Add size information to improve -fmudflap
This commit is contained in:
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5e21ee36fb
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8e94b21061
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@ -1,7 +1,7 @@
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#ifndef __JUKEBOX_H__
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#define __JUKEBOX_H__
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extern const char *const jukebox_exts[];
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extern const char *const jukebox_exts[7];
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void jukebox_unload();
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void jukebox_load();
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@ -47,7 +47,7 @@ extern int event_key_get_raw(d_event *event); // same as above but without mod s
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extern unsigned char key_ascii();
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// Set to 1 if the key is currently down, else 0
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extern volatile unsigned char keyd_pressed[];
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extern volatile unsigned char keyd_pressed[256];
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extern volatile unsigned char keyd_last_pressed;
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extern volatile unsigned char keyd_last_released;
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@ -14,9 +14,7 @@
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#include "text.h"
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#include "u_mem.h"
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#include "playsave.h"
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extern char *joybutton_text[]; //from kconfig.c
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extern char *joyaxis_text[]; //from kconfig.c
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#include "kconfig.h"
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int num_joysticks = 0;
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int joy_num_axes = 0;
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@ -51,7 +51,7 @@ void jukebox_unload()
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JukeboxSongs.num_songs = JukeboxSongs.max_songs = JukeboxSongs.max_buf = 0;
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}
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const char *const jukebox_exts[] = { SONG_EXT_HMP, SONG_EXT_MID, SONG_EXT_OGG, SONG_EXT_FLAC, SONG_EXT_MP3, NULL };
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const char *const jukebox_exts[7] = { SONG_EXT_HMP, SONG_EXT_MID, SONG_EXT_OGG, SONG_EXT_FLAC, SONG_EXT_MP3, NULL };
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int read_m3u(void)
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{
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@ -70,7 +70,7 @@ editor_view RightView = {3,1, NULL, i2f(100),{{0,0,f1_0},{0,f1_0,0},{f1_0,0,0}},
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#endif
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editor_view *Views[] = {&LargeView,
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editor_view *Views[ORTHO_VIEWS ? 4 : 1] = {&LargeView,
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#if ORTHO_VIEWS
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&TopView,&FrontView,&RightView
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#endif
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@ -21,6 +21,7 @@ COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
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#define _EDITOR_H
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#include "vecmat.h"
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#include "segment.h"
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#include "inferno.h"
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#include "gr.h"
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#include "ui.h"
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@ -154,7 +155,7 @@ typedef struct editor_view {
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*
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*/
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extern editor_view *Views[];
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extern editor_view *Views[ORTHO_VIEWS ? 4 : 1];
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extern int N_views;
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extern int Large_view_index;
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extern UI_GADGET_USERBOX * LargeViewBox;
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@ -541,7 +542,7 @@ extern int Lock_view_to_cursegp; // !0 means whenever cursegp changes, view it
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extern int Num_tilings; // number of tilings/wall
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extern int Degenerate_segment_found;
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extern sbyte Been_visited[]; // List of segments visited in a recursive search, if element n set, segment n done been visited
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extern sbyte Been_visited[MAX_SEGMENTS]; // List of segments visited in a recursive search, if element n set, segment n done been visited
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// Initializes autosave system.
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// Sets global Autosave_count to 0.
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@ -109,9 +109,9 @@ fixang fix_acos (fix v);
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//NOTE: this is different from the standard C atan2, since it is left-handed.
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fixang fix_atan2 (fix cos, fix sin);
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extern const ubyte guess_table[];
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extern const short sincos_table[];
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extern const ushort asin_table[];
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extern const ushort acos_table[];
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extern const ubyte guess_table[256];
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extern const short sincos_table[321];
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extern const ushort asin_table[258];
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extern const ushort acos_table[258];
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#endif
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@ -221,9 +221,9 @@ extern void ai_multi_send_robot_position(int objnum, int force);
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// It is not valid to use FrameTime because robots do not get moved every frame.
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extern int Num_boss_teleport_segs;
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extern short Boss_teleport_segs[];
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extern short Boss_teleport_segs[MAX_BOSS_TELEPORT_SEGS];
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extern int Num_boss_gate_segs;
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extern short Boss_gate_segs[];
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extern short Boss_gate_segs[MAX_BOSS_TELEPORT_SEGS];
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// --------- John: These variables must be saved as part of gamesave. ---------
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@ -24,6 +24,7 @@ COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
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extern int Automap_active;
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extern char Marker_input[40];
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extern void do_automap(int key_code);
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extern void automap_clear_visited();
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extern ubyte Automap_visited[MAX_SEGMENTS];
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@ -52,8 +52,11 @@ typedef struct {
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extern int Num_object_types;
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#define N_COCKPIT_BITMAPS 6
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struct player_ship;
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extern struct player_ship only_player_ship;
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extern int Num_cockpits;
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extern bitmap_index cockpit_bitmap[N_COCKPIT_BITMAPS];
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extern short tmap_xlate_table[MAX_TEXTURES];
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extern int Num_tmaps;
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#ifdef EDITOR
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@ -62,10 +65,6 @@ extern int TmapList[MAX_TEXTURES];
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extern tmap_info TmapInfo[MAX_TEXTURES];
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//for each model, a model number for dying & dead variants, or -1 if none
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extern int Dying_modelnums[];
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extern int Dead_modelnums[];
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//the model number of the marker object
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extern int Marker_model_num;
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@ -82,6 +81,7 @@ extern int Num_object_subtypes; // Number of possible IDs for the current t
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#define MAX_OBJ_BITMAPS 610
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extern int N_ObjBitmaps;
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extern bitmap_index ObjBitmaps[MAX_OBJ_BITMAPS];
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extern ushort ObjBitmapPtrs[MAX_OBJ_BITMAPS];
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extern int First_multi_bitmap_num;
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@ -78,9 +78,6 @@ COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
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#define MAX_BITMAPS_PER_BRUSH 30
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extern player_ship only_player_ship; // In bm.c
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extern short N_ObjBitmaps; // in bm.c
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short N_ObjBitmapPtrs=0;
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static int Num_robot_ais = 0;
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int TmapList[MAX_TEXTURES];
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@ -119,10 +116,6 @@ int linenum; //line int table currently being parsed
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//------------------- Useful macros and variables ---------------
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#define IFTOK(str) if (!strcmp(arg, str))
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extern char *space; // in piggy.c
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//--unused-- char *equal = { "=" };
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extern char *equal_space; // in piggy.c
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// For the sake of LINT, defining prototypes to module's functions
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void bm_read_alias(void);
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@ -214,9 +207,6 @@ bitmap_index bm_load_sub(int skip, char * filename )
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return bitmap_num;
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}
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extern ubyte bogus_bitmap_initialized;
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extern digi_sound bogus_sound;
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void ab_load(int skip, char * filename, bitmap_index bmp[], int *nframes )
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{
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grs_bitmap * bm[MAX_BITMAPS_PER_BRUSH];
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@ -45,6 +45,7 @@ COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
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#include "endlevel.h"
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#include "object.h"
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#include "game.h"
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#include "gamepal.h"
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#include "screens.h"
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#include "gauges.h"
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#include "wall.h"
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@ -593,8 +593,6 @@ int choose_drop_segment()
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// ------------------------------------------------------------------------------------------------------
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// Drop cloak powerup if in a network game.
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extern char PowerupsInMine[],MaxPowerupsAllowed[];
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void maybe_drop_net_powerup(int powerup_type)
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{
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if ((Game_mode & GM_MULTI) && !(Game_mode & GM_MULTI_COOP)) {
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@ -121,7 +121,6 @@ int game_load_mine(char * filename);
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int load_mine_data(PHYSFS_file *LoadFile);
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int load_mine_data_compiled(PHYSFS_file *LoadFile);
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extern short tmap_xlate_table[];
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extern fix Level_shake_frequency, Level_shake_duration;
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extern int Secret_return_segment;
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extern vms_matrix Secret_return_orient;
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@ -27,6 +27,7 @@ COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
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extern char last_palette_loaded[FILENAME_LEN];
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extern char Current_level_palette[FILENAME_LEN];
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extern char last_palette_loaded_pig[FILENAME_LEN];
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// load a palette by name. returns 1 if new palette loaded, else 0
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// if used_for_level is set, load pig, etc.
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@ -61,7 +61,6 @@ extern void newmenu_free_background();
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int netplayerinfo_on=0;
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extern ubyte DefiningMarkerMessage;
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extern char Marker_input[];
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void game_draw_marker_message()
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{
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@ -130,9 +130,6 @@ void do_load_save_levels(int save);
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void dump_mine_info(void);
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#endif
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extern char MaxPowerupsAllowed[MAX_POWERUP_TYPES];
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extern char PowerupsInMine[MAX_POWERUP_TYPES];
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#ifdef EDITOR
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extern char mine_filename[];
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extern int save_mine_data_compiled(PHYSFS_file *SaveFile);
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@ -28,7 +28,7 @@ int get_level_name(void);
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extern int load_level(const char *filename);
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extern int save_level(char *filename);
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extern char Gamesave_current_filename[];
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extern char Gamesave_current_filename[PATH_MAX];
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extern int Gamesave_current_version;
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@ -2226,7 +2226,7 @@ extern int Missile_gun;
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extern int allowed_to_fire_laser(void);
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extern int allowed_to_fire_missile(void);
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const rgb player_rgb[] = {
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const rgb player_rgb[MAX_PLAYERS] = {
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{15,15,23},
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{27,0,0},
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{0,23,0},
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@ -26,6 +26,7 @@ COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
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#include "piggy.h"
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#include "object.h"
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#include "hudmsg.h"
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#include "player.h"
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//from gauges.c
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ubyte r,g,b;
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} rgb;
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extern const rgb player_rgb[];
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extern const rgb player_rgb[MAX_PLAYERS];
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#define WBU_WEAPON 0 // the weapons display
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#define WBU_MISSILE 1 // the missile view
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@ -64,4 +64,7 @@ extern void kc_set_controls();
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//set the cruise speed to zero
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extern void reset_cruise(void);
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extern char *joybutton_text[JOY_MAX_BUTTONS];
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extern char *joyaxis_text[JOY_MAX_AXES];
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#endif /* _KCONFIG_H */
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@ -100,9 +100,6 @@ struct object;
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extern fix Min_trackable_dot; // MIN_TRACKABLE_DOT inversely scaled by FrameTime
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extern struct object *Guided_missile[];
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extern int Guided_missile_sig[];
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void Laser_render(struct object *obj);
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void Laser_player_fire(struct object * obj, int type, int gun_num, int make_sound, int harmless_flag);
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void Laser_player_fire_spread(struct object *obj, int laser_type, int gun_num, fix spreadr, fix spreadu, int make_sound, int harmless);
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@ -39,7 +39,6 @@ COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
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#include "console.h"
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#include "wall.h"
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#include "cntrlcen.h"
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#include "powerup.h"
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#include "polyobj.h"
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#include "bm.h"
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#include "endlevel.h"
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@ -200,7 +199,7 @@ static const int message_length[] = {
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char PowerupsInMine[MAX_POWERUP_TYPES],MaxPowerupsAllowed[MAX_POWERUP_TYPES];
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extern fix ThisLevelTime;
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char *RankStrings[]={"(unpatched) ","Cadet ","Ensign ","Lieutenant ","Lt.Commander ",
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const char *const RankStrings[10]={"(unpatched) ","Cadet ","Ensign ","Lieutenant ","Lt.Commander ",
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"Commander ","Captain ","Vice Admiral ","Admiral ","Demigod "};
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char *multi_allow_powerup_text[MULTI_ALLOW_POWERUP_MAX] =
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@ -4640,8 +4639,6 @@ void multi_do_start_trigger (const ubyte *buf)
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Triggers[(int)buf[1]].flags |=TF_DISABLED;
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}
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extern char *RankStrings[];
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void multi_add_lifetime_kills ()
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{
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// This function adds a kill to lifetime stats of this player, and possibly
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@ -23,6 +23,7 @@ COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
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#include "gameseq.h"
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#include "piggy.h"
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#include "newmenu.h"
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#include "powerup.h"
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#ifdef USE_UDP
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#ifdef _WIN32
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@ -357,7 +358,9 @@ extern int Bounty_target;
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extern bitmap_index multi_player_textures[MAX_PLAYERS][N_PLAYER_SHIP_TEXTURES];
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extern char *RankStrings[];
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extern const char *const RankStrings[10];
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extern char PowerupsInMine[MAX_POWERUP_TYPES],
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MaxPowerupsAllowed[MAX_POWERUP_TYPES];
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// Globals for protocol-bound Refuse-functions
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extern char RefuseThisPlayer,WaitForRefuseAnswer,RefuseTeam,RefusePlayerName[12];
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@ -33,6 +33,7 @@ COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
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#include "mouse.h"
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#include "palette.h"
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#include "game.h"
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#include "gamepal.h"
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#include "text.h"
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#include "menu.h"
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#include "newmenu.h"
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@ -37,6 +37,7 @@ COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
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#include "args.h"
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#include "palette.h"
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#include "gamefont.h"
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#include "gamepal.h"
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#include "rle.h"
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#include "screens.h"
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#include "piggy.h"
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@ -1542,8 +1543,6 @@ int piggy_is_substitutable_bitmap( char * name, char * subst_name )
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* 2) From descent.pig (for loading d1 levels)
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*/
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extern char last_palette_loaded_pig[];
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void free_bitmap_replacements()
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{
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if (Bitmap_replacement_data) {
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@ -1744,8 +1743,8 @@ void remove_char( char * s, char c )
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if (p) *p = '\0';
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}
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char *space = { " \t" };
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char *equal_space = { " \t=" };
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const char space[3] = " \t";
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const char equal_space[4] = " \t=";
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// this function is at the same position in the d1 shareware piggy loading
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// algorithm as bm_load_sub in main/bmread.c
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@ -132,4 +132,9 @@ extern void remove_char( char * s, char c ); // in piggy.c
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#define REMOVE_COMMENTS(s) remove_char((s),';')
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#define REMOVE_DOTS(s) remove_char((s),'.')
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extern ubyte bogus_bitmap_initialized;
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extern digi_sound bogus_sound;
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extern const char space[3];
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extern const char equal_space[4];
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#endif //_PIGGY_H
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@ -197,6 +197,9 @@ extern int Player_num; // The player number who is on the console.
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extern player Players[MAX_PLAYERS+4]; // Misc player info
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extern player_ship *Player_ship;
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extern struct object *Guided_missile[MAX_PLAYERS];
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extern int Guided_missile_sig[MAX_PLAYERS];
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/*
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* reads a player_ship structure from a PHYSFS_file
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*/
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@ -47,7 +47,6 @@ polymodel Polygon_models[MAX_POLYGON_MODELS]; // = {&bot11,&bot17,&robot_s2,&rob
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int N_polygon_models = 0;
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#define MAX_POLYGON_VECS 1000
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g3s_point robot_points[MAX_POLYGON_VECS];
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#define PM_COMPATIBLE_VERSION 6
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@ -33,6 +33,10 @@ COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
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#define MAX_POLYGON_MODELS 200
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#define MAX_SUBMODELS 10
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//for each model, a model number for dying & dead variants, or -1 if none
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extern int Dying_modelnums[MAX_POLYGON_MODELS];
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extern int Dead_modelnums[MAX_POLYGON_MODELS];
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//used to describe a polygon model
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typedef struct polymodel {
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int n_models;
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} __pack__ polymodel;
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// array of pointers to polygon objects
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extern polymodel Polygon_models[];
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extern polymodel Polygon_models[MAX_POLYGON_MODELS];
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// how many polygon objects there are
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extern int N_polygon_models;
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@ -90,7 +94,8 @@ void free_model(polymodel *po);
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#define MAX_POLYOBJ_TEXTURES 100
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extern grs_bitmap *texture_list[MAX_POLYOBJ_TEXTURES];
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extern bitmap_index texture_list_index[MAX_POLYOBJ_TEXTURES];
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extern g3s_point robot_points[];
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#define MAX_POLYGON_VECS 1000
|
||||
extern g3s_point robot_points[MAX_POLYGON_VECS];
|
||||
|
||||
/*
|
||||
* reads a polymodel structure from a PHYSFS_file
|
||||
|
|
|
@ -139,7 +139,7 @@ typedef struct robot_info {
|
|||
extern char Robot_names[MAX_ROBOT_TYPES][ROBOT_NAME_LENGTH];
|
||||
|
||||
//the array of robots types
|
||||
extern robot_info Robot_info[]; // Robot info for AI system, loaded from bitmaps.tbl.
|
||||
extern robot_info Robot_info[MAX_ROBOT_TYPES]; // Robot info for AI system, loaded from bitmaps.tbl.
|
||||
|
||||
//how many kinds of robots
|
||||
extern int N_robot_types; // Number of robot types. We used to assume this was the same as N_polygon_models.
|
||||
|
|
|
@ -158,9 +158,9 @@ typedef struct {
|
|||
} group;
|
||||
|
||||
// Globals from mglobal.c
|
||||
extern vms_vector Vertices[];
|
||||
extern segment Segments[];
|
||||
#define Segment2s Segments
|
||||
extern vms_vector Vertices[MAX_VERTICES];
|
||||
extern segment Segments[MAX_SEGMENTS];
|
||||
extern int Num_segments;
|
||||
extern int Num_vertices;
|
||||
|
||||
|
@ -169,7 +169,7 @@ extern int Num_vertices;
|
|||
|
||||
extern const sbyte Side_to_verts[MAX_SIDES_PER_SEGMENT][4]; // Side_to_verts[my_side] is list of vertices forming side my_side.
|
||||
extern const int Side_to_verts_int[MAX_SIDES_PER_SEGMENT][4]; // Side_to_verts[my_side] is list of vertices forming side my_side.
|
||||
extern const char Side_opposite[]; // Side_opposite[my_side] returns side opposite cube from my_side.
|
||||
extern const char Side_opposite[MAX_SIDES_PER_SEGMENT]; // Side_opposite[my_side] returns side opposite cube from my_side.
|
||||
|
||||
#define SEG_PTR_2_NUM(segptr) (Assert((unsigned) (segptr-Segments)<MAX_SEGMENTS),(segptr)-Segments)
|
||||
|
||||
|
|
|
@ -23,6 +23,6 @@ COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
|
|||
|
||||
#include "3d.h"
|
||||
|
||||
extern g3s_point Segment_points[];
|
||||
extern g3s_point Segment_points[MAX_VERTICES];
|
||||
|
||||
#endif /* _SEGPOINTS_H */
|
||||
|
|
|
@ -70,7 +70,6 @@ int Num_open_doors; // Number of open doors
|
|||
|
||||
#define CLOAKING_WALL_TIME f1_0
|
||||
|
||||
#define MAX_CLOAKING_WALLS 10
|
||||
cloaking_wall CloakingWalls[MAX_CLOAKING_WALLS];
|
||||
int Num_cloaking_walls;
|
||||
|
||||
|
|
|
@ -186,7 +186,8 @@ extern int Num_walls; // Number of walls
|
|||
extern active_door ActiveDoors[MAX_DOORS]; // Master doors array
|
||||
extern int Num_open_doors; // Number of open doors
|
||||
|
||||
extern cloaking_wall CloakingWalls[];
|
||||
#define MAX_CLOAKING_WALLS 10
|
||||
extern cloaking_wall CloakingWalls[MAX_CLOAKING_WALLS];
|
||||
extern int Num_cloaking_walls;
|
||||
|
||||
extern wclip WallAnims[MAX_WALL_ANIMS];
|
||||
|
|
|
@ -155,7 +155,7 @@ typedef struct weapon_info {
|
|||
|
||||
#define NUM_SMART_CHILDREN 6 // Number of smart children created by default.
|
||||
|
||||
extern weapon_info Weapon_info[];
|
||||
extern weapon_info Weapon_info[MAX_WEAPON_TYPES];
|
||||
extern int N_weapon_types;
|
||||
extern void do_weapon_select(int weapon_num, int secondary_flag);
|
||||
extern void show_weapon_status(void);
|
||||
|
|
|
@ -19,7 +19,7 @@ COPYRIGHT 1993-1998 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
|
|||
|
||||
#include "maths.h"
|
||||
|
||||
const ubyte guess_table[] = {
|
||||
const ubyte guess_table[256] = {
|
||||
1,
|
||||
1,1,1,
|
||||
2,2,2,2,2,
|
||||
|
@ -38,7 +38,7 @@ const ubyte guess_table[] = {
|
|||
15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15
|
||||
};
|
||||
|
||||
const short sincos_table[] = {
|
||||
const short sincos_table[321] = {
|
||||
0,
|
||||
402,
|
||||
804,
|
||||
|
@ -363,7 +363,7 @@ const short sincos_table[] = {
|
|||
16384
|
||||
};
|
||||
|
||||
const ushort asin_table[] = {
|
||||
const ushort asin_table[258] = {
|
||||
0,
|
||||
41,
|
||||
81,
|
||||
|
@ -624,7 +624,7 @@ const ushort asin_table[] = {
|
|||
16384 // extra for when exactly 1
|
||||
};
|
||||
|
||||
const ushort acos_table[] = {
|
||||
const ushort acos_table[258] = {
|
||||
16384,
|
||||
16343,
|
||||
16303,
|
||||
|
|
Loading…
Reference in a new issue