Use enum class for multi_send_endlevel_start
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7a0a20d455
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@ -494,17 +494,20 @@ void multi_do_frame(void);
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#ifdef dsx
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namespace dsx {
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enum class multi_endlevel_type : bool
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{
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normal,
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#if defined(DXX_BUILD_DESCENT_I)
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void multi_send_endlevel_start(bool);
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secret,
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#endif
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};
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#if defined(DXX_BUILD_DESCENT_I)
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void multi_send_endlevel_start(multi_endlevel_type);
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#elif defined(DXX_BUILD_DESCENT_II)
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void multi_send_endlevel_start();
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static inline void multi_send_endlevel_start(bool secret)
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static inline void multi_send_endlevel_start(multi_endlevel_type)
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{
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#ifdef DXX_HAVE_BUILTIN_CONSTANT_P
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if (!dxx_builtin_constant_p(!!secret) || secret)
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DXX_ALWAYS_ERROR_FUNCTION(multi_send_endlevel_start_with_secret, "secret not supported in Descent II");
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#endif
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(void)secret;
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multi_send_endlevel_start();
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}
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#endif
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@ -322,7 +322,7 @@ void start_endlevel_sequence()
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get_local_plrobj().ctype.player_info.homing_object_dist = -F1_0; // Turn off homing sound.
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if (Game_mode & GM_MULTI) {
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multi_send_endlevel_start(0);
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multi_send_endlevel_start(multi_endlevel_type::normal);
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multi_do_protocol_frame(1, 1);
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}
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@ -412,7 +412,7 @@ void start_endlevel_sequence()
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}
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if (Game_mode & GM_MULTI) {
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multi_send_endlevel_start(0);
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multi_send_endlevel_start(multi_endlevel_type::normal);
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multi_do_protocol_frame(1, 1);
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}
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#ifndef NDEBUG
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@ -1941,7 +1941,7 @@ static void multi_do_escape(const ubyte *buf)
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const char *txt;
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int connected;
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#if defined(DXX_BUILD_DESCENT_I)
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if (buf[2])
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if (buf[2] == static_cast<uint8_t>(multi_endlevel_type::secret))
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{
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txt = TXT_HAS_FOUND_SECRET;
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connected = CONNECT_FOUND_SECRET;
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@ -2577,7 +2577,7 @@ void multi_send_markers()
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#endif
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#if defined(DXX_BUILD_DESCENT_I)
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void multi_send_endlevel_start(const bool secret)
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void multi_send_endlevel_start(const multi_endlevel_type secret)
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#elif defined(DXX_BUILD_DESCENT_II)
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void multi_send_endlevel_start()
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#endif
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@ -2585,7 +2585,7 @@ void multi_send_endlevel_start()
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array<uint8_t, DXX_MP_SIZE_ENDLEVEL_START> buf;
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buf[1] = Player_num;
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#if defined(DXX_BUILD_DESCENT_I)
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buf[2] = secret;
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buf[2] = static_cast<uint8_t>(secret);
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#endif
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multi_send_data<MULTI_ENDLEVEL_START>(buf.data(), buf.size(), 2);
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@ -302,7 +302,7 @@ int check_trigger_sub(object &plrobj, const trgnum_t trigger_num, int pnum,int s
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Newdemo_state = ND_STATE_PAUSED;
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if (Game_mode & GM_MULTI)
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multi_send_endlevel_start(1);
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multi_send_endlevel_start(multi_endlevel_type::secret);
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if (Game_mode & GM_NETWORK)
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multi_do_protocol_frame(1, 1);
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PlayerFinishedLevel(1); //1 means go to secret level
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