Add g3_rotate_point that returns result
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@ -150,6 +150,12 @@ g3s_codes g3_check_codes(int nv,g3s_point **pointlist);
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//rotates a point. returns codes. does not check if already rotated
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ubyte g3_rotate_point(g3s_point &dest,const vms_vector &src);
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static inline g3s_point g3_rotate_point(const vms_vector &src) __attribute_warn_unused_result;
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static inline g3s_point g3_rotate_point(const vms_vector &src)
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{
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g3s_point dest;
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return g3_rotate_point(dest, src), dest;
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}
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//projects a point
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void g3_project_point(g3s_point &point);
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@ -439,11 +439,10 @@ void g3_draw_polygon_model(ubyte *p,grs_bitmap **model_bitmaps,const vms_angvec
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case OP_RODBM: {
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g3s_point rod_bot_p,rod_top_p;
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g3s_lrgb rodbm_light = { f1_0, f1_0, f1_0 };
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g3_rotate_point(rod_bot_p,*vp(p+20));
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g3_rotate_point(rod_top_p,*vp(p+4));
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const auto rod_bot_p = g3_rotate_point(*vp(p+20));
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const auto rod_top_p = g3_rotate_point(*vp(p+4));
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g3_draw_rod_tmap(*model_bitmaps[w(p+2)],rod_bot_p,w(p+16),rod_top_p,w(p+32),rodbm_light);
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@ -620,11 +619,10 @@ void g3_draw_morphing_model(ubyte *p,grs_bitmap **model_bitmaps,const vms_angvec
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case OP_RODBM: {
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g3s_point rod_bot_p,rod_top_p;
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g3s_lrgb rodbm_light = { f1_0, f1_0, f1_0 };
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g3_rotate_point(rod_bot_p,*vp(p+20));
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g3_rotate_point(rod_top_p,*vp(p+4));
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const auto rod_bot_p = g3_rotate_point(*vp(p+20));
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const auto rod_top_p = g3_rotate_point(*vp(p+4));
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g3_draw_rod_tmap(*model_bitmaps[w(p+2)],rod_bot_p,w(p+16),rod_top_p,w(p+32),rodbm_light);
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@ -84,13 +84,11 @@ static void draw_seg_objects(const vcsegptr_t seg)
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{
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range_for (auto obj, objects_in(*seg))
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{
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g3s_point sphere_point;
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if ((obj->type==OBJ_PLAYER) && (static_cast<const cobjptridx_t::index_type>(obj) > 0 ))
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gr_setcolor(BM_XRGB( 0, 25, 0 ));
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else
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gr_setcolor(obj==ConsoleObject?PLAYER_COLOR:ROBOT_COLOR);
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g3_rotate_point(sphere_point,obj->pos);
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auto sphere_point = g3_rotate_point(obj->pos);
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g3_draw_sphere(sphere_point,obj->size);
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}
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}
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@ -240,7 +240,7 @@ static inline void ClearMarkers()
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static void DrawMarkerNumber (automap *am, int num)
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{
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int i;
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g3s_point BasePoint,FromPoint,ToPoint;
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g3s_point FromPoint,ToPoint;
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static const float sArrayX[10][20]={ {-.25, 0.0, 0.0, 0.0, -1.0, 1.0},
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{-1.0, 1.0, 1.0, 1.0, -1.0, 1.0, -1.0, -1.0, -1.0, 1.0},
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@ -279,7 +279,7 @@ static void DrawMarkerNumber (automap *am, int num)
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gr_setcolor (am->blue_48);
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g3_rotate_point(BasePoint,Objects[MarkerObject[(Player_num*2)+num]].pos);
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const auto BasePoint = g3_rotate_point(Objects[MarkerObject[(Player_num*2)+num]].pos);
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for (i=0;i<NumOfPoints[num];i+=2)
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{
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@ -340,7 +340,6 @@ static void DrawMarkers (automap *am)
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{
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int i,maxdrop;
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static int cyc=10,cycdir=1;
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g3s_point sphere_point;
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if (Game_mode & GM_MULTI)
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maxdrop=2;
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@ -350,8 +349,7 @@ static void DrawMarkers (automap *am)
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for (i=0;i<maxdrop;i++)
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if (MarkerObject[(Player_num*2)+i] != object_none) {
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g3_rotate_point(sphere_point,Objects[MarkerObject[(Player_num*2)+i]].pos);
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auto sphere_point = g3_rotate_point(Objects[MarkerObject[(Player_num*2)+i]].pos);
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gr_setcolor (gr_find_closest_color_current(cyc,0,0));
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g3_draw_sphere(sphere_point,MARKER_SPHERE_SIZE);
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gr_setcolor (gr_find_closest_color_current(cyc+10,0,0));
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@ -402,38 +400,34 @@ void automap_clear_visited()
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static void draw_player(const vobjptr_t obj)
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{
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g3s_point sphere_point, arrow_point, head_point;
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// Draw Console player -- shaped like a ellipse with an arrow.
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g3_rotate_point(sphere_point,obj->pos);
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auto sphere_point = g3_rotate_point(obj->pos);
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g3_draw_sphere(sphere_point,obj->size);
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// Draw shaft of arrow
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{
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const auto arrow_pos = vm_vec_scale_add(obj->pos, obj->orient.fvec, obj->size*3 );
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g3_rotate_point(arrow_point,arrow_pos);
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auto arrow_point = g3_rotate_point(arrow_pos);
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automap_draw_line(sphere_point, arrow_point);
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}
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// Draw right head of arrow
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const auto head_pos = vm_vec_scale_add(obj->pos, obj->orient.fvec, obj->size*2 );
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{
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auto rhead_pos = vm_vec_scale_add( head_pos, obj->orient.rvec, obj->size*1 );
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g3_rotate_point(head_point,rhead_pos);
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auto head_point = g3_rotate_point(rhead_pos);
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automap_draw_line(arrow_point, head_point);
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}
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// Draw left head of arrow
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{
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auto lhead_pos = vm_vec_scale_add( head_pos, obj->orient.rvec, obj->size*(-1) );
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g3_rotate_point(head_point,lhead_pos);
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auto head_point = g3_rotate_point(lhead_pos);
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automap_draw_line(arrow_point, head_point);
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}
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// Draw player's up vector
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{
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const auto arrow_pos = vm_vec_scale_add(obj->pos, obj->orient.uvec, obj->size*2 );
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g3_rotate_point(arrow_point,arrow_pos);
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auto arrow_point = g3_rotate_point(arrow_pos);
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automap_draw_line(sphere_point, arrow_point);
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}
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}
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@ -491,7 +485,6 @@ static void draw_automap(automap *am)
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{
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int i;
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int color;
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g3s_point sphere_point;
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if ( am->leave_mode==0 && am->controls.state.automap && (timer_query()-am->entry_time)>LEAVE_TIME)
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am->leave_mode = 1;
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@ -575,8 +568,10 @@ static void draw_automap(automap *am)
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switch( objp->type ) {
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case OBJ_HOSTAGE:
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gr_setcolor(am->hostage_color);
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g3_rotate_point(sphere_point,objp->pos);
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{
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auto sphere_point = g3_rotate_point(objp->pos);
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g3_draw_sphere(sphere_point,objp->size);
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}
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break;
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case OBJ_POWERUP:
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if (Automap_visited[objp->segnum] || Automap_debug_show_all_segments)
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@ -590,8 +585,10 @@ static void draw_automap(automap *am)
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gr_setcolor(BM_XRGB(63, 63, 10));
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else
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break;
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g3_rotate_point(sphere_point,objp->pos);
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{
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auto sphere_point = g3_rotate_point(objp->pos);
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g3_draw_sphere(sphere_point,objp->size*4);
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}
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}
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break;
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}
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@ -965,9 +965,9 @@ static void render_external_scene(fix eye_offset)
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{ //draw satellite
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vms_vector delta;
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g3s_point p,top_pnt;
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g3s_point top_pnt;
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g3_rotate_point(p,satellite_pos);
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const auto p = g3_rotate_point(satellite_pos);
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g3_rotate_delta_vec(delta,satellite_upvec);
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g3_add_delta_vec(top_pnt,p,delta);
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@ -2839,9 +2839,7 @@ void show_HUD_names()
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if ((show_name || show_typing || show_indi) && see_object(objnum))
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{
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g3s_point player_point;
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g3_rotate_point(player_point,Objects[objnum].pos);
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auto player_point = g3_rotate_point(Objects[objnum].pos);
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if (player_point.p3_codes == 0) //on screen
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{
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g3_project_point(player_point);
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@ -214,9 +214,6 @@ void draw_object_blob(object &obj,bitmap_index bmi)
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void draw_object_tmap_rod(const vobjptridx_t obj,const bitmap_index bitmapi,int lighted)
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{
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g3s_lrgb light;
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g3s_point top_p,bot_p;
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PIGGY_PAGE_IN(bitmapi);
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auto &bitmap = GameBitmaps[bitmapi.index];
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@ -229,8 +226,8 @@ void draw_object_tmap_rod(const vobjptridx_t obj,const bitmap_index bitmapi,int
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const auto top_v = vm_vec_add(obj->pos,delta);
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const auto bot_v = vm_vec_sub(obj->pos,delta);
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g3_rotate_point(top_p,top_v);
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g3_rotate_point(bot_p,bot_v);
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const auto top_p = g3_rotate_point(top_v);
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const auto bot_p = g3_rotate_point(bot_v);
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if (lighted)
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{
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@ -626,10 +623,7 @@ objnum_t Player_fired_laser_this_frame=object_none;
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static void set_robot_location_info(const vobjptr_t objp)
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{
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if (Player_fired_laser_this_frame != object_none) {
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g3s_point temp;
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g3_rotate_point(temp,objp->pos);
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const auto temp = g3_rotate_point(objp->pos);
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if (temp.p3_codes & CC_BEHIND) //robot behind the screen
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return;
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@ -163,7 +163,7 @@ static int im=1;
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void render_terrain(const vms_vector &org_point,int org_2dx,int org_2dy)
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{
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vms_vector delta_i,delta_j; //delta_y;
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g3s_point p,last_p,save_p_low,save_p_high;
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g3s_point p,save_p_low,save_p_high;
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g3s_point last_p2;
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int i,j;
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int low_i,high_i,low_j,high_j;
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@ -200,7 +200,7 @@ void render_terrain(const vms_vector &org_point,int org_2dx,int org_2dy)
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viewer_j = vm_vec_dot(tv,surface_orient.fvec) / GRID_SCALE;
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}
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g3_rotate_point(last_p,start_point);
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auto last_p = g3_rotate_point(start_point);
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save_p_low = last_p;
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g3s_point save_row[GRID_MAX_SIZE]{};
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