Merge branch select_missile into master

This commit is contained in:
Kp 2017-03-02 02:45:31 +00:00
commit 986c76e00f

View file

@ -511,7 +511,15 @@ static void state_player_to_player_rw(const fix pl_shields, const player *pl, pl
pl_rw->starting_level = pl->starting_level;
pl_rw->killer_objnum = pl_info.killer_objnum;
pl_rw->primary_weapon_flags = pl_info.primary_weapon_flags;
pl_rw->secondary_weapon_flags = 0;
#if defined(DXX_BUILD_DESCENT_I)
// make sure no side effects for Mac demo
pl_rw->secondary_weapon_flags = 0x0f | (pl_info.secondary_ammo[MEGA_INDEX] > 0) << MEGA_INDEX;
#elif defined(DXX_BUILD_DESCENT_II)
// make sure no side effects for PC demo
pl_rw->secondary_weapon_flags = 0xef | (pl_info.secondary_ammo[MEGA_INDEX] > 0) << MEGA_INDEX
| (pl_info.secondary_ammo[SMISSILE4_INDEX] > 0) << SMISSILE4_INDEX // mercury missile
| (pl_info.secondary_ammo[SMISSILE5_INDEX] > 0) << SMISSILE5_INDEX; // earthshaker missile
#endif
pl_rw->laser_ammo = 0;
pl_rw->vulcan_ammo = pl_info.vulcan_ammo;
pl_rw->obsolete_primary_ammo = {};