zicodxx
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0adb299c15
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code cleanup
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2007-02-07 12:22:22 +00:00 |
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zicodxx
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ac5cf1fe60
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amd64 fixes
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2007-02-07 12:14:10 +00:00 |
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zicodxx
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eebedcca6f
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expanded help menu and fixed d1x help
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2007-02-07 11:47:48 +00:00 |
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zicodxx
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9e995fdafc
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force show_fullscreen to software drawing if image is bigger than screen, showing Automap background in low resolutions via software, removed obsolete robot briefing fix in OGL, code cleanup
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2007-02-06 19:23:33 +00:00 |
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zicodxx
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5df99b88c8
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use remove instead of unlink to delete plx-file safely
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2007-02-06 15:08:05 +00:00 |
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zicodxx
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c7db8ea672
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fixed -demo and -autodemo switches to work with DEMO_DIR
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2007-02-06 15:03:10 +00:00 |
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zicodxx
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b15b093caa
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removed -gl_transparency debug message
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2007-02-02 13:30:31 +00:00 |
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zicodxx
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c3cd727ff2
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don't draw bombs with transparency even if -gl_transparency is enabled
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2007-02-02 12:58:59 +00:00 |
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zicodxx
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d136627b86
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let ogl_ubitblt not return alpha channel to ogl_ubitblt_i
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2007-02-02 10:26:13 +00:00 |
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zicodxx
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15c8b32568
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preparations for v0.51 release
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2007-01-30 18:25:39 +00:00 |
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zicodxx
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226d5140d0
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preparations for v0.51 release
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2007-01-30 17:58:25 +00:00 |
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zicodxx
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d636883a64
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corrected UDP/IP error output
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2007-01-30 00:00:53 +00:00 |
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zicodxx
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1bb867d617
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added transparency effects for some bitmaps like explosions, powerups, weapons, etc. - to enable with -gl_transparency
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2007-01-29 23:31:20 +00:00 |
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zicodxx
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ca73263ae3
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corrected radar positions and gave it a grey background so it's better visible
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2007-01-28 18:11:53 +00:00 |
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zicodxx
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d1d739c8ff
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reverting rev372 - fast movement noticed in DOS version was caused by too high FPS because of the different behaviour of FrameTime. Divisor in pitch time is correct to stay as close as possible to 30FPS behaviour
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2007-01-27 23:01:42 +00:00 |
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zicodxx
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163bdd65ac
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corrected position of multi-message entry string
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2007-01-27 15:48:22 +00:00 |
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zicodxx
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c8984f0fb0
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made pitching time as fast as heading time - compared with original Descent1 & 2
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2007-01-27 15:24:03 +00:00 |
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zicodxx
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b3720dfcdb
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use ogl_ubitmapm_cs instead of show_fullscr in OGL to render faster
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2007-01-27 02:48:36 +00:00 |
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zicodxx
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2aa8b51ac2
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improvements on dxx-readme's
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2007-01-26 12:43:11 +00:00 |
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zicodxx
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850aaf5635
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scale menus properly when dealing with hiresfont
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2007-01-26 12:10:19 +00:00 |
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zicodxx
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0bac16fc48
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re-added -hudlines and -msgcolorlevel
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2007-01-26 11:15:18 +00:00 |
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zicodxx
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d9124c0d33
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improved credits scrolling - not that smooth anymore, but less CPU intense
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2007-01-25 23:58:28 +00:00 |
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zicodxx
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60ba7257f9
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don't display lives and score if hud message is longer than 40 chars. preventing overlay of message and lives/score
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2007-01-25 13:49:17 +00:00 |
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zicodxx
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bb9925e09d
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fixed c-texmap transparency
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2007-01-25 13:29:17 +00:00 |
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zicodxx
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ccd94920f5
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improved resolution-check method - removed old code
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2007-01-25 13:01:39 +00:00 |
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zicodxx
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a6cd6d8d27
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fixed buffer for demo_mode
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2007-01-25 10:14:51 +00:00 |
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zicodxx
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f798c8b2fd
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correction for last commit (god I am stupid)
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2007-01-25 10:06:40 +00:00 |
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zicodxx
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363a7afd48
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added some forgotten includes to avoid warnings
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2007-01-25 10:05:14 +00:00 |
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zicodxx
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47ae8bc0de
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added some forgotten includes to avoid warnings
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2007-01-25 10:03:55 +00:00 |
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zicodxx
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db2c91597e
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read/save Hires fonts/briefings, demos, AddOn missions, screenshots from/to subdirectories
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2007-01-25 09:56:05 +00:00 |
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zicodxx
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b6a1f15666
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fixed multi summary reactor lifetime refresh
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2007-01-22 11:34:03 +00:00 |
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zicodxx
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5e8c424b5c
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fixed PRINTSCREEN key for WINDOWS
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2007-01-22 10:52:01 +00:00 |
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zicodxx
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d38f8859fc
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special WINDOWS fixes and cleanups
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2007-01-22 10:38:03 +00:00 |
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zicodxx
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210281b4f6
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re-added missing command-line switches for SUPPORTS_NET_IP
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2007-01-21 11:09:41 +00:00 |
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zicodxx
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b4ada54247
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fixed EDITOR build
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2007-01-21 11:03:36 +00:00 |
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zicodxx
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b4797fb54f
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in g3_draw_sphere align rad according to canvas so it is always in round shape
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2007-01-20 17:18:42 +00:00 |
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zicodxx
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52415a42ff
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removed inaccurate 4D hack, use GL_ALWAYS for special segments in level 19 only - typo corrected
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2007-01-20 16:06:03 +00:00 |
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zicodxx
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055b728847
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made short packets default on. long packets are still available but in general cause more problems than short
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2007-01-20 13:48:19 +00:00 |
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zicodxx
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485a345d60
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removed inaccurate 4D hack, use GL_ALWAYS for special segments in level 19 only
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2007-01-20 12:29:27 +00:00 |
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zicodxx
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6c874e25a1
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for OGL don't display background bitmap if screen height < 400 because it won't fit - just draw grey
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2007-01-20 12:06:01 +00:00 |
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zicodxx
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a63994e594
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gr_upixelc now able to scale pixels to current resolution
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2007-01-19 19:52:11 +00:00 |
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zicodxx
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6d8cc7ff30
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tell user where descent.hog/pig should be if it isn't there, removed broken -hudlogdir code
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2007-01-19 14:27:21 +00:00 |
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zicodxx
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0e323064ae
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patch by TheLion: cfile_get_filehandle reads case-insensitive on *NIX systems - makes use of .rdl levels easier
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2007-01-19 12:27:53 +00:00 |
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zicodxx
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cf971d1130
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only read and write lowercase pilots - prevents mistakes in -pilot option as well as multisaves
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2007-01-18 18:58:18 +00:00 |
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zicodxx
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73843e88c2
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prevent changing weapons if automap is active
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2007-01-18 15:19:45 +00:00 |
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zicodxx
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6d0ac87505
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draw spheres instead of pixels in draw_stars to show correctly in OGL
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2007-01-17 15:35:14 +00:00 |
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zicodxx
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685216ca8d
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limit homing missle turn-rate
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2007-01-13 16:22:27 +00:00 |
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zicodxx
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b6481037db
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fixed key combo to shrink/grow window (lost while porting to GP2X)
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2007-01-13 14:20:24 +00:00 |
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zicodxx
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d6592bb624
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removing the dead statement (leftover from WraithX Deathcam) from object_move_one() so the function will return correctly if player dies instead running further and creating invalid code and crashes
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2007-01-13 13:18:25 +00:00 |
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zicodxx
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a524b53382
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cleanup
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2007-01-12 16:37:59 +00:00 |
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