kreatordxx
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35987e8a3d
|
fix network bug where it got confused about the Function_mode and gave up
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2008-04-14 12:16:53 +00:00 |
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zicodxx
|
95d1e5f847
|
Fixing collision bugs; Cleaning hudmsg.h; Solving death sequence timer without GameTime and removed another global
|
2008-04-13 13:52:58 +00:00 |
|
zicodxx
|
3192ab5b54
|
Fixing collision bugs; Cleaning hudmsg.h; Solving death sequence timer without GameTime and removed another global
|
2008-04-13 13:14:19 +00:00 |
|
zicodxx
|
d3aca2140d
|
Reverted homers turn_radius again to respect higher difficulty levels; Added PRShot to menus; Fixed typo in OglAlphaEffects saving
|
2008-04-13 10:59:10 +00:00 |
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zicodxx
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24d1cf52f6
|
Added structure for values saved in PLR/PLX files; Added most common command-line options to options menu
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2008-04-13 00:28:36 +00:00 |
|
kreatordxx
|
39a68c665b
|
show a messagebox if there's an error and graphics are initialised, update Xcode project
|
2008-04-08 12:51:21 +00:00 |
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zicodxx
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a172315d4a
|
Implemented Console-style game logging system to print graphics, to stdout and gamelog.txt; Added structure to keep values for descent.cfg; Added aspect and Texture Filtering to descent.cfg; Removed mono code - printing important stuff over console; Removed some obsolete or very common defines; Code cleanup and small fixes
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2008-04-06 20:23:28 +00:00 |
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kreatordxx
|
e31a0c8dfc
|
fix up the Mac D1 data automap layout
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2008-04-02 12:13:21 +00:00 |
|
kreatordxx
|
ea5e30823c
|
fix divide by 0 bug when there is no music available
|
2008-03-31 09:19:08 +00:00 |
|
kreatordxx
|
8762451252
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add support for Mac D1 demo sounds
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2008-03-30 01:37:05 +00:00 |
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kreatordxx
|
f979c1e482
|
add support for Mac D1 sounds (converted to RAW format), update Xcode project
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2008-03-27 10:43:35 +00:00 |
|
zicodxx
|
5b30bcd4dc
|
Added definitions for OpenGL fucntions which might not be included in system headers; Use more HiRes content from dxx.zip; Removed briefings palette hacks; Menu right border shadow was too wide; Corrected reading for some PLX content which seemed not to work on all archs
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2008-03-25 12:25:19 +00:00 |
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zicodxx
|
70973d6a5d
|
Implemented D2X code for wepaon cycling and reordering; Added lock status for mouse axis weapon cycling because of scaled mouse delta; Due to player feedback (any my opinion) making homer turn rate smaller to make them a bit harder to dodge; Preventing write of player data while Demo playback; Small code cleanup and corrections
|
2008-03-23 13:03:26 +00:00 |
|
kreatordxx
|
6aa3819282
|
detect the number of songs actually available if no descent.sng file (max 22)
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2008-03-23 08:42:24 +00:00 |
|
kreatordxx
|
141bd94cf2
|
scale Mac fonts correctly
|
2008-03-22 08:30:23 +00:00 |
|
zicodxx
|
f014231a78
|
Simplification of palette code; Properly screen clearing in SDL-only build when palette changes; Removed obsolete functions like gr_update (replaced by gr_flip), gr_palette_fade_in/out, gr_palette_clear; Added functionality to render Automap while menu display as well; Improved blocking of some controls code while Automap active; Fixed some compiler warnings
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2008-03-20 23:23:46 +00:00 |
|
kreatordxx
|
032018ccc4
|
add support for Mac pigfile (which doesn't include sounds yet)
|
2008-03-16 08:11:08 +00:00 |
|
kreatordxx
|
d21385cede
|
add prototype for show_game_stats to remove warning
|
2008-03-14 11:22:40 +00:00 |
|
kreatordxx
|
7ca570a8b6
|
fix potential bug where show_reticle parameters mismatch
|
2008-03-14 11:15:46 +00:00 |
|
zicodxx
|
ae5975c7a0
|
Handle Multi message input before HandleDeathKey to chat while dead
|
2008-03-08 22:47:49 +00:00 |
|
zicodxx
|
2196bdae0d
|
Fixed some memory issues; Fixed some HUD element alignment; Only send NetDrv packets if NetDrvInstalled is true; Fixed demo glitches; Actually using Game_mode in demos to make Newdemo_game_mode hacking obsolete
|
2008-03-08 22:37:09 +00:00 |
|
zicodxx
|
02cb47e7c1
|
Fixed wrong font width spacing, -gl_prshot, mission loading, null-terminatinon in several menus, cockpit glitch; Improved gl_reticle, -noredundancy; Some code cleanup
|
2008-02-27 22:05:58 +00:00 |
|
zicodxx
|
453d0b6045
|
Fixed error in writing PLR-file since PHYSFS_close returns non-zero in success instead of zero like fclose
|
2008-02-24 15:17:33 +00:00 |
|
zicodxx
|
8eb5c965d2
|
Reworked fonts routines - makes easier to expand and scale correctly; Reworked menus with better border scaling, improved rendering and cleanups; Improved font priniting ingame, better alignment; Reworked Netgame list; Real Doublebuffering in SDL-mode; Removed old and unused sources
|
2008-02-24 14:41:27 +00:00 |
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kreatordxx
|
ac0eb80b0f
|
make sure the right error message is shown if it can't open a demo
|
2008-02-24 06:37:34 +00:00 |
|
kreatordxx
|
c356ebcf69
|
add support for Macintosh splash screens and menu backgrounds in descent.hog, but not fonts (yet)
|
2008-02-21 10:32:34 +00:00 |
|
kreatordxx
|
0840866baa
|
get SDL Video build to work again
|
2008-02-17 01:40:49 +00:00 |
|
kreatordxx
|
61d5599aac
|
fix undefined function warning with piggy_read_sounds (whoops)
|
2008-02-13 09:43:00 +00:00 |
|
kreatordxx
|
99b00be282
|
make sure a briefing isn't interpreted as an endlevel sequence file, preventing an in-game warning
|
2008-02-12 12:27:05 +00:00 |
|
kreatordxx
|
3a188fa14d
|
support PC shareware files in full version build, make game data loading code easier to follow
|
2008-02-11 12:12:57 +00:00 |
|
zicodxx
|
8d025c7aef
|
Renaming udp.* to netdrv_udp.* to fit naming convention; Small menu ui fixes
|
2008-01-29 15:57:59 +00:00 |
|
zicodxx
|
fe98538b2b
|
Cleanung up arch/ a little bit; Added mouse delta time interval for more more accurate reading at high FPS
|
2008-01-29 14:49:54 +00:00 |
|
zicodxx
|
b54bdcba5b
|
Fixed small compiling issues
|
2008-01-25 12:50:23 +00:00 |
|
zicodxx
|
f6b24b16d4
|
Updated Docs - Data files mus bt lowercase; Fixed small Multiplayer issues
|
2008-01-24 22:26:43 +00:00 |
|
zicodxx
|
d9e23370f9
|
Implemented PhysFS support; Implemended D2X memory functions; Code cleanups
|
2008-01-23 17:25:09 +00:00 |
|
kreatordxx
|
da7fd57332
|
merge loadrl2.c into gamemine.c and gamesave.c
|
2008-01-19 01:13:47 +00:00 |
|
zicodxx
|
7c38557284
|
Removed SDL Gammaramp code (obsolete); Improvements on Demo code
|
2008-01-13 13:27:58 +00:00 |
|
kreatordxx
|
0837b91f53
|
complete bigendian support, without touching network code
|
2008-01-13 00:58:49 +00:00 |
|
kreatordxx
|
8e729c7e86
|
fix typo causing compiler error on bigendian computers
|
2008-01-13 00:36:04 +00:00 |
|
zicodxx
|
a18d40f312
|
Safe timer rollover in menu idle-demo function; Reintroduced menu shortcuts; Implemented support for menu scrolling if nitems > 15
|
2008-01-08 21:02:06 +00:00 |
|
zicodxx
|
091526789e
|
Added BigEndian-related multiplayer/network code (unfinished); Re-Added IPX Socket option to Host menu for IPX games; Removed ForceVersionCheck global - conditions with driver->type; Merged netmisc.* and netpkt.*; Handling host disconnect for UDP games in network.c
|
2008-01-08 16:33:19 +00:00 |
|
kreatordxx
|
2ac1559a8b
|
get D1X to build for Mac OS X, conditionals for Mac OS 9
|
2008-01-03 10:31:02 +00:00 |
|
zicodxx
|
96cc6e1006
|
Cleaned/Rewritten/Renamed lower level network layer to make it (look) less IPX-oriented
|
2008-01-02 15:36:51 +00:00 |
|
kreatordxx
|
588d1b000a
|
rename types.h to pstypes.h to avoid name conflict with Mac OS 9's MrC (it doesn't respect the difference between project and system headers)
|
2008-01-02 03:37:13 +00:00 |
|
zicodxx
|
285da809a8
|
Code cleanup - old/unused/obsolete multiplayer code and more
|
2007-12-29 14:18:49 +00:00 |
|
zicodxx
|
aa93a2ca45
|
Fixed compiler error because of removed header file; Removed struct network_d1xplayer_info - obsolete; Allocated memory for all sequence_packet's; Moved piggy_close() and sdl_close() to end of main() - replacing atexit; Rendering credits with timer_delay2 at constant 25FPS and save CPU; Fixed -playermessages
|
2007-12-23 00:51:27 +00:00 |
|
zicodxx
|
d6c708c111
|
Implemented new UDP/IP interface with Server-Relay (for firewalled users) and IPv6 compability; Fixed memory issues; If arguments -gl_mipmap and -gl_trilinear used both, always select -gl_trilinear
|
2007-12-17 22:45:45 +00:00 |
|
zicodxx
|
bb9d98a0b8
|
Fixed new redundancy HUD messages check - made it more strictly
|
2007-11-23 23:04:08 +00:00 |
|
zicodxx
|
c298eb4351
|
Fixed some memory problems; Adjusted timer_delay2 for robot briefings
|
2007-11-23 21:14:57 +00:00 |
|
zicodxx
|
17c16bfc5b
|
Introduced timer_delay2 as replacement for timer_delay to sleep according to given FPS rate considering calc time between frames
|
2007-11-21 12:46:09 +00:00 |
|