Pass canvas to draw_primary_weapon_info
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6651489643
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@ -2200,7 +2200,7 @@ static void draw_weapon_info_sub(grs_canvas &canvas, const player_info &player_i
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}
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}
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static void draw_primary_weapon_info(const player_info &player_info, const int weapon_num, const int laser_level, const local_multires_gauge_graphic multires_gauge_graphic)
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static void draw_primary_weapon_info(grs_canvas &canvas, const player_info &player_info, const int weapon_num, const int laser_level, const local_multires_gauge_graphic multires_gauge_graphic)
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{
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#if defined(DXX_BUILD_DESCENT_I)
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(void)laser_level;
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@ -2239,13 +2239,13 @@ static void draw_primary_weapon_info(const player_info &player_info, const int w
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x=PRIMARY_AMMO_X;
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y=PRIMARY_AMMO_Y;
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}
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draw_weapon_info_sub(*grd_curcanv, player_info, info_index, box, pic_x, pic_y, PRIMARY_WEAPON_NAMES_SHORT(weapon_num), text_x, text_y, multires_gauge_graphic);
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draw_weapon_info_sub(canvas, player_info, info_index, box, pic_x, pic_y, PRIMARY_WEAPON_NAMES_SHORT(weapon_num), text_x, text_y, multires_gauge_graphic);
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if (PlayerCfg.HudMode != HudType::Standard)
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{
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#if defined(DXX_BUILD_DESCENT_II)
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if (weapon_box_user[0] == WBU_WEAPON)
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#endif
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hud_show_primary_weapons_mode(*grd_curcanv, player_info, 1, x, y);
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hud_show_primary_weapons_mode(canvas, player_info, 1, x, y);
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}
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}
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}
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@ -2294,7 +2294,7 @@ static void draw_secondary_weapon_info(const player_info &player_info, const int
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static void draw_weapon_info(const player_info &player_info, const int weapon_type, const int weapon_num, const int laser_level, const local_multires_gauge_graphic multires_gauge_graphic)
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{
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if (weapon_type == 0)
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draw_primary_weapon_info(player_info, weapon_num, laser_level, multires_gauge_graphic);
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draw_primary_weapon_info(*grd_curcanv, player_info, weapon_num, laser_level, multires_gauge_graphic);
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else
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draw_secondary_weapon_info(player_info, weapon_num, multires_gauge_graphic);
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}
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