Add HUD_init_message_literal for preformatted text strings

This commit is contained in:
Kp 2013-06-23 16:27:34 +00:00
parent 5b1b870551
commit 63dc72ba4a
16 changed files with 96 additions and 84 deletions

View file

@ -1092,7 +1092,7 @@ void save_screen_shot(int automap_flag)
if (!GameArg.DbgGlReadPixelsOk){
if (!automap_flag)
HUD_init_message(HM_DEFAULT, "glReadPixels not supported on your configuration");
HUD_init_message_literal(HM_DEFAULT, "glReadPixels not supported on your configuration");
return;
}

View file

@ -1423,7 +1423,7 @@ void InitMarkerInput ()
if (Game_mode & GM_MULTI)
i = !LastMarkerDropped; //in multi, replace older of two
else {
HUD_init_message(HM_DEFAULT, "No free marker slots");
HUD_init_message_literal(HM_DEFAULT, "No free marker slots");
return;
}
}

View file

@ -426,7 +426,7 @@ void start_rendered_endlevel_sequence()
start_endlevel_flythrough(0,ConsoleObject,cur_fly_speed); //initialize
HUD_init_message(HM_DEFAULT, "%s", TXT_EXIT_SEQUENCE );
HUD_init_message_literal(HM_DEFAULT, TXT_EXIT_SEQUENCE );
outside_mine = ext_expl_playing = 0;

View file

@ -479,7 +479,7 @@ void set_escort_special_goal(int special_key)
break;
}
if (i == Highest_object_index+1)
HUD_init_message(HM_DEFAULT, "No Guide-Bot in mine.");
HUD_init_message_literal(HM_DEFAULT, "No Guide-Bot in mine.");
return;
}
@ -1721,7 +1721,7 @@ void do_escort_menu(void)
window *wind;
if (Game_mode & GM_MULTI) {
HUD_init_message(HM_DEFAULT, "No Guide-Bot in Multiplayer!");
HUD_init_message_literal(HM_DEFAULT, "No Guide-Bot in Multiplayer!");
return;
}
@ -1733,7 +1733,7 @@ void do_escort_menu(void)
if (i > Highest_object_index) {
HUD_init_message(HM_DEFAULT, "No Guide-Bot present in mine!");
HUD_init_message_literal(HM_DEFAULT, "No Guide-Bot present in mine!");
#if 0 //ndef NDEBUG // Just use HELPVISHNU!!
// If no buddy bot, create one!

View file

@ -174,7 +174,7 @@ void transfer_energy_to_shield()
HUD_init_message(HM_DEFAULT, "Need more than %i energy to enable transfer", f2i(INITIAL_ENERGY));
}
else if (Players[Player_num].shields == 200) {
HUD_init_message(HM_DEFAULT, "No transfer: Shields already at max");
HUD_init_message_literal(HM_DEFAULT, "No transfer: Shields already at max");
}
return;
}
@ -302,7 +302,7 @@ void do_weapon_n_item_stuff()
if (!Players[Player_num].secondary_ammo[PROXIMITY_INDEX] && !Players[Player_num].secondary_ammo[SMART_MINE_INDEX])
{
digi_play_sample_once( SOUND_BAD_SELECTION, F1_0 );
HUD_init_message(HM_DEFAULT, "No bombs available!");
HUD_init_message_literal(HM_DEFAULT, "No bombs available!");
}
else
{
@ -990,7 +990,7 @@ int HandleGameKey(int key)
if (!(Game_mode & GM_MULTI))
set_escort_special_goal(key);
else
HUD_init_message(HM_DEFAULT, "No Guide-Bot in Multiplayer!");
HUD_init_message_literal(HM_DEFAULT, "No Guide-Bot in Multiplayer!");
game_flush_inputs();
return 1;
}
@ -1003,10 +1003,10 @@ int HandleGameKey(int key)
write_player_file();
switch (PlayerCfg.HudMode)
{
case 0: HUD_init_message(HM_DEFAULT, "Standard HUD"); break;
case 1: HUD_init_message(HM_DEFAULT, "Alternative HUD #1"); break;
case 2: HUD_init_message(HM_DEFAULT, "Alternative HUD #2"); break;
case 3: HUD_init_message(HM_DEFAULT, "No HUD"); break;
case 0: HUD_init_message_literal(HM_DEFAULT, "Standard HUD"); break;
case 1: HUD_init_message_literal(HM_DEFAULT, "Alternative HUD #1"); break;
case 2: HUD_init_message_literal(HM_DEFAULT, "Alternative HUD #2"); break;
case 3: HUD_init_message_literal(HM_DEFAULT, "No HUD"); break;
}
return 1;
@ -1016,14 +1016,14 @@ int HandleGameKey(int key)
if (Netgame.RefusePlayers && WaitForRefuseAnswer && !(Game_mode & GM_TEAM))
{
RefuseThisPlayer=1;
HUD_init_message(HM_MULTI, "Player accepted!");
HUD_init_message_literal(HM_MULTI, "Player accepted!");
}
return 1;
case KEY_ALTED + KEY_1:
if (Netgame.RefusePlayers && WaitForRefuseAnswer && (Game_mode & GM_TEAM))
{
RefuseThisPlayer=1;
HUD_init_message(HM_MULTI, "Player accepted!");
HUD_init_message_literal(HM_MULTI, "Player accepted!");
RefuseTeam=1;
game_flush_inputs();
}
@ -1032,7 +1032,7 @@ int HandleGameKey(int key)
if (Netgame.RefusePlayers && WaitForRefuseAnswer && (Game_mode & GM_TEAM))
{
RefuseThisPlayer=1;
HUD_init_message(HM_MULTI, "Player accepted!");
HUD_init_message_literal(HM_MULTI, "Player accepted!");
RefuseTeam=2;
game_flush_inputs();
}
@ -1145,7 +1145,7 @@ void kill_all_robots(void)
if (Objects[i].type == OBJ_ROBOT)
if (Robot_info[Objects[i].id].companion) {
Objects[i].flags |= OF_EXPLODING|OF_SHOULD_BE_DEAD;
HUD_init_message(HM_DEFAULT, "Toasted the Buddy! *sniff*");
HUD_init_message_literal(HM_DEFAULT, "Toasted the Buddy! *sniff*");
dead_count++;
}
@ -1162,7 +1162,7 @@ void kill_and_so_forth(void)
{
int i, j;
HUD_init_message(HM_DEFAULT, "Killing, awarding, etc.!");
HUD_init_message_literal(HM_DEFAULT, "Killing, awarding, etc.!");
for (i=0; i<=Highest_object_index; i++) {
switch (Objects[i].type) {
@ -1219,7 +1219,7 @@ void kill_thief(void)
if (Objects[i].type == OBJ_ROBOT)
if (Robot_info[Objects[i].id].thief) {
Objects[i].flags |= OF_EXPLODING|OF_SHOULD_BE_DEAD;
HUD_init_message(HM_DEFAULT, "Thief toasted!");
HUD_init_message_literal(HM_DEFAULT, "Thief toasted!");
}
}
@ -1232,7 +1232,7 @@ void kill_buddy(void)
if (Objects[i].type == OBJ_ROBOT)
if (Robot_info[Objects[i].id].companion) {
Objects[i].flags |= OF_EXPLODING|OF_SHOULD_BE_DEAD;
HUD_init_message(HM_DEFAULT, "Buddy toasted!");
HUD_init_message_literal(HM_DEFAULT, "Buddy toasted!");
}
}
@ -1360,9 +1360,9 @@ int HandleTestKey(int key)
case KEY_DEBUGGED + KEY_M:
Debug_spew = !Debug_spew;
if (Debug_spew) {
HUD_init_message(HM_DEFAULT, "Debug Spew: ON" );
HUD_init_message_literal(HM_DEFAULT, "Debug Spew: ON" );
} else {
HUD_init_message(HM_DEFAULT, "Debug Spew: OFF" );
HUD_init_message_literal(HM_DEFAULT, "Debug Spew: OFF" );
}
break;
@ -1518,12 +1518,12 @@ int FinalCheats(int key)
if (cheat_codes[gotcha].stateptr == &cheats.lamer)
{
Players[Player_num].shields=Players[Player_num].energy=i2f(1);
HUD_init_message(HM_DEFAULT, "Take that...cheater!");
HUD_init_message_literal(HM_DEFAULT, "Take that...cheater!");
}
if (cheat_codes[gotcha].stateptr == &cheats.wowie)
{
HUD_init_message(HM_DEFAULT, "%s", TXT_WOWIE_ZOWIE);
HUD_init_message_literal(HM_DEFAULT, TXT_WOWIE_ZOWIE);
if (Piggy_hamfile_version < 3) // SHAREWARE
{
@ -1559,7 +1559,7 @@ int FinalCheats(int key)
if (cheat_codes[gotcha].stateptr == &cheats.allkeys)
{
HUD_init_message(HM_DEFAULT, "%s", TXT_ALL_KEYS);
HUD_init_message_literal(HM_DEFAULT, TXT_ALL_KEYS);
Players[Player_num].flags |= PLAYER_FLAGS_BLUE_KEY | PLAYER_FLAGS_RED_KEY | PLAYER_FLAGS_GOLD_KEY;
}
@ -1569,7 +1569,7 @@ int FinalCheats(int key)
Players[Player_num].flags |=PLAYER_FLAGS_AFTERBURNER;
Players[Player_num].flags |=PLAYER_FLAGS_AMMO_RACK;
Players[Player_num].flags |=PLAYER_FLAGS_CONVERTER;
HUD_init_message(HM_DEFAULT, "Accessories!!");
HUD_init_message_literal(HM_DEFAULT, "Accessories!!");
}
if (cheat_codes[gotcha].stateptr == &cheats.invul)
@ -1581,7 +1581,7 @@ int FinalCheats(int key)
if (cheat_codes[gotcha].stateptr == &cheats.shields)
{
HUD_init_message(HM_DEFAULT, "%s", TXT_FULL_SHIELDS);
HUD_init_message_literal(HM_DEFAULT, TXT_FULL_SHIELDS);
Players[Player_num].shields = MAX_SHIELDS;
}
@ -1593,7 +1593,7 @@ int FinalCheats(int key)
if (cheat_codes[gotcha].stateptr == &cheats.exitpath)
{
if (create_special_path())
HUD_init_message(HM_DEFAULT, "Exit path illuminated!");
HUD_init_message_literal(HM_DEFAULT, "Exit path illuminated!");
}
if (cheat_codes[gotcha].stateptr == &cheats.levelwarp)
@ -1650,17 +1650,17 @@ int FinalCheats(int key)
if (cheat_codes[gotcha].stateptr == &cheats.robotskillrobots)
{
HUD_init_message(HM_DEFAULT, cheats.robotskillrobots?"Rabid robots!":"Kill the player!");
HUD_init_message_literal(HM_DEFAULT, cheats.robotskillrobots?"Rabid robots!":"Kill the player!");
}
if (cheat_codes[gotcha].stateptr == &cheats.monsterdamage)
{
HUD_init_message(HM_DEFAULT, cheats.monsterdamage?"Oh no, there goes Tokyo!":"What have you done, I'm shrinking!!");
HUD_init_message_literal(HM_DEFAULT, cheats.monsterdamage?"Oh no, there goes Tokyo!":"What have you done, I'm shrinking!!");
}
if (cheat_codes[gotcha].stateptr == &cheats.buddyclone)
{
HUD_init_message(HM_DEFAULT, "What's this? Another buddy bot!");
HUD_init_message_literal(HM_DEFAULT, "What's this? Another buddy bot!");
create_buddy_bot();
}
@ -1681,7 +1681,7 @@ int FinalCheats(int key)
if (cheat_codes[gotcha].stateptr == &cheats.acid)
{
HUD_init_message(HM_DEFAULT, cheats.acid?"Going up!":"Coming down!");
HUD_init_message_literal(HM_DEFAULT, cheats.acid?"Going up!":"Coming down!");
}
return 1;

View file

@ -56,5 +56,5 @@ void hostage_rescue(int blah)
if (Newdemo_state != ND_STATE_PLAYBACK)
digi_play_sample(SOUND_HOSTAGE_RESCUED, F1_0);
HUD_init_message(HM_DEFAULT, "%s", TXT_HOSTAGE_RESCUED);
HUD_init_message_literal(HM_DEFAULT, TXT_HOSTAGE_RESCUED);
}

View file

@ -44,6 +44,7 @@ hudmsg HUD_messages[HUD_MAX_NUM_STOR];
static int HUD_nmessages = 0;
int HUD_toolong = 0;
static int HUD_color = -1;
static int HUD_init_message_literal_worth_showing(int class_flag, const char *message);
void HUD_clear_messages()
{
@ -129,7 +130,6 @@ int HUD_init_message_va(int class_flag, const char * format, va_list args)
if (!is_worth_showing(class_flag))
return 0;
int i, j;
#ifndef macintosh
char message[HUD_MESSAGE_LENGTH+1] = "";
#else
@ -141,8 +141,13 @@ int HUD_init_message_va(int class_flag, const char * format, va_list args)
#else
vsprintf(message, format, args);
#endif
return HUD_init_message_literal_worth_showing(class_flag, message);
}
static int HUD_init_message_literal_worth_showing(int class_flag, const char *message)
{
int i, j;
// check if message is already in list and bail out if so
if (HUD_nmessages > 0)
{
@ -202,6 +207,12 @@ int HUD_init_message(int class_flag, const char * format, ... )
return ret;
}
int HUD_init_message_literal(int class_flag, const char *str)
{
if (!is_worth_showing(class_flag))
return 0;
return HUD_init_message_literal_worth_showing(class_flag, str);
}
void player_dead_message(void)
{

View file

@ -18,5 +18,6 @@ extern void HUD_clear_messages();
extern void HUD_render_message_frame();
int HUD_init_message(int class_flag, const char * format, ... );
int HUD_init_message_va(int class_flag, const char * format, va_list args);
int HUD_init_message_literal(int class_flag, const char *str);
#endif

View file

@ -654,7 +654,7 @@ void multi_compute_kill(int killer, int killed)
if (killer_id==PMINE_ID && killer_type!=OBJ_ROBOT)
{
if (killed_pnum == Player_num)
HUD_init_message(HM_MULTI, "You were killed by a mine!");
HUD_init_message_literal(HM_MULTI, "You were killed by a mine!");
else
HUD_init_message(HM_MULTI, "%s was killed by a mine!",killed_name);
}
@ -803,13 +803,13 @@ void multi_compute_kill(int killer, int killed)
{
if (killer_pnum==Player_num)
{
HUD_init_message(HM_MULTI, "You reached the kill goal!");
HUD_init_message_literal(HM_MULTI, "You reached the kill goal!");
Players[Player_num].shields=i2f(200);
}
else
HUD_init_message(HM_MULTI, "%s has reached the kill goal!",Players[killer_pnum].callsign);
HUD_init_message(HM_MULTI, "The control center has been destroyed!");
HUD_init_message_literal(HM_MULTI, "The control center has been destroyed!");
net_destroy_controlcen (obj_find_first_of_type (OBJ_CNTRLCEN));
}
}
@ -1138,7 +1138,7 @@ multi_message_feedback(void)
Assert(strlen(feedback_result) < 200);
HUD_init_message(HM_MULTI, "%s", feedback_result);
HUD_init_message_literal(HM_MULTI, feedback_result);
//sprintf (temp,"%s",colon);
//sprintf (Network_message,"%s",temp);
@ -1167,7 +1167,7 @@ multi_send_macro(int key)
if (!PlayerCfg.NetworkMessageMacro[key][0])
{
HUD_init_message(HM_MULTI, "%s", TXT_NO_MACRO);
HUD_init_message_literal(HM_MULTI, TXT_NO_MACRO);
return;
}
@ -1238,7 +1238,7 @@ void multi_send_message_end()
if (strlen(Network_message)<=name_index)
{
HUD_init_message(HM_MULTI, "You must specify a name to move");
HUD_init_message_literal(HM_MULTI, "You must specify a name to move");
return;
}
@ -1247,7 +1247,7 @@ void multi_send_message_end()
{
if ((Game_mode & GM_CAPTURE) && (Players[i].flags & PLAYER_FLAGS_FLAG))
{
HUD_init_message(HM_MULTI, "Can't move player because s/he has a flag!");
HUD_init_message_literal(HM_MULTI, "Can't move player because s/he has a flag!");
return;
}
@ -1266,7 +1266,7 @@ void multi_send_message_end()
sprintf (Network_message,"%s has changed teams!",Players[i].callsign);
if (i==Player_num)
{
HUD_init_message(HM_MULTI, "You have changed teams!");
HUD_init_message_literal(HM_MULTI, "You have changed teams!");
reset_cockpit();
}
else
@ -1293,7 +1293,7 @@ void multi_send_message_end()
}
if (strlen(Network_message)<=name_index)
{
HUD_init_message(HM_MULTI, "You must specify a name to kick");
HUD_init_message_literal(HM_MULTI, "You must specify a name to kick");
multi_message_index = 0;
multi_sending_message[Player_num] = 0;
multi_send_msgsend_state(0);
@ -1306,7 +1306,7 @@ void multi_send_message_end()
if (Show_kill_list==1 || Show_kill_list==2) {
if (listpos == 0 || listpos >= N_players) {
HUD_init_message(HM_MULTI, "Invalid player number for kick.");
HUD_init_message_literal(HM_MULTI, "Invalid player number for kick.");
multi_message_index = 0;
multi_sending_message[Player_num] = 0;
multi_send_msgsend_state(0);
@ -1317,7 +1317,7 @@ void multi_send_message_end()
if ((i != Player_num) && (Players[i].connected))
goto kick_player;
}
else HUD_init_message(HM_MULTI, "You cannot use # kicking with in team display.");
else HUD_init_message_literal(HM_MULTI, "You cannot use # kicking with in team display.");
multi_message_index = 0;
@ -1835,9 +1835,9 @@ void multi_do_controlcen_destroy(const ubyte *buf)
HUD_init_message(HM_MULTI, "%s %s", Players[who].callsign, TXT_HAS_DEST_CONTROL);
}
else if (who == Player_num)
HUD_init_message(HM_MULTI, "%s", TXT_YOU_DEST_CONTROL);
HUD_init_message_literal(HM_MULTI, TXT_YOU_DEST_CONTROL);
else
HUD_init_message(HM_MULTI, "%s", TXT_CONTROL_DESTROYED);
HUD_init_message_literal(HM_MULTI, TXT_CONTROL_DESTROYED);
if (objnum != -1)
net_destroy_controlcen(Objects+objnum);
@ -2020,7 +2020,7 @@ void multi_disconnect_player(int pnum)
if (Players[i].connected) n++;
if (n == 1)
{
HUD_init_message(HM_MULTI, "You are the only person remaining in this netgame");
HUD_init_message_literal(HM_MULTI, "You are the only person remaining in this netgame");
}
}
@ -2449,11 +2449,11 @@ void
multi_send_destroy_controlcen(int objnum, int player)
{
if (player == Player_num)
HUD_init_message(HM_MULTI, "%s", TXT_YOU_DEST_CONTROL);
HUD_init_message_literal(HM_MULTI, TXT_YOU_DEST_CONTROL);
else if ((player > 0) && (player < N_players))
HUD_init_message(HM_MULTI, "%s %s", Players[player].callsign, TXT_HAS_DEST_CONTROL);
else
HUD_init_message(HM_MULTI, "%s", TXT_CONTROL_DESTROYED);
HUD_init_message_literal(HM_MULTI, TXT_CONTROL_DESTROYED);
multibuf[0] = (char)MULTI_CONTROLCEN;
PUT_INTEL_SHORT(multibuf+1, objnum);
@ -3975,7 +3975,7 @@ void multi_check_for_killgoal_winner ()
HUD_init_message(HM_MULTI, "%s has the best score with %d kills!",Players[bestnum].callsign,best);
HUD_init_message(HM_MULTI, "The control center has been destroyed!");
HUD_init_message_literal(HM_MULTI, "The control center has been destroyed!");
objp=obj_find_first_of_type (OBJ_CNTRLCEN);
net_destroy_controlcen (objp);
@ -4218,7 +4218,7 @@ void multi_do_capture_bonus(const ubyte *buf)
int TheGoal;
if (pnum==Player_num)
HUD_init_message(HM_MULTI, "You have Scored!");
HUD_init_message_literal(HM_MULTI, "You have Scored!");
else
HUD_init_message(HM_MULTI, "%s has Scored!",Players[(int)pnum].callsign);
@ -4243,13 +4243,13 @@ void multi_do_capture_bonus(const ubyte *buf)
{
if (pnum==Player_num)
{
HUD_init_message(HM_MULTI, "You reached the kill goal!");
HUD_init_message_literal(HM_MULTI, "You reached the kill goal!");
Players[Player_num].shields=i2f(200);
}
else
HUD_init_message(HM_MULTI, "%s has reached the kill goal!",Players[(int)pnum].callsign);
HUD_init_message(HM_MULTI, "The control center has been destroyed!");
HUD_init_message_literal(HM_MULTI, "The control center has been destroyed!");
net_destroy_controlcen (obj_find_first_of_type (OBJ_CNTRLCEN));
}
}
@ -4321,13 +4321,13 @@ void multi_do_orb_bonus(const ubyte *buf)
{
if (pnum==Player_num)
{
HUD_init_message(HM_MULTI, "You reached the kill goal!");
HUD_init_message_literal(HM_MULTI, "You reached the kill goal!");
Players[Player_num].shields=i2f(200);
}
else
HUD_init_message(HM_MULTI, "%s has reached the kill goal!",Players[(int)pnum].callsign);
HUD_init_message(HM_MULTI, "The control center has been destroyed!");
HUD_init_message_literal(HM_MULTI, "The control center has been destroyed!");
net_destroy_controlcen (obj_find_first_of_type (OBJ_CNTRLCEN));
}
}
@ -4403,7 +4403,7 @@ void DropOrb ()
if (!Players[Player_num].secondary_ammo[PROXIMITY_INDEX])
{
HUD_init_message(HM_MULTI, "No orbs to drop!");
HUD_init_message_literal(HM_MULTI, "No orbs to drop!");
return;
}
@ -4414,7 +4414,7 @@ void DropOrb ()
if (objnum<0)
return;
HUD_init_message(HM_MULTI, "Orb dropped!");
HUD_init_message_literal(HM_MULTI, "Orb dropped!");
digi_play_sample (SOUND_DROP_WEAPON,F1_0);
if ((Game_mode & GM_HOARD) && objnum>-1)
@ -4444,12 +4444,12 @@ void DropFlag ()
if (!(Players[Player_num].flags & PLAYER_FLAGS_FLAG))
{
HUD_init_message(HM_MULTI, "No flag to drop!");
HUD_init_message_literal(HM_MULTI, "No flag to drop!");
return;
}
HUD_init_message(HM_MULTI, "Flag dropped!");
HUD_init_message_literal(HM_MULTI, "Flag dropped!");
digi_play_sample (SOUND_DROP_WEAPON,F1_0);
seed = d_rand();
@ -4900,12 +4900,12 @@ void multi_initiate_save_game()
if (!multi_i_am_master())
{
HUD_init_message(HM_MULTI, "Only host is allowed to save a game!");
HUD_init_message_literal(HM_MULTI, "Only host is allowed to save a game!");
return;
}
if (!multi_all_players_alive())
{
HUD_init_message(HM_MULTI, "Can't save! All players must be alive!");
HUD_init_message_literal(HM_MULTI, "Can't save! All players must be alive!");
return;
}
for (i = 0; i < N_players; i++)
@ -4914,7 +4914,7 @@ void multi_initiate_save_game()
{
if (i != j && !d_stricmp(Players[i].callsign, Players[j].callsign))
{
HUD_init_message(HM_MULTI, "Can't save! Multiple players with same callsign!");
HUD_init_message_literal(HM_MULTI, "Can't save! Multiple players with same callsign!");
return;
}
}
@ -4956,12 +4956,12 @@ void multi_initiate_restore_game()
if (!multi_i_am_master())
{
HUD_init_message(HM_MULTI, "Only host is allowed to load a game!");
HUD_init_message_literal(HM_MULTI, "Only host is allowed to load a game!");
return;
}
if (!multi_all_players_alive())
{
HUD_init_message(HM_MULTI, "Can't load! All players must be alive!");
HUD_init_message_literal(HM_MULTI, "Can't load! All players must be alive!");
return;
}
for (i = 0; i < N_players; i++)
@ -4970,7 +4970,7 @@ void multi_initiate_restore_game()
{
if (i != j && !d_stricmp(Players[i].callsign, Players[j].callsign))
{
HUD_init_message(HM_MULTI, "Can't load! Multiple players with same callsign!");
HUD_init_message_literal(HM_MULTI, "Can't load! Multiple players with same callsign!");
return;
}
}

View file

@ -2092,7 +2092,7 @@ int newdemo_read_frame_information(int rewrite)
break;
}
if (Newdemo_vcr_state != ND_STATE_PAUSED)
HUD_init_message( HM_DEFAULT, "%s", hud_msg );
HUD_init_message_literal( HM_DEFAULT, hud_msg );
break;
}
case ND_EVENT_START_GUIDED:

View file

@ -1590,9 +1590,9 @@ void dead_player_frame(void)
if (Players[Player_num].hostages_on_board > 1)
HUD_init_message(HM_DEFAULT, TXT_SHIP_DESTROYED_2, Players[Player_num].hostages_on_board);
else if (Players[Player_num].hostages_on_board == 1)
HUD_init_message(HM_DEFAULT, TXT_SHIP_DESTROYED_1);
HUD_init_message_literal(HM_DEFAULT, TXT_SHIP_DESTROYED_1);
else
HUD_init_message(HM_DEFAULT, TXT_SHIP_DESTROYED_0);
HUD_init_message_literal(HM_DEFAULT, TXT_SHIP_DESTROYED_0);
Players[Player_num].hostages_on_board = 0;
Player_exploded = 1;

View file

@ -531,7 +531,7 @@ int do_powerup(object *obj)
case POW_SUPER_LASER:
if (Players[Player_num].laser_level >= MAX_SUPER_LASER_LEVEL) {
Players[Player_num].laser_level = MAX_SUPER_LASER_LEVEL;
HUD_init_message(HM_DEFAULT|HM_REDUNDANT|HM_MAYDUPL, "SUPER LASER MAXED OUT!");
HUD_init_message_literal(HM_DEFAULT|HM_REDUNDANT|HM_MAYDUPL, "SUPER LASER MAXED OUT!");
} else {
int old_level=Players[Player_num].laser_level;

View file

@ -751,7 +751,7 @@ int state_save_all(int secret_save, char *filename_override, int blind_save)
char filename[PATH_MAX], desc[DESC_LENGTH+1];
if ((Current_level_num < 0) && (secret_save == 0)) {
HUD_init_message(HM_DEFAULT, "Can't save in secret level!" );
HUD_init_message_literal(HM_DEFAULT, "Can't save in secret level!" );
return 0;
}
@ -825,7 +825,7 @@ int state_save_all(int secret_save, char *filename_override, int blind_save)
rval = state_save_all_sub(filename, desc);
if (rval && !secret_save)
HUD_init_message(HM_DEFAULT, "Game saved");
HUD_init_message_literal(HM_DEFAULT, "Game saved");
return rval;
}
@ -1143,7 +1143,7 @@ int state_restore_all(int in_game, int secret_restore, char *filename_override)
int filenum = -1;
if (in_game && (Current_level_num < 0) && (secret_restore == 0)) {
HUD_init_message(HM_DEFAULT, "Can't restore in secret level!" );
HUD_init_message_literal(HM_DEFAULT, "Can't restore in secret level!" );
return 0;
}

View file

@ -431,13 +431,13 @@ int check_trigger_sub(int trigger_num, int pnum,int shot)
break;
if (is_SHAREWARE || is_MAC_SHARE) {
HUD_init_message(HM_DEFAULT, "Secret Level Teleporter disabled in Descent 2 Demo");
HUD_init_message_literal(HM_DEFAULT, "Secret Level Teleporter disabled in Descent 2 Demo");
digi_play_sample( SOUND_BAD_SELECTION, F1_0 );
break;
}
if (Game_mode & GM_MULTI) {
HUD_init_message(HM_DEFAULT, "Secret Level Teleporter disabled in multiplayer!");
HUD_init_message_literal(HM_DEFAULT, "Secret Level Teleporter disabled in multiplayer!");
digi_play_sample( SOUND_BAD_SELECTION, F1_0 );
break;
}
@ -448,7 +448,7 @@ int check_trigger_sub(int trigger_num, int pnum,int shot)
newdemo_record_secret_exit_blown(truth);
if ((Newdemo_state != ND_STATE_PLAYBACK) && truth) {
HUD_init_message(HM_DEFAULT, "Secret Level destroyed. Exit disabled.");
HUD_init_message_literal(HM_DEFAULT, "Secret Level destroyed. Exit disabled.");
digi_play_sample( SOUND_BAD_SELECTION, F1_0 );
break;
}

View file

@ -1118,7 +1118,7 @@ int wall_hit_process(segment *seg, int side, fix damage, int playernum, object *
if ((w->flags & WALL_DOOR_LOCKED ) && !(special_boss_opening_allowed(seg-Segments, side)) ) {
if ( playernum==Player_num )
if (show_message)
HUD_init_message(HM_DEFAULT, "%s", TXT_CANT_OPEN_DOOR);
HUD_init_message_literal(HM_DEFAULT, TXT_CANT_OPEN_DOOR);
return WHP_NO_KEY;
}
else {

View file

@ -465,7 +465,7 @@ void auto_select_weapon(int weapon_type)
{
if (looped)
{
HUD_init_message(HM_DEFAULT, "%s", TXT_NO_PRIMARY);
HUD_init_message_literal(HM_DEFAULT, TXT_NO_PRIMARY);
select_weapon(0, 0, 0, 1);
try_again = 0;
continue;
@ -484,7 +484,7 @@ void auto_select_weapon(int weapon_type)
// continue;
if (PlayerCfg.PrimaryOrder[cur_weapon] == Primary_weapon) {
HUD_init_message(HM_DEFAULT, "%s", TXT_NO_PRIMARY);
HUD_init_message_literal(HM_DEFAULT, TXT_NO_PRIMARY);
select_weapon(0, 0, 0, 1);
try_again = 0; // Tried all weapons!
@ -514,7 +514,7 @@ void auto_select_weapon(int weapon_type)
{
if (looped)
{
HUD_init_message(HM_DEFAULT, "No secondary weapons selected!");
HUD_init_message_literal(HM_DEFAULT, "No secondary weapons selected!");
try_again = 0;
continue;
}
@ -526,7 +526,7 @@ void auto_select_weapon(int weapon_type)
cur_weapon = 0;
if (PlayerCfg.SecondaryOrder[cur_weapon] == Secondary_weapon) {
HUD_init_message(HM_DEFAULT, "No secondary weapons available!");
HUD_init_message_literal(HM_DEFAULT, "No secondary weapons available!");
try_again = 0; // Tried all weapons!
} else if (player_has_weapon(PlayerCfg.SecondaryOrder[cur_weapon], 1) == HAS_ALL) {
select_weapon(PlayerCfg.SecondaryOrder[cur_weapon], 1, 1, 1 );
@ -1107,7 +1107,7 @@ void DropCurrentWeapon ()
if (Primary_weapon==0)
{
HUD_init_message(HM_DEFAULT, "You cannot drop your base weapon!");
HUD_init_message_literal(HM_DEFAULT, "You cannot drop your base weapon!");
return;
}
@ -1164,7 +1164,7 @@ void DropSecondaryWeapon ()
if (Players[Player_num].secondary_ammo[Secondary_weapon] ==0)
{
HUD_init_message(HM_DEFAULT, "No secondary weapon to drop!");
HUD_init_message_literal(HM_DEFAULT, "No secondary weapon to drop!");
return;
}
@ -1192,7 +1192,7 @@ void DropSecondaryWeapon ()
case POW_SMART_MINE:
if (Players[Player_num].secondary_ammo[Secondary_weapon]<4)
{
HUD_init_message(HM_DEFAULT, "You need at least 4 to drop!");
HUD_init_message_literal(HM_DEFAULT, "You need at least 4 to drop!");
return;
}
else