dxx-rebirth/main
2012-10-21 23:11:37 +00:00
..
ai.c Make Boss_dying an int 2013-05-26 01:48:55 +00:00
ai.h Make Boss_dying an int 2013-05-26 01:48:55 +00:00
ai2.c Move segment handling from editor.h 2013-03-16 03:10:55 +00:00
aipath.c Move segment handling from editor.h 2013-03-16 03:10:55 +00:00
aistruct.h Remove RCS comment to synchronize code with D1X 2013-02-22 04:32:14 +00:00
automap.c Push down inclusion "args.h" from physfsx.h into sources 2013-03-03 19:41:09 +00:00
automap.h Remove RCS comment to synchronize code with D1X 2013-02-22 04:32:14 +00:00
bm.c Add new mission type with support for HAM-by-reference 2013-04-06 21:24:40 +00:00
bm.h
bmread.c Normalize comments and whitespace to match D1X 2013-02-25 01:59:08 +00:00
bmread.h Remove RCS comment to synchronize code with D1X 2013-02-22 04:32:14 +00:00
cntrlcen.c Add helper to get pointer to reactor definition 2013-03-31 20:42:14 +00:00
cntrlcen.h Add helper to get pointer to reactor definition 2013-03-31 20:42:14 +00:00
collide.c Add proximity bomb ID test helper 2013-03-31 20:42:15 +00:00
collide.h Remove RCS comment to synchronize code with D1X 2013-02-22 04:32:14 +00:00
config.c Redefined lotsa variables, functions and parameters as const and/or static - patch by Kp 2012-07-23 01:17:54 +02:00
config.h
console.c Marked con_printf fmt as const, Increased console lines from 512 to 2048; Marked console private entries as static - patches by Kp 2012-11-02 18:24:51 +01:00
controls.c Increased ship wiggle from 20FPS- to 30FPS-base as I think this more representy the 486 play style - feels way more natural to me, too 2013-01-22 00:55:56 +01:00
controls.h Remove RCS comment to synchronize code with D1X 2013-02-22 04:32:14 +00:00
credits.c Push down inclusion "args.h" from physfsx.h into sources 2013-03-03 19:41:09 +00:00
credits.h
descent.cfg
digi.h Remove RCS comment to synchronize code with D1X 2013-02-22 04:32:14 +00:00
digiobj.c Rename include/error.h to include/dxxerror.h 2012-07-07 18:35:06 +00:00
dumpmine.c Redefined lotsa variables, functions and parameters as const and/or static - patch by Kp 2012-07-23 01:17:54 +02:00
effects.c Rename include/error.h to include/dxxerror.h 2012-07-07 18:35:06 +00:00
effects.h Remove RCS comment to synchronize code with D1X 2013-02-22 04:32:14 +00:00
endlevel.c Move declaration of last_palette_loaded to gamepal.h 2013-03-24 17:14:06 +00:00
endlevel.h
escort.c Remove RCS comment to synchronize code with D1X 2013-02-22 04:32:14 +00:00
escort.h
fireball.c Normalize comments and whitespace to match D1X 2013-02-25 01:59:08 +00:00
fireball.h Remove RCS comment to synchronize code with D1X 2013-02-22 04:32:14 +00:00
fuelcen.c Rename old_matcen_info to reflect that it is the D1 matcen_info 2013-03-23 21:31:49 +00:00
fuelcen.h Rename old_matcen_info to reflect that it is the D1 matcen_info 2013-03-23 21:31:49 +00:00
fvi.c Rename include/error.h to include/dxxerror.h 2012-07-07 18:35:06 +00:00
fvi.h Remove RCS comment to synchronize code with D1X 2013-02-22 04:32:14 +00:00
game.c Remove unused main/desc_id.h 2013-03-22 03:03:21 +00:00
game.h Renamed FixedStepCalc() to cald_d_tick() and FixedStep became d_tick_step; Also ther eonly is a 50ms-timer used to d_tick_step as it was the only one used so far; Replaced FrameCount with d_tick_count which only increments by 50ms-timer used in calc_d_tick() - that now scales timed actions for certain functions properly and makes AI work FPS-independent without any hacks in that regard 2012-05-14 19:06:28 +02:00
gamecntl.c Added 4th alternative HUD mode for no HUD rendering, aka Immersion mode 2013-04-08 14:28:55 +02:00
gamefont.c Normalize whitespace in copyright header to match D1X-Rebirth 2013-02-24 02:40:43 +00:00
gamefont.h
gamemine.c Move segment handling from editor.h 2013-03-16 03:10:55 +00:00
gamemine.h Remove RCS comment to synchronize code with D1X 2013-02-22 04:32:14 +00:00
gamepal.c Remove RCS comment to synchronize code with D1X 2013-02-22 04:32:14 +00:00
gamepal.h Move declaration of last_palette_loaded to gamepal.h 2013-03-24 17:14:06 +00:00
gamerend.c Make ranking strings const 2012-07-08 20:32:47 +00:00
gamesave.c Rename old_matcen_info to reflect that it is the D1 matcen_info 2013-03-23 21:31:49 +00:00
gamesave.h Remove RCS comment to synchronize code with D1X 2013-02-22 04:32:14 +00:00
gameseg.c Rename include/error.h to include/dxxerror.h 2012-07-07 18:35:06 +00:00
gameseg.h Remove RCS comment to synchronize code with D1X 2013-02-22 04:32:14 +00:00
gameseq.c Add new mission type with support for HAM-by-reference 2013-04-06 21:24:40 +00:00
gameseq.h Remove unused StartNewLevel parameter 'secret_flag' 2013-03-23 20:50:35 +00:00
gauges.c Adjust alignment of vulcan/gauss ammo display 2012-10-21 23:11:37 +00:00
gauges.h Mark reticle control data const 2012-07-15 03:24:56 +00:00
hostage.c Added dummy %s to prevent formatting untrusted literals - patch by Kp 2013-01-03 17:30:42 +01:00
hostage.h Remove RCS comment to synchronize code with D1X 2013-02-22 04:32:14 +00:00
hud.c Removed obsolete HUD cleaning code - patch by Kp 2013-01-03 17:33:07 +01:00
hudmsg.h
inferno.c Support extra information, such as git describe, in version string 2013-03-31 20:42:14 +00:00
inferno.h Remove inferno.h include of pstypes.h 2013-03-03 19:58:10 +00:00
inferno.ini
kconfig.c Made key_properties readable in other files; Eliminated key_text variable; Marked unicode_frame_buffer as extern in header - patches by Kp 2012-11-02 17:41:40 +01:00
kconfig.h Remove unused main/gamestat.h 2013-03-09 20:29:20 +00:00
kmatrix.c Push down inclusion "args.h" from physfsx.h into sources 2013-03-03 19:41:09 +00:00
kmatrix.h
laser.c Add proximity bomb ID test helper 2013-03-31 20:42:15 +00:00
laser.h Add proximity bomb ID test helper 2013-03-31 20:42:15 +00:00
lighting.c Removed light_frame_count due to being unnecessary since lighting is now time-based and messed up deletion of dynamic light 2013-04-18 11:56:18 +02:00
lighting.h Remove RCS comment to synchronize code with D1X 2013-02-22 04:32:14 +00:00
menu.c Added option to ignore cycling weapons that are not on autoselect list 2013-04-08 15:04:28 +02:00
menu.h
mglobal.c Delete definition of Segment2s 2013-03-23 15:44:30 +00:00
mission.c Add new mission type with support for HAM-by-reference 2013-04-06 21:24:40 +00:00
mission.h Add new mission type with support for HAM-by-reference 2013-04-06 21:24:40 +00:00
morph.c Rename include/error.h to include/dxxerror.h 2012-07-07 18:35:06 +00:00
morph.h
movie.c Push down inclusion "args.h" from physfsx.h into sources 2013-03-03 19:41:09 +00:00
movie.h Remove RCS comment to synchronize code with D1X 2013-02-22 04:32:14 +00:00
multi.c Use ubyte/const ubyte consistently in multiplayer messaging 2013-03-31 20:42:14 +00:00
multi.h Use ubyte/const ubyte consistently in multiplayer messaging 2013-03-31 20:42:14 +00:00
multibot.c Use ubyte/const ubyte consistently in multiplayer messaging 2013-03-31 20:42:14 +00:00
multibot.h Use ubyte/const ubyte consistently in multiplayer messaging 2013-03-31 20:42:14 +00:00
net_udp.c Clear Netgame struct each time player enters a new IP in manual join menu 2013-04-22 11:42:41 +02:00
net_udp.h Made UPID_GAME_INFO_SIZE, UPID_GAME_INFO_LITE_SIZE and UPID_SEQUENCE_SIZE change if NETGAME_NAME_LEN, MISSION_NAME_LEN or CALLSIGN_LEN changes 2013-04-18 15:31:28 +02:00
newdemo.c Added dummy %s to prevent formatting untrusted literals - patch by Kp 2013-01-03 17:30:42 +01:00
newdemo.h Use #ifdef, not #if, to test WORDS_BIGENDIAN 2013-03-03 23:46:22 +00:00
newmenu.c Move declaration of last_palette_loaded to gamepal.h 2013-03-24 17:14:06 +00:00
newmenu.h Normalize comments and whitespace to match D1X 2013-02-25 01:59:08 +00:00
object.c Add proximity bomb ID test helper 2013-03-31 20:42:15 +00:00
object.h Move reactor Gun_dir,Gun_pos into struct object 2013-03-23 19:09:44 +00:00
paging.c Fix bogus optimization in robot maker paging 2013-03-23 21:20:41 +00:00
paging.h Remove RCS comment to synchronize code with D1X 2013-02-22 04:32:14 +00:00
physics.c Add proximity bomb ID test helper 2013-03-31 20:42:15 +00:00
physics.h Remove RCS comment to synchronize code with D1X 2013-02-22 04:32:14 +00:00
piggy.c Normalize comments and whitespace to match D1X 2013-02-25 01:59:08 +00:00
piggy.h Moved remove_char declaration to piggy.h - patch by Kp 2013-01-03 16:28:53 +01:00
player.c Normalize comments and whitespace to match D1X 2013-02-25 01:59:08 +00:00
player.h Remove RCS comment to synchronize code with D1X 2013-02-22 04:32:14 +00:00
playsave.c Added option to ignore cycling weapons that are not on autoselect list 2013-04-08 15:04:28 +02:00
playsave.h Added option to ignore cycling weapons that are not on autoselect list 2013-04-08 15:04:28 +02:00
polyobj.c Don't draw objects with a modelnum of -1, improving stability when a third party mission is played with shareware data 2012-07-24 18:01:14 +08:00
polyobj.h
powerup.c Fold headlight message into powerup_basic 2012-07-01 04:38:51 +00:00
powerup.h Remove RCS comment to synchronize code with D1X 2013-02-22 04:32:14 +00:00
render.c Due to additive blending, transparent sprites will become invivible in font of white surfaces (lamps). Fix that with a little desaturation 2013-04-18 12:08:51 +02:00
render.h Remove RCS comment to synchronize code with D1X 2013-02-22 04:32:14 +00:00
robot.c Read robot_info arrays in pieces 2013-03-30 02:01:36 +00:00
robot.h
scores.c Converted gr_printf to gr_string where needed - patch by Kp 2013-01-03 17:23:24 +01:00
scores.h Remove RCS comment to synchronize code with D1X 2013-02-22 04:32:14 +00:00
screens.h Remove unused declarations in main/screens.h 2013-03-24 17:53:04 +00:00
segment.c
segment.h Move segment2 back to segment 2013-03-17 18:55:32 +00:00
segpoint.h Remove RCS comment to synchronize code with D1X 2013-02-22 04:32:14 +00:00
slew.c Remove RCS embedded string to synchronize code with D1X 2013-02-22 04:32:23 +00:00
slew.h Remove RCS comment to synchronize code with D1X 2013-02-22 04:32:14 +00:00
songs.c Push down inclusion "args.h" from physfsx.h into sources 2013-03-03 19:41:09 +00:00
songs.h added songs_play_file() to play any song depending on filename-extension as a more streamlined approach to handle all different kinds of formats; also used for jukebox to make it independent from SDL_mixer; cleaned up supported filename extenstions 2012-06-10 14:02:43 +02:00
sounds.h Remove RCS comment to synchronize code with D1X 2013-02-22 04:32:14 +00:00
state.c Fix light save bug in large levels 2012-11-25 02:39:45 +00:00
state.h Remove RCS comment to synchronize code with D1X 2013-02-22 04:32:14 +00:00
switch.c Avoid -Wformat-nonliteral for trigger message; Reflect plurality in light trigger messages - patches by Kp 2013-01-03 17:00:40 +01:00
switch.h Remove RCS comment to synchronize code with D1X 2013-02-22 04:32:14 +00:00
terrain.c Rename include/error.h to include/dxxerror.h 2012-07-07 18:35:06 +00:00
terrain.h
texmerge.c Normalize comments and whitespace to match D1X 2013-02-25 01:59:08 +00:00
texmerge.h
text.c Remove RCS embedded string to synchronize code with D1X 2013-02-22 04:32:23 +00:00
text.h
textures.h
titles.c Push down inclusion "args.h" from physfsx.h into sources 2013-03-03 19:41:09 +00:00
titles.h
vclip.c Rename include/error.h to include/dxxerror.h 2012-07-07 18:35:06 +00:00
vclip.h
vers_id.c Support extra information, such as git describe, in version string 2013-03-31 20:42:14 +00:00
vers_id.h Support extra information, such as git describe, in version string 2013-03-31 20:42:14 +00:00
wall.c Added dummy %s to prevent formatting untrusted literals - patch by Kp 2013-01-03 17:30:42 +01:00
wall.h Declared wall_close_door_num in wall.h; Declared validate_segment_side in gameseg.h - patches by Kp 2013-01-03 16:46:36 +01:00
weapon.c Fix edge cases in new cycle skip logic 2013-04-27 20:49:24 +00:00
weapon.h Move prototype of which_bomb to weapon.h 2013-03-10 03:11:16 +00:00