp 297746024b Use enum for GR blending mode 2017-03-18 18:07:36 +00:00
Kp 829e95b6f8 Separate hoard/proximity tracking 2017-03-18 18:07:36 +00:00
Kp 104169dada Move multi_maybe_disable_friendly_fire to dcx 2017-03-18 18:07:36 +00:00
Kp 274f9047aa Fix -Wodr for _g3_draw_poly
x86_64-pc-linux-gnu-g++-6.3 issues a -Wodr diagnostic for the mismatch
between

common/include/3d.h:	void _g3_draw_poly(grs_canvas &, uint_fast32_t nv, cg3s_point *const *pointlist, uint8_t color);
similar/arch/ogl/ogl.cpp:	void _g3_draw_poly(grs_canvas &canvas, const uint_fast32_t nv, const g3s_point *const *const pointlist, const uint8_t palette_color_index)

The declaration and definition are compatible because `cg3s_point` is a
type alias for `const g3s_point`, so the code worked as it was.  Switch
the definition to use `cg3s_point` like the declaration to prevent this
warning and to protect against any future (unlikely) changes to the
definition of `cg3s_point`.
2017-03-18 18:07:35 +00:00
Kp 9878ba2311 Move intro_played to dsx 2017-03-18 18:07:35 +00:00
Kp 59c8da2ac7 Pass bitmap to rescale_y 2017-03-11 19:56:30 +00:00
Kp f9aa31ed64 Pass bitmap to rescale_x 2017-03-11 19:56:30 +00:00
Kp 6c0be636ea Combine draw_item case branches 2017-03-11 19:56:29 +00:00
Kp a245e47fcc Pass canvas to nm_string_inputbox 2017-03-11 19:56:29 +00:00
Kp b21fc54ba4 Pass canvas to nm_string_black 2017-03-11 19:56:29 +00:00
Kp a7344b7dd0 Pass canvas to nm_string_slider 2017-03-11 19:56:29 +00:00
Kp 51a69a5a65 Pass canvas to nm_draw_background1 2017-03-11 19:56:29 +00:00
Kp 089f185d3c Remove unused rule classes
zico removed all uses of these classes in 3366658a5b, but did not
remove their definitions.  No one has tried to repurpose them, so remove
the definitions.

Fixes: 3366658a5b ("Updated 'Netgame Rules & Info' screen, added option to toggle it ingame via SHIFT-PAUSE, added hint to netgame help menu")
2017-03-11 19:56:29 +00:00
Kp 869baefa07 Fold calls to kmatrix_status_msg 2017-03-11 19:56:29 +00:00
Kp 8dff2f0048 Pass canvas to kmatrix_status_msg 2017-03-11 19:56:28 +00:00
Kp 98b34b9328 Pass canvas to kmatrix_draw_coop_names 2017-03-11 19:56:28 +00:00
Kp efde3f7e33 Pass canvas to kmatrix_draw_names 2017-03-11 19:56:28 +00:00
Kp f10e418264 Pass canvas to kmatrix_draw_item 2017-03-11 19:56:28 +00:00
Kp 85eddb8d02 Pass canvas to render_endlevel_frame 2017-03-11 19:56:28 +00:00
Kp 38be68c345 Pass canvas to endlevel_render_mine 2017-03-11 19:56:28 +00:00
Kp c4be6d2057 Pass canvas to render_external_scene 2017-03-11 19:56:27 +00:00
Kp 970ce18410 Pass canvas to render_object 2017-03-11 19:56:27 +00:00
Kp 56d5c7da91 Pass canvas to draw_polygon_object 2017-03-11 19:56:27 +00:00
Kp 8cf1082ce6 Pass canvas to draw_cloaked_object 2017-03-11 19:56:27 +00:00
Kp 25c36d4b0e Pass canvas to draw_morph_object 2017-03-11 19:56:27 +00:00
Kp 2d9cfbd9ab Pass canvas to draw_model 2017-03-11 19:56:27 +00:00
Kp 262d6c6c27 Pass canvas to g3_draw_morphing_model 2017-03-11 19:56:27 +00:00
Kp e1d0d0603f Pass canvas to draw_hostage 2017-03-11 19:56:26 +00:00
Kp f0707cb9bd Pass canvas to draw_powerup 2017-03-11 19:56:26 +00:00
Kp a55de34884 Pass canvas to Laser_render 2017-03-11 19:56:26 +00:00
Kp 753cbafe61 Pass canvas to render_terrain 2017-03-11 19:56:26 +00:00
Kp a6fc1f6357 Pass canvas to draw_cell 2017-03-11 19:56:26 +00:00
Kp 34b603ad71 Expand bomb spin variance
Let D1 proximity bombs spin.  Let D2 smart mines and pre-placed mines
spin.
2017-03-11 19:56:26 +00:00
Kp 7d36df315e Simplify draw_weapon_vclip 2017-03-11 19:56:25 +00:00
Kp 113aa50a2a Pass canvas to draw_fireball 2017-03-11 19:56:25 +00:00
Kp 48d9f2cd19 Pass vclip to draw_vclip_object 2017-03-11 19:56:25 +00:00
Kp 450b3ec4f5 Pass canvas to draw_weapon_vclip 2017-03-11 19:56:25 +00:00
Kp 48a6adbe87 Pass canvas to draw_vclip_object 2017-03-11 19:56:25 +00:00
Kp bc11b3bf85 Pass const object to draw_object_tmap_rod 2017-03-11 19:56:25 +00:00
Kp 03043f944e Guard Headlights by if(D2)
Descent 1 has no headlight powerup.  Code to read headlights was
incorrectly added in 357e1b0144, but no code was added to write
headlights, so the Descent 1 lighting code checked for headlights that
never existed.  Guard the headlight global variables and the associated
logic with if(D2).

Fixes: 357e1b0144 ("Made lighting code work with actual RGB values and added feature to let certain objects emit colored dynamic light as well as let mine flash red when control center destroyed (OpenGL-only at the moment)")
2017-03-11 19:56:25 +00:00
Kp a5444cfef1 Shorten compute_object_light 2017-03-11 19:56:24 +00:00
Kp a6c8087815 Remove unused compute_object_light parameter rotated_pnt 2017-03-11 19:56:24 +00:00
Kp dfbcc02346 Pass const object to compute_object_light 2017-03-11 19:56:24 +00:00
Kp 84faf8aa73 Pass canvas to draw_object_blob 2017-03-11 19:56:24 +00:00
Kp 26e1ce21fe Pass canvas to draw_stars 2017-03-11 19:56:24 +00:00
Kp 4e1156a996 Use canvas in OGL g3_draw_sphere 2017-03-11 19:56:24 +00:00
Kp 9ccddf5366 Pass canvas to draw_exit_model 2017-03-11 19:56:23 +00:00
Kp 86880af317 Cache canvas in credits_handler 2017-03-11 19:56:23 +00:00
Kp 72ce5d7e66 Pass canvas to draw_all_edges 2017-03-11 19:56:23 +00:00
Kp 719de35484 Pass grs_bitmap to gr_pixel 2017-03-11 19:56:23 +00:00
Kp 9311548eba Pass grs_bitmap to ogl_upixelc 2017-03-11 19:56:23 +00:00
Kp 5541e764cd Use cached canvas in font.cpp 2017-03-11 19:56:23 +00:00
Kp c725a6cb88 Pass canvas to gr_init_font 2017-03-11 19:56:22 +00:00
Kp 0c8220cc07 Pass canvas to game_draw_hud_stuff 2017-03-11 19:56:22 +00:00
Kp afb52a5a3e Pass canvas to draw_hud 2017-03-11 19:56:22 +00:00
Kp 014734834c Switch gr_printf calls to local canvas 2017-03-11 19:56:22 +00:00
Kp a19286437a Pass canvas to show_mousefs_indicator 2017-03-11 19:56:22 +00:00
Kp 4b6f42a962 Pass canvas to show_reticle 2017-03-11 19:56:22 +00:00
Kp cee6c984bd Pass canvas to hud_show_kill_list 2017-03-11 19:56:21 +00:00
Kp 5e1b27120d Pass canvas to HUD_render_message_frame 2017-03-11 19:56:21 +00:00
Kp 74d4833591 Factor out automap common assignments 2017-03-10 01:22:34 +00:00
Kp d8dc2ed985 Cache intermediate results in automap_build_edge_list 2017-03-10 01:22:33 +00:00
Kp 858807e2a5 Use range_for in automap 2017-03-10 01:22:33 +00:00
Kp adefaf0fba Simplify automap_find_edge result 2017-03-10 01:22:33 +00:00
Kp b10ec2cb01 Cache canvas in newmenu_create_structure 2017-03-10 01:22:33 +00:00
Kp e304f43efa Cache canvas in kmatrix_redraw_coop 2017-03-10 01:22:33 +00:00
Kp d5b7178fe5 Cache canvas in kmatrix_redraw 2017-03-10 01:22:33 +00:00
Kp f1d65f6b46 Cache canvas in kconfig_mouse 2017-03-10 01:22:33 +00:00
Kp 10522fd1ff Cache canvas in kconfig_draw 2017-03-10 01:22:32 +00:00
Kp 40943a6baf Cache canvas in draw_player_ship 2017-03-10 01:22:32 +00:00
Kp 07fbab437b Cache canvas in draw_invulnerable_ship 2017-03-10 01:22:32 +00:00
Kp 653c7666c9 Cache canvas in draw_weapon_box 2017-03-10 01:22:32 +00:00
Kp 3a4789c285 Pass canvas to draw_weapon_info 2017-03-10 01:22:32 +00:00
Kp 685187e2d0 Pass canvas to draw_secondary_weapon_info 2017-03-10 01:22:32 +00:00
Kp 4dae87044b Pass canvas to draw_primary_weapon_info 2017-03-10 01:22:31 +00:00
Kp 6651489643 Pass canvas to draw_weapon_info_sub 2017-03-10 01:22:31 +00:00
Kp 27140a30b9 Pass canvas to draw_numerical_display
Remove unnecessary extra call to draw_numerical_display.
2017-03-10 01:22:31 +00:00
Kp fa81835b96 Pass canvas to show_cockpit_cloak_invul_timer 2017-03-10 01:22:31 +00:00
Kp e583019958 Pass canvas to draw_shield_bar 2017-03-10 01:22:31 +00:00
Kp 0132750380 Pass canvas to draw_afterburner_bar 2017-03-10 01:22:31 +00:00
Kp 4ecae34ec5 Pass canvas to sb_draw_shield_num 2017-03-10 01:22:30 +00:00
Kp 3a8bb51e45 Pass canvas to sb_draw_afterburner 2017-03-10 01:22:30 +00:00
Kp 94f2776af4 Pass canvas to sb_draw_energy_bar 2017-03-10 01:22:30 +00:00
Kp 98a27e4f09 Cache canvas in draw_static 2017-03-10 01:22:30 +00:00
Kp 4fd064a374 Pass canvas to draw_wbu_overlay 2017-03-10 01:22:30 +00:00
Kp c5fe4f28e2 Pass canvas to hud_show_flag 2017-03-10 01:22:30 +00:00
Kp 9fb81eed3d Pass canvas to hud_show_orbs 2017-03-10 01:22:29 +00:00
Kp 817bd73e5e Pass canvas to hud_show_keys 2017-03-10 01:22:29 +00:00
Kp 3645abf0df Pass canvas to show_homing_warning 2017-03-10 01:22:29 +00:00
Kp 98463f506e Pass canvas to kc_drawinput 2017-03-10 01:22:29 +00:00
Kp ed2cb63abb Pass canvas to kc_drawquestion 2017-03-10 01:22:29 +00:00
Kp 357099d81e Pass font to get_item_height 2017-03-10 01:22:29 +00:00
Kp 4dd4e49fd1 Pass canvas to kc_gr_2y_string 2017-03-10 01:22:29 +00:00
Kp 3f15f5c0a3 Cache canvas in show_boxed_message 2017-03-10 01:22:28 +00:00
Kp f0eac8f250 Combine CM_FULL_COCKPIT, CM_REAR_VIEW switch paths 2017-03-10 01:22:28 +00:00
Kp a1e8d19715 Factor out screenshot save code 2017-03-10 01:22:28 +00:00
Kp f5a17abbe8 Pass canvas to show_HUD_names 2017-03-10 01:22:28 +00:00
Kp b6778f65c7 Cache canvas in printscreen handler 2017-03-10 01:22:28 +00:00
Kp 7410ad343c Pass canvas to render_mine 2017-03-10 01:22:28 +00:00
Kp 8542940b24 Pass canvas to render_frame 2017-03-10 01:22:27 +00:00
Kp 7e1ba509ff Cache canvas in init_cockpit 2017-03-10 01:22:27 +00:00
Kp 393e96b8d8 Unify SDL/OGL save_screen_shot
This simplifies maintenance and reduces the potential for inconsistency.
It also cleans up one existing inconsistency.
2017-03-10 01:22:27 +00:00
Kp 81cc81a6de Remove dead call to gr_set_curfont in init_editor 2017-03-10 01:22:27 +00:00
Kp 4d21fb8860 Pass canvas to init_editor_screen 2017-03-10 01:22:27 +00:00
Kp 1b8e6f5059 Cache canvas in print_status_bar 2017-03-10 01:22:27 +00:00
Kp e6878e883c Cache canvas in info_display_all 2017-03-10 01:22:26 +00:00
Kp 4a7a6663d5 Pass canvas to info_display_default 2017-03-10 01:22:26 +00:00
Kp c708d30ca4 Pass canvas to info_display_segsize 2017-03-10 01:22:26 +00:00
Kp 8708f53177 Pass canvas to info_display_object_placement 2017-03-10 01:22:26 +00:00
Kp b0f23ed7b1 Pass canvas to clear_pad_display 2017-03-10 01:22:26 +00:00
Kp 634079cfce Cache canvas in eswitch.cpp 2017-03-10 01:22:26 +00:00
Kp 242c96b679 Cache canvas in ogl/ogl.cpp 2017-03-10 01:22:26 +00:00
Kp c786e34ec7 Factor out scale_free_verts calls in med_scale_segment_new 2017-03-10 01:22:24 +00:00
Chris Taylor 38250ce76f Make sure D1 type bosses in D2 play looping sound on save game load
D1 bosses in D2 can teleport after 0.58.1.
2017-03-05 08:32:06 +08:00
Kp 2fae106945 Reindent FireLaser fusion handling to quell -Wmisleading-indentation
The code was correct as-is, but gcc-6 warns.  Reindent to eliminate the
warning.
2017-03-04 22:25:54 +00:00
Kp a8c3a7f10b Alias Side_to_verts to Side_to_verts_int 2017-03-04 22:25:54 +00:00
Kp f03fee7eca Fix ordering of boss weapon collision test
Reported-by: ryusei117 <https://github.com/dxx-rebirth/dxx-rebirth/issues/332>
Fixes: 1f929796c3 ("Fix excess fusion reflection")
2017-03-04 22:25:54 +00:00
Kp 986c76e00f Merge branch select_missile into master 2017-03-02 02:45:31 +00:00
Chris Taylor 6670d8c203 Save secondary weapons flags for 0.58.1 compatibility
Set secondary weapon flags to appropriate values when saving game, so that if it's loaded with 0.58.1 or earlier the player can actually select all secondary weapons they have at least one of (while not causing side effects with demo data). Fixes issue referred to in comment https://github.com/dxx-rebirth/dxx-rebirth/issues/291#issuecomment-282528356
2017-03-01 14:15:38 +08:00
Kp cebd2fd36d Pass object &to boss_init_all_segments
The index is not needed.
2017-03-01 02:48:41 +00:00
Kp b5294784db Pass object &to init_boss_segments
init_boss_segments no longer needs to save and restore the boss position
and size.  Remove that, and switch the pointer to `const object &` to
enforce it.
2017-03-01 02:48:40 +00:00
Kp 482dcf0ba3 Avoid temporarily moving boss while probing layout
Expose sphere_intersects_wall and call it directly from
boss_fits_in_seg, so that boss_fits_in_seg does not need to modify the
position and segment of the boss during the test.
2017-03-01 02:48:40 +00:00
Chris Taylor c2ea427f79 Don't teleport to original segment if boss won't fit
Unless there are no other segments. Fixes issue #329.
2017-02-27 18:43:24 +08:00
Chris Taylor 19e4c07bb0 Bosses generated by a robot maker or even released by another robot will now teleport
Fixes issue #328.
2017-02-26 10:21:10 +08:00
Chris Taylor 32286ed4fc Play boss looping immediately on loading saved game
If boss has teleported before, even before a loaded state was saved, play the boss looping sound immediately when loading the saved game (if near the boss). Resolves issue #326.
2017-02-26 10:21:10 +08:00
Kp ba914fea81 Pass up various return values 2017-02-26 00:00:02 +00:00
Kp 673baa15e9 Clear FakingInvul when enabling real invulnerability 2017-02-26 00:00:01 +00:00
Kp 8a89313ec4 Move compute_segment_center body to dcx 2017-02-22 03:05:44 +00:00
Kp 892d450022 Move compute_center_point_on_side body to dcx 2017-02-22 03:05:43 +00:00
Kp df54e345fe Remove write-only fvi_hit_seg 2017-02-22 03:05:43 +00:00
Kp 08e4a6e620 Use stdint constants for some INT*_MAX
clang becomes confused trying to determine which vm_distance_squared
constructor to use for a literal input of 0x7fffffffffffffff, even
though the size of the input requires it to be `long` and only one
constructor can take a `long`.  Switch from an explicit
0x7fffffffffffffff to the symbolic constant INT64_MAX, which has the
same value, but a platform-appropriate suffix to force the compiler to
pick the right type.

For general clarity, switch some other instances of integer maximum
literals to symbolic constants of the same value.

This commit has no effect on the generated code (except for changes to
line numbers).

Reported-by: kreatordxx <https://github.com/dxx-rebirth/dxx-rebirth/pull/324>
Fixes: 17208cca79 ("Disallow int for vm_distance_squared")
2017-02-22 03:05:43 +00:00
Chris Taylor 05b8cc4897 Exit GameProcessFrame() when game over
After getting game over, playing a demo would result in the 'Game Over' banner being shown. When loading a saved game, it would fail an assert when trying to obj_delete a NULL Dead_player_camera in dead_player_end().
2017-02-20 08:04:55 +08:00
Chris Taylor b17a9f8550 start_time() time when game over
After getting game over, the game would be stopped when playing a demo or loading a saved game. This is now fixed.
2017-02-20 08:04:55 +08:00
Kp dc090958d1 Reduce D1 spreadfire cost
Reported-by: zicodxx <https://github.com/dxx-rebirth/dxx-rebirth/issues/322>
Analyzed-by: kreatordxx <https://github.com/dxx-rebirth/dxx-rebirth/issues/322#issuecomment-280896375>
Fixes: 10ff2b9ea2 ("Change Primary_weapon_to_weapon_info key to weapon_id_type")
2017-02-19 19:33:45 +00:00
Kp 6cd6189681 Never pass nullptr to ai_door_is_openable
When objp is nullptr, ai_door_is_openable assumes Buddy_objnum is a
valid object number, but this assumption is not guaranteed to be true.
When it is false, the game crashes.  This crash can be triggered by a
brain robot trying to make nearby robots snipe.

Fix the crash by passing the robot of interest.

Reported-by: Yarn <http://www.dxx-rebirth.com/frm/index.php/topic,2165.0.html>
2017-02-19 19:33:45 +00:00
Kp 859b399d20 Use mask for Secondary_last_was_super 2017-02-19 19:33:45 +00:00
Kp aeb452f715 Fold do_weapon_n_item_stuff toggle sound 2017-02-19 19:33:44 +00:00
Kp 7c658fd8cd Use mask for Primary_last_was_super 2017-02-19 19:33:44 +00:00
Kp 16dde117fd Reduce scope of state_restore_all_sub j 2017-02-19 19:33:44 +00:00
Kp a6cd87613c Pass polymodel &to free_model 2017-02-19 19:33:44 +00:00
Kp 1a7659897a Pass canvas to draw_model_picture 2017-02-19 19:33:44 +00:00
Kp b02e2e9a3a Use range_for in draw_polygon_model 2017-02-19 19:33:44 +00:00
Kp 39071d124d Pass canvas to draw_polygon_model 2017-02-19 19:33:43 +00:00
Kp 92d1637b5a Pass canvas to show_time 2017-02-19 19:33:43 +00:00
Kp 91a3e0f27a Pass canvas to sb_show_lives 2017-02-19 19:33:43 +00:00
Kp 8a6be6e17f Pass canvas to hud_show_lives 2017-02-19 19:33:43 +00:00
Kp 0aaf425dab Pass canvas to hud_show_shield 2017-02-19 19:33:43 +00:00
Kp 34895edc52 Pass canvas to hud_show_cloak_invuln 2017-02-19 19:33:43 +00:00
Kp 13e9a38c7b Pass canvas to hud_show_weapons 2017-02-19 19:33:42 +00:00
Kp 16718be160 Pass canvas to hud_show_secondary_weapons_mode 2017-02-19 19:33:42 +00:00
Kp ecf53f967d Pass canvas to hud_show_primary_weapons_mode 2017-02-19 19:33:42 +00:00
Kp bbfe38cecc Pass canvas to hud_printf_vulcan_ammo 2017-02-19 19:33:42 +00:00
Kp 4206c68f44 Pass canvas to hud_set_vulcan_ammo_fontcolor 2017-02-19 19:33:42 +00:00
Kp 3eb84e9dd2 Pass canvas to hud_set_secondary_weapon_fontcolor 2017-02-19 19:33:42 +00:00
Kp 499ac14241 Pass canvas to hud_set_primary_weapon_fontcolor 2017-02-19 19:33:41 +00:00
Kp d5a197e7f3 Pass canvas to draw_primary_ammo_info 2017-02-19 19:33:41 +00:00
Kp ddb5f1c6ce Pass canvas to draw_secondary_ammo_info 2017-02-19 19:33:41 +00:00
Kp e4848e09ef Pass canvas to draw_ammo_info 2017-02-19 19:33:41 +00:00
Kp 51488e446f Pass canvas to show_bomb_count 2017-02-19 19:33:41 +00:00
Kp b45de8592a Pass canvas to hud_show_homing_warning 2017-02-19 19:33:41 +00:00
Kp 0e1a670694 Pass canvas to sb_show_score_added 2017-02-19 19:33:41 +00:00
Kp 1ebfb6c6e5 Cache canvas in draw_keys_state 2017-02-19 19:33:40 +00:00
Kp 4b1c0f4198 Combine draw_keys_state subtypes 2017-02-19 19:33:40 +00:00
Kp 205b9ddae4 Pass multires_gauge_graphic to HUD_SCALE_X_AR, HUD_SCALE_Y_AR 2017-02-19 19:33:40 +00:00
Kp e3699252f7 Pass multires_gauge_graphic to HUD_SCALE_X, HUD_SCALE_Y 2017-02-19 19:33:40 +00:00
Kp c64152fe79 Pass multires_gauge_graphic to BASE_WIDTH, BASE_HEIGHT 2017-02-19 19:33:40 +00:00
Kp 463fe1f643 Pass canvas to sb_show_score 2017-02-19 19:33:40 +00:00
Kp 7c25caafa6 Pass canvas to hud_show_score_added 2017-02-19 19:33:39 +00:00
Kp 19318b7e74 Pass canvas to hud_show_timer_count 2017-02-19 19:33:39 +00:00
Kp 960ba8a9d2 Pass canvas to hud_show_score 2017-02-19 19:33:39 +00:00
Kp 530856f909 Pass canvas to hud_gauge_bitblt 2017-02-19 19:33:39 +00:00
Kp d0bc9c1703 Pass canvas to hud_bitblt 2017-02-19 19:33:39 +00:00
Kp d98a18583b Pass canvas to hud_bitblt_free 2017-02-19 19:33:39 +00:00
Kp 1e13617c3e Pass canvas to hud_show_afterburner 2017-02-19 19:33:39 +00:00
Kp 4947779952 Pass canvas to hud_show_energy 2017-02-19 19:33:38 +00:00
Kp fbd02b5fbe Factor out template functor of create_vertex_lists_by_predicate 2017-02-19 19:33:38 +00:00
Kp b918760b3f Move find_connect_side body to dcx 2017-02-19 19:33:38 +00:00
Kp b82d9d2b51 Move get_side_verts body to dcx 2017-02-19 19:33:38 +00:00
Kp 9821a77372 Simplify use of get_num_faces 2017-02-19 19:33:38 +00:00