Reduce nesting of vms_vector::{x,y,z}

This commit is contained in:
Kp 2014-08-22 02:27:13 +00:00
parent af0759af59
commit eefdce5b04
5 changed files with 8 additions and 16 deletions

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@ -35,21 +35,13 @@ COPYRIGHT 1993-1998 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
//The basic fixed-point vector. Access elements by name or position
struct vms_vector
{
union {
struct
{
fix x, y, z;
};
};
fix x, y, z;
};
#define DEFINE_SERIAL_VMS_VECTOR_TO_MESSAGE() \
DEFINE_SERIAL_UDT_TO_MESSAGE(vms_vector, v, (v.x, v.y, v.z)); \
ASSERT_SERIAL_UDT_MESSAGE_SIZE(vms_vector, 12)
typedef struct vms_vector vms_vector_array;
//Angle vector. Used to store orientations
struct vms_angvec
{
@ -97,10 +89,10 @@ extern const vms_matrix vmd_identity_matrix;
//Here's a handy constant
#define ZERO_VECTOR {{{0,0,0}}}
#define IDENTITY_MATRIX { {{{f1_0,0,0}}}, {{{0,f1_0,0}}}, {{{0,0,f1_0}}} }
#define ZERO_VECTOR {0,0,0}
#define IDENTITY_MATRIX { {f1_0,0,0}, {0,f1_0,0}, {0,0,f1_0} }
const vms_vector vmd_zero_vector = ZERO_VECTOR;
const vms_vector vmd_zero_vector ZERO_VECTOR;
//negate a vector
static inline void vm_vec_negate(vms_vector *v)

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@ -59,7 +59,7 @@ int Show_axes_flag = 0; // 0 = don't show, !0 = do show coordinate axes in *Curs
uint Update_flags = UF_ALL; //force total redraw
int Funky_chase_mode = 0;
vms_angvec Seg_orientation = {0,0,0};
vms_vector Seg_scale = {{{F1_0*20,F1_0*20,F1_0*20}}};
vms_vector Seg_scale{F1_0*20,F1_0*20,F1_0*20};
int mine_changed = 0;
int ModeFlag;
editor_view *current_view;

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@ -158,7 +158,7 @@ vms_vector satellite_pos,satellite_upvec;
//!!grs_bitmap **exit_bitmap_list[1];
int station_modelnum,exit_modelnum,destroyed_exit_modelnum;
static vms_vector station_pos = {{{0xf8c4<<10,0x3c1c<<12,0x372<<10}}};
static vms_vector station_pos{0xf8c4<<10,0x3c1c<<12,0x372<<10};
#ifdef STATION_ENABLED
static grs_bitmap *station_bitmap;

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@ -261,7 +261,7 @@ void do_morph_frame(object *obj)
}
static const vms_vector morph_rotvel = {{{0x4000,0x2000,0x1000}}};
static const vms_vector morph_rotvel{0x4000,0x2000,0x1000};
void init_morphs()
{

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@ -398,7 +398,7 @@ static void get_pnt(vms_vector *p,int i,int j)
p->y = HEIGHT(i,j)*HEIGHT_SCALE;
}
static const vms_vector light = {{{0x2e14,0xe8f5,0x5eb8}}};
static const vms_vector light{0x2e14,0xe8f5,0x5eb8};
static fix get_face_light(vms_vector *p0,vms_vector *p1,vms_vector *p2)
{