Pass canvas to show_bomb_count
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@ -1044,7 +1044,7 @@ static inline const char *SECONDARY_WEAPON_NAMES_VERY_SHORT(const unsigned u)
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}
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namespace dsx {
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static void show_bomb_count(const player_info &player_info, const int x, const int y, const int bg_color, const int always_show, const int right_align)
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static void show_bomb_count(grs_canvas &canvas, const player_info &player_info, const int x, const int y, const int bg_color, const int always_show, const int right_align)
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{
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#if defined(DXX_BUILD_DESCENT_I)
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if (!PlayerCfg.BombGauge)
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@ -1059,7 +1059,7 @@ static void show_bomb_count(const player_info &player_info, const int x, const i
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if (always_show && count == 0) //no bombs, draw nothing on HUD
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return;
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gr_set_fontcolor(*grd_curcanv, count
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gr_set_fontcolor(canvas, count
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? (bomb == PROXIMITY_INDEX
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? gr_find_closest_color(55, 0, 0)
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: BM_XRGB(59, 50, 21)
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@ -1073,8 +1073,8 @@ static void show_bomb_count(const player_info &player_info, const int x, const i
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std::replace(&txt[2], &txt[4], '1', '\x84');
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int w, h;
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gr_get_string_size(*grd_curcanv->cv_font, txt, &w, &h, nullptr);
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gr_string(*grd_curcanv, right_align ? x - w : x, y, txt, w, h);
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gr_get_string_size(*canvas.cv_font, txt, &w, &h, nullptr);
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gr_string(canvas, right_align ? x - w : x, y, txt, w, h);
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}
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}
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@ -1532,7 +1532,7 @@ static void hud_show_weapons(const object &plrobj)
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gr_get_string_size(*grd_curcanv->cv_font, weapon_str, &w, &h, nullptr);
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gr_string(*grd_curcanv, bmwx - w, y - line_spacing, weapon_str, w, h);
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show_bomb_count(player_info, bmwx, y - (line_spacing * 3), -1, 1, 1);
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show_bomb_count(*grd_curcanv, player_info, bmwx, y - (line_spacing * 3), -1, 1, 1);
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}
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}
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}
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@ -3331,7 +3331,7 @@ void render_gauges()
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newdemo_record_player_afterburner(Afterburner_charge);
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draw_afterburner_bar(Afterburner_charge, multires_gauge_graphic);
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#endif
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show_bomb_count(player_info, HUD_SCALE_X(multires_gauge_graphic, BOMB_COUNT_X), HUD_SCALE_Y(multires_gauge_graphic, BOMB_COUNT_Y), gr_find_closest_color(0, 0, 0), 0, 0);
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show_bomb_count(*grd_curcanv, player_info, HUD_SCALE_X(multires_gauge_graphic, BOMB_COUNT_X), HUD_SCALE_Y(multires_gauge_graphic, BOMB_COUNT_Y), gr_find_closest_color(0, 0, 0), 0, 0);
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draw_player_ship(player_info, cloak, SHIP_GAUGE_X, SHIP_GAUGE_Y, multires_gauge_graphic);
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if (player_info.powerup_flags & PLAYER_FLAGS_INVULNERABLE)
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@ -3363,7 +3363,7 @@ void render_gauges()
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sb_draw_afterburner(player_info, multires_gauge_graphic);
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if (PlayerCfg.HudMode == HudType::Standard && weapon_box_user[1] == WBU_WEAPON)
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#endif
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show_bomb_count(player_info, HUD_SCALE_X(multires_gauge_graphic, SB_BOMB_COUNT_X), HUD_SCALE_Y(multires_gauge_graphic, SB_BOMB_COUNT_Y), gr_find_closest_color(0, 0, 0), 0, 0);
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show_bomb_count(*grd_curcanv, player_info, HUD_SCALE_X(multires_gauge_graphic, SB_BOMB_COUNT_X), HUD_SCALE_Y(multires_gauge_graphic, SB_BOMB_COUNT_Y), gr_find_closest_color(0, 0, 0), 0, 0);
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draw_player_ship(player_info, cloak, SB_SHIP_GAUGE_X, SB_SHIP_GAUGE_Y, multires_gauge_graphic);
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