dxx-rebirth/similar/main/endlevel.cpp

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/*
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* Portions of this file are copyright Rebirth contributors and licensed as
* described in COPYING.txt.
* Portions of this file are copyright Parallax Software and licensed
* according to the Parallax license below.
* See COPYING.txt for license details.
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THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
*/
/*
*
* Code for rendering external scenes
*
*/
//#define _MARK_ON
#include <algorithm>
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#include <stdlib.h>
#include <stdio.h>
#include <string.h>
#include <ctype.h> // for isspace
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#include "maths.h"
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#include "vecmat.h"
#include "gr.h"
#include "3d.h"
#include "dxxerror.h"
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#include "palette.h"
#include "iff.h"
#include "console.h"
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#include "texmap.h"
#include "fvi.h"
#include "u_mem.h"
#include "sounds.h"
#include "playsave.h"
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#include "inferno.h"
#include "endlevel.h"
#include "object.h"
#include "game.h"
#include "gamepal.h"
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#include "screens.h"
#include "gauges.h"
#include "terrain.h"
#include "robot.h"
#include "player.h"
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#include "physfsx.h"
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#include "bm.h"
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#include "gameseg.h"
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#include "gameseq.h"
#include "newdemo.h"
#include "gamepal.h"
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#include "multi.h"
#include "vclip.h"
#include "fireball.h"
#include "text.h"
#include "digi.h"
#include "songs.h"
#if defined(DXX_BUILD_DESCENT_II)
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#include "movie.h"
#endif
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#include "render.h"
#include "titles.h"
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#include "hudmsg.h"
#if DXX_USE_OGL
#include "ogl_init.h"
#endif
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#if DXX_USE_EDITOR
#include "editor/editor.h"
#endif
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#include "compiler-begin.h"
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#include "compiler-range_for.h"
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#include "d_enumerate.h"
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using std::min;
using std::max;
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namespace {
struct flythrough_data
{
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object *obj;
vms_angvec angles; //orientation in angles
vms_vector step; //how far in a second
vms_vector angstep; //rotation per second
fix speed; //how fast object is moving
vms_vector headvec; //where we want to be pointing
int first_time; //flag for if first time through
fix offset_frac; //how far off-center as portion of way
fix offset_dist; //how far currently off-center
};
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#define MAX_FLY_OBJECTS 2
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}
static array<flythrough_data, MAX_FLY_OBJECTS> fly_objects;
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//endlevel sequence states
#define EL_OFF 0 //not in endlevel
#define EL_FLYTHROUGH 1 //auto-flythrough in tunnel
#define EL_LOOKBACK 2 //looking back at player
#define EL_OUTSIDE 3 //flying outside for a while
#define EL_STOPPED 4 //stopped, watching explosion
#define EL_PANNING 5 //panning around, watching player
#define EL_CHASING 6 //chasing player to station
#define SHORT_SEQUENCE 1 //if defined, end sequnce when panning starts
int Endlevel_sequence = 0;
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static segnum_t transition_segnum;
segnum_t exit_segnum;
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static object *endlevel_camera;
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#define FLY_SPEED i2f(50)
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static void do_endlevel_flythrough(flythrough_data *flydata);
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static void draw_stars(grs_canvas &);
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static int find_exit_side(const object_base &obj);
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static void generate_starfield();
static void start_endlevel_flythrough(flythrough_data *flydata,const vmobjptr_t obj,fix speed);
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#if defined(DXX_BUILD_DESCENT_II)
constexpr array<const char, 24> movie_table{{
'A','B','C','A',
'D','F','D','F',
'G','H','I','G',
'J','K','L','J',
'M','O','M','O',
'P','Q','P','Q'
}};
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static int endlevel_movie_played = MOVIE_NOT_PLAYED;
#endif
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#define FLY_ACCEL i2f(5)
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static fix cur_fly_speed,desired_fly_speed;
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static grs_bitmap *satellite_bitmap;
grs_bitmap *terrain_bitmap; //!!*exit_bitmap,
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vms_vector satellite_pos,satellite_upvec;
//!!grs_bitmap **exit_bitmap_list[1];
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unsigned exit_modelnum,destroyed_exit_modelnum;
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static vms_vector station_pos{0xf8c4<<10,0x3c1c<<12,0x372<<10};
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static vms_vector mine_exit_point;
static vms_vector mine_ground_exit_point;
static vms_vector mine_side_exit_point;
static vms_matrix mine_exit_orient;
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static int outside_mine;
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static grs_main_bitmap terrain_bm_instance, satellite_bm_instance;
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//find delta between two angles
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static fixang delta_ang(fixang a,fixang b)
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{
fixang delta0,delta1;
return (abs(delta0 = a - b) < abs(delta1 = b - a)) ? delta0 : delta1;
}
//return though which side of seg0 is seg1
static size_t matt_find_connect_side(const shared_segment &seg0, const vcsegidx_t seg1)
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{
auto &children = seg0.children;
return std::distance(children.begin(), std::find(children.begin(), children.end(), seg1));
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}
#if defined(DXX_BUILD_DESCENT_II)
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#define MOVIE_REQUIRED 1
//returns movie played status. see movie.h
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static int start_endlevel_movie()
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{
int r;
palette_array_t save_pal;
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//Assert(PLAYING_BUILTIN_MISSION); //only play movie for built-in mission
//Assert(N_MOVIES >= Last_level);
//Assert(N_MOVIES_SECRET >= -Last_secret_level);
const auto current_level_num = Current_level_num;
if (is_SHAREWARE)
return 0;
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if (!is_D2_OEM)
if (current_level_num == Last_level)
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return 1; //don't play movie
if (!(current_level_num > 0))
return 0; //no escapes for secret level
char movie_name[] = "ESA.MVE";
movie_name[2] = movie_table[Current_level_num-1];
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save_pal = gr_palette;
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r=PlayMovie(NULL, movie_name,(Game_mode & GM_MULTI)?0:MOVIE_REQUIRED);
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if (Newdemo_state == ND_STATE_PLAYBACK) {
set_screen_mode(SCREEN_GAME);
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gr_palette = save_pal;
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}
return (r);
}
#endif
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void free_endlevel_data()
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{
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terrain_bm_instance.reset();
satellite_bm_instance.reset();
free_light_table();
free_height_array();
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}
void init_endlevel()
{
//##satellite_bitmap = bm_load("earth.bbm");
//##terrain_bitmap = bm_load("moon.bbm");
//##
//##load_terrain("matt5b.bbm"); //load bitmap as height array
//##//load_terrain("ttest2.bbm"); //load bitmap as height array
//!! exit_bitmap = bm_load("steel1.bbm");
//!! exit_bitmap_list[0] = &exit_bitmap;
//!! exit_modelnum = load_polygon_model("exit01.pof",1,exit_bitmap_list,NULL);
//!! destroyed_exit_modelnum = load_polygon_model("exit01d.pof",1,exit_bitmap_list,NULL);
generate_starfield();
}
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static object *external_explosion;
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static int ext_expl_playing,mine_destroyed;
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static vms_angvec exit_angles={-0xa00,0,0};
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vms_matrix surface_orient;
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static int endlevel_data_loaded;
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namespace dsx {
window_event_result start_endlevel_sequence()
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{
reset_rear_view(); //turn off rear view if set - NOTE: make sure this happens before we pause demo recording!!
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if (Newdemo_state == ND_STATE_RECORDING) // stop demo recording
Newdemo_state = ND_STATE_PAUSED;
if (Newdemo_state == ND_STATE_PLAYBACK) { // don't do this if in playback mode
#if defined(DXX_BUILD_DESCENT_II)
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if (PLAYING_BUILTIN_MISSION) // only play movie for built-in mission
{
window_set_visible(Game_wind, 0); // suspend the game, including drawing
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start_endlevel_movie();
window_set_visible(Game_wind, 1);
}
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strcpy(last_palette_loaded,""); //force palette load next time
#endif
return window_event_result::ignored;
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}
if (Player_dead_state != player_dead_state::no ||
(ConsoleObject->flags & OF_SHOULD_BE_DEAD))
return window_event_result::ignored; //don't start if dead!
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con_puts(CON_NORMAL, "You have escaped the mine!");
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#if defined(DXX_BUILD_DESCENT_II)
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// Dematerialize Buddy!
range_for (const auto &&objp, vmobjptr)
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{
if (objp->type == OBJ_ROBOT)
if (Robot_info[get_robot_id(objp)].companion) {
object_create_explosion(vmsegptridx(objp->segnum), objp->pos, F1_0*7/2, VCLIP_POWERUP_DISAPPEARANCE );
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objp->flags |= OF_SHOULD_BE_DEAD;
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}
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}
#endif
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get_local_plrobj().ctype.player_info.homing_object_dist = -F1_0; // Turn off homing sound.
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if (Game_mode & GM_MULTI) {
multi_send_endlevel_start(multi_endlevel_type::normal);
multi_do_protocol_frame(1, 1);
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}
#if defined(DXX_BUILD_DESCENT_I)
if (!endlevel_data_loaded)
#elif defined(DXX_BUILD_DESCENT_II)
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if (PLAYING_BUILTIN_MISSION) // only play movie for built-in mission
if (!(Game_mode & GM_MULTI))
{
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window_set_visible(Game_wind, 0); // suspend the game, including drawing
endlevel_movie_played = start_endlevel_movie();
window_set_visible(Game_wind, 1);
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}
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if (!(!(Game_mode & GM_MULTI) && (endlevel_movie_played == MOVIE_NOT_PLAYED) && endlevel_data_loaded))
#endif
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{
return PlayerFinishedLevel(0); //done with level
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}
#if defined(DXX_BUILD_DESCENT_II)
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int exit_models_loaded = 0;
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if (Piggy_hamfile_version < 3)
exit_models_loaded = 1; // built-in for PC shareware
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else
exit_models_loaded = load_exit_models();
if (!exit_models_loaded)
return window_event_result::ignored;
#endif
#ifndef NDEBUG
segnum_t last_segnum;
#endif
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{
//count segments in exit tunnel
const object_base &console = vmobjptr(ConsoleObject);
const auto exit_console_side = find_exit_side(console);
auto old_segnum = vcsegptridx(console.segnum);
auto child = old_segnum->children[exit_console_side];
unsigned tunnel_length = 0;
for (;;)
{
if (child == segment_none)
{
return PlayerFinishedLevel(0); //don't do special sequence
}
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tunnel_length++;
if (child == segment_exit)
break;
const auto segnum = vcsegptridx(child);
const auto entry_side = matt_find_connect_side(segnum, old_segnum);
const auto exit_side = Side_opposite[entry_side];
old_segnum = segnum;
child = segnum->children[exit_side];
}
#ifndef NDEBUG
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last_segnum = old_segnum;
#endif
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//now pick transition segnum 1/3 of the way in
old_segnum = vcsegptridx(console.segnum);
child = old_segnum->children[exit_console_side];
for (auto i = tunnel_length / 3; i; --i)
{
/*
* No sanity checks here. If the tunnel ended with
* segment_none, the function would have returned from the
* prior loop. If the tunnel ended with segment_exit, then
* tunnel_length is the count of segments to reach the exit.
* The termination condition on this loop quits at
* (tunnel_length / 3), so the loop will quit before it
* reaches segment_exit.
*/
auto segnum = vcsegptridx(child);
const auto entry_side = matt_find_connect_side(segnum, old_segnum);
const auto exit_side = Side_opposite[entry_side];
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old_segnum = segnum;
child = segnum->children[exit_side];
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}
transition_segnum = child;
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}
if (Game_mode & GM_MULTI) {
multi_send_endlevel_start(multi_endlevel_type::normal);
multi_do_protocol_frame(1, 1);
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}
#ifndef NDEBUG
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Assert(last_segnum == exit_segnum);
#endif
songs_play_song( SONG_ENDLEVEL, 0 );
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Endlevel_sequence = EL_FLYTHROUGH;
ConsoleObject->movement_type = MT_NONE; //movement handled by flythrough
ConsoleObject->control_type = CT_NONE;
Game_suspended |= SUSP_ROBOTS; //robots don't move
cur_fly_speed = desired_fly_speed = FLY_SPEED;
start_endlevel_flythrough(&fly_objects[0], vmobjptr(ConsoleObject), cur_fly_speed); //initialize
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HUD_init_message_literal(HM_DEFAULT, TXT_EXIT_SEQUENCE );
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outside_mine = ext_expl_playing = 0;
flash_scale = f1_0;
//init_endlevel();
mine_destroyed=0;
return window_event_result::handled;
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}
}
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static vms_angvec player_angles,player_dest_angles;
#ifndef SHORT_SEQUENCE
static vms_angvec camera_desired_angles,camera_cur_angles;
#endif
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#define CHASE_TURN_RATE (0x4000/4) //max turn per second
//returns bitmask of which angles are at dest. bits 0,1,2 = p,b,h
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static int chase_angles(vms_angvec *cur_angles,vms_angvec *desired_angles)
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{
vms_angvec delta_angs,alt_angles,alt_delta_angs;
fix total_delta,alt_total_delta;
fix frame_turn;
int mask=0;
delta_angs.p = desired_angles->p - cur_angles->p;
delta_angs.h = desired_angles->h - cur_angles->h;
delta_angs.b = desired_angles->b - cur_angles->b;
total_delta = abs(delta_angs.p) + abs(delta_angs.b) + abs(delta_angs.h);
alt_angles.p = f1_0/2 - cur_angles->p;
alt_angles.b = cur_angles->b + f1_0/2;
alt_angles.h = cur_angles->h + f1_0/2;
alt_delta_angs.p = desired_angles->p - alt_angles.p;
alt_delta_angs.h = desired_angles->h - alt_angles.h;
alt_delta_angs.b = desired_angles->b - alt_angles.b;
alt_total_delta = abs(alt_delta_angs.p) + abs(alt_delta_angs.b) + abs(alt_delta_angs.h);
if (alt_total_delta < total_delta) {
*cur_angles = alt_angles;
delta_angs = alt_delta_angs;
}
frame_turn = fixmul(FrameTime,CHASE_TURN_RATE);
if (abs(delta_angs.p) < frame_turn) {
cur_angles->p = desired_angles->p;
mask |= 1;
}
else
if (delta_angs.p > 0)
cur_angles->p += frame_turn;
else
cur_angles->p -= frame_turn;
if (abs(delta_angs.b) < frame_turn) {
cur_angles->b = desired_angles->b;
mask |= 2;
}
else
if (delta_angs.b > 0)
cur_angles->b += frame_turn;
else
cur_angles->b -= frame_turn;
//cur_angles->b = 0;
if (abs(delta_angs.h) < frame_turn) {
cur_angles->h = desired_angles->h;
mask |= 4;
}
else
if (delta_angs.h > 0)
cur_angles->h += frame_turn;
else
cur_angles->h -= frame_turn;
return mask;
}
window_event_result stop_endlevel_sequence()
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{
#if !DXX_USE_OGL
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Interpolation_method = 0;
#endif
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select_cockpit(PlayerCfg.CockpitMode[0]);
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Endlevel_sequence = EL_OFF;
return PlayerFinishedLevel(0);
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}
#define VCLIP_BIG_PLAYER_EXPLOSION 58
//--unused-- vms_vector upvec = {0,f1_0,0};
//find the angle between the player's heading & the station
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static void get_angs_to_object(vms_angvec &av,const vms_vector &targ_pos,const vms_vector &cur_pos)
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{
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const auto tv = vm_vec_sub(targ_pos,cur_pos);
vm_extract_angles_vector(av,tv);
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}
namespace dsx {
window_event_result do_endlevel_frame()
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{
static fix timer;
static fix bank_rate;
vms_vector save_last_pos;
static fix explosion_wait1=0;
static fix explosion_wait2=0;
static fix ext_expl_halflife;
save_last_pos = ConsoleObject->last_pos; //don't let move code change this
auto result = object_move_all();
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ConsoleObject->last_pos = save_last_pos;
if (ext_expl_playing) {
do_explosion_sequence(vmobjptr(external_explosion));
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if (external_explosion->lifeleft < ext_expl_halflife)
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mine_destroyed = 1;
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if (external_explosion->flags & OF_SHOULD_BE_DEAD)
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ext_expl_playing = 0;
}
if (cur_fly_speed != desired_fly_speed) {
fix delta = desired_fly_speed - cur_fly_speed;
fix frame_accel = fixmul(FrameTime,FLY_ACCEL);
if (abs(delta) < frame_accel)
cur_fly_speed = desired_fly_speed;
else
if (delta > 0)
cur_fly_speed += frame_accel;
else
cur_fly_speed -= frame_accel;
}
//do big explosions
if (!outside_mine) {
if (Endlevel_sequence==EL_OUTSIDE) {
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const auto tvec = vm_vec_sub(ConsoleObject->pos,mine_side_exit_point);
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if (vm_vec_dot(tvec,mine_exit_orient.fvec) > 0) {
vms_vector mov_vec;
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outside_mine = 1;
const auto &&exit_segp = vmsegptridx(exit_segnum);
const auto &&tobj = object_create_explosion(exit_segp, mine_side_exit_point, i2f(50), VCLIP_BIG_PLAYER_EXPLOSION);
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if (tobj) {
// Move explosion to Viewer to draw it in front of mine exit model
vm_vec_normalized_dir_quick(mov_vec,Viewer->pos,tobj->pos);
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vm_vec_scale_add2(tobj->pos,mov_vec,i2f(30));
2014-10-25 03:34:01 +00:00
external_explosion = tobj;
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flash_scale = 0; //kill lights in mine
ext_expl_halflife = tobj->lifeleft;
ext_expl_playing = 1;
}
digi_link_sound_to_pos(SOUND_BIG_ENDLEVEL_EXPLOSION, exit_segp, 0, mine_side_exit_point, 0, i2f(3)/4);
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}
}
//do explosions chasing player
if ((explosion_wait1-=FrameTime) < 0) {
static int sound_count;
auto tpnt = vm_vec_scale_add(ConsoleObject->pos,ConsoleObject->orient.fvec,-ConsoleObject->size*5);
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vm_vec_scale_add2(tpnt,ConsoleObject->orient.rvec,(d_rand()-D_RAND_MAX/2)*15);
vm_vec_scale_add2(tpnt,ConsoleObject->orient.uvec,(d_rand()-D_RAND_MAX/2)*15);
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2018-09-19 02:13:30 +00:00
const auto &&segnum = find_point_seg(LevelSharedSegmentState, LevelUniqueSegmentState, tpnt, Segments.vmptridx(ConsoleObject->segnum));
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if (segnum != segment_none) {
object_create_explosion(segnum,tpnt,i2f(20),VCLIP_BIG_PLAYER_EXPLOSION);
if (d_rand()<10000 || ++sound_count==7) { //pseudo-random
2014-10-26 21:33:50 +00:00
digi_link_sound_to_pos( SOUND_TUNNEL_EXPLOSION, segnum, 0, tpnt, 0, F1_0 );
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sound_count=0;
}
}
explosion_wait1 = 0x2000 + d_rand()/4;
}
}
//do little explosions on walls
if (Endlevel_sequence >= EL_FLYTHROUGH && Endlevel_sequence < EL_OUTSIDE)
if ((explosion_wait2-=FrameTime) < 0) {
fvi_query fq;
fvi_info hit_data;
//create little explosion on wall
auto tpnt = vm_vec_copy_scale(ConsoleObject->orient.rvec,(d_rand()-D_RAND_MAX/2)*100);
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vm_vec_scale_add2(tpnt,ConsoleObject->orient.uvec,(d_rand()-D_RAND_MAX/2)*100);
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vm_vec_add2(tpnt,ConsoleObject->pos);
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if (Endlevel_sequence == EL_FLYTHROUGH)
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vm_vec_scale_add2(tpnt,ConsoleObject->orient.fvec,d_rand()*200);
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else
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vm_vec_scale_add2(tpnt,ConsoleObject->orient.fvec,d_rand()*60);
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//find hit point on wall
fq.p0 = &ConsoleObject->pos;
fq.p1 = &tpnt;
fq.startseg = ConsoleObject->segnum;
fq.rad = 0;
fq.thisobjnum = object_first;
2015-02-05 03:03:51 +00:00
fq.ignore_obj_list.first = nullptr;
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fq.flags = 0;
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find_vector_intersection(fq, hit_data);
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if (hit_data.hit_type==HIT_WALL && hit_data.hit_seg!=segment_none)
object_create_explosion(vmsegptridx(hit_data.hit_seg), hit_data.hit_pnt, i2f(3) + d_rand() * 6, VCLIP_SMALL_EXPLOSION);
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explosion_wait2 = (0xa00 + d_rand()/8)/2;
}
switch (Endlevel_sequence) {
case EL_OFF: return result;
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case EL_FLYTHROUGH: {
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do_endlevel_flythrough(&fly_objects[0]);
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if (ConsoleObject->segnum == transition_segnum) {
#if defined(DXX_BUILD_DESCENT_II)
if (PLAYING_BUILTIN_MISSION && endlevel_movie_played != MOVIE_NOT_PLAYED)
result = std::max(stop_endlevel_sequence(), result);
2013-10-06 16:20:00 +00:00
else
#endif
2013-10-06 16:20:00 +00:00
{
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//songs_play_song( SONG_ENDLEVEL, 0 );
Endlevel_sequence = EL_LOOKBACK;
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auto objnum = obj_create(OBJ_CAMERA, 0,
vmsegptridx(ConsoleObject->segnum), ConsoleObject->pos, &ConsoleObject->orient, 0,
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CT_NONE,MT_NONE,RT_NONE);
if (objnum == object_none) { //can't get object, so abort
return std::max(stop_endlevel_sequence(), result);
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}
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Viewer = endlevel_camera = objnum;
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select_cockpit(CM_LETTERBOX);
fly_objects[1] = fly_objects[0];
fly_objects[1].obj = endlevel_camera;
fly_objects[1].speed = (5*cur_fly_speed)/4;
fly_objects[1].offset_frac = 0x4000;
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vm_vec_scale_add2(endlevel_camera->pos,endlevel_camera->orient.fvec,i2f(7));
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timer=0x20000;
}
}
break;
}
case EL_LOOKBACK: {
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do_endlevel_flythrough(&fly_objects[0]);
do_endlevel_flythrough(&fly_objects[1]);
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if (timer>0) {
timer -= FrameTime;
if (timer < 0) //reduce speed
fly_objects[1].speed = fly_objects[0].speed;
}
if (endlevel_camera->segnum == exit_segnum) {
Endlevel_sequence = EL_OUTSIDE;
timer = i2f(2);
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vm_vec_negate(endlevel_camera->orient.fvec);
vm_vec_negate(endlevel_camera->orient.rvec);
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const auto cam_angles = vm_extract_angles_matrix(endlevel_camera->orient);
const auto exit_seg_angles = vm_extract_angles_matrix(mine_exit_orient);
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bank_rate = (-exit_seg_angles.b - cam_angles.b)/2;
ConsoleObject->control_type = endlevel_camera->control_type = CT_NONE;
}
break;
}
case EL_OUTSIDE: {
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vm_vec_scale_add2(ConsoleObject->pos,ConsoleObject->orient.fvec,fixmul(FrameTime,cur_fly_speed));
vm_vec_scale_add2(endlevel_camera->pos,endlevel_camera->orient.fvec,fixmul(FrameTime,-2*cur_fly_speed));
vm_vec_scale_add2(endlevel_camera->pos,endlevel_camera->orient.uvec,fixmul(FrameTime,-cur_fly_speed/10));
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auto cam_angles = vm_extract_angles_matrix(endlevel_camera->orient);
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cam_angles.b += fixmul(bank_rate,FrameTime);
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vm_angles_2_matrix(endlevel_camera->orient,cam_angles);
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timer -= FrameTime;
if (timer < 0) {
Endlevel_sequence = EL_STOPPED;
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vm_extract_angles_matrix(player_angles,ConsoleObject->orient);
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timer = i2f(3);
}
break;
}
case EL_STOPPED: {
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get_angs_to_object(player_dest_angles,station_pos,ConsoleObject->pos);
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chase_angles(&player_angles,&player_dest_angles);
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vm_angles_2_matrix(ConsoleObject->orient,player_angles);
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2014-09-28 21:43:14 +00:00
vm_vec_scale_add2(ConsoleObject->pos,ConsoleObject->orient.fvec,fixmul(FrameTime,cur_fly_speed));
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timer -= FrameTime;
if (timer < 0) {
#ifdef SHORT_SEQUENCE
result = std::max(stop_endlevel_sequence(), result);
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#else
Endlevel_sequence = EL_PANNING;
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vm_extract_angles_matrix(camera_cur_angles,endlevel_camera->orient);
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timer = i2f(3);
if (Game_mode & GM_MULTI) { // try to skip part of the seq if multiplayer
result = std::max(stop_endlevel_sequence(), result);
return result;
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}
#endif //SHORT_SEQUENCE
}
break;
}
#ifndef SHORT_SEQUENCE
case EL_PANNING: {
int mask;
get_angs_to_object(player_dest_angles,station_pos,ConsoleObject->pos);
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chase_angles(&player_angles,&player_dest_angles);
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vm_angles_2_matrix(ConsoleObject->orient,player_angles);
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vm_vec_scale_add2(ConsoleObject->pos,ConsoleObject->orient.fvec,fixmul(FrameTime,cur_fly_speed));
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get_angs_to_object(camera_desired_angles,ConsoleObject->pos,endlevel_camera->pos);
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mask = chase_angles(&camera_cur_angles,&camera_desired_angles);
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vm_angles_2_matrix(endlevel_camera->orient,camera_cur_angles);
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if ((mask&5) == 5) {
vms_vector tvec;
Endlevel_sequence = EL_CHASING;
vm_vec_normalized_dir_quick(tvec,station_pos,ConsoleObject->pos);
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vm_vector_2_matrix(ConsoleObject->orient,tvec,&surface_orient.uvec,nullptr);
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desired_fly_speed *= 2;
}
break;
}
case EL_CHASING: {
fix d,speed_scale;
get_angs_to_object(camera_desired_angles,ConsoleObject->pos,endlevel_camera->pos);
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chase_angles(&camera_cur_angles,&camera_desired_angles);
2014-10-01 02:28:42 +00:00
vm_angles_2_matrix(endlevel_camera->orient,camera_cur_angles);
2006-03-20 17:12:09 +00:00
2014-10-01 02:28:41 +00:00
d = vm_vec_dist_quick(ConsoleObject->pos,endlevel_camera->pos);
2006-03-20 17:12:09 +00:00
speed_scale = fixdiv(d,i2f(0x20));
if (d<f1_0) d=f1_0;
get_angs_to_object(player_dest_angles,station_pos,ConsoleObject->pos);
2006-03-20 17:12:09 +00:00
chase_angles(&player_angles,&player_dest_angles);
2014-10-01 02:28:42 +00:00
vm_angles_2_matrix(ConsoleObject->orient,player_angles);
2006-03-20 17:12:09 +00:00
2014-09-28 21:43:14 +00:00
vm_vec_scale_add2(ConsoleObject->pos,ConsoleObject->orient.fvec,fixmul(FrameTime,cur_fly_speed));
vm_vec_scale_add2(endlevel_camera->pos,endlevel_camera->orient.fvec,fixmul(FrameTime,fixmul(speed_scale,cur_fly_speed)));
2006-03-20 17:12:09 +00:00
2014-10-01 02:28:41 +00:00
if (vm_vec_dist(ConsoleObject->pos,station_pos) < i2f(10))
result = std::max(stop_endlevel_sequence(), result);
2006-03-20 17:12:09 +00:00
break;
}
#endif //ifdef SHORT_SEQUENCE
}
return result;
2006-03-20 17:12:09 +00:00
}
}
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#define MIN_D 0x100
//find which side to fly out of
2016-04-23 17:59:47 +00:00
static int find_exit_side(const object_base &obj)
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{
vms_vector prefvec;
2006-03-20 17:12:09 +00:00
fix best_val=-f2_0;
int best_side;
//find exit side
2016-04-23 17:59:47 +00:00
vm_vec_normalized_dir_quick(prefvec, obj.pos, obj.last_pos);
2006-03-20 17:12:09 +00:00
auto &pseg = *vcsegptr(obj.segnum);
const auto segcenter = compute_segment_center(vcvertptr, pseg);
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best_side=-1;
for (int i=MAX_SIDES_PER_SEGMENT;--i >= 0;) {
2006-03-20 17:12:09 +00:00
fix d;
if (pseg.children[i] != segment_none)
{
auto sidevec = compute_center_point_on_side(vcvertptr, pseg, i);
vm_vec_normalized_dir_quick(sidevec,sidevec,segcenter);
d = vm_vec_dot(sidevec,prefvec);
2006-03-20 17:12:09 +00:00
if (labs(d) < MIN_D) d=0;
if (d > best_val) {best_val=d; best_side=i;}
}
}
Assert(best_side!=-1);
return best_side;
}
2017-03-11 19:56:23 +00:00
void draw_exit_model(grs_canvas &canvas)
2006-03-20 17:12:09 +00:00
{
int f=15,u=0; //21;
g3s_lrgb lrgb = { f1_0, f1_0, f1_0 };
2006-03-20 17:12:09 +00:00
auto model_pos = vm_vec_scale_add(mine_exit_point,mine_exit_orient.fvec,i2f(f));
2014-09-28 21:43:14 +00:00
vm_vec_scale_add2(model_pos,mine_exit_orient.uvec,i2f(u));
draw_polygon_model(canvas, model_pos, mine_exit_orient, nullptr, mine_destroyed ? destroyed_exit_modelnum : exit_modelnum, 0, lrgb, nullptr, nullptr);
2006-03-20 17:12:09 +00:00
}
2015-04-22 02:44:29 +00:00
static int exit_point_bmx,exit_point_bmy;
2006-03-20 17:12:09 +00:00
2013-10-06 16:20:00 +00:00
static fix satellite_size = i2f(400);
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#define SATELLITE_DIST i2f(1024)
#define SATELLITE_WIDTH satellite_size
#define SATELLITE_HEIGHT ((satellite_size*9)/4) //((satellite_size*5)/2)
constexpr vms_vector vmd_zero_vector{};
static void render_external_scene(fvcobjptridx &vcobjptridx, grs_canvas &canvas, fix eye_offset)
2006-03-20 17:12:09 +00:00
{
#if DXX_USE_OGL
int orig_Render_depth = Render_depth;
#endif
g3s_lrgb lrgb = { f1_0, f1_0, f1_0 };
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Viewer_eye = Viewer->pos;
2006-03-20 17:12:09 +00:00
if (eye_offset)
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vm_vec_scale_add2(Viewer_eye,Viewer->orient.rvec,eye_offset);
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2014-10-26 22:01:00 +00:00
g3_set_view_matrix(Viewer->pos,Viewer->orient,Render_zoom);
2006-03-20 17:12:09 +00:00
//g3_draw_horizon(BM_XRGB(0,0,0),BM_XRGB(16,16,16)); //,-1);
2017-03-11 19:56:27 +00:00
gr_clear_canvas(canvas, BM_XRGB(0,0,0));
2006-03-20 17:12:09 +00:00
g3_start_instance_matrix(vmd_zero_vector, surface_orient);
2017-03-11 19:56:27 +00:00
draw_stars(canvas);
2006-03-20 17:12:09 +00:00
g3_done_instance();
{ //draw satellite
vms_vector delta;
g3s_point top_pnt;
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const auto p = g3_rotate_point(satellite_pos);
2014-10-02 03:02:36 +00:00
g3_rotate_delta_vec(delta,satellite_upvec);
2006-03-20 17:12:09 +00:00
2014-10-02 03:02:36 +00:00
g3_add_delta_vec(top_pnt,p,delta);
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if (! (p.p3_codes & CC_BEHIND)) {
//p.p3_flags &= ~PF_PROJECTED;
//g3_project_point(&p);
if (! (p.p3_flags & PF_OVERFLOW)) {
push_interpolation_method save_im(0);
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//gr_bitmapm(f2i(p.p3_sx)-32,f2i(p.p3_sy)-32,satellite_bitmap);
2017-03-11 19:56:27 +00:00
g3_draw_rod_tmap(canvas, *satellite_bitmap, p, SATELLITE_WIDTH, top_pnt, SATELLITE_WIDTH, lrgb);
2006-03-20 17:12:09 +00:00
}
}
}
#if DXX_USE_OGL
ogl_toggle_depth_test(0);
2014-10-01 02:28:41 +00:00
Render_depth = (200-(vm_vec_dist_quick(mine_ground_exit_point, Viewer_eye)/F1_0))/36;
#endif
2017-03-11 19:56:27 +00:00
render_terrain(canvas, mine_ground_exit_point, exit_point_bmx, exit_point_bmy);
#if DXX_USE_OGL
Render_depth = orig_Render_depth;
ogl_toggle_depth_test(1);
#endif
2006-03-20 17:12:09 +00:00
2017-03-11 19:56:27 +00:00
draw_exit_model(canvas);
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if (ext_expl_playing)
{
const auto alpha = PlayerCfg.AlphaBlendMineExplosion;
if (alpha) // set nice transparency/blending for the big explosion
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gr_settransblend(canvas, GR_FADE_OFF, GR_BLEND_ADDITIVE_C);
2018-10-21 00:24:07 +00:00
draw_fireball(Vclip, canvas, vcobjptridx(external_explosion));
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#if DXX_USE_OGL
/* If !OGL, the third argument is discarded, so this call
* becomes the same as the one above.
*/
if (alpha)
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gr_settransblend(canvas, GR_FADE_OFF, GR_BLEND_NORMAL); // revert any transparency/blending setting back to normal
2017-01-01 00:45:44 +00:00
#endif
}
2006-03-20 17:12:09 +00:00
#if !DXX_USE_OGL
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Lighting_on=0;
#endif
render_object(canvas, vmobjptridx(ConsoleObject));
#if !DXX_USE_OGL
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Lighting_on=1;
#endif
2006-03-20 17:12:09 +00:00
}
2017-10-14 17:10:30 +00:00
static array<vms_vector, 500> stars;
2006-03-20 17:12:09 +00:00
2013-10-06 16:20:00 +00:00
static void generate_starfield()
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{
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range_for (auto &i, stars)
{
i.x = (d_rand() - D_RAND_MAX / 2) << 14;
i.z = (d_rand() - D_RAND_MAX / 2) << 14;
i.y = (d_rand() / 2) << 14;
2006-03-20 17:12:09 +00:00
}
}
2017-03-11 19:56:24 +00:00
void draw_stars(grs_canvas &canvas)
2006-03-20 17:12:09 +00:00
{
int intensity=31;
g3s_point p;
2016-02-12 04:02:28 +00:00
uint8_t color = 0;
2017-10-14 17:10:30 +00:00
range_for (auto &&e, enumerate(stars))
{
const auto i = e.idx;
auto &si = e.value;
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if ((i&63) == 0) {
2016-02-12 04:02:28 +00:00
color = BM_XRGB(intensity,intensity,intensity);
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intensity-=3;
}
2017-10-14 17:10:30 +00:00
g3_rotate_delta_vec(p.p3_vec, si);
2014-11-13 03:16:17 +00:00
g3_code_point(p);
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if (p.p3_codes == 0) {
p.p3_flags &= ~PF_PROJECTED;
2014-11-13 03:21:33 +00:00
g3_project_point(p);
#if !DXX_USE_OGL
2017-03-11 19:56:24 +00:00
gr_pixel(canvas.cv_bitmap, f2i(p.p3_sx), f2i(p.p3_sy), color);
#else
2017-03-11 19:56:24 +00:00
g3_draw_sphere(canvas, p, F1_0 * 3, color);
#endif
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}
}
//@@ {
//@@ vms_vector delta;
//@@ g3s_point top_pnt;
//@@
//@@ g3_rotate_point(&p,&satellite_pos);
//@@ g3_rotate_delta_vec(&delta,&satellite_upvec);
//@@
//@@ g3_add_delta_vec(&top_pnt,&p,&delta);
//@@
//@@ if (! (p.p3_codes & CC_BEHIND)) {
//@@ int save_im = Interpolation_method;
//@@ Interpolation_method = 0;
//@@ //p.p3_flags &= ~PF_PROJECTED;
//@@ g3_project_point(&p);
//@@ if (! (p.p3_flags & PF_OVERFLOW))
//@@ //gr_bitmapm(f2i(p.p3_sx)-32,f2i(p.p3_sy)-32,satellite_bitmap);
//@@ g3_draw_rod_tmap(satellite_bitmap,&p,SATELLITE_WIDTH,&top_pnt,SATELLITE_WIDTH,f1_0);
//@@ Interpolation_method = save_im;
//@@ }
//@@ }
}
2018-09-19 02:13:30 +00:00
static void endlevel_render_mine(const d_level_shared_segment_state &LevelSharedSegmentState, grs_canvas &canvas, fix eye_offset)
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{
Viewer_eye = Viewer->pos;
if (Viewer->type == OBJ_PLAYER )
2014-09-28 21:43:14 +00:00
vm_vec_scale_add2(Viewer_eye,Viewer->orient.fvec,(Viewer->size*3)/4);
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if (eye_offset)
2014-09-28 21:43:14 +00:00
vm_vec_scale_add2(Viewer_eye,Viewer->orient.rvec,eye_offset);
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#if DXX_USE_EDITOR
if (EditorWindow)
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Viewer_eye = Viewer->pos;
#endif
segnum_t start_seg_num;
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if (Endlevel_sequence >= EL_OUTSIDE) {
start_seg_num = exit_segnum;
}
else {
2018-09-19 02:13:30 +00:00
start_seg_num = find_point_seg(LevelSharedSegmentState, Viewer_eye, Segments.vcptridx(Viewer->segnum));
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if (start_seg_num==segment_none)
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start_seg_num = Viewer->segnum;
}
g3_set_view_matrix(Viewer_eye, Endlevel_sequence == EL_LOOKBACK
? vm_matrix_x_matrix(Viewer->orient, vm_angles_2_matrix(vms_angvec{0, 0, INT16_MAX}))
: Viewer->orient, Render_zoom);
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window_rendered_data window;
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render_mine(canvas, start_seg_num, eye_offset, window);
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}
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void render_endlevel_frame(grs_canvas &canvas, fix eye_offset)
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{
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g3_start_frame(canvas);
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if (Endlevel_sequence < EL_OUTSIDE)
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endlevel_render_mine(LevelSharedSegmentState, canvas, eye_offset);
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else
render_external_scene(vcobjptridx, canvas, eye_offset);
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g3_end_frame();
}
///////////////////////// copy of flythrough code for endlevel
#define DEFAULT_SPEED i2f(16)
#define MIN_D 0x100
//if speed is zero, use default speed
void start_endlevel_flythrough(flythrough_data *flydata,const vmobjptr_t obj,fix speed)
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{
flydata->obj = obj;
flydata->first_time = 1;
flydata->speed = speed?speed:DEFAULT_SPEED;
flydata->offset_frac = 0;
}
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static void angvec_add2_scale(vms_angvec &dest,const vms_vector &src,fix s)
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{
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dest.p += fixmul(src.x,s);
dest.b += fixmul(src.z,s);
dest.h += fixmul(src.y,s);
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}
#define MAX_ANGSTEP 0x4000 //max turn per second
#define MAX_SLIDE_PER_SEGMENT 0x10000
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void do_endlevel_flythrough(flythrough_data *flydata)
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{
const auto &&obj = vmobjptridx(flydata->obj);
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vcsegidx_t old_player_seg = obj->segnum;
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//move the player for this frame
if (!flydata->first_time) {
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vm_vec_scale_add2(obj->pos,flydata->step,FrameTime);
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angvec_add2_scale(flydata->angles,flydata->angstep,FrameTime);
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vm_angles_2_matrix(obj->orient,flydata->angles);
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}
//check new player seg
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update_object_seg(vmobjptr, LevelSharedSegmentState, LevelUniqueSegmentState, obj);
auto &pseg = *vcsegptr(obj->segnum);
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if (flydata->first_time || obj->segnum != old_player_seg) { //moved into new seg
fix seg_time;
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short entry_side,exit_side = -1;//what sides we entry and leave through
int up_side=0;
entry_side=0;
//find new exit side
if (!flydata->first_time) {
entry_side = matt_find_connect_side(vcsegptr(obj->segnum), old_player_seg);
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exit_side = Side_opposite[entry_side];
}
if (flydata->first_time || entry_side == side_none || pseg.children[exit_side] == segment_none)
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exit_side = find_exit_side(obj);
{ //find closest side to align to
fix d,largest_d=-f1_0;
for (int i=0;i<6;i++) {
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d = vm_vec_dot(pseg.shared_segment::sides[i].normals[0], flydata->obj->orient.uvec);
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if (d > largest_d) {largest_d = d; up_side=i;}
}
}
//update target point & angles
//where we are heading (center of exit_side)
auto dest_point = compute_center_point_on_side(vcvertptr, pseg, exit_side);
const vms_vector nextcenter = (pseg.children[exit_side] == segment_exit)
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? dest_point
: compute_segment_center(vcvertptr, vcsegptr(pseg.children[exit_side]));
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//update target point and movement points
//offset object sideways
if (flydata->offset_frac) {
int s0=-1,s1=0;
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fix dist;
for (int i=0;i<6;i++)
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if (i!=entry_side && i!=exit_side && i!=up_side && i!=Side_opposite[up_side])
{
if (s0==-1)
s0 = i;
else
s1 = i;
}
const auto &&s0p = compute_center_point_on_side(vcvertptr, pseg, s0);
const auto &&s1p = compute_center_point_on_side(vcvertptr, pseg, s1);
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dist = fixmul(vm_vec_dist(s0p,s1p),flydata->offset_frac);
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if (dist-flydata->offset_dist > MAX_SLIDE_PER_SEGMENT)
dist = flydata->offset_dist + MAX_SLIDE_PER_SEGMENT;
flydata->offset_dist = dist;
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vm_vec_scale_add2(dest_point,obj->orient.rvec,dist);
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}
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vm_vec_sub(flydata->step,dest_point,obj->pos);
auto step_size = vm_vec_normalize_quick(flydata->step);
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vm_vec_scale(flydata->step,flydata->speed);
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const auto curcenter = compute_segment_center(vcvertptr, pseg);
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vm_vec_sub(flydata->headvec,nextcenter,curcenter);
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const auto dest_orient = vm_vector_2_matrix(flydata->headvec,&pseg.shared_segment::sides[up_side].normals[0],nullptr);
//where we want to be pointing
const auto dest_angles = vm_extract_angles_matrix(dest_orient);
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if (flydata->first_time)
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vm_extract_angles_matrix(flydata->angles,obj->orient);
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seg_time = fixdiv(step_size,flydata->speed); //how long through seg
if (seg_time) {
flydata->angstep.x = max(-MAX_ANGSTEP,min(MAX_ANGSTEP,fixdiv(delta_ang(flydata->angles.p,dest_angles.p),seg_time)));
flydata->angstep.z = max(-MAX_ANGSTEP,min(MAX_ANGSTEP,fixdiv(delta_ang(flydata->angles.b,dest_angles.b),seg_time)));
flydata->angstep.y = max(-MAX_ANGSTEP,min(MAX_ANGSTEP,fixdiv(delta_ang(flydata->angles.h,dest_angles.h),seg_time)));
}
else {
flydata->angles = dest_angles;
flydata->angstep.x = flydata->angstep.y = flydata->angstep.z = 0;
}
}
flydata->first_time=0;
}
#include "key.h"
#include "joy.h"
#define LINE_LEN 80
#define NUM_VARS 8
#define STATION_DIST i2f(1024)
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static int convert_ext(d_fname &dest, const char (&ext)[4])
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{
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auto b = begin(dest);
auto e = end(dest);
auto t = std::find(b, e, '.');
if (t != e && std::distance(b, t) <= 8)
{
std::copy(begin(ext), end(ext), std::next(t));
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return 1;
}
else
return 0;
}
//called for each level to load & setup the exit sequence
namespace dsx {
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void load_endlevel_data(int level_num)
{
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d_fname filename;
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char *p;
int var;
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int exit_side = 0;
int have_binary = 0;
endlevel_data_loaded = 0; //not loaded yet
try_again:
;
if (level_num<0) //secret level
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filename = Secret_level_names[-level_num-1];
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else //normal level
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filename = Level_names[level_num-1];
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#if defined(DXX_BUILD_DESCENT_I)
if (!convert_ext(filename,"end"))
return;
#elif defined(DXX_BUILD_DESCENT_II)
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if (!convert_ext(filename,"END"))
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Error("Error converting filename <%s> for endlevel data\n",static_cast<const char *>(filename));
#endif
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auto ifile = PHYSFSX_openReadBuffered(filename);
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if (!ifile) {
convert_ext(filename,"txb");
if (!strcmp(filename, Briefing_text_filename) ||
!strcmp(filename, Ending_text_filename))
return; // Don't want to interpret the briefing as an end level sequence!
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ifile = PHYSFSX_openReadBuffered(filename);
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if (!ifile) {
if (level_num==1) {
#if defined(DXX_BUILD_DESCENT_II)
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con_printf(CON_DEBUG, "Cannot load file text of binary version of <%s>",static_cast<const char *>(filename));
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endlevel_data_loaded = 0; // won't be able to play endlevel sequence
#endif
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return;
}
else {
level_num = 1;
goto try_again;
}
}
have_binary = 1;
}
//ok...this parser is pretty simple. It ignores comments, but
//everything else must be in the right place
var = 0;
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PHYSFSX_gets_line_t<LINE_LEN> line;
while (PHYSFSX_fgets(line,ifile)) {
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if (have_binary)
decode_text_line (line);
if ((p=strchr(line,';'))!=NULL)
*p = 0; //cut off comment
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for (p = line; isspace(static_cast<unsigned>(*p)); ++p)
;
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if (!*p) //empty line
continue;
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auto ns = p;
for (auto p2 = p; *p2; ++p2)
if (!isspace(static_cast<unsigned>(*p2)))
ns = p2;
*++ns = 0;
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switch (var) {
case 0: { //ground terrain
int iff_error;
palette_array_t pal;
terrain_bm_instance.reset();
iff_error = iff_read_bitmap(p, terrain_bm_instance, &pal);
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if (iff_error != IFF_NO_ERROR) {
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con_printf(CON_DEBUG, "Can't load exit terrain from file %s: IFF error: %s",
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p, iff_errormsg(iff_error));
endlevel_data_loaded = 0; // won't be able to play endlevel sequence
return;
}
terrain_bitmap = &terrain_bm_instance;
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gr_remap_bitmap_good(terrain_bm_instance, pal, iff_transparent_color, -1);
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break;
}
case 1: //height map
load_terrain(p);
break;
case 2:
sscanf(p,"%d,%d",&exit_point_bmx,&exit_point_bmy);
break;
case 3: //exit heading
exit_angles.h = i2f(atoi(p))/360;
break;
case 4: { //planet bitmap
int iff_error;
palette_array_t pal;
satellite_bm_instance.reset();
iff_error = iff_read_bitmap(p, satellite_bm_instance, &pal);
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if (iff_error != IFF_NO_ERROR) {
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con_printf(CON_DEBUG, "Can't load exit satellite from file %s: IFF error: %s",
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p, iff_errormsg(iff_error));
endlevel_data_loaded = 0; // won't be able to play endlevel sequence
return;
}
satellite_bitmap = &satellite_bm_instance;
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gr_remap_bitmap_good(satellite_bm_instance, pal, iff_transparent_color, -1);
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break;
}
case 5: //earth pos
case 7: { //station pos
vms_angvec ta;
int pitch,head;
sscanf(p,"%d,%d",&head,&pitch);
ta.h = i2f(head)/360;
ta.p = -i2f(pitch)/360;
ta.b = 0;
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const auto &&tm = vm_angles_2_matrix(ta);
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if (var==5)
satellite_pos = tm.fvec;
//vm_vec_copy_scale(&satellite_pos,&tm.fvec,SATELLITE_DIST);
else
station_pos = tm.fvec;
break;
}
case 6: //planet size
satellite_size = i2f(atoi(p));
break;
}
var++;
}
Assert(var == NUM_VARS);
// OK, now the data is loaded. Initialize everything
//find the exit sequence by searching all segments for a side with
//children == -2
exit_segnum = segment_none;
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range_for (const auto &&segp, vcsegptridx)
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{
for (int sidenum=0;sidenum<6;sidenum++)
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if (segp->children[sidenum] == segment_exit)
{
exit_segnum = segp;
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exit_side = sidenum;
break;
}
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if (exit_segnum != segment_none)
break;
}
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Assert(exit_segnum!=segment_none);
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const auto &&exit_seg = vmsegptr(exit_segnum);
compute_segment_center(vcvertptr, mine_exit_point, exit_seg);
extract_orient_from_segment(vcvertptr, mine_exit_orient, exit_seg);
compute_center_point_on_side(vcvertptr, mine_side_exit_point, exit_seg, exit_side);
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vm_vec_scale_add(mine_ground_exit_point,mine_exit_point,mine_exit_orient.uvec,-i2f(20));
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//compute orientation of surface
{
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auto &&exit_orient = vm_angles_2_matrix(exit_angles);
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vm_transpose_matrix(exit_orient);
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vm_matrix_x_matrix(surface_orient,mine_exit_orient,exit_orient);
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vms_matrix tm = vm_transposed_matrix(surface_orient);
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const auto tv0 = vm_vec_rotate(station_pos,tm);
vm_vec_scale_add(station_pos,mine_exit_point,tv0,STATION_DIST);
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const auto tv = vm_vec_rotate(satellite_pos,tm);
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vm_vec_scale_add(satellite_pos,mine_exit_point,tv,SATELLITE_DIST);
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const auto tm2 = vm_vector_2_matrix(tv,&surface_orient.uvec,nullptr);
vm_vec_copy_scale(satellite_upvec,tm2.uvec,SATELLITE_HEIGHT);
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}
endlevel_data_loaded = 1;
}
}